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ESO Lua File v100020

ingame/collections/keyboard/housingbook_keyboard.lua

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--Layout constants--
local BACKGROUND_IMAGE_FILE_WIDTH = 1024
local BACKGROUND_IMAGE_FILE_HEIGHT = 512
local BACKGROUND_IMAGE_CONTENT_WIDTH = 700
local BACKGROUND_IMAGE_CONTENT_HEIGHT = 350
local INFO_PANEL_WIDTH = 614
ZO_HOUSING_BOOK_IMAGE_TEXTURE_COORD_RIGHT = BACKGROUND_IMAGE_CONTENT_WIDTH / BACKGROUND_IMAGE_FILE_WIDTH
ZO_HOUSING_BOOK_IMAGE_TEXTURE_COORD_BOTTOM = BACKGROUND_IMAGE_CONTENT_HEIGHT / BACKGROUND_IMAGE_FILE_HEIGHT
ZO_HOUSING_BOOK_IMAGE_HEIGHT = (INFO_PANEL_WIDTH / BACKGROUND_IMAGE_CONTENT_WIDTH) * BACKGROUND_IMAGE_CONTENT_HEIGHT
local NOTIFICATIONS_PROVIDER = NOTIFICATIONS:GetCollectionsProvider()
--Housing Book
local HousingBook_Keyboard = ZO_SpecializedCollectionsBook_Keyboard:Subclass()
function HousingBook_Keyboard:New(...)
    return ZO_SpecializedCollectionsBook_Keyboard.New(self, ...)
end
function HousingBook_Keyboard:InitializeControls()
    ZO_SpecializedCollectionsBook_Keyboard.InitializeControls(self)
    
    local contents = self.control:GetNamedChild("Contents")
    self.nicknameLabel = contents:GetNamedChild("Nickname")
    local scrollSection = contents:GetNamedChild("ScrollContainer"):GetNamedChild("ScrollChild")
    self.locationLabel = scrollSection:GetNamedChild("LocationLabel")
    self.houseTypeLabel = scrollSection:GetNamedChild("HouseTypeLabel")
    self.primaryResidenceLabel = scrollSection:GetNamedChild("PrimaryResidenceLabel")
    self.hintLabel = scrollSection:GetNamedChild("HintLabel")
    local buttons = contents:GetNamedChild("HousingInteractButtons")
    self.travelToHouseButton = buttons:GetNamedChild("TravelToHouse")
    self.changeNicknameButton = buttons:GetNamedChild("ChangeNickname")
    self.previewHouseButton = contents:GetNamedChild("PreviewHouseButton")
end
function HousingBook_Keyboard:InitializeEvents()
    ZO_SpecializedCollectionsBook_Keyboard.InitializeEvents(self)
    self.control:RegisterForEvent(EVENT_HOUSING_PRIMARY_RESIDENCE_SET, function(_, ...) self:OnPrimaryResidenceSet(...) end)
end
function HousingBook_Keyboard:OnPrimaryResidenceSet(houseId)
    self:RefreshList()
end
function HousingBook_Keyboard:SortCollectibleData(collectibleData)
    local primaryHouseId = GetHousingPrimaryHouse()
    table.sort(collectibleData, function(entry1, entry2)
        if primaryHouseId ~= 0 then
            local houseId1 = GetCollectibleReferenceId(entry1.collectibleId)
            local houseId2 = GetCollectibleReferenceId(entry2.collectibleId)
            if primaryHouseId == houseId1 then
                return true
            elseif primaryHouseId == houseId2 then
                return false
            end
        end
        if entry1.sortOrder ~= entry2.sortOrder then
            return entry1.sortOrder < entry2.sortOrder
        else
            return entry1.name < entry2.name
        end
    end)
end
function HousingBook_Keyboard:SetupAdditionalCollectibleData(data)
    local houseFoundInZoneId = GetHouseFoundInZoneId(data.referenceId)
    data.location = GetZoneNameById(houseFoundInZoneId)
    data.houseCategoryType = GetHouseCategoryType(data.referenceId)
    data.isPrimaryResidence = IsPrimaryHouse(data.referenceId)
    if data.hint == "" then
        data.hint = GetString(SI_HOUSING_BOOK_AVAILABLE_FOR_PURCHASE)
    end
end
function HousingBook_Keyboard:RefreshDetails()
    ZO_SpecializedCollectionsBook_Keyboard.RefreshDetails(self)
    local data = self.navigationTree:GetSelectedData()
    if data then
        local hasNickname = data.nickname ~= ""
        if hasNickname then
            self.nicknameLabel:SetText(ZO_CachedStrFormat(SI_TOOLTIP_COLLECTIBLE_NICKNAME, data.nickname))
        end
        self.nicknameLabel:SetHidden(not hasNickname)
        
        self.locationLabel:SetText(zo_strformat(SI_HOUSING_BOOK_LOCATION_FORMATTER, data.location))
        self.houseTypeLabel:SetText(zo_strformat(SI_HOUSING_BOOK_HOUSE_TYPE_FORMATTER, GetString("SI_HOUSECATEGORYTYPE", data.houseCategoryType)))
        if data.unlocked then
            local isPrimaryResidence = data.isPrimaryResidence and GetString(SI_YES) or GetString(SI_NO)
            self.primaryResidenceLabel:SetText(zo_strformat(SI_HOUSING_BOOK_PRIMARY_RESIDENCE_FORMATTER, isPrimaryResidence))
            
            self.primaryResidenceLabel:SetHidden(false)
            self.hintLabel:SetHidden(true)
        else
            self.hintLabel:SetText(data.hint)
            
            self.hintLabel:SetHidden(false)
            self.primaryResidenceLabel:SetHidden(true)
        end
        self.travelToHouseButton:SetHidden(not data.unlocked)
        self.changeNicknameButton:SetHidden(not data.unlocked)
        self.previewHouseButton:SetHidden(data.unlocked)
    end
end
function HousingBook_Keyboard:RenameCurrentHouse()
    local data = self.navigationTree:GetSelectedData()
    if data then
        ZO_Dialogs_ShowDialog("COLLECTIONS_INVENTORY_RENAME_COLLECTIBLE", { collectibleId = data.collectibleId })
    end
end
function HousingBook_Keyboard:RequestJumpToCurrentHouse()
    local data = self.navigationTree:GetSelectedData()
    if data then
        RequestJumpToHouse(data.referenceId)
    end
end
    HOUSING_BOOK_KEYBOARD:RequestJumpToCurrentHouse()
    SCENE_MANAGER:ShowBaseScene()
end
    HOUSING_BOOK_KEYBOARD:RenameCurrentHouse()
end
    HOUSING_BOOK_KEYBOARD = HousingBook_Keyboard:New(control, "housingBook", COLLECTIBLE_CATEGORY_TYPE_HOUSE)
end