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-----------------------------
-- Tribute Pile Viewer Manager
-----------------------------
internalassert ( TRIBUTE_BOARD_LOCATION_ITERATION_END == 20 , "New TRIBUTE_BOARD_LOCATION added, check if it should be added to the PILE_FAMILIES table" )
local PILE_FAMILIES =
{
{ TRIBUTE_BOARD_LOCATION_PLAYER_DECK , TRIBUTE_BOARD_LOCATION_PLAYER_HAND , TRIBUTE_BOARD_LOCATION_PLAYER_COOLDOWN } ,
{ TRIBUTE_BOARD_LOCATION_OPPONENT_DECK , TRIBUTE_BOARD_LOCATION_OPPONENT_COOLDOWN } ,
{ TRIBUTE_BOARD_LOCATION_DOCKS_DECK , TRIBUTE_BOARD_LOCATION_DOCKS_DISCARD } ,
{ TRIBUTE_BOARD_LOCATION_PLAYER_BOARD_AGENT , TRIBUTE_BOARD_LOCATION_PLAYER_BOARD_ACTION } ,
{ TRIBUTE_BOARD_LOCATION_OPPONENT_BOARD_AGENT , TRIBUTE_BOARD_LOCATION_OPPONENT_BOARD_ACTION } ,
}
local COMPOSITE_PILE_GROUPINGS =
{
{
BOARD_LOCATIONS = { TRIBUTE_BOARD_LOCATION_PLAYER_DECK , TRIBUTE_BOARD_LOCATION_PLAYER_HAND } ,
} ,
{
BOARD_LOCATIONS = { TRIBUTE_BOARD_LOCATION_OPPONENT_DECK , TRIBUTE_BOARD_LOCATION_OPPONENT_HAND } ,
OVERRIDE_VIEWER = true ,
} ,
}
return family
end
end
end
return nil
end
-- First build any composite piles, which may get used in place of regular pile viewer piles
-- Make special composite piles that are used for some special cases where we want to describe piles as grouped together
-- This is sort of a hack solution to make the opponent DECK/HAND appear as one pile when viewed, to combat card counting
-- This also fascilitates combining the player and opponent's DECK and HAND being counted together for the Patron card count tooltips
local compositePilesData = { }
local boardLocations = compositePileGrouping . BOARD_LOCATIONS
compositePileData . overrideViewer = compositePileGrouping . OVERRIDE_VIEWER
compositePilesData [ boardLocation ] = compositePileData
end
end
-- Next build all the piles for the viewer out of the families
local pilesData = { }
internalassert ( pilesData [ boardLocation ] == nil , "The pile at board location %d already exists." , boardLocation )
end
end
end , "tributePileViewer" )
end
local viewingPileChanged = false
if compositePileData then
if compositePileData . overrideViewer and self . viewingPileLocation and ZO_IsElementInNumericallyIndexedTable ( compositePileData : GetBoardLocations ( ) , self . viewingPileLocation ) then
viewingPileChanged = true
end
end
if pileData then
viewingPileChanged = true
end
end
if viewingPileChanged then
end
end )
--Mark all pile data dirty when the board is cleared
local viewingPileChanged = false
if compositePileData . overrideViewer and self . viewingPileLocation and ZO_IsElementInNumericallyIndexedTable ( compositePileData : GetBoardLocations ( ) , self . viewingPileLocation ) then
viewingPileChanged = true
end
end
viewingPileChanged = true
end
end
if viewingPileChanged then
end
end )
if pileData then
end
end )
EVENT_MANAGER : RegisterForEvent ( systemName , EVENT_TRIBUTE_CARD_STATE_FLAGS_CHANGED , function ( _ , cardInstanceId , stateFlags )
end
end )
EVENT_MANAGER : RegisterForEvent ( systemName , EVENT_TRIBUTE_AGENT_DEFEAT_COST_CHANGED , function ( _ , cardInstanceId , delta , newDefeatCost , shouldPlayFx )
end
end )
EVENT_MANAGER : RegisterForEvent ( systemName , EVENT_TRIBUTE_AGENT_CONFINEMENTS_CHANGED , function ( _ , agentInstanceId )
end
end )
EVENT_MANAGER : RegisterForEvent ( systemName , EVENT_TRIBUTE_BEGIN_TARGET_SELECTION , function ( _ , needsTargetViewer )
--Close the viewer if target selection begins
end
end )
EVENT_MANAGER : RegisterForEvent ( systemName , EVENT_TRIBUTE_BEGIN_MECHANIC_SELECTION , function ( _ , cardInstanceId )
--Close the viewer if mechanic selection begins
end
end )
end
end
end
if compositePileData and compositePileData . overrideViewer then
return compositePileData
end
end
else
return nil
end
end
--Order matters. Set the pile location before firing the activation state change
end
end
--Cache which pile we are currently looking at before closing the pile viewer and opening the confinement viewer
end
--Once the confinement viewer closes, if we had a cached pile we were previously looking at, try to re-open it
--Do not try to re-open the pile viewer if the user pressed escape
if not isInterceptingCloseAction then
end
end
end
-- Required Overrides
return "TributePileViewer_Manager"
end
--If the viewer is already up, we need to close and reopen it to make sure it switches to the correct UI
end
end
--The pile viewer does not have functionality for viewing the board while it's open
return false
end
end
--The pile viewer always has a visible keybind strip
return true
end
local NO_PILE = nil
end
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