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ZO_LEADERBOARD_PLAYER_DATA = 1
LEADERBOARD_DATA_TYPE =
{
-- these values are sorted in the order these leaderboards appear in the UIs.
CAMPAIGN = 1 ,
RAID = 2 ,
ENDLESS_DUNGEON = 3 ,
BATTLEGROUND = 4 ,
TRIBUTE = 5 ,
}
-----------------
--Leaderboards Masterlist
-----------------
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_RAID_LEADERBOARD_DATA_RECEIVED , function ( _ , ... ) self : OnRaidLeaderboardDataReceived ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_BATTLEGROUND_LEADERBOARD_DATA_RECEIVED , function ( _ , ... ) self : OnBattlegroundLeaderboardDataReceived ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_CAMPAIGN_LEADERBOARD_DATA_RECEIVED , function ( _ , ... ) self : OnCampaignLeaderboardDataReceived ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_TRIBUTE_LEADERBOARD_DATA_RECEIVED , function ( _ , ... ) self : OnTributeLeaderboardDataReceived ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_ENDLESS_DUNGEON_LEADERBOARD_DATA_RECEIVED , function ( _ , ... ) self : OnEndlessDungeonLeaderboardDataReceived ( ... ) end )
end
end
end
return
end
end
end
else
end
end
if dataTable . index then
local rank , playerDisplayName , characterName , points , class , alliance
--Get and setup Leaderboard Type specific data
if self . leaderboardRankType == LEADERBOARD_TYPE_ENDLESS_DUNGEON_OVERALL or self . leaderboardRankType == LEADERBOARD_TYPE_ENDLESS_DUNGEON_CLASS then
local stage , cycle , arc
rank , characterName , points , class , playerDisplayName , stage , cycle , arc = self . infoFunction ( dataTable . index , self . subType )
dataTable . stage = stage
dataTable . cycle = cycle
dataTable . arc = arc
elseif self . leaderboardRankType == LEADERBOARD_TYPE_BATTLEGROUND or self . leaderboardRankType == LEADERBOARD_TYPE_TRIBUTE then
else
rank , characterName , points , class , alliance , playerDisplayName = self . infoFunction ( dataTable . index , self . subType )
end
--Setup common leaderboard data
dataTable . characterName = characterName
dataTable . displayName = playerDisplayName
--This is the overall rank for the specific type of leaderboard you've requested.
--The rank that is ultimately shown might be reshuffled based on the provided filters.
dataTable . trueRank = rank
dataTable . class = class
dataTable . alliance = alliance
if alliance then
end
end
end
function ZO_LeaderboardsListManager_Shared : FilterScrollList ( list , filteredClass , preAddCallback , searchCallback )
local lastTrueRank = 0
local currentRank = 0
local filteredIndex = 1
--Re-rank based on class filtering
currentRank = filteredIndex
end
--The list comes pre-sorted by rank, so all later entries don't matter
if maxAllowedRank and currentRank > maxAllowedRank then
break
end
end
end
filteredIndex = filteredIndex + 1
end
end
end
end
end
local readyState = LEADERBOARD_DATA_RESPONSE_PENDING
if leaderboardType == LEADERBOARD_DATA_TYPE . BATTLEGROUND then
if readyState == LEADERBOARD_DATA_READY then
end
elseif leaderboardType == LEADERBOARD_DATA_TYPE . CAMPAIGN then
if readyState == LEADERBOARD_DATA_READY then
end
elseif leaderboardType == LEADERBOARD_DATA_TYPE . RAID then
if readyState == LEADERBOARD_DATA_READY then
end
elseif leaderboardType == LEADERBOARD_DATA_TYPE . TRIBUTE then
if readyState == LEADERBOARD_DATA_READY then
end
elseif leaderboardType == LEADERBOARD_DATA_TYPE . ENDLESS_DUNGEON then
readyState = QueryEndlessDungeonLeaderboardData ( queryData . endlessDungeonGroupType , queryData . endlessDungeonId , queryData . classId )
if readyState == LEADERBOARD_DATA_READY then
self : OnEndlessDungeonLeaderboardDataReceived ( queryData . endlessDungeonGroupType , queryData . endlessDungeonId , queryData . classId )
end
end
if readyState == LEADERBOARD_DATA_RESPONSE_PENDING then
end
end
function ZO_LeaderboardsListManager_Shared : OnRaidLeaderboardDataReceived ( raidCategory , raidId , classId )
return
end
local passesClassCheck = raidCategory == RAID_CATEGORY_TRIAL or self . pendingRequestData . classId == classId
if passesCategoryCheck and passesIdCheck and passesClassCheck then
end
end
return
end
end
end
return
end
if passesAllianceCheck and passesCampaignCheck then
end
end
return
end
end
end
function ZO_LeaderboardsListManager_Shared : OnEndlessDungeonLeaderboardDataReceived ( groupType , endlessDungeonId , classId )
return
end
local passesClassCheck = groupType == ENDLESS_DUNGEON_GROUP_TYPE_DUO or self . pendingRequestData . classId == classId
if passesGroupTypeCheck and passesIdCheck and passesClassCheck then
end
end
local leaderboard
leaderboard = GAMEPAD_LEADERBOARDS
else
leaderboard = LEADERBOARDS
end
if not isLoading then
end
end
-----------------
--Leaderboards Shared
-----------------
return manager
end
self . leaderboardDataMetatable = { __index = function ( dataTable , key ) self : IndexFunction ( dataTable , key ) end }
LEADERBOARD_LIST_MANAGER : RegisterCallback ( "LeaderboardRankTypeChanged" , function ( ) self : RepopulateFilterDropdown ( ) end )
end
end )
end
end
end
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
end
end
end
else
end
end
end
--Rank
--Name
local safeDisplayName = data . displayName ~= "" and data . displayName or GetString ( SI_LEADERBOARDS_STAT_NOT_AVAILABLE )
--Class/Alliance/Progress
local isEndlessDungeonLeaderboardType = leaderboardData . leaderboardRankType == LEADERBOARD_TYPE_ENDLESS_DUNGEON_OVERALL or leaderboardData . leaderboardRankType == LEADERBOARD_TYPE_ENDLESS_DUNGEON_CLASS
local isBattlegroundLeaderboardType = leaderboardData . leaderboardRankType == LEADERBOARD_TYPE_BATTLEGROUND
local shouldShowClass = not isBattlegroundLeaderboardType and not isTributeLeaderboardType
local shouldShowAlliance = not isEndlessDungeonLeaderboardType and not isBattlegroundLeaderboardType and not isTributeLeaderboardType
if shouldShowClass then
if ( classTexture ) then
else
end
else
end
if shouldShowAlliance then
if ( allianceTexture ) then
else
end
else
end
if isEndlessDungeonLeaderboardType then
local USE_THICK_OUTLINE = true
local progressionString = ZO_EndlessDungeonManager . GetProgressionText ( data . stage , data . cycle , data . arc , USE_THICK_OUTLINE )
else
end
--Points
--Background
if bg then
end
end
end
do
local INCLUDE_ALL_FILTER =
{
[ LEADERBOARD_TYPE_OVERALL ] = true ,
[ LEADERBOARD_TYPE_ALLIANCE ] = true ,
[ LEADERBOARD_TYPE_BATTLEGROUND ] = true ,
[ LEADERBOARD_TYPE_TRIBUTE ] = true ,
[ LEADERBOARD_TYPE_ENDLESS_DUNGEON_OVERALL ] = true ,
}
local INCLUDE_CLASS_FILTERS =
{
[ LEADERBOARD_TYPE_OVERALL ] = true ,
[ LEADERBOARD_TYPE_ALLIANCE ] = true ,
[ LEADERBOARD_TYPE_CLASS ] = true ,
[ LEADERBOARD_TYPE_ENDLESS_DUNGEON_OVERALL ] = true ,
[ LEADERBOARD_TYPE_ENDLESS_DUNGEON_CLASS ] = true ,
}
local defaultIndex = 1
local currentIndex = 0
local includeAllFilter = INCLUDE_ALL_FILTER [ leaderboardType ]
if includeAllFilter then
local entry = dropdown : CreateItemEntry ( GetString ( SI_LEADERBOARDS_FILTER_ALL_CLASSES ) , changedCallback )
currentIndex = currentIndex + 1
end
if INCLUDE_CLASS_FILTERS [ leaderboardType ] then
entry . classId = classId
currentIndex = currentIndex + 1
if desiredClass and desiredClass == classId then
defaultIndex = currentIndex
end
end
end
local IGNORE_CALLBACK = true
end
end |