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GAMEPAD_SELECTOR_STRIDE = 3
GAMEPAD_SELECTOR_IGNORE_POSITION = - 1
--
-- Character Creation Generic Selector
--
return object
end
self . highlightControl = CreateControlFromVirtual ( "$(parent)Highlight" , control , "ZO_CharacterCreateSelectorHighlight_Gamepad" )
self . selectedControl = CreateControlFromVirtual ( "$(parent)Selected" , control , "ZO_CharacterCreateSelectorSelected_Gamepad" )
self . currentHighlight = GAMEPAD_SELECTOR_IGNORE_POSITION -- we start off with no highlight because we have no controls to highlight yet
end
end
end
end
end
end
end
local bannerText = nil
-- Ignore
-- If the button is selected
if bannerText == nil then
end
-- If we have the button highlighted (in focus)
else
-- Unselected and unhighlighted
end
end
end
if nameControl then
local fontColor
local nameFont
fontColor = ZO_SELECTED_TEXT
nameFont = "ZoFontGamepad42"
else
fontColor = ZO_DISABLED_TEXT
nameFont = "ZoFontGamepad34"
end
end
-- if we are enabling then we need to make sure the highlight is initialized/reenabled
if highlightIndex == GAMEPAD_SELECTOR_IGNORE_POSITION then
end
else
-- if we are disabling then we need to make sure the highlight is disabled
-- and we need to set our selection text to the text of the selected control instead of the highlight
end
end
end
end
else
local errorString = string . format ( "ZO_CharacterCreateSelector_Gamepad:OnPrimaryButtonPressed, controlName = %s, currentHighlight = %d, lastHighlight = %d, totalButtonCount = %d" , name , self . currentHighlight , self . lastHighlight , numRadioButtons )
end
end
if gamepadPosition == GAMEPAD_SELECTOR_IGNORE_POSITION then
return nil
end
end
end
return buttonControl and buttonControl . selectorData
end
break
end
end
end
break
end
end
end
index = maxIndex
index = index - 1
end
end
return index
end
end
local newHighlight = currentHighlight
-- Button layout is similar to
-- 1 2 3
-- or
-- 1 2 3
-- 4
-- or
-- 1 2 3
-- 4 5
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
-- Moving Down
if currentHighlight >= lastRowLeftIndex then
-- If we are in the bottom row, there's no moving down
return nil
else
-- Move straight down, but make sure we move down to a valid button
local rightmostHighlight = targetHighlight
newHighlight = self : GetNearestValidIndex ( targetHighlight , leftmostHighlight , rightmostHighlight , move )
end
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
-- Moving Up
-- If we are in the top row, there's no moving up
return nil
else
-- Move straight up
-- If the button is being centered in the final rows
-- straight up needs to be offset to the right to match the same column
end
end
else
return nil
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
return newHighlight
end
return nil
end
-- Up/down movement
if newHighlight then
return true
end
return false
end
-- If we have a set of buttons, such that there will be one button on the last row
-- it will be centered in the middle instead of being all the way on the left
if index == maxIndex then
return centerColumnIndex
end
end
end
end
end
-- To be overridden
end
-- To be overridden
end
-- Optional override
local title = ""
end
if buttonInfo then
return
end
end
end
--
-- Character Creation Alliance
--
end
end
end
end
else
end
end
local narrations = { }
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_CREATE_CHARACTER_ALLIANCE_LABEL ) ) )
if currentButton then
table . insert ( narrations , ZO_FormatRadioButtonNarrationText ( self : GetBannerText ( currentButton ) , isSelected ) )
end
if buttonInfo then
if isSelected then
end
end
return narrations
end
--
-- Character Creation Race
--
end
end
else
return false
end
end
if alliance == 0 then
-- If there is no alliance restriction, then it's fine
return true
end
end
end
end
end
if not moveDown then
while currentIndex > 0 do
return
end
currentIndex = currentIndex - 1
end
end
end
else
end
end
local title = ""
if buttonInfo and not buttonInfo . isSelectable then
local buttonPosition = buttonInfo . gamepadPosition
description = ZO_CHARACTERCREATE_MANAGER . GetOptionRestrictionString ( restrictionReason , restrictingCollectible )
description = string . format ( "%s\n\n%s" , description , GetString ( SI_CHARACTER_CREATE_RESTRICTION_COLLECTIBLE_PURCHASABLE ) )
end
end
end
end
end
local narrations = { }
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_CREATE_CHARACTER_RACE_LABEL ) ) )
if currentButton then
table . insert ( narrations , ZO_FormatRadioButtonNarrationText ( self : GetBannerText ( currentButton ) , isSelected ) )
end
if buttonInfo then
if isSelected then
end
end
return narrations
end
--
-- Character Creation Class
--
end
end
end
end
else
end
end
local title = ""
if buttonInfo and not buttonInfo . isSelectable then
local buttonPosition = buttonInfo . gamepadPosition
description = ZO_CHARACTERCREATE_MANAGER . GetOptionRestrictionString ( restrictionReason , restrictingCollectible )
description = string . format ( "%s\n\n%s" , description , GetString ( SI_CHARACTER_CREATE_RESTRICTION_COLLECTIBLE_PURCHASABLE ) )
end
end
end
end
end
local narrations = { }
table . insert ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_CREATE_CHARACTER_GAMEPAD_CLASS_LABEL ) ) )
if currentButton then
table . insert ( narrations , ZO_FormatRadioButtonNarrationText ( self : GetBannerText ( currentButton ) , isSelected ) )
end
if buttonInfo then
if isSelected then
end
end
return narrations
end |