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local ACTIVATE_ON_SHOW = true
local DONT_CREATE_TAB_BAR = false
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , DONT_CREATE_TAB_BAR , ACTIVATE_ON_SHOW , LORE_LIBRARY_SCENE_GAMEPAD )
{
}
end
else
end
end
end
{
-- Back
-- Open collection.
{
return selectedData and ( selectedData . collectionIndex or selectedData . hirelingType )
end ,
if selectedData . hirelingType ~= nil then
else
return true
end
end ,
end ,
} ,
-- Open in Achievements
{
if selectedData and selectedData . collectionIndex then
local achievementId = GetLoreBookCollectionLinkedAchievement ( selectedData . categoryIndex , selectedData . collectionIndex )
return achievementId ~= 0
end
return false
end ,
local achievementId = GetLoreBookCollectionLinkedAchievement ( selectedData . categoryIndex , selectedData . collectionIndex )
end ,
} ,
}
-- Jump to next section.
end
list : AddDataTemplate ( "ZO_GamepadLoreCollectionEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadLoreCollectionEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
end
do
end
internalassert ( HIRELING_TYPE_MAX_VALUE == 5 , "A new hireling type has been added. Make sure to update the HIRELING_CORRESPONDENCE_ICONS table below." )
local HIRELING_CORRESPONDENCE_ICONS =
{
[ HIRELING_TYPE_ENCHANTING ] = "EsoUI/Art/LoreLibrary/Gamepad/loreLibrary_hirelingIcon_enchanting.dds" ,
[ HIRELING_TYPE_PROVISIONING ] = "EsoUI/Art/LoreLibrary/Gamepad/loreLibrary_hirelingIcon_provisioning.dds" ,
[ HIRELING_TYPE_BLACKSMITHING ] = "EsoUI/Art/LoreLibrary/Gamepad/loreLibrary_hirelingIcon_blacksmithing.dds" ,
[ HIRELING_TYPE_WOODWORKING ] = "EsoUI/Art/LoreLibrary/Gamepad/loreLibrary_hirelingIcon_woodworking.dds" ,
[ HIRELING_TYPE_CLOTHIER ] = "EsoUI/Art/LoreLibrary/Gamepad/loreLibrary_hirelingIcon_clothier.dds" ,
[ HIRELING_TYPE_JEWELRYCRAFTING ] = "EsoUI/Art/LoreLibrary/Gamepad/loreLibrary_hirelingIcon_jewelrycrafting.dds" ,
}
local totalCurrentlyCollected = 0
local totalPossibleCollected = 0
-- Get the list of categories that we need to show.
local categories = { }
for collectionIndex = 1 , numCollections do
if not hidden then
local categoryData =
{
categoryIndex = categoryIndex ,
numCollections = numCollections ,
}
break
end
end
end
-- Add the categories and their contents to the list.
local categoryIndex = categoryData . categoryIndex
local numCollections = categoryData . numCollections
-- Get the list of collections that we need to show.
local collections = { }
for collectionIndex = 1 , numCollections do
local collectionName , description , numKnownBooks , totalBooks , hidden , gamepadIcon , collectionId = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if not hidden then
local collectionData =
{
categoryIndex = categoryIndex ,
collectionIndex = collectionIndex ,
knownBooks = numKnownBooks ,
totalBooks = totalBooks ,
collectionId = collectionId ,
}
totalCurrentlyCollected = totalCurrentlyCollected + numKnownBooks
totalPossibleCollected = totalPossibleCollected + totalBooks
end
end
-- Add the collections to the list.
local isHeader = ( index == 1 )
entryData : AddSubLabel ( zo_strformat ( "<<1>>/<<2>>" , collectionData . knownBooks , collectionData . totalBooks ) )
entryData . categoryIndex = collectionData . categoryIndex
entryData . collectionIndex = collectionData . collectionIndex
else
end
local templateName
if isHeader then
templateName = "ZO_GamepadLoreCollectionEntryTemplateWithHeader"
else
templateName = "ZO_GamepadLoreCollectionEntryTemplate"
end
end
end
end
--Add the hireling correspondence section
local firstEntry = true
for hirelingType = HIRELING_TYPE_ITERATION_BEGIN , HIRELING_TYPE_ITERATION_END do
if maxUnlocked > 0 then
local entryData = ZO_GamepadEntryData : New ( GetString ( "SI_HIRELINGTYPE" , hirelingType ) , HIRELING_CORRESPONDENCE_ICONS [ hirelingType ] )
if currentUnlocked == maxUnlocked then
else
entryData : AddSubLabel ( zo_strformat ( SI_GAMEPAD_LORE_LIBRARY_HIRELING_CORRESPONDENCE_TOTAL_COLLECTED , currentUnlocked ) )
end
entryData . hirelingType = hirelingType
if currentUnlocked > 0 then
else
end
local templateName
if firstEntry then
firstEntry = false
templateName = "ZO_GamepadLoreCollectionEntryTemplateWithHeader"
else
templateName = "ZO_GamepadLoreCollectionEntryTemplate"
end
end
end
-- Update the collection count label.
self . headerData . data1Text = zo_strformat ( SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED , totalCurrentlyCollected , totalPossibleCollected )
-- Update the key bindings.
-- Update the header.
end
end
end
end |