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ESO Function Data v101044
SetSelectionChangedCallback()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/groupfinder/keyboard/groupfinder_additionalfilters_keyboard.lua:100 -- self.difficultyRadioButtonGroup:SetSelectionChangedCallback(OnDifficultySelection)
- ingame/groupfinder/keyboard/groupfinder_createeditgrouplisting_keyboard.lua:189 -- self.difficultyRadioButtonGroup:SetSelectionChangedCallback(OnDifficultySelection)
- ingame/groupfinder/keyboard/groupfinder_searchresults_keyboard.lua:352 -- self.difficultyRadioButtonGroup:SetSelectionChangedCallback(OnDifficultySelection)
- ingame/guild/keyboard/guildroster_keyboard.lua:366 -- self.setRankDialogRadioButtonGroup:SetSelectionChangedCallback(function(group, control, previousControl)
if control then
control:GetParent():GetNamedChild("Bind"):SetAlpha(SELECTED_BIND_ALPHA)
end
if previousControl then
previousControl:GetParent():GetNamedChild("Bind"):SetAlpha(DESELECTED_BIND_ALPHA)
end
end)
- ingame/housingeditor/keyboard/housingpathsettings_keyboard.lua:171 -- self.radioButtonGroup:SetSelectionChangedCallback(function(radioButtonGroup, newControl, previousControl)
if newControl.pathState ~= self.currentPathState then
self.selectedPathState = newControl.pathState
local result = HousingEditorToggleSelectedFurniturePathState()
ZO_AlertEvent(EVENT_HOUSING_EDITOR_REQUEST_RESULT, result)
end
end)
- ingame/housingeditor/keyboard/housingpathsettings_keyboard.lua:192 -- self.conformToGroundRadioButtonGroup:SetSelectionChangedCallback(function(radioButtonGroup, newControl, previousControl)
if newControl.conformToGround ~= self.currentConformToGround then
self.currentConformToGround = newControl.conformToGround
local result = HousingEditorToggleSelectedFurniturePathConformToGround()
ZO_AlertEvent(EVENT_HOUSING_EDITOR_REQUEST_RESULT, result)
end
end)
- ingame/lfg/preferredroles.lua:53 -- self.radioButtonGroup:SetSelectionChangedCallback(function(_, ...) self:OnRoleButtonSelectionChanged(...) end)
- ingame/promotionalevents/keyboard/promotionalevents_keyboard.lua:253 -- self.trackedActivityRadioButtonGroup:SetSelectionChangedCallback(function(_, newControl, previousControl)
-- If there's a newControl, we'll toggle it on
-- If not, we want to toggle the previous control off
local controlToToggle = newControl and newControl or previousControl
local activityData = controlToToggle.parentObject.activityData
activityData:ToggleTracking()
end)
- ingame/restyle/keyboard/restylestation_keyboard.lua:621 -- self.radioButtonGroup:SetSelectionChangedCallback(function(radioButtonGroup, newControl, previousControl)
if self.outfitManipulator then
self:RefreshValues()
end
end)
- internalingame/globals/marketdialogs.lua:799 -- radioButtonGroup:SetSelectionChangedCallback(OnRadioButtonSelectionChanged)
- internalingame/marketannouncement/gamepad/marketannouncement_gamepad.lua:125 -- control.object:SetSelectionChangedCallback(OnSelectionChanged)