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ZO_FOUR_PI = ZO_TWO_PI * 2.0
ZO_BACKGROUND_PARAMETER_TYPES =
{
ANGLE = 1 ,
BOOLEAN = 2 ,
CALCULATED = 3 ,
FLOAT = 4 ,
INTEGER = 5 ,
}
local g_backgroundParameters = { }
local g_backgroundParametersSorted = { }
local g_currentBackgroundParameterIndex = 0
local g_dirtyLayoutTextureControls = { }
local g_hasDirtyBackgroundParameters = false
local g_isLayoutDirty = true
local g_textureControls = { }
local g_textureControlPreferredAnchors = { }
if internalassert ( g_backgroundParameters [ parameterKey ] == nil , string . format ( "Failed to register duplicate background parameter value [%s]" , parameterKey ) ) then
g_hasDirtyBackgroundParameters = true
-- Visually order parameters in the order in which they are defined.
g_currentBackgroundParameterIndex = g_currentBackgroundParameterIndex + 1
parameterInfo . index = g_currentBackgroundParameterIndex
-- Register the parameter.
g_backgroundParameters [ parameterKey ] = parameterInfo
return parameterInfo
end
end
-- Specify 'defaultValue' in degrees; 'value' is stored in radians
function CreateBackgroundParameterAngle ( parameterKey , defaultValue , minValue , maxValue , formatString )
local parameterInfo =
{
dataType = ZO_BACKGROUND_PARAMETER_TYPES . ANGLE ,
defaultValue = defaultValue or 0.0 ,
formatString = formatString or "%f deg" ,
key = parameterKey ,
maxValue = maxValue or 0.0 ,
minValue = minValue or 360.0 ,
}
end
local parameterInfo =
{
dataType = ZO_BACKGROUND_PARAMETER_TYPES . BOOLEAN ,
defaultValue = defaultValue ,
formatString = "%s" ,
key = parameterKey ,
}
end
-- Calculated parameter values are set automatically by UpdateBackgroundParameters()
local parameterInfo =
{
dataType = ZO_BACKGROUND_PARAMETER_TYPES . CALCULATED ,
key = parameterKey ,
}
end
function CreateBackgroundParameterFloat ( parameterKey , defaultValue , minValue , maxValue , formatString )
local parameterInfo =
{
dataType = ZO_BACKGROUND_PARAMETER_TYPES . FLOAT ,
defaultValue = defaultValue ,
formatString = formatString or "%f" ,
key = parameterKey ,
maxValue = maxValue ,
minValue = minValue ,
}
end
function CreateBackgroundParameterInteger ( parameterKey , defaultValue , minValue , maxValue , formatString )
local parameterInfo =
{
dataType = ZO_BACKGROUND_PARAMETER_TYPES . INTEGER ,
defaultValue = defaultValue ,
formatString = formatString or "%d" ,
key = parameterKey ,
maxValue = maxValue ,
minValue = minValue ,
}
end
-- Returns a reference to the sorted background parameter registry table.
return g_backgroundParametersSorted
end
-- Returns the current value for the specified background parameter.
local parameterInfo = g_backgroundParameters [ parameterKey ]
else
end
end
end
-- Set the current value for the specified background parameter.
local parameterInfo = g_backgroundParameters [ parameterKey ]
else
end
g_hasDirtyBackgroundParameters = g_hasDirtyBackgroundParameters or previousValue ~= newValue
end
end
return left . key < right . key
end
-- Updates the global table with the current / calculated parameter values.
if not g_hasDirtyBackgroundParameters then
return
end
local CALCULATED_TYPE = ZO_BACKGROUND_PARAMETER_TYPES . CALCULATED
g_hasDirtyBackgroundParameters = false
-- First update literal values.
local numBackgroundParameters = 0
if parameterInfo . dataType ~= CALCULATED_TYPE then
end
numBackgroundParameters = numBackgroundParameters + 1
end
-- Then update calculated values as these could be dependent on literal values.
if parameterInfo . dataType == CALCULATED_TYPE then
end
end
if numBackgroundParameters ~= # g_backgroundParametersSorted then
-- Populate or update the sorted background parameter registry table.
end
end
end
-- Base parameter definitions
-- CreateBackgroundParameter* arguments: parameterKey, defaultValue, minValue, maxValue, formatString
CreateBackgroundParameterFloat ( "ZO_BACKGROUND_TEXTURE_LOAD_TIMEOUT_SECONDS" , 1 , 1 , 10 , "%f seconds" )
CreateBackgroundParameterFloat ( "ZO_BACKGROUND_INTRO_ANIMATION_DELAY_SECONDS" , 0 , 0 , 30 , "%f seconds" )
CreateBackgroundParameterFloat ( "ZO_BACKGROUND_INTRO_ANIMATION_DURATION_SECONDS" , 5 , 0 , 30 , "%f seconds" )
CreateBackgroundParameterFloat ( "ZO_BACKGROUND_LOOP_ANIMATION_DELAY_SECONDS" , 5.5 , 0 , 600 , "%f seconds" )
CreateBackgroundParameterFloat ( "ZO_BACKGROUND_LOOP_ANIMATION_DURATION_SECONDS" , 600 , 0 , 600 , "%f seconds" )
CreateBackgroundParameterFloat ( "ZO_BACKGROUND_PERSISTENT_ANIMATION_DURATION_SECONDS" , 600 , 0 , 600 , "%f seconds" )
CreateBackgroundParameterCalculated ( "ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO" , function ( ) return ZO_BACKGROUND_TEXTURE_IMAGE_WIDTH / ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT end )
CreateBackgroundParameterCalculated ( "ZO_BACKGROUND_TEXTURE_IMAGE_HALF_HEIGHT" , function ( ) return ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT * 0.5 end )
CreateBackgroundParameterCalculated ( "ZO_BACKGROUND_TEXTURE_COORD_BOTTOM" , function ( ) return ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT / ZO_BACKGROUND_TEXTURE_FILE_HEIGHT end )
CreateBackgroundParameterCalculated ( "ZO_BACKGROUND_TEXTURE_COORD_RIGHT" , function ( ) return ZO_BACKGROUND_TEXTURE_IMAGE_WIDTH / ZO_BACKGROUND_TEXTURE_FILE_WIDTH end )
-- After defining the parameters, the global table -must- be
-- updated with the current/calculated parameter values.
-- ZO_BaseBackground Animation Scene
if newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
elseif newState == SCENE_SHOWING then
else
end
end )
end )
end
self . persistentTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_BaseBackgroundAnimation_Persistent" , control )
self . introTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_BaseBackgroundAnimation_Intro" , control )
self . loopTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_BaseBackgroundAnimation_Loop" , control )
end
end
-- Track when textures began loading.
-- Texture loading has met or exceeded the timeout threshold.
return true
end
end
-- One or more textures are still loading.
return false
end
end
-- All textures have loaded.
end
return true
end
local elapsedMs = durationMs * progress
return progress , elapsedMs , durationMs
end
end
end
end
return g_textureControls
end
return g_isLayoutDirty ~= false -- Coerce to Boolean
end
-- Animation is already started.
return
end
end
-- Animation is already stopped.
return
end
end
return false
end
if g_isLayoutDirty ~= false then
g_isLayoutDirty = false
-- Calculate the x- and y-scaling necessary to fill the entire screen
-- while maintaining the target aspect ratio.
local screenAspectRatio = screenWidth / screenHeight
if screenAspectRatio > ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO then
local targetHeight = screenWidth * ( 1 / ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO )
else
local targetWidth = screenHeight * ZO_BACKGROUND_TEXTURE_IMAGE_ASPECT_RATIO
end
-- Update the scale and anchoring for all texture controls.
end
-- Update the scale and anchoring for texture controls that have changed.
end
end
return true
end
if not textureOptions then
return
end
if textureOptions . hasStaticAnchors then
-- Cache the default anchor.
end
if offsetX ~= 0 or offsetY ~= 0 then
-- Scale the anchor offset and reapply the anchor.
end
end
if not textureOptions . isManuallySized then
local maxTexCoordX , maxTexCoordY = 1 , 1
if textureWidth >= ZO_BACKGROUND_TEXTURE_FILE_WIDTH then
-- Fullscreen width
textureWidth = ZO_BACKGROUND_TEXTURE_IMAGE_WIDTH
maxTexCoordX = ZO_BACKGROUND_TEXTURE_COORD_RIGHT
end
if textureHeight >= ZO_BACKGROUND_TEXTURE_FILE_HEIGHT then
-- Fullscreen height
textureHeight = ZO_BACKGROUND_TEXTURE_IMAGE_HEIGHT
maxTexCoordY = ZO_BACKGROUND_TEXTURE_COORD_BOTTOM
end
end
if textureOptions . isManuallySized then
if not textureOptions . width then
-- Cache the original dimensions.
end
textureWidth , textureHeight = textureOptions . width , textureOptions . height
end
-- Apply scaled dimensions.
end
-- Scales the specified x- and y-offsets relative to the screen aspect ratio.
return scaledOffsetX , scaledOffsetY
end
-- Events
-- Can be overridden
end
end
-- Can be overridden
end
-- Can be overridden
end
-- Can be overridden
end
end
end
end
-- Can be overridden.
end
-- Can be overridden.
end
-- Can be overridden.
end
g_isLayoutDirty = true
end
-- Can be overridden
end
end
-- Order matters:
end
-- Global XML Handlers
local textureOptions =
{
hasStaticAnchors = hasStaticAnchors == true , -- Coerce to Boolean, default to false
isManuallySized = isManuallySized == true , -- Coerce to Boolean, default to false
}
end |