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local SHOW_BACK_TO_TOC_OPTION = true
local HIDE_BACK_TO_TOC_OPTION = false
local COST_OPTION_TO_PROMPT =
{
}
local COST_OPTION_TO_PROMPT_TITLE =
{
}
local CHATTER_OPTION_SHOWS_GOLD_COST =
{
[ CHATTER_TALK_CHOICE_MONEY ] = true ,
[ CHATTER_TALK_CHOICE_PAY_BOUNTY ] = true ,
[ CHATTER_TALK_CHOICE_BEGIN_SKILL_RESPEC ] = true ,
[ CHATTER_TALK_CHOICE_ATTRIBUTE_RESPEC ] = true ,
}
CHATTER_OPTION_ERROR =
{
[ CHATTER_TALK_CHOICE_MONEY ] = SI_ERROR_CANT_AFFORD_OPTION ,
[ CHATTER_TALK_CHOICE_INTIMIDATE_DISABLED ] = SI_ERROR_NEED_INTIMIDATE ,
[ CHATTER_TALK_CHOICE_PERSUADE_DISABLED ] = SI_ERROR_NEED_PERSUADE ,
[ CHATTER_GUILDKIOSK_IN_TRANSITION ] = SI_INTERACT_TRADER_BIDDING_CLOSED_DURING_BID_TRANSITIONING_PERIOD ,
[ CHATTER_TALK_CHOICE_PAY_BOUNTY ] = SI_ERROR_CANT_AFFORD_OPTION ,
[ CHATTER_TALK_CHOICE_CLEMENCY_DISABLED ] = SI_ERROR_NEED_CLEMENCY ,
[ CHATTER_TALK_CHOICE_CLEMENCY_COOLDOWN ] = SI_ERROR_CLEMENCY_ON_COOLDOWN ,
[ CHATTER_TALK_CHOICE_BEGIN_SKILL_RESPEC ] = SI_ERROR_CANT_AFFORD_OPTION ,
[ CHATTER_TALK_CHOICE_ATTRIBUTE_RESPEC ] = SI_ERROR_CANT_AFFORD_OPTION ,
}
--Event Handlers
----------------
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , GetString ( SI_INVENTORY_ERROR_INVENTORY_FULL ) )
end
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , GetString ( SI_INVENTORY_ERROR_INVENTORY_FULL ) )
end
end
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_INTERACTION" , nil , { mainTextParams = { bodyText } , titleParams = { titleText } , buttonTextOverrides = { acceptText , cancelText } } )
end
end
-- This will wrap the callback so that it gets called with the control
return function ( ... )
if ( obj == object ) then
end
end
end
end
if ( confirmComplete == "" ) then confirmComplete = GetString ( SI_DEFAULT_QUEST_COMPLETE_CONFIRM_TEXT ) end
if ( declineComplete == "" ) then declineComplete = GetString ( SI_DEFAULT_QUEST_COMPLETE_DECLINE_TEXT ) end
local confirmError , currenciesWithMaxWarning , amountsAcquiredWithMaxWarning = self : ShowQuestRewards ( journalQuestIndex )
if confirmError then
end
if confirmError then
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_COMPLETE_QUEST_MAX_WARNINGS" , { journalQuestIndex = journalQuestIndex , currenciesWithMaxWarning = currenciesWithMaxWarning , amountsAcquiredWithMaxWarning = amountsAcquiredWithMaxWarning } )
else
end
end
end
-- Catching a rogue event coming down that causes a UI error when a bad option count is passed down. Root cause still unknown, this will just suppress the error.
-- ESO-692130
if internalassert ( chatterOptionCount <= MAX_CHATTER_OPTIONS , string . format ( "Tried to begin a chatter from source type %d with %d chatter options, which is invalid. Please notify a UI engineer." , debugSource , chatterOptionCount ) ) then
end
end
end
-- hmm, this seems wrong; should it happen as part of closing interact?
-- why would a dead party member not be able to accept a shared quest?
end
end
end
end
{
-- Handle the layout of the interaction window proportional to the available space
}
end
end
local CONVERSATION_INTERACTION =
{
interactTypes = { INTERACTION_CONVERSATION , INTERACTION_QUEST } ,
}
end
end
local activeAssistantId = GetActiveCollectibleByType ( COLLECTIBLE_CATEGORY_TYPE_ASSISTANT , GAMEPLAY_ACTOR_CATEGORY_PLAYER )
if activeAssistantId ~= 0 then
end
end
end
end
do
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_MONEY , GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER ) , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
return true
end
--if it's not enabled, report why it cant be used and return
local errorStringId = CHATTER_OPTION_ERROR [ label . optionType ]
if ( errorStringId ) then
end
return
end
if ( oiType == "number" ) then
--popup a dialog if it's an option with a cost and the cost is greater than free
if ( COST_OPTION_TO_PROMPT [ label . optionType ] and label . gold and label . gold > 0 ) then
"PAY_FOR_CONVERSATION" ,
{
data1 = {
} ,
} ,
{
titleParams = { COST_OPTION_TO_PROMPT_TITLE [ label . optionType ] } ,
mainTextParams = { COST_OPTION_TO_PROMPT [ label . optionType ] , ZO_Currency_FormatPlatform ( CURT_MONEY , label . gold , ZO_CURRENCY_FORMAT_WHITE_AMOUNT_ICON ) }
}
)
--otherwise just do it
else
end
elseif ( oiType == "function" ) then
end
else
end
end
end
CHATTER_GENERIC_ACCEPT = 42
CHATTER_COMPLETE_QUEST = 43
end
elseif clemencyTimeRemaningSeconds > 0 then
local formattedString = zo_strformat ( SI_INTERACT_OPTION_USE_CLEMENCY_COOLDOWN , control . optionText , ZO_FormatTimeLargestTwo ( clemencyTimeRemaningSeconds , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL ) )
end
end
elseif timeRemaining > 0 then
local formattedString = zo_strformat ( SI_INTERACT_OPTION_USE_SHADOWY_CONNECTIONS_COOLDOWN , control . optionText , ZO_FormatTimeLargestTwo ( timeRemaining , TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL ) )
end
end
function ZO_SharedInteraction : GetChatterOptionData ( optionIndex , optionText , optionType , optionalArg , isImportant , chosenBefore , teleportNPCId , waypointIdTable )
optionType = optionType or CHATTER_START_TALK
local chatterData =
{
optionType = optionType ,
optionText = optionText ,
isImportant = isImportant ,
chosenBefore = chosenBefore ,
teleportNPCId = teleportNPCId ,
waypointIdTable = waypointIdTable ,
gold = nil ,
iconFiles = { } ,
isChatterOption = true ,
optionEnabled = false ,
optionUsable = false ,
recolorIfUnusable = false ,
}
if optionText and optionType then
chatterData . optionsEnabled = true
chatterData . optionUsable = true
chatterData . recolorIfUnusable = true
end
if CHATTER_OPTION_SHOWS_GOLD_COST [ optionType ] then
--optional arg is the cost in gold
chatterData . gold = optionalArg
if optionalArg > 0 then
chatterData . optionUsable = false
end
--Determine rules for suppressing the cost suffix
local suppressCostSuffix = ( optionType == CHATTER_TALK_CHOICE_PAY_BOUNTY )
if not suppressCostSuffix then
local currencyText
if chatterData . optionUsable then
currencyText = ZO_Currency_FormatPlatform ( CURT_MONEY , chatterData . gold , ZO_CURRENCY_FORMAT_WHITE_AMOUNT_ICON )
else
currencyText = ZO_Currency_FormatPlatform ( CURT_MONEY , chatterData . gold , ZO_CURRENCY_FORMAT_ERROR_AMOUNT_ICON )
end
end
end
elseif optionType == CHATTER_TALK_CHOICE_INTIMIDATE_DISABLED
or optionType == CHATTER_TALK_CHOICE_PERSUADE_DISABLED
or optionType == CHATTER_TALK_CHOICE_CLEMENCY_DISABLED
or optionType == CHATTER_GUILDKIOSK_IN_TRANSITION then
chatterData . optionUsable = false
chatterData . recolorIfUnusable = false
elseif optionType == CHATTER_TALK_CHOICE_CLEMENCY_COOLDOWN then
if clemencyTimeRemaningSeconds <= 0 then
chatterData . optionUsable = true
else
end
chatterData . optionUsable = false
end
elseif optionType == CHATTER_TALK_CHOICE_SHADOWY_CONNECTIONS_UNAVAILABLE then
if timeRemaining <= 0 then
-- We're not on cooldown, but the option is otherwise unusable (most likely, the player hasn't unlocked this passive)
chatterData . optionUsable = false
else
end
chatterData . optionUsable = false
end
elseif ( optionType == CHATTER_START_TALK or optionType == CHATTER_TALK_CHOICE ) and chatterData . teleportNPCId ~= 0 and chatterData . waypointIdTable and # chatterData . waypointIdTable > 0 then
-- TODO: Handle zone guide quest tracked but not in journal
-- Consider breadcrumb pathing for group members
for groupCharId , groupMember in pairs ( WORLD_MAP_QUEST_BREADCRUMBS : GetGroupMemberBreadcrumbingData ( ) ) do
if groupMember . teleportNPCId == chatterData . teleportNPCId then
if groupMember . waypointId == waypointId then
if groupMember . isGroupLeader then
if # chatterData . iconFiles == 0 then
else
chatterData . iconFiles [ 1 ] = "EsoUI/Art/Compass/groupLeader_door.dds"
end
break
else
if # chatterData . iconFiles == 0 then
end
end
end
end
end
end
local previousIconCount = # chatterData . iconFiles
-- Consider breadcrumb pathing in journal quests
-- Check against nil since not every quest is pathable
if stepsTable then
if condition . teleportNPCId == chatterData . teleportNPCId and ZO_IsElementInNumericallyIndexedTable ( chatterData . waypointIdTable , condition . waypointId ) then
if # chatterData . iconFiles == previousIconCount then
else
chatterData . iconFiles [ previousIconCount + 1 ] = "EsoUI/Art/Compass/zoneStoryQuest_icon_door_assisted.dds"
end
break
elseif # chatterData . iconFiles == previousIconCount then
end
else
if # chatterData . iconFiles == previousIconCount then
else
chatterData . iconFiles [ previousIconCount + 1 ] = "EsoUI/Art/Compass/quest_icon_door_assisted.dds"
end
break
elseif # chatterData . iconFiles == previousIconCount then
end
end
end
end
end
end
end
end
end
return chatterData
end
local importantOptions = { }
for i = 1 , optionCount do
local optionString , optionType , optionalArg , isImportant , chosenBefore , teleportNPCId = GetChatterOption ( i )
local controlID = i
self : PopulateChatterOption ( controlID , i , optionString , optionType , optionalArg , isImportant , chosenBefore , importantOptions , teleportNPCId , waypointIdTable )
end
if ( backToTOCOption == SHOW_BACK_TO_TOC_OPTION and backToTOC ~= "" ) then
optionCount = optionCount + 1
end
optionCount = optionCount + 1
self : PopulateChatterOption ( optionCount , function ( ) self : CloseChatter ( ) end , farewell , CHATTER_GOODBYE , nil , isImportant , nil , importantOptions )
local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER : GetCollectibleDataById ( GetActiveCollectibleByType ( COLLECTIBLE_CATEGORY_TYPE_ASSISTANT , GAMEPLAY_ACTOR_CATEGORY_PLAYER ) )
optionCount = optionCount + 1
self : PopulateChatterOption ( optionCount , function ( ) self : CloseChatterAndDismissAssistant ( ) end , farewell , CHATTER_GOODBYE , nil , isImportant , nil , importantOptions )
end
return optionCount , importantOptions
end
--Reward Creator
local USE_LOWERCASE_NUMBER_SUFFIXES = false
if meetsUsageRequirement then
else
end
if stackSize > 1 then
local stackSizeString = ZO_AbbreviateAndLocalizeNumber ( stackSize , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES )
else
end
end
end
if numPartialSkillPoints >= NUM_PARTIAL_SKILL_POINTS_FOR_FULL then
local remainingPartialSkillPoints = numPartialSkillPoints % NUM_PARTIAL_SKILL_POINTS_FOR_FULL
if remainingPartialSkillPoints == 0 then
end
return zo_strformat ( SI_QUEST_REWARD_SKILL_POINTS_MIXED , fullSkillPoints , remainingPartialSkillPoints )
end
end
nameControl : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) )
end
nameControl : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) )
end
end
nameControl : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) )
end
local REWARD_CREATORS =
{
[ REWARD_TYPE_AUTO_ITEM ] =
--Collectibles should display as the default text color, white.
if itemType == REWARD_ITEM_TYPE_COLLECTIBLE then
else
end
end ,
[ REWARD_TYPE_INSPIRATION ] =
local MEETS_USAGE_REQUIREMENTS = true
end ,
[ REWARD_TYPE_ALLIANCE_POINTS ] =
end ,
[ REWARD_TYPE_TELVAR_STONES ] =
end ,
[ REWARD_TYPE_EVENT_TICKETS ] =
end ,
[ REWARD_TYPE_MONEY ] =
end ,
[ REWARD_TYPE_PARTIAL_SKILL_POINTS ] =
end ,
[ REWARD_TYPE_WRIT_VOUCHERS ] =
end ,
[ REWARD_TYPE_SKILL_LINE ] =
end ,
[ REWARD_TYPE_CHAOTIC_CREATIA ] =
end ,
[ REWARD_TYPE_STYLE_STONES ] =
end ,
[ REWARD_TYPE_UNDAUNTED_KEYS ] =
end ,
[ REWARD_TYPE_IMPERIAL_FRAGMENTS ] =
end ,
[ REWARD_TYPE_TRIBUTE_CLUB_EXPERIENCE ] =
end ,
}
local currencyRewards =
{
[ REWARD_TYPE_MONEY ] = true ,
[ REWARD_TYPE_ALLIANCE_POINTS ] = true ,
[ REWARD_TYPE_TELVAR_STONES ] = true ,
[ REWARD_TYPE_WRIT_VOUCHERS ] = true ,
[ REWARD_TYPE_CHAOTIC_CREATIA ] = true ,
[ REWARD_TYPE_STYLE_STONES ] = true ,
[ REWARD_TYPE_EVENT_TICKETS ] = true ,
[ REWARD_TYPE_UNDAUNTED_KEYS ] = true ,
[ REWARD_TYPE_IMPERIAL_FRAGMENTS ] = true ,
}
return currencyRewards [ rewardType ]
end
internalassert ( REWARD_TYPE_MAX_VALUE == 15 , "Check if new RewardType maps to a currencyRewardToCurrencyType" )
local currencyRewardToCurrencyType =
{
[ REWARD_TYPE_MONEY ] = CURT_MONEY ,
[ REWARD_TYPE_ALLIANCE_POINTS ] = CURT_ALLIANCE_POINTS ,
[ REWARD_TYPE_TELVAR_STONES ] = CURT_TELVAR_STONES ,
[ REWARD_TYPE_WRIT_VOUCHERS ] = CURT_WRIT_VOUCHERS ,
[ REWARD_TYPE_CHAOTIC_CREATIA ] = CURT_CHAOTIC_CREATIA ,
[ REWARD_TYPE_STYLE_STONES ] = CURT_STYLE_STONES ,
[ REWARD_TYPE_EVENT_TICKETS ] = CURT_EVENT_TICKETS ,
[ REWARD_TYPE_UNDAUNTED_KEYS ] = CURT_UNDAUNTED_KEYS ,
[ REWARD_TYPE_IMPERIAL_FRAGMENTS ] = CURT_IMPERIAL_FRAGMENTS ,
}
return currencyRewardToCurrencyType [ rewardType ]
end
local currencyType = currencyRewardToCurrencyType [ rewardType ]
if not currencyType then
return nil
end
return GetCurrencyAmount ( currencyType , playerStoredLocation ) + rewardAmount > GetMaxPossibleCurrency ( currencyType , playerStoredLocation )
end
end
end
return REWARD_CREATORS [ rewardType ]
end
for i = 1 , numRewards do
local rewardType , name , amount , icon , meetsUsageRequirement , itemDisplayQuality , itemType = GetJournalQuestRewardInfo ( journalQuestIndex , i )
--We don't want to show a collectible if we already own it
local isCollectible = rewardType == REWARD_TYPE_AUTO_ITEM and itemType == REWARD_ITEM_TYPE_COLLECTIBLE
local hideOwnedCollectible = isCollectible and not meetsUsageRequirement
if not hideOwnedCollectible then
local rewardData =
{
rewardType = rewardType ,
amount = amount ,
meetsUsageRequirement = meetsUsageRequirement ,
displayQuality = itemDisplayQuality ,
--This value is deprecated. Keeping it here to maintain backwards compatibility for add-ons
quality = itemDisplayQuality ,
index = i ,
itemType = itemType
}
if rewardType == REWARD_TYPE_SKILL_LINE then
elseif rewardType == REWARD_TYPE_INSPIRATION then
if isGamepad then
else
end
elseif rewardType == REWARD_TYPE_TRIBUTE_CLUB_EXPERIENCE then
end
end
end
end
-- Functions needing to be overridden
-------------------------------------
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
--Should be overridden
end
--Should be overridden
end |