1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 |
local CRAFTED_ABILITY_SKILL_DATA_TYPE = 1
local CRAFTED_ABILITY_SKILL_LABEL_TYPE = 2
end
ZO_ScrollList_AddDataType ( self . craftedAbilitySkillsListControl , CRAFTED_ABILITY_SKILL_DATA_TYPE , "ZO_ScribingLibrary_CraftedAbilitySkills_Entry" , 70 , function ( entryControl , data ) self : SetupAbilityEntry ( entryControl , data ) end )
ZO_ScrollList_AddDataType ( self . craftedAbilitySkillsListControl , CRAFTED_ABILITY_SKILL_LABEL_TYPE , "ZO_ScribingLibrary_CraftedAbilitySkills_Label" , 30 , function ( entryControl , data ) self : SetupHeadingLabel ( entryControl , data ) end )
end
end
end
end
if progressionData then
end
end
local headerText = nil
if # scribedCraftedAbilitySkills > 0 then
if not headerText or headerText ~= ultimateText then
headerText = ultimateText
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( CRAFTED_ABILITY_SKILL_LABEL_TYPE , { text = headerText } ) )
end
else
if not headerText or headerText ~= activeText then
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( CRAFTED_ABILITY_SKILL_LABEL_TYPE , { text = headerText } ) )
end
end
end
end
end
-- Global XML Functions --
if skillData then
if progressionData then
end
end
end
if upInside then
if skillData then
end
else
end
end
end
end
end
SCRIBING_LIBRARY_CRAFTED_ABILITY_SKILLS_KEYBOARD = ZO_ScribingLibrary_CraftedAbilitySkills_Keyboard : New ( control )
end |