- appandingame/voicechathud/console/zo_voicechathud.lua:202 --
self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_LEFT, function(eventCode, ...) self:OnVoiceChannelLeft(...) end)
- appandingame/voicechathud/console/zo_voicechathud.lua:203 --
self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_UNAVAILABLE, function(eventCode, ...) self:OnVoiceChannelUnavailable(...) end)
- appandingame/voicechathud/console/zo_voicechathud.lua:204 --
self.control:RegisterForEvent(EVENT_VOICE_USER_SPEAKING, function(eventCode, ...) self:OnUserSpeaking(...) end)
- appandingame/voicechathud/console/zo_voicechathud.lua:205 --
self.control:RegisterForEvent(EVENT_VOICE_USER_JOINED_CHANNEL, function(eventCode, ...) self:OnVoiceUserJoinedChannel(...) end)
- appandingame/voicechathud/console/zo_voicechathud.lua:206 --
self.control:RegisterForEvent(EVENT_VOICE_USER_LEFT_CHANNEL, function(eventCode, ...) self:OnVoiceUserLeftChannel(...) end)
- common/zo_playerinventoryfooter/gamepad/zo_playerinventoryfooter_gamepad.lua:18 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, CapacityUpdate)
- common/zo_playerinventoryfooter/gamepad/zo_playerinventoryfooter_gamepad.lua:19 --
self.control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, CapacityUpdate)
- common/zo_playerinventoryfooter/gamepad/zo_playerinventoryfooter_gamepad.lua:20 --
self.control:RegisterForEvent(EVENT_CROWN_UPDATE, CapacityUpdate)
- common/zo_playerinventoryfooter/gamepad/zo_playerinventoryfooter_gamepad.lua:21 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, CapacityUpdate)
- common/zo_playerinventoryfooter/gamepad/zo_playerinventoryfooter_gamepad.lua:22 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, CapacityUpdate)
- ingame/achievements/gamepad/achievements_gamepad.lua:205 --
self.control:RegisterForEvent(EVENT_ACHIEVEMENTS_UPDATED, Update)
- ingame/achievements/gamepad/achievements_gamepad.lua:206 --
self.control:RegisterForEvent(EVENT_ACHIEVEMENT_UPDATED, OnAchievementUpdated)
- ingame/achievements/gamepad/achievements_gamepad.lua:207 --
self.control:RegisterForEvent(EVENT_ACHIEVEMENT_AWARDED, Update)
- ingame/achievements/keyboard/achievements.lua:987 --
self.control:RegisterForEvent(EVENT_ACHIEVEMENTS_UPDATED, OnAchievementsUpdated)
- ingame/achievements/keyboard/achievements.lua:988 --
self.control:RegisterForEvent(EVENT_ACHIEVEMENT_UPDATED, OnAchievementUpdated)
- ingame/achievements/keyboard/achievements.lua:989 --
self.control:RegisterForEvent(EVENT_ACHIEVEMENT_AWARDED, OnAchievementAwarded)
- ingame/banking/gamepad/banking_gamepad.lua:94 --
self.control:RegisterForEvent(EVENT_OPEN_BANK, OnOpenBank)
- ingame/banking/gamepad/banking_gamepad.lua:95 --
self.control:RegisterForEvent(EVENT_CLOSE_BANK, OnCloseBank)
- ingame/battleground/battlegroundscorehud.lua:215 --
self.control:RegisterForEvent(EVENT_ZONE_SCORING_CHANGED, function() self:OnZoneScoringChanged() end)
- ingame/battleground/battlegroundscorehud.lua:216 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/battleground/battlegroundscorehud.lua:217 --
self.control:RegisterForEvent(EVENT_BATTLEGROUND_RULESET_CHANGED, function() self:OnBattlegroundRulesetChanged() end)
- ingame/battleground/battlegroundscorehud.lua:218 --
self.control:RegisterForEvent(EVENT_OBJECTIVES_UPDATED, function() self:OnObjectivesUpdated() end)
- ingame/buffdebuff/buffdebuff.lua:56 --
self.control:RegisterForEvent(initEvent, MarkDirty)
- ingame/buffdebuff/buffdebuff.lua:66 --
self.control:RegisterForEvent(EVENT_EFFECTS_FULL_UPDATE, MarkDirty)
- ingame/buffdebuff/buffdebuff.lua:67 --
self.control:RegisterForEvent(EVENT_EFFECT_CHANGED, MarkDirty)
- ingame/buffdebuff/buffdebuff.lua:69 --
self.control:RegisterForEvent(EVENT_ARTIFICIAL_EFFECT_ADDED, MarkDirty)
- ingame/buffdebuff/buffdebuff.lua:70 --
self.control:RegisterForEvent(EVENT_ARTIFICIAL_EFFECT_REMOVED, MarkDirty)
- ingame/buffdebuff/buffdebuff.lua:72 --
self.control:RegisterForEvent(EVENT_PLAYER_COMBAT_STATE, MarkDirty)
- ingame/buffdebuff/buffdebuff.lua:292 --
self.control:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, function(_, _, settingId) OnInterfaceSettingChanged(settingId) end)
- ingame/buffdebuff/buffdebuff.lua:294 --
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/cadwell/gamepad/cadwell_gamepad.lua:42 --
self.control:RegisterForEvent(EVENT_POI_UPDATED, OnPOIUpdated)
- ingame/cadwell/gamepad/cadwell_gamepad.lua:43 --
self.control:RegisterForEvent(EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED, OnCadwellProgressionLevelChanged)
- ingame/campaign/campaignoverview.lua:86 --
self.control:RegisterForEvent(EVENT_ASSIGNED_CAMPAIGN_CHANGED, function() self:RefreshCategories() end)
- ingame/campaign/gamepad/campaignbonuses_gamepad.lua:38 --
self.control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function() self:UpdateBonuses() end)
- ingame/campaign/gamepad/campaignbonuses_gamepad.lua:39 --
self.control:RegisterForEvent(EVENT_OBJECTIVES_UPDATED, function() self:UpdateBonuses() end)
- ingame/championperks/championperks.lua:145 --
self.control:RegisterForEvent(EVENT_POWER_UPDATE, function(...) self:OnPowerUpdate(...) end)
- ingame/championperks/championperks.lua:815 --
self.control:RegisterForEvent(EVENT_CHAMPION_POINT_GAINED, function() self:OnChampionPointGained() end)
- ingame/championperks/championperks.lua:816 --
self.control:RegisterForEvent(EVENT_CHAMPION_SYSTEM_UNLOCKED, function() self:OnChampionSystemUnlocked() end)
- ingame/championperks/championperks.lua:817 --
self.control:RegisterForEvent(EVENT_UNSPENT_CHAMPION_POINTS_CHANGED, function() self:OnUnspentChampionPointsChanged() end)
- ingame/championperks/championperks.lua:818 --
self.control:RegisterForEvent(EVENT_CHAMPION_PURCHASE_RESULT, function(_, result) self:OnChampionPurchaseResult(result) end)
- ingame/championperks/championperks.lua:819 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, function() self:OnMoneyChanged() end)
- ingame/championperks/championperks.lua:820 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:238 --
self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:ReadjustFixedCenterOffset() end)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:239 --
self.control:RegisterForEvent(EVENT_GROUP_MEMBER_JOINED, OnGroupMemberJoined)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:240 --
self.control:RegisterForEvent(EVENT_GROUP_MEMBER_LEFT, OnGroupMemberLeft)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:241 --
self.control:RegisterForEvent(EVENT_GUILD_SELF_JOINED_GUILD, RefreshChannelDropdown)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:242 --
self.control:RegisterForEvent(EVENT_GUILD_SELF_LEFT_GUILD, RefreshChannelDropdown)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:243 --
self.control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, OnGuildMemberRankChanged)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:244 --
self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, RefreshChannelDropdown)
- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:245 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, RefreshChannelDropdown)
- ingame/collections/gamepad/collectionsbook_gamepad.lua:60 --
self.control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, function()
if GAMEPAD_COLLECTIONS_BOOK_SCENE:IsShowing() then
if self.currentList ~= nil and self.currentList == self.collectionList then
self:UpdateCollectionListVisualLayer()
end
end
end)
- ingame/collections/keyboard/collectionsbook.lua:513 --
self.control:RegisterForEvent(EVENT_COLLECTIBLES_SEARCH_RESULTS_READY, OnSearchResultsReady)
- ingame/collections/keyboard/collectionsbook.lua:514 --
self.control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, function() self:UpdateCollectionVisualLayer() end)
- ingame/collections/keyboard/housingbook_keyboard.lua:42 --
self.control:RegisterForEvent(EVENT_HOUSING_PRIMARY_RESIDENCE_SET, function(_, ...) self:OnPrimaryResidenceSet(...) end)
- ingame/compass/compass.lua:78 --
self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)
- ingame/compass/compass.lua:99 --
self.control:RegisterForEvent(EVENT_ZONE_CHANGED, function() self:OnZoneChanged() end)
- ingame/compass/compass.lua:100 --
self.control:RegisterForEvent(EVENT_QUEST_COMPLETE, function() self:OnZoneChanged() end)
- ingame/compass/compass.lua:234 --
self.control:RegisterForEvent(EVENT_PLAYER_IN_PIN_AREA_CHANGED, OnPlayerInPinAreaChanged)
- ingame/compass/compass.lua:239 --
self.control:RegisterForEvent(EVENT_QUEST_ADVANCED, OnQuestRemovedOrChanged)
- ingame/compass/compass.lua:240 --
self.control:RegisterForEvent(EVENT_QUEST_REMOVED, OnQuestRemovedOrChanged)
- ingame/compass/compass.lua:247 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/compass/compass.lua:248 --
self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:PerformFullAreaQuestUpdate() end)
- ingame/compass/compassframe.lua:26 --
self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)
- ingame/contacts/gamepad/sociallist_gamepad.lua:137 --
self.control:RegisterForEvent(EVENT_PLAYER_STATUS_CHANGED, function(_, oldStatus, newStatus) self:UpdateStatusDropdownSelection(newStatus) end)
- ingame/contacts/gamepad/zo_socialoptionsdialog_gamepad.lua:17 --
self.control:RegisterForEvent(EVENT_FRIEND_PLAYER_STATUS_CHANGED, function(_, displayName, characterName, oldStatus, newStatus) self:OnPlayerStatusChanged(displayName, characterName, oldStatus, newStatus) end)
- ingame/contacts/gamepad/zo_socialoptionsdialog_gamepad.lua:18 --
self.control:RegisterForEvent(EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED, function(_, _, displayName, characterName, oldStatus, newStatus) self:OnPlayerStatusChanged(displayName, characterName, oldStatus, newStatus) end)
- ingame/crafting/sharedalchemy.lua:132 --
self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
if nonCombatBonusType == NON_COMBAT_BONUS_ALCHEMY_THIRD_SLOT then
self:UpdateThirdAlchemySlot()
elseif nonCombatBonusType == NON_COMBAT_BONUS_ALCHEMY_LEVEL then
self.inventory:HandleDirtyEvent()
end
end)
- ingame/crafting/sharedenchanting.lua:101 --
self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
if nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_LEVEL or nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_RARITY_LEVEL then
self.inventory:HandleDirtyEvent()
elseif nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_CRAFT_PERCENT_DISCOUNT then
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
end)
- ingame/crafting/sharedprovisioner.lua:40 --
self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if craftingType == CRAFTING_TYPE_PROVISIONING and self:ShouldShowForControlScheme() then
self:StartInteract()
SCENE_MANAGER:Show(self.mainSceneName)
end
end)
- ingame/crafting/sharedprovisioner.lua:47 --
self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if craftingType == CRAFTING_TYPE_PROVISIONING and self:ShouldShowForControlScheme() then
self:StartHide()
SCENE_MANAGER:Hide(self.mainSceneName)
end
end)
- ingame/crafting/smithingcreation_shared.lua:28 --
self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, HandleDirtyEvent)
- ingame/crafting/smithingresearch_shared.lua:37 --
self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, OnResearchComplete)
- ingame/crafting/smithingresearch_shared.lua:38 --
self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_CANCELED, HandleDirtyEvent)
- ingame/crafting/gamepad/alchemy_gamepad.lua:76 --
self.control:RegisterForEvent(EVENT_TRAIT_LEARNED, function()
if SCENE_MANAGER:IsShowing("gamepad_alchemy_creation") then
self:OnSlotChanged()
end
end)
- ingame/crafting/gamepad/alchemy_gamepad.lua:100 --
self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
if nonCombatBonusType == NON_COMBAT_BONUS_ALCHEMY_THIRD_SLOT then
self:UpdateThirdAlchemySlot()
elseif nonCombatBonusType == NON_COMBAT_BONUS_ALCHEMY_LEVEL then
self.inventory:HandleDirtyEvent()
end
end)
- ingame/crafting/gamepad/enchanting_gamepad.lua:194 --
self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if craftingType == CRAFTING_TYPE_ENCHANTING and IsInGamepadPreferredMode() then
SCENE_MANAGER:Show("gamepad_enchanting_mode")
end
end)
- ingame/crafting/gamepad/enchanting_gamepad.lua:200 --
self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if craftingType == CRAFTING_TYPE_ENCHANTING then
SCENE_MANAGER:ShowBaseScene()
end
end)
- ingame/crafting/gamepad/enchanting_gamepad.lua:260 --
self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
if nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_LEVEL or nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_RARITY_LEVEL then
self.inventory:HandleDirtyEvent()
elseif nonCombatBonusType == NON_COMBAT_BONUS_ENCHANTING_CRAFT_PERCENT_DISCOUNT then
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
end)
- ingame/crafting/gamepad/gamepadprovisioner.lua:125 --
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/crafting/gamepad/gamepadprovisioner.lua:150 --
self.control:RegisterForEvent(EVENT_INVENTORY_IS_FULL, function()
self.isCrafting = false
end)
- ingame/crafting/gamepad/smithingcreation_gamepad.lua:566 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/crafting/gamepad/smithingcreation_gamepad.lua:567 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/crafting/gamepad/smithing_gamepad.lua:128 --
self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, sameStation)
if ZO_Smithing_IsSmithingStation(craftingType) and IsInGamepadPreferredMode() then
self.resetUIs = not sameStation
SCENE_MANAGER:Show(GAMEPAD_SMITHING_ROOT_SCENE_NAME)
end
end)
- ingame/crafting/gamepad/smithing_gamepad.lua:135 --
self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if ZO_Smithing_IsSmithingStation(craftingType) and IsInGamepadPreferredMode() then
-- make sure that we are, in fact, on a smithing scene before we try to show the base scene
-- certain times, such as going to the crown store from crafting, can get squashed without this
for _, smithingSceneName in ipairs(self.smithingRelatedSceneNames) do
if SCENE_MANAGER:IsShowing(smithingSceneName) then
SCENE_MANAGER:ShowBaseScene()
break
end
end
end
end)
- ingame/crafting/gamepad/smithing_gamepad.lua:152 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleDirtyEvent)
- ingame/crafting/gamepad/smithing_gamepad.lua:153 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleDirtyEvent)
- ingame/crafting/gamepad/smithing_gamepad.lua:155 --
self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
if SMITHING_BONUSES[nonCombatBonusType] then
HandleDirtyEvent()
end
end)
- ingame/crafting/gamepad/smithing_gamepad.lua:161 --
self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_STARTED, HandleDirtyEvent)
- ingame/crafting/gamepad/smithing_gamepad.lua:162 --
self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, HandleDirtyEvent)
- ingame/crafting/keyboard/alchemy_keyboard.lua:77 --
self.control:RegisterForEvent(EVENT_TRAIT_LEARNED, function()
if SCENE_MANAGER:IsShowing(self.sceneName) then
self:OnSlotChanged()
end
end)
- ingame/crafting/keyboard/enchanting_keyboard.lua:50 --
self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if craftingType == CRAFTING_TYPE_ENCHANTING and not IsInGamepadPreferredMode() then
SCENE_MANAGER:Show("enchanting")
end
end)
- ingame/crafting/keyboard/enchanting_keyboard.lua:56 --
self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if craftingType == CRAFTING_TYPE_ENCHANTING then
SCENE_MANAGER:ShowBaseScene()
end
end)
- ingame/crafting/keyboard/provisioner.lua:60 --
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/crafting/keyboard/smithingcreation_keyboard.lua:18 --
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/crafting/keyboard/smithing_keyboard.lua:53 --
self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, sameStation)
if ZO_Smithing_IsSmithingStation(craftingType) and not IsInGamepadPreferredMode() then
self.interactingWithSameStation = sameStation
SCENE_MANAGER:Show(SMITHING_SCENE_NAME)
end
end)
- ingame/crafting/keyboard/smithing_keyboard.lua:60 --
self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
if ZO_Smithing_IsSmithingStation(craftingType) and not IsInGamepadPreferredMode() then
SCENE_MANAGER:Hide(SMITHING_SCENE_NAME)
end
end)
- ingame/crafting/keyboard/smithing_keyboard.lua:70 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleDirtyEvent)
- ingame/crafting/keyboard/smithing_keyboard.lua:71 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleDirtyEvent)
- ingame/crafting/keyboard/smithing_keyboard.lua:73 --
self.control:RegisterForEvent(EVENT_NON_COMBAT_BONUS_CHANGED, function(eventCode, nonCombatBonusType)
if SMITHING_BONUSES[nonCombatBonusType] then
HandleDirtyEvent()
end
end)
- ingame/crafting/keyboard/smithing_keyboard.lua:79 --
self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_STARTED, HandleDirtyEvent)
- ingame/crafting/keyboard/smithing_keyboard.lua:80 --
self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, HandleDirtyEvent)
- ingame/crowncrates/crowngemificationslot.lua:131 --
self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)
- ingame/deathrecap/deathrecap.lua:90 --
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/deathrecap/deathrecap.lua:96 --
self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)
- ingame/dyeing/dyestamp_confirmation_shared.lua:21 --
self.control:RegisterForEvent(EVENT_ITEM_PREVIEW_READY, function() self:ShowPreviewedDyeStamp() end)
- ingame/dyeing/gamepad/dyeing_gamepad.lua:646 --
self.control:RegisterForEvent(EVENT_UNLOCKED_DYES_UPDATED, function() self:UpdateUnlockedDyes() end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:97 --
self.control:RegisterForEvent(EVENT_UNLOCKED_DYES_UPDATED, UpdateDyeLayout)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:110 --
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:44 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryFullUpdate)
- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:45 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventorySingleSlotUpdate)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:232 --
self.control:RegisterForEvent(EVENT_GROUP_MEMBER_JOINED, function(eventCode, ...) OnGroupMemberJoined(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:233 --
self.control:RegisterForEvent(EVENT_GROUP_MEMBER_LEFT, function(eventCode, ...) OnGroupMemberLeft(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:234 --
self.control:RegisterForEvent(EVENT_GROUP_UPDATE, function(eventCode, ...) OnGroupUpdate(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:235 --
self.control:RegisterForEvent(EVENT_LEADER_UPDATE, function(eventCode, ...) OnLeaderUpdate(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:236 --
self.control:RegisterForEvent(EVENT_GROUP_MEMBER_CONNECTED_STATUS, function(eventCode, ...) OnGroupMemberConnectedStatus(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:238 --
self.control:RegisterForEvent(EVENT_GROUP_VETERAN_DIFFICULTY_CHANGED, function(eventCode, ...) OnGroupVeteranDifficultyChanged(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:239 --
self.control:RegisterForEvent(EVENT_VETERAN_DIFFICULTY_CHANGED,function(eventCode,...) OnGroupVeteranDifficultyChanged(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:240 --
self.control:RegisterForEvent(EVENT_CHAMPION_POINT_UPDATE, function(eventCode, ...) OnChampionPointsChanged(...) end)
- ingame/group/gamepad/zo_groupmenu_gamepad.lua:242 --
self.control:RegisterForEvent(EVENT_ZONE_UPDATE, function(eventCode, ...) OnZoneUpdate(...) end)
- ingame/group/keyboard/zo_groupmenu_keyboard.lua:37 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, RefreshCategories)
- ingame/guild/gamepad/guildheraldry_gamepad.lua:108 --
self.control:RegisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_START, function(eventCode)
self.initialized = true
self:SetSelectedHeraldryIndices()
self.categoryList:RefreshVisible()
end)
- ingame/guild/gamepad/guildheraldry_gamepad.lua:114 --
self.control:RegisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_END, function(eventCode)
self.initialized = false
end)
- ingame/guild/gamepad/guildheraldry_gamepad.lua:118 --
self.control:RegisterForEvent(EVENT_HERALDRY_SAVED, function(eventCode)
self:SetSelectedHeraldryIndices()
self:EnableHighlight()
ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, SOUNDS.GUILD_HERALDRY_APPLIED, SI_GAMEPAD_GUILD_HERALDRY_SAVED)
self.pendingTransaction = false
self:UpdateKeybindGroups()
self.categoryList:RefreshVisible()
self:HideStyleHighlight()
self:HideColorHighlight()
self:SelectMode(ZO_HERALDRY_CATEGORY_MODE)
end)
- ingame/guild/gamepad/guildheraldry_gamepad.lua:131 --
self.control:RegisterForEvent(EVENT_HERALDRY_FUNDS_UPDATED, function(eventCode)
self:UpdateKeybindGroups()
end)
- ingame/guild/gamepad/guildhistory_gamepad.lua:172 --
self.control:RegisterForEvent(EVENT_GUILD_HISTORY_CATEGORY_UPDATED, function(_, guildId, category) self:OnGuildHistoryCategoryUpdated(guildId, category) end)
- ingame/guild/gamepad/guildhistory_gamepad.lua:173 --
self.control:RegisterForEvent(EVENT_GUILD_HISTORY_RESPONSE_RECEIVED, function() self:OnGuildHistoryResponseReceived() end)
- ingame/guild/gamepad/zo_guildhome_gamepad.lua:24 --
self.control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() self:Update() end)
- ingame/guild/gamepad/zo_guildhome_gamepad.lua:25 --
self.control:RegisterForEvent(EVENT_GUILD_MEMBER_REMOVED, function(_, guildId, displayName) if(self:IsCurrentGuildId(guildId)) then self:Update() end end)
- ingame/guild/gamepad/zo_guildhome_gamepad.lua:26 --
self.control:RegisterForEvent(EVENT_GUILD_MEMBER_ADDED, function(_, guildId, displayName) if(self:IsCurrentGuildId(guildId)) then self:Update() end end)
- ingame/guild/gamepad/zo_guildhome_gamepad.lua:27 --
self.control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, function(_, guildId, displayName, rankIndex) if(self:IsCurrentGuildId(guildId)) then self:Update() end end)
- ingame/guild/gamepad/zo_guildhome_gamepad.lua:28 --
self.control:RegisterForEvent(EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED, function(_, guildId, displayName, oldStatus, newStatus) if(self:IsCurrentGuildId(guildId)) then self:Update() end end)
- ingame/guild/gamepad/zo_guildranks_gamepad.lua:133 --
self.control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, OnRefresh)
- ingame/guild/gamepad/zo_guildranks_gamepad.lua:134 --
self.control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildranks_gamepad.lua:135 --
self.control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildranks_gamepad.lua:136 --
self.control:RegisterForEvent(EVENT_SAVE_GUILD_RANKS_RESPONSE, OnRefreshMatchGuildId)
- ingame/guild/keyboard/guildheraldry_keyboard.lua:50 --
self.control:RegisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_START, function(eventCode)
if not IsInGamepadPreferredMode() then
self.initialized = true
self:SetSelectedHeraldryIndices()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
end
end)
- ingame/guild/keyboard/guildheraldry_keyboard.lua:58 --
self.control:RegisterForEvent(EVENT_HERALDRY_CUSTOMIZATION_END, function(eventCode)
if not IsInGamepadPreferredMode() then
self.initialized = false
end
end)
- ingame/guild/keyboard/guildheraldry_keyboard.lua:64 --
self.control:RegisterForEvent(EVENT_HERALDRY_SAVED, function(eventCode)
if not IsInGamepadPreferredMode() then
self:SetSelectedHeraldryIndices()
self:UpdateKeybindGroups()
PlaySound(SOUNDS.GUILD_HERALDRY_APPLIED)
end
end)
- ingame/guild/keyboard/guildheraldry_keyboard.lua:72 --
self.control:RegisterForEvent(EVENT_HERALDRY_FUNDS_UPDATED, function(eventCode)
if not IsInGamepadPreferredMode() then
self:UpdateKeybindGroups()
end
end)
- ingame/help/gamepad/help_common_gamepad.lua:25 --
self.control:RegisterForEvent(EVENT_HELP_INITIALIZED, UpdateHelp)
- ingame/housingeditor/housingfurnituresettings_base.lua:16 --
self.control:RegisterForEvent(EVENT_HOUSING_PERMISSIONS_CHANGED, function(...) self:OnPermissionsChanged(...) end)
- ingame/housingeditor/housingfurnituresettings_base.lua:17 --
self.control:RegisterForEvent(EVENT_HOUSING_PRIMARY_RESIDENCE_SET, function(...) self:UpdateGeneralSettings() end)
- ingame/instancekickwarning/instancekickwarning.lua:48 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/instancekickwarning/instancekickwarning.lua:49 --
self.control:RegisterForEvent(EVENT_INSTANCE_KICK_TIME_UPDATE, OnInstanceKickTimeUpdate)
- ingame/instancekickwarning/instancekickwarning.lua:50 --
self.control:RegisterForEvent(EVENT_GROUP_INVITE_RECEIVED, OnGroupInviteUpdate)
- ingame/instancekickwarning/instancekickwarning.lua:51 --
self.control:RegisterForEvent(EVENT_GROUP_INVITE_REMOVED, OnGroupInviteUpdate)
- ingame/interactwindow/interactwindow_shared.lua:155 --
self.control:RegisterForEvent(event, ContextFilter(self, callback))
- ingame/inventory/gamepad/gamepadinventory.lua:102 --
self.control:RegisterForEvent(info.event, RefreshCurrencies)
- ingame/inventory/gamepad/gamepadinventory.lua:105 --
self.control:RegisterForEvent(EVENT_PLAYER_DEAD, RefreshSelectedData)
- ingame/inventory/gamepad/gamepadinventory.lua:106 --
self.control:RegisterForEvent(EVENT_PLAYER_REINCARNATED, RefreshSelectedData)
- ingame/inventory/gamepad/guildbank_gamepad.lua:167 --
self.control:RegisterForEvent(EVENT_OPEN_GUILD_BANK, OnOpenGuildBank)
- ingame/leaderboards/battlegroundleaderboards_shared.lua:26 --
self.control:RegisterForEvent(EVENT_BATTLEGROUND_LEADERBOARD_DATA_CHANGED, function() self:OnDataChanged() end)
- ingame/lfg/readychecktracker.lua:67 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, Update)
- ingame/lfg/readychecktracker.lua:68 --
self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_READY_CHECK_UPDATED, Update)
- ingame/lfg/readychecktracker.lua:69 --
self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED, Update)
- ingame/lfg/gamepad/zo_activityfinderroot_gamepad.lua:25 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, RefreshCategories)
- ingame/lockpick/lockpick.lua:127 --
self.control:RegisterForEvent(EVENT_STEALTH_STATE_CHANGED, function(event, unitTag, ...) self.stealthIcon:OnStealthStateChanged(...) end)
- ingame/lockpick/lockpick.lua:156 --
self.control:RegisterForEvent(EVENT_BEGIN_LOCKPICK, OnBeginLockpick)
- ingame/lockpick/lockpick.lua:157 --
self.control:RegisterForEvent(EVENT_LOCKPICK_FAILED, OnLockpickFailed)
- ingame/lockpick/lockpick.lua:158 --
self.control:RegisterForEvent(EVENT_LOCKPICK_SUCCESS, OnLockpickSuccess)
- ingame/lockpick/lockpick.lua:159 --
self.control:RegisterForEvent(EVENT_LOCKPICK_BROKE, OnLockpickBroke)
- ingame/lorelibrary/gamepad/library_common_gamepad.lua:40 --
self.control:RegisterForEvent(EVENT_LORE_LIBRARY_INITIALIZED, OnInitialized)
- ingame/lorelibrary/gamepad/library_common_gamepad.lua:41 --
self.control:RegisterForEvent(EVENT_LORE_BOOK_LEARNED, OnBookLearned)
- ingame/mail/gamepad/mailinbox_gamepad.lua:375 --
self.control:RegisterForEvent(EVENT_MAIL_INBOX_UPDATE, function() self:MailboxUpdated() end)
- ingame/mail/gamepad/mailinbox_gamepad.lua:376 --
self.control:RegisterForEvent(EVENT_MAIL_READABLE, OnMailReadable)
- ingame/mail/gamepad/mailinbox_gamepad.lua:377 --
self.control:RegisterForEvent(EVENT_MAIL_TAKE_ATTACHED_ITEM_SUCCESS, TakeAttachment)
- ingame/mail/gamepad/mailinbox_gamepad.lua:378 --
self.control:RegisterForEvent(EVENT_MAIL_TAKE_ATTACHED_MONEY_SUCCESS, TakeAttachment)
- ingame/mail/gamepad/mailinbox_gamepad.lua:379 --
self.control:RegisterForEvent(EVENT_MAIL_REMOVED, OnMailRemoved)
- ingame/mail/gamepad/mailinbox_gamepad.lua:380 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnMoneyUpdated)
- ingame/mail/gamepad/mailinbox_gamepad.lua:381 --
self.control:RegisterForEvent(EVENT_MAIL_NUM_UNREAD_CHANGED, function(...) MAIL_MANAGER_GAMEPAD:RefreshHeader() end)
- ingame/mail/gamepad/mailsend_gamepad.lua:197 --
self.control:RegisterForEvent(EVENT_MAIL_COD_CHANGED, function() self:UpdateMoneyAttachment() end)
- ingame/mail/gamepad/mailsend_gamepad.lua:198 --
self.control:RegisterForEvent(EVENT_MAIL_ATTACHED_MONEY_CHANGED, function() self:UpdateMoneyAttachment() end)
- ingame/mail/gamepad/mailsend_gamepad.lua:199 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, function() self:UpdatePostageMoney() end)
- ingame/mail/gamepad/mailsend_gamepad.lua:205 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/mail/gamepad/mailsend_gamepad.lua:206 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/mail/gamepad/mailsend_gamepad.lua:218 --
self.control:RegisterForEvent(EVENT_MAIL_ATTACHMENT_ADDED, function(_, attachSlot) self:OnMailAttachmentAdded(attachSlot) end)
- ingame/mail/gamepad/mailsend_gamepad.lua:219 --
self.control:RegisterForEvent(EVENT_MAIL_ATTACHMENT_REMOVED, function(_, attachSlot) self:OnMailAttachmentRemoved(attachSlot) end)
- ingame/mail/gamepad/mailsend_gamepad.lua:220 --
self.control:RegisterForEvent(EVENT_MAIL_SEND_SUCCESS, function() self:OnMailSendSuccess() end)
- ingame/mail/gamepad/mailsend_gamepad.lua:221 --
self.control:RegisterForEvent(EVENT_MAIL_SEND_FAILED, function(_, ...) self:OnMailSendFailure(...) end)
- ingame/performance/performancemeter.lua:59 --
self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/performance/performancemeter.lua:60 --
self.control:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, OnInterfaceSettingChanged)
- ingame/playertoplayer/playertoplayer.lua:131 --
self.control:RegisterForEvent(EVENT_START_SOUL_GEM_RESURRECTION, function(eventCode, ...) self:OnStartSoulGemResurrection(...) end)
- ingame/playertoplayer/playertoplayer.lua:132 --
self.control:RegisterForEvent(EVENT_END_SOUL_GEM_RESURRECTION, function(eventCode, ...) self:OnEndSoulGemResurrection(...) end)
- ingame/playertoplayer/playertoplayer.lua:412 --
self.control:RegisterForEvent(EVENT_DUEL_INVITE_RECEIVED, OnDuelInviteReceived)
- ingame/playertoplayer/playertoplayer.lua:413 --
self.control:RegisterForEvent(EVENT_DUEL_INVITE_REMOVED, OnDuelInviteRemoved)
- ingame/playertoplayer/playertoplayer.lua:414 --
self.control:RegisterForEvent(EVENT_GROUP_INVITE_RECEIVED, OnGroupInviteReceived)
- ingame/playertoplayer/playertoplayer.lua:415 --
self.control:RegisterForEvent(EVENT_GROUP_INVITE_REMOVED, OnGroupInviteRemoved)
- ingame/playertoplayer/playertoplayer.lua:416 --
self.control:RegisterForEvent(EVENT_TRADE_INVITE_CONSIDERING, OnTradeWindowInviteConsidering)
- ingame/playertoplayer/playertoplayer.lua:417 --
self.control:RegisterForEvent(EVENT_TRADE_INVITE_REMOVED, OnTradeWindowInviteRemoved)
- ingame/playertoplayer/playertoplayer.lua:418 --
self.control:RegisterForEvent(EVENT_QUEST_SHARED, OnQuestShared)
- ingame/playertoplayer/playertoplayer.lua:419 --
self.control:RegisterForEvent(EVENT_QUEST_SHARE_REMOVED, OnQuestShareRemoved)
- ingame/playertoplayer/playertoplayer.lua:420 --
self.control:RegisterForEvent(EVENT_PLEDGE_OF_MARA_OFFER, OnPledgeOfMaraOffer)
- ingame/playertoplayer/playertoplayer.lua:421 --
self.control:RegisterForEvent(EVENT_PLEDGE_OF_MARA_OFFER_REMOVED, OnPledgeOfMaraOfferRemoved)
- ingame/playertoplayer/playertoplayer.lua:422 --
self.control:RegisterForEvent(EVENT_INCOMING_FRIEND_INVITE_ADDED, OnIncomingFriendInviteAdded)
- ingame/playertoplayer/playertoplayer.lua:423 --
self.control:RegisterForEvent(EVENT_INCOMING_FRIEND_INVITE_REMOVED, OnIncomingFriendRequestRemoved)
- ingame/playertoplayer/playertoplayer.lua:424 --
self.control:RegisterForEvent(EVENT_GUILD_INVITE_ADDED, OnGuildInviteAdded)
- ingame/playertoplayer/playertoplayer.lua:425 --
self.control:RegisterForEvent(EVENT_GUILD_INVITE_REMOVED, OnGuildInviteRemoved)
- ingame/playertoplayer/playertoplayer.lua:426 --
self.control:RegisterForEvent(EVENT_AGENT_CHAT_REQUESTED, OnAgentChatRequested)
- ingame/playertoplayer/playertoplayer.lua:427 --
self.control:RegisterForEvent(EVENT_AGENT_CHAT_ACCEPTED, OnAgentChatAccepted)
- ingame/playertoplayer/playertoplayer.lua:428 --
self.control:RegisterForEvent(EVENT_AGENT_CHAT_DECLINED, OnAgentChatDeclined)
- ingame/playertoplayer/playertoplayer.lua:429 --
self.control:RegisterForEvent(EVENT_CAMPAIGN_QUEUE_STATE_CHANGED, OnCampaignQueueStateChanged)
- ingame/playertoplayer/playertoplayer.lua:430 --
self.control:RegisterForEvent(EVENT_CAMPAIGN_QUEUE_LEFT, OnCampaignQueueLeft)
- ingame/playertoplayer/playertoplayer.lua:431 --
self.control:RegisterForEvent(EVENT_SCRIPTED_WORLD_EVENT_INVITE, OnScriptedWorldEventInvite)
- ingame/playertoplayer/playertoplayer.lua:432 --
self.control:RegisterForEvent(EVENT_SCRIPTED_WORLD_EVENT_INVITE_REMOVED, OnScriptedWorldEventInviteRemoved)
- ingame/playertoplayer/playertoplayer.lua:433 --
self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_READY_CHECK_UPDATED, function(event, ...) self:OnGroupingToolsReadyCheckUpdated(...) end)
- ingame/playertoplayer/playertoplayer.lua:434 --
self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED, function(event, ...) self:OnGroupingToolsReadyCheckCancelled(...) end)
- ingame/playertoplayer/playertoplayer.lua:456 --
self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_NEW, OnGroupingToolsFindReplacementNotificationNew)
- ingame/playertoplayer/playertoplayer.lua:457 --
self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_REMOVED, OnGroupingToolsFindReplacementNotificationRemoved)
- ingame/playertoplayer/playertoplayer.lua:512 --
self.control:RegisterForEvent(EVENT_GROUP_ELECTION_NOTIFICATION_ADDED, function(event, ...) OnGroupElectionNotificationAdded(...) end)
- ingame/playertoplayer/playertoplayer.lua:513 --
self.control:RegisterForEvent(EVENT_GROUP_ELECTION_NOTIFICATION_REMOVED, function(event, ...) OnGroupElectionNotificationRemoved(...) end)
- ingame/playertoplayer/playertoplayer.lua:581 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/playertoplayer/playertoplayer.lua:582 --
self.control:RegisterForEvent(EVENT_PLAYER_DEACTIVATED, OnPlayerDeactivated)
- ingame/playertoplayer/playertoplayer.lua:593 --
self.control:RegisterForEvent(EVENT_GAME_CAMERA_UI_MODE_CHANGED, OnGameCameraUIModeChanged)
- ingame/quickslot/gamepad/gamepadquickslot.lua:169 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, RefreshHeader)
- ingame/quickslot/gamepad/gamepadquickslot.lua:170 --
self.control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, RefreshHeader)
- ingame/quickslot/gamepad/gamepadquickslot.lua:171 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, RefreshHeader)
- ingame/quickslot/gamepad/gamepadquickslot.lua:172 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, RefreshHeader)
- ingame/repair/repairwindow.lua:87 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, function() self:UpdateMoney() end)
- ingame/repair/repairwindow.lua:88 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, RefreshAll)
- ingame/repair/repairwindow.lua:89 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, RefreshAll)
- ingame/reticle/reticle.lua:50 --
self.control:RegisterForEvent(EVENT_RETICLE_HIDDEN_UPDATE, function(event, ...) self:UpdateHiddenState(...) end)
- ingame/reticle/reticle.lua:51 --
self.control:RegisterForEvent(EVENT_STEALTH_STATE_CHANGED, function(event, unitTag, ...) if unitTag == "player" then self:OnStealthStateChanged(...) end end)
- ingame/reticle/reticle.lua:52 --
self.control:RegisterForEvent(EVENT_DISGUISE_STATE_CHANGED, function(event, unitTag, ...) if unitTag == "player" then self:OnDisguiseStateChanged(...) end end)
- ingame/reticle/reticle.lua:53 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function(event, ...) self:SetupReticle(...) end)
- ingame/reticle/reticle.lua:54 --
self.control:RegisterForEvent(EVENT_IMPACTFUL_HIT, function(event, ...) self:OnImpactfulHit(...) end)
- ingame/reticle/reticle.lua:55 --
self.control:RegisterForEvent(EVENT_NO_INTERACT_TARGET, function(event, ...) PlaySound(SOUNDS.NO_INTERACT_TARGET) end)
- ingame/skills/gamepad/gamepadactionbar.lua:36 --
self.control:RegisterForEvent(EVENT_ACTION_SLOT_UPDATED, function (_, slotnum) MarkButtonSlotDirty(slotnum) end)
- ingame/skills/gamepad/gamepadactionbar.lua:37 --
self.control:RegisterForEvent(EVENT_ACTION_SLOTS_FULL_UPDATE, Refresh)
- ingame/skills/gamepad/gamepadskills.lua:660 --
self.control:RegisterForEvent(EVENT_SKILLS_FULL_UPDATE, FullRefresh)
- ingame/skills/gamepad/gamepadskills.lua:661 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, FullRefresh)
- ingame/skills/gamepad/gamepadskills.lua:662 --
self.control:RegisterForEvent(EVENT_SKILL_RANK_UPDATE, FullRefresh)
- ingame/skills/gamepad/gamepadskills.lua:663 --
self.control:RegisterForEvent(EVENT_SKILL_XP_UPDATE, FullRefresh)
- ingame/skills/gamepad/gamepadskills.lua:664 --
self.control:RegisterForEvent(EVENT_SKILL_POINTS_CHANGED, FullRefresh)
- ingame/skills/gamepad/gamepadskills.lua:665 --
self.control:RegisterForEvent(EVENT_ABILITY_PROGRESSION_RANK_UPDATE, FullRefresh)
- ingame/skills/gamepad/gamepadskills.lua:666 --
self.control:RegisterForEvent(EVENT_SKILL_ABILITY_PROGRESSIONS_UPDATED, FullRefresh)
- ingame/skills/gamepad/gamepadskills.lua:668 --
self.control:RegisterForEvent(EVENT_ACTION_SLOT_UPDATED, MarkForRefreshVisible)
- ingame/skills/gamepad/gamepadskills.lua:669 --
self.control:RegisterForEvent(EVENT_WEAPON_PAIR_LOCK_CHANGED, OnWeaponPairLockChanged)
- ingame/stats/gamepad/zo_stats_gamepad.lua:233 --
self.control:RegisterForEvent(EVENT_STATS_UPDATED, OnUpdate)
- ingame/stats/gamepad/zo_stats_gamepad.lua:234 --
self.control:RegisterForEvent(EVENT_LEVEL_UPDATE, OnUpdate)
- ingame/stats/gamepad/zo_stats_gamepad.lua:235 --
self.control:RegisterForEvent(EVENT_EFFECT_CHANGED, OnRefresh)
- ingame/stats/gamepad/zo_stats_gamepad.lua:237 --
self.control:RegisterForEvent(EVENT_EFFECTS_FULL_UPDATE, OnRefresh)
- ingame/stats/gamepad/zo_stats_gamepad.lua:238 --
self.control:RegisterForEvent(EVENT_ATTRIBUTE_UPGRADE_UPDATED, OnRefresh)
- ingame/stats/gamepad/zo_stats_gamepad.lua:239 --
self.control:RegisterForEvent(EVENT_TITLE_UPDATE, OnUpdate)
- ingame/stats/gamepad/zo_stats_gamepad.lua:240 --
self.control:RegisterForEvent(EVENT_PLAYER_TITLES_UPDATE, OnRefresh)
- ingame/stats/gamepad/zo_stats_gamepad.lua:241 --
self.control:RegisterForEvent(EVENT_CHAMPION_POINT_GAINED, OnRefresh)
- ingame/stats/gamepad/zo_stats_gamepad.lua:242 --
self.control:RegisterForEvent(EVENT_CHAMPION_SYSTEM_UNLOCKED, OnRefresh)
- ingame/stats/gamepad/zo_stats_gamepad.lua:243 --
self.control:RegisterForEvent(EVENT_ARTIFICIAL_EFFECT_ADDED, OnRefresh)
- ingame/stats/gamepad/zo_stats_gamepad.lua:244 --
self.control:RegisterForEvent(EVENT_ARTIFICIAL_EFFECT_REMOVED, OnRefresh)
- ingame/stats/keyboard/zo_statentry_keyboard.lua:21 --
self.control:RegisterForEvent(EVENT_STATS_UPDATED, UpdateStatValue)
- ingame/stats/keyboard/zo_stats_keyboard.lua:57 --
self.control:RegisterForEvent(EVENT_ATTRIBUTE_UPGRADE_UPDATED, function() self:UpdateSpendablePoints() end)
- ingame/stats/keyboard/zo_stats_keyboard.lua:58 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:RefreshTitleSection() end)
- ingame/stats/keyboard/zo_stats_keyboard.lua:193 --
self.control:RegisterForEvent(EVENT_TITLE_UPDATE, function(_, unitTag) if(unitTag == "player") then UpdateSelectedTitle() end end)
- ingame/stats/keyboard/zo_stats_keyboard.lua:194 --
self.control:RegisterForEvent(EVENT_PLAYER_TITLES_UPDATE, UpdateTitles)
- ingame/stats/keyboard/zo_stats_keyboard.lua:195 --
self.control:RegisterForEvent(EVENT_RANK_POINT_UPDATE, function(eventCode, unitTag) if unitTag == "player" then UpdateRank() end end)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:30 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:31 --
self.control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:37 --
self.control:RegisterForEvent(EVENT_UPDATE_BUYBACK, OnBuyBackUpdated)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:46 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:47 --
self.control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:48 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryFullUpdate)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:49 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventorySingleSlotUpdate)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:50 --
self.control:RegisterForEvent(EVENT_BUY_RECEIPT, OnBuySuccess)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:32 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryUpdated)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:33 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventoryUpdated)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:39 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:40 --
self.control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:39 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryFullUpdate)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:40 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventorySingleSlotUpdate)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:53 --
self.control:RegisterForEvent(EVENT_OPEN_STORE, OnOpenStore)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:54 --
self.control:RegisterForEvent(EVENT_CLOSE_STORE, OnCloseStore)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:102 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:103 --
self.control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:104 --
self.control:RegisterForEvent(EVENT_TELVAR_STONE_UPDATE, OnCurrencyChanged)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:105 --
self.control:RegisterForEvent(EVENT_BUY_RECEIPT, OnBuySuccess)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:106 --
self.control:RegisterForEvent(EVENT_SELL_RECEIPT, OnSellSuccess)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:107 --
self.control:RegisterForEvent(EVENT_BUYBACK_RECEIPT, OnBuyBackSuccess)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:108 --
self.control:RegisterForEvent(EVENT_ITEM_REPAIR_FAILURE, OnFailedRepair)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:109 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryUpdated)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:110 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventoryUpdated)
- ingame/storewindow/keyboard/buyback_keyboard.lua:99 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, RefreshFreeSlots)
- ingame/storewindow/keyboard/buyback_keyboard.lua:100 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, RefreshFreeSlots)
- ingame/storewindow/keyboard/buyback_keyboard.lua:101 --
self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnMoneyUpdate)
- ingame/storewindow/keyboard/buyback_keyboard.lua:102 --
self.control:RegisterForEvent(EVENT_UPDATE_BUYBACK, RefreshList)
- ingame/storewindow/keyboard/buyback_keyboard.lua:103 --
self.control:RegisterForEvent(EVENT_BUYBACK_RECEIPT, function(eventId, itemName, itemQuantity, money, itemSoundCategory)
if(itemSoundCategory == ITEM_SOUND_CATEGORY_NONE) then
-- Fall back sound if there was no other sound to play
PlaySound(SOUNDS.ITEM_MONEY_CHANGED)
else
PlayItemSound(itemSoundCategory, ITEM_SOUND_ACTION_ACQUIRE)
end
end)
- ingame/subtitles/subtitles.lua:93 --
self.control:RegisterForEvent(EVENT_SHOW_SUBTITLE, function(event, ...) self:OnShowSubtitle(...) end)
- ingame/synergy/synergy.lua:32 --
self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnSynergyAbilityChanged)
- ingame/synergy/synergy.lua:33 --
self.control:RegisterForEvent(EVENT_SYNERGY_ABILITY_CHANGED, OnSynergyAbilityChanged)
- ingame/tradewindow/tradewindow_shared.lua:223 --
self.control:RegisterForEvent(event, ContextFilter(self, callback))
- ingame/tradewindow/gamepad/tradewindow_gamepad.lua:76 --
self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/tradewindow/gamepad/tradewindow_gamepad.lua:77 --
self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/voicechat/console/zo_voicechatchannels_gamepad.lua:126 --
self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_JOINED, function(eventCode, ...) OnVoiceChannelJoined(...) end)
- ingame/voicechat/console/zo_voicechatchannels_gamepad.lua:127 --
self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_LEFT, function(eventCode, ...) OnVoiceChannelLeft(...) end)
- ingame/voicechat/console/zo_voicechatchannels_gamepad.lua:128 --
self.control:RegisterForEvent(EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED, function(eventCode, ...) OnVoiceTransmitChannelChanged(...) end)
- ingame/voicechat/console/zo_voicechat_gamepad.lua:162 --
self.control:RegisterForEvent(EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED, function(eventCode, ...) OnVoiceTransmitChannelChanged(...) end)
- ingame/voicechat/console/zo_voicechat_gamepad.lua:163 --
self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_UNAVAILABLE, function(eventCode, ...) OnVoiceChannelUnavailable(...) end)
- ingame/zo_loot/gamepad/lootpickup_gamepad.lua:81 --
self.control:RegisterForEvent(EVENT_PLAYER_DEAD, OnPlayerDead)
- ingame/zo_quest/questtimer.lua:40 --
self.control:RegisterForEvent(EVENT_QUEST_TIMER_UPDATED, OnQuestTimerUpdated)
- ingame/zo_quest/questtimer.lua:41 --
self.control:RegisterForEvent(EVENT_QUEST_TIMER_PAUSED, OnQuestTimerPaused)
- ingame/zo_quest/questtimer.lua:42 --
self.control:RegisterForEvent(EVENT_QUEST_REMOVED, OnQuestRemoved)
- ingame/zo_quest/questtimer.lua:43 --
self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadPreferredModeChanged)
- internalingame/market/market_shared.lua:218 --
self.control:RegisterForEvent(EVENT_TUTORIAL_HIDDEN, function()
if self.currentTutorial then
self.currentTutorial = nil
self:RestoreActionLayerForTutorial()
self:OnTutorialHidden()
end
end)
- pregame/accountlogin/keyboard/zo_createlinkaccount.lua:83 --
self.control:RegisterForEvent(EVENT_COUNTRY_DATA_LOADED, function() self:PopulateCountryDropdown() end)
- pregame/console/createlinkaccountscreen/createlinkloadingscreen_gamepad.lua:227 --
self.control:RegisterForEvent(eventId, callback)
- pregameandingame/zo_options/gamepad/zo_options_gamepad.lua:68 --
self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, OnScreenResize)
- pregameandingame/zo_options/gamepad/zo_options_gamepad.lua:69 --
self.control:RegisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED, OnScreenResize)