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local DATA_TYPE_BUY_BACK_ITEM = 1
return buyBack
end
end
ZO_ScrollList_AddDataType ( self . list , DATA_TYPE_BUY_BACK_ITEM , "ZO_PlayerInventorySlot" , 52 , function ( control , data ) self : SetupBuyBackSlot ( control , data ) end , nil , nil , ZO_InventorySlot_OnPoolReset )
end
local menuBarData =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_StoreTab" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = - 15 ,
animationDuration = 180 ,
}
local buyBackFilter =
{
descriptor = ITEMFILTERTYPE_BUYBACK ,
normal = "EsoUI/Art/Vendor/vendor_tabIcon_buyback_up.dds" ,
pressed = "EsoUI/Art/Vendor/vendor_tabIcon_buyback_down.dds" ,
highlight = "EsoUI/Art/Vendor/vendor_tabIcon_buyback_over.dds" ,
}
end
self . sortOrder = ZO_SORT_ORDER_UP
self . sortKey = "name"
self . sortKey = key
self . sortOrder = order
end
end
end
end
end
end
end
self . control : RegisterForEvent ( EVENT_BUYBACK_RECEIPT , function ( eventId , itemName , itemQuantity , money , itemSoundCategory )
if ( itemSoundCategory == ITEM_SOUND_CATEGORY_NONE ) then
-- Fall back sound if there was no other sound to play
else
end
end )
end
ZO_CurrencyControl_SetSimpleCurrency ( self . money , CURT_MONEY , self . currentMoney , ZO_KEYBOARD_CURRENCY_STANDARD_TOOLTIP_OPTIONS )
end
end
if numUsedSlots < numSlots then
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_REMAINING_SPACES , numUsedSlots , numSlots ) )
else
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_COMPLETELY_FULL , numUsedSlots , numSlots ) )
end
end
end
if ( stack > 0 ) then
local buybackData =
{
slotIndex = entryIndex ,
icon = icon ,
stack = stack ,
price = price ,
quality = quality ,
meetsRequirements = meetsRequirements ,
stackBuyPrice = stack * price ,
}
end
end
end
local ITEM_BUY_CURRENCY_OPTIONS =
{
showTooltips = false ,
font = "ZoFontGameShadow" ,
iconSide = RIGHT ,
}
-- Set info about what slot this is, on the top level slot control
slotControl . moneyCost = stackBuyPrice
-- Fill in the rest of the controls.
-- Setup the currency fields for the price.
ZO_CurrencyControl_SetSimpleCurrency ( priceControl , CURT_MONEY , data . stackBuyPrice , ITEM_BUY_CURRENCY_OPTIONS , CURRENCY_DONT_SHOW_ALL , notEnough )
end
do
local sortKeys =
{
stackBuyPrice = { tiebreaker = "name" , isNumeric = true } ,
}
end
end
end
end
end |