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-----------------------------------------------------
-- Global helper functions used for screen narration
-----------------------------------------------------
--Helper function for determining if something is a narratable object
return true
end
return false
end
--Helper function for appending a narration to a table of narratable objects
if narration then
else
end
end
end
--Given a grid list entry, returns the narration text from the entry's object. Intended to be used for entries that inherit from ZO_Tile
if entryData and entryData . dataEntry then
end
end
end
--Generates narration text for a toggle control. The header and enabled parameters are optional
--If nothing is passed in for enabled, assume true
local isCheckedText
isCheckedText = isChecked and GetString ( SI_SCREEN_NARRATION_TOGGLE_ON ) or GetString ( SI_SCREEN_NARRATION_TOGGLE_OFF )
else
--If the toggle is disabled, narrate that instead of the on/off state
end
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_TOGGLE_WITH_HEADER_FORMATTER , name , isCheckedText , header ) )
else
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_TOGGLE_FORMATTER , name , isCheckedText ) )
end
end
--Generates narration text for a radio button control. The header parameter is optional
local isCheckedText = isChecked and GetString ( SI_SCREEN_NARRATION_TOGGLE_ON ) or GetString ( SI_SCREEN_NARRATION_TOGGLE_OFF )
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_RADIO_BUTTON_WITH_HEADER_FORMATTER , name , isCheckedText , header ) )
else
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_RADIO_BUTTON_FORMATTER , name , isCheckedText ) )
end
end
do
local NUMERIC_ONLY_TEXT_TYPES =
{
[ TEXT_TYPE_NUMERIC ] = true ,
[ TEXT_TYPE_NUMERIC_UNSIGNED_INT ] = true ,
}
--Generates narration text for an edit control. The name parameter is optional.
if editControl then
--Use a slightly different string if the edit control is numeric (meaning it only accepts numbers)
if NUMERIC_ONLY_TEXT_TYPES [ textType ] then
else
end
--Default to using the current value text of the edit box, and then fall back to the default text if necessary
if valueText ~= "" then
--If this is a password field, narrate that instead of the actual value
else
end
else
end
narration : AddNarrationText ( zo_strformat ( SI_SCREEN_NARRATION_EDIT_BOX_INPUT_CHARACTER_LIMIT , editControl : GetMaxInputChars ( ) ) )
return narration
end
end
end
--Generates narration text for a spinner.
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_SPINNER_FORMATTER , name , value ) )
else
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_SPINNER_FORMATTER_UNNAMED , value ) )
end
end
--Generates narration text for a vertical spinner.
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER , name , value ) )
else
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_VERTICAL_SPINNER_FORMATTER_UNNAMED , value ) )
end
end
--Generates narration text for a slider
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_SLIDER_FORMATTER , name , value , min , max ) )
end
--Default function for getting the narration text for a dropdown entry in a parametric list
end
--Default function for getting the narration text for an edit box control in a parametric list
end
--Default function for getting the narration text for a toggle in a parametric list
end
--Function for getting a table of narratable objects for sublabels defined in a shared gamepad entry
local narrations = { }
else
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( entryData . subLabelsNarrationText ) )
end
elseif entryData . subLabels then
local subLabelText
else
end
end
end
return narrations
end
--Function for getting a narratable object for stack count defined in a shared gamepad entry
if entryData . stackCount then
if entryData . stackCount > 1 or entryControl . alwaysShowStackCount then
narration : AddNarrationText ( zo_strformat ( SI_SCREEN_NARRATION_STACK_COUNT_FORMATTER , entryData . stackCount ) )
end
end
return narration
end
--Function for getting a table of narratable objects for the narration for status indicators in a shared gamepad entry
local narrations = { }
if entryControl then
end
end
end
return narrations
end
--Function for getting a narratable object for a progress bar, given a min, max and current value
if barMax > barMin then
local range = barMax - barMin
local percentage = ( barValue - barMin ) / range
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_PROGRESS_BAR_PERCENT_FORMATTER , percentage ) )
end
end
--Function for getting a narratable object for a progress bar in a shared gamepad entry
local barMax = entryData . barMax
if barMax then
local barMin = entryData . barMin or 0
local barValue = entryData . barValue or 0
end
end
--Function for grabbing the default narration for a gamepad entry
local narrations = { }
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntrySubLabelNarrationText ( entryData , entryControl ) )
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntryStackCountNarrationText ( entryData , entryControl ) )
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntryStatusIndicatorNarrationText ( entryData , entryControl ) )
return narrations
end
--Function for getting a narratable object for a vertex of a triangle picker, given a name and a value
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_SCREEN_NARRATION_TRIANGLE_PICKER_PERCENT_FORMATTER , name , percentage ) )
end
do
{
keybindName = ZO_Keybindings_GetNarrationStringFromKeys ( keybind , KEY_INVALID , KEY_INVALID , KEY_INVALID , KEY_INVALID ) ,
}
end
--Function for getting a table of keybind narration info for each direction that has info specified in the parameters
local narrationData = { }
if leftInfo then
end
if rightInfo then
end
if upInfo then
end
if downInfo then
local keybind = ZO_Keybindings_ShouldShowGamepadKeybind ( ) and KEY_GAMEPAD_DPAD_DOWN or KEY_DOWNARROW
end
return narrationData
end
end
do
--Helper function for getting keybind narration info specifically for horizontal directional input.
--If nothing is specified for leftText or rightText, we will fall back to "Previous" and "Next" respectively
--If nothing is specified for leftEnabled or rightEnabled, we will fall back to true
function ZO_GetHorizontalDirectionalInputNarrationData ( leftText , rightText , leftEnabled , rightEnabled )
local leftInfo =
{
}
local rightInfo =
{
}
end
--Helper function for getting keybind narration info specifically for vertical directional input.
--If nothing is specified for upText or downText, we will fall back to "Next" and "Previous" respectively
--If nothing is specified for upEnabled or downEnabled, we will fall back to true
local upInfo =
{
}
local downInfo =
{
}
local NO_LEFT_INFO = nil
local NO_RIGHT_INFO = nil
end
--Helper function for getting keybind narration info specifically for combined vertical and horizontal directional input.
--If nothing is specified for the text values, the corresponding keybind will have no name
--If nothing is specified for the enabled values, we will fall back to true
function ZO_GetCombinedDirectionalInputNarrationData ( leftText , rightText , upText , downText , leftEnabled , rightEnabled , upEnabled , downEnabled )
local leftInfo =
{
}
local rightInfo =
{
}
local upInfo =
{
}
local downInfo =
{
}
end
end
--Helper function for getting keybind narration info specifically for horizontal directional input for elements that are numeric in nature.
--If leftEnabled or rightEnabled are not specified, we will assume enabled is true
return ZO_GetHorizontalDirectionalInputNarrationData ( GetString ( SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_DECREASE ) , GetString ( SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_INCREASE ) , leftEnabled , rightEnabled )
end
--Helper function for getting keybind narration info specifically for vertical directional input for elements that are numeric in nature.
--If upEnabled or downEnabled are not specified, we will assume enabled is true
return ZO_GetVerticalDirectionalInputNarrationData ( GetString ( SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_INCREASE ) , GetString ( SI_SCREEN_NARRATION_DIRECTIONAL_INPUT_DECREASE ) , upEnabled , downEnabled )
end |