Back to Home

ESO Lua File v101044

internalingame/tribute/tributepileviewer_manager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
-----------------------------
-- Tribute Pile Viewer Manager
-----------------------------
internalassert(TRIBUTE_BOARD_LOCATION_ITERATION_END == 20, "New TRIBUTE_BOARD_LOCATION added, check if it should be added to the PILE_FAMILIES table")
local PILE_FAMILIES =
{
    { TRIBUTE_BOARD_LOCATION_PLAYER_DECK, TRIBUTE_BOARD_LOCATION_PLAYER_HAND, TRIBUTE_BOARD_LOCATION_PLAYER_COOLDOWN },
    { TRIBUTE_BOARD_LOCATION_OPPONENT_DECK, TRIBUTE_BOARD_LOCATION_OPPONENT_COOLDOWN },
    { TRIBUTE_BOARD_LOCATION_DOCKS_DECK, TRIBUTE_BOARD_LOCATION_DOCKS_DISCARD },
    { TRIBUTE_BOARD_LOCATION_PLAYER_BOARD_AGENT, TRIBUTE_BOARD_LOCATION_PLAYER_BOARD_ACTION },
    { TRIBUTE_BOARD_LOCATION_OPPONENT_BOARD_AGENT, TRIBUTE_BOARD_LOCATION_OPPONENT_BOARD_ACTION },
}
local COMPOSITE_PILE_GROUPINGS =
{
    {
        BOARD_LOCATIONS = { TRIBUTE_BOARD_LOCATION_PLAYER_DECK, TRIBUTE_BOARD_LOCATION_PLAYER_HAND },
        OVERRIDE_NAME = GetString(SI_TRIBUTE_COMPOSITE_PILE_PLAYER_DECK_AND_HAND_NAME_OVERRIDE),
    },
    {
        BOARD_LOCATIONS = { TRIBUTE_BOARD_LOCATION_OPPONENT_DECK, TRIBUTE_BOARD_LOCATION_OPPONENT_HAND },
        OVERRIDE_NAME = GetString(SI_TRIBUTE_COMPOSITE_PILE_OPPONENT_DECK_AND_HAND_NAME_OVERRIDE),
        OVERRIDE_VIEWER = true, 
    },
}
ZO_TributePileViewer_Manager = ZO_TributeViewer_Manager_Base:Subclass()
function ZO_TributePileViewer_Manager:Initialize()
    ZO_TributeViewer_Manager_Base.Initialize(self)
    local function FindFamily(boardLocations)
        for _, boardLocation in ipairs(boardLocations) do
            for _, family in ipairs(PILE_FAMILIES) do
                if ZO_IsElementInNumericallyIndexedTable(family, boardLocation) then
                    return family
                end
            end
        end
        return nil
    end
    -- First build any composite piles, which may get used in place of regular pile viewer piles
    -- Make special composite piles that are used for some special cases where we want to describe piles as grouped together
    -- This is sort of a hack solution to make the opponent DECK/HAND appear as one pile when viewed, to combat card counting
    -- This also fascilitates combining the player and opponent's DECK and HAND being counted together for the Patron card count tooltips
    local compositePilesData = {}
    for _, compositePileGrouping in ipairs(COMPOSITE_PILE_GROUPINGS) do
        local boardLocations = compositePileGrouping.BOARD_LOCATIONS
        local family = FindFamily(boardLocations)
        internalassert(family ~= nil, "No matching family found for composite pile grouping.")
        local compositePileData = ZO_TributeCompositePileData:New(boardLocations, family)
        compositePileData:SetOverrideName(compositePileGrouping.OVERRIDE_NAME)
        compositePileData.overrideViewer = compositePileGrouping.OVERRIDE_VIEWER
        for _, boardLocation in ipairs(boardLocations) do
            compositePilesData[boardLocation] = compositePileData
        end
    end
    self.compositePilesData = compositePilesData
    -- Next build all the piles for the viewer out of the families
    local pilesData = {}
    for _, family in ipairs(PILE_FAMILIES) do
        for _, boardLocation in ipairs(family) do
            internalassert(pilesData[boardLocation] == nil, "The pile at board location %d already exists.", boardLocation)
            pilesData[boardLocation] = ZO_TributePileData:New(boardLocation, family)
        end
    end
    self.pilesData = pilesData
    ZO_HELP_OVERLAY_SYNC_OBJECT:SetHandler("OnShown", function(isVisible)
        self:RequestClose()
    end, "tributePileViewer")
end
function ZO_TributePileViewer_Manager:RegisterForEvents(systemName)
    ZO_TributeViewer_Manager_Base.RegisterForEvents(self, systemName)
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_PILE_UPDATED, function(_, boardLocation)
        local viewingPileChanged = false
        local compositePileData = self:GetCompositePileData(boardLocation)
        if compositePileData then
            compositePileData:MarkDirty()
            if compositePileData.overrideViewer and self.viewingPileLocation and ZO_IsElementInNumericallyIndexedTable(compositePileData:GetBoardLocations(), self.viewingPileLocation) then 
                viewingPileChanged = true
            end
        end
        local pileData = self:GetPileData(boardLocation)
        if pileData then
            pileData:MarkDirty()
            if self.viewingPileLocation == boardLocation then
                viewingPileChanged = true
            end
        end
        if viewingPileChanged then
            self:FireCallbacks("ViewingPileChanged", self.viewingPileLocation)
        end
    end)
    --Mark all pile data dirty when the board is cleared
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_CLEAR_BOARD_CARDS, function()
        local viewingPileChanged = false
        for _, compositePileData in pairs(self.compositePilesData) do
            compositePileData:MarkDirty()
            if compositePileData.overrideViewer and self.viewingPileLocation and ZO_IsElementInNumericallyIndexedTable(compositePileData:GetBoardLocations(), self.viewingPileLocation) then 
                viewingPileChanged = true
            end
        end
        for boardLocation, pileData in pairs(self.pilesData) do
            pileData:MarkDirty()
            if self.viewingPileLocation == boardLocation then
                viewingPileChanged = true
            end
        end
        if viewingPileChanged then
            self:FireCallbacks("ViewingPileChanged", self.viewingPileLocation)
        end
    end)
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_VIEW_PILE, function(_, boardLocation)
        local pileData = self:GetPileData(boardLocation)
        if pileData then
            self:SetViewingPile(boardLocation)
        end
    end)
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_CARD_STATE_FLAGS_CHANGED, function(_, cardInstanceId, stateFlags)
        if self:IsActive() then
            self:FireCallbacks("CardStateFlagsChanged", cardInstanceId, stateFlags)
        end
    end)
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_AGENT_DEFEAT_COST_CHANGED, function(_, cardInstanceId, delta, newDefeatCost, shouldPlayFx)
        if self:IsActive() then
            self:FireCallbacks("AgentDefeatCostChanged", cardInstanceId, delta, newDefeatCost, shouldPlayFx)
        end
    end)
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_AGENT_CONFINEMENTS_CHANGED, function(_, agentInstanceId)
        if self:IsActive() then
            self:FireCallbacks("ConfinedCardsChanged", agentInstanceId)
        end
    end)
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_BEGIN_TARGET_SELECTION, function(_, needsTargetViewer)
        --Close the viewer if target selection begins
        if self:IsActive() then
            self:RequestClose()
        end
    end)
    EVENT_MANAGER:RegisterForEvent(systemName, EVENT_TRIBUTE_BEGIN_MECHANIC_SELECTION, function(_, cardInstanceId)
        --Close the viewer if mechanic selection begins
        if self:IsActive() then
            self:RequestClose()
        end
    end)
end
function ZO_TributePileViewer_Manager:GetPileData(boardLocation)
    return self.pilesData[boardLocation]
end
function ZO_TributePileViewer_Manager:GetCompositePileData(boardLocation)
    return self.compositePilesData[boardLocation]
end
function ZO_TributePileViewer_Manager:GetViewerPileData(boardLocation)
    local compositePileData = self.compositePilesData[boardLocation]
    if compositePileData and compositePileData.overrideViewer then
        return compositePileData
    end
    return self.pilesData[boardLocation]
end
function ZO_TributePileViewer_Manager:GetCurrentPileData()
    if self.viewingPileLocation then
        return self:GetViewerPileData(self.viewingPileLocation)
    else
        return nil
    end
end
function ZO_TributePileViewer_Manager:SetViewingPile(boardLocation)
    if self.viewingPileLocation ~= boardLocation then
        --Order matters. Set the pile location before firing the activation state change
        self.viewingPileLocation = boardLocation
        self:FireActivationStateChanged()
        self:FireCallbacks("ViewingPileChanged", self.viewingPileLocation)
    end
end
function ZO_TributePileViewer_Manager:OpenConfinementViewer(cardData)
    --Cache which pile we are currently looking at before closing the pile viewer and opening the confinement viewer
    self.cachedViewingPileLocation = self.viewingPileLocation
    self:RequestClose()
    cardData:ShowConfinedCards(self)
end
function ZO_TributePileViewer_Manager:OpenFromConfinementViewer(isInterceptingCloseAction)
    --Once the confinement viewer closes, if we had a cached pile we were previously looking at, try to re-open it
    if self.cachedViewingPileLocation then
        --Do not try to re-open the pile viewer if the user pressed escape
        if not isInterceptingCloseAction then
            self:SetViewingPile(self.cachedViewingPileLocation)
        end
        self.cachedViewingPileLocation = nil
    end
end
-- Required Overrides
function ZO_TributePileViewer_Manager:GetSystemName()
    return "TributePileViewer_Manager"
end
function ZO_TributePileViewer_Manager:OnGamepadPreferredModeChanged()
    --If the viewer is already up, we need to close and reopen it to make sure it switches to the correct UI
    if self:IsActive() then
        local pileLocation = self.viewingPileLocation
        self:RequestClose()
        self:SetViewingPile(pileLocation)
    end
end
--The pile viewer does not have functionality for viewing the board while it's open
function ZO_TributePileViewer_Manager:IsViewingBoard()
    return false
end
function ZO_TributePileViewer_Manager:IsActive()
    return self.viewingPileLocation ~= nil
end
--The pile viewer always has a visible keybind strip
function ZO_TributePileViewer_Manager:IsKeybindStripVisible()
    return true
end
function ZO_TributePileViewer_Manager:RequestClose()
    local NO_PILE = nil
    self:SetViewingPile(NO_PILE)
end
ZO_TRIBUTE_PILE_VIEWER_MANAGER = ZO_TributePileViewer_Manager:New()