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------ ZO_ActionTile_Gamepad----------------- This class should be dual inherited after an ZO_ActionTile to create a complete tile. This class should NOT subclass an ZO_ActionTile---- Note: Since this is expected to be the second class of a dual inheritance it does not have it's own New function----------- { keybind = "UI_SHORTCUT_PRIMARY", return SOUNDS.DIALOG_ACCEPT else return SOUNDS.DIALOG_DECLINE end end, end, end end }endend endendend -- Set hidden state if current keybind button's descriptor matches tile's descriptor after the keybind has been updated if self.keybindButton and self.keybindButton:GetKeybindButtonDescriptorReference() == self.actionKeybindDescriptor then if oldSelected ~= isSelected then end endendend endendendendend endend { end, end, local narrations = {} return narrations end, } endendend |