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1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 |
ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY = "NEEDS_CATEGORY"
ZO_FURNITURE_PATH_NODES_FAKE_CATEGORY = "PATH_NODES"
ZO_PLACEABLE_TYPE_ITEM = 1
ZO_PLACEABLE_TYPE_COLLECTIBLE = 2
ZO_PLACEABLE_FURNITURE_BAGS =
{
[ BAG_BACKPACK ] = true ,
[ BAG_BANK ] = true ,
[ BAG_SUBSCRIBER_BANK ] = true ,
[ BAG_HOUSE_BANK_ONE ] = true ,
[ BAG_HOUSE_BANK_TWO ] = true ,
[ BAG_HOUSE_BANK_THREE ] = true ,
[ BAG_HOUSE_BANK_FOUR ] = true ,
[ BAG_HOUSE_BANK_FIVE ] = true ,
[ BAG_HOUSE_BANK_SIX ] = true ,
[ BAG_HOUSE_BANK_SEVEN ] = true ,
[ BAG_HOUSE_BANK_EIGHT ] = true ,
[ BAG_HOUSE_BANK_NINE ] = true ,
[ BAG_HOUSE_BANK_TEN ] = true ,
}
ZO_HOUSING_FURNITURE_LOCATION_FILTER_BAGS =
{
[ HOUSING_FURNITURE_LOCATION_FILTER_ALL ] = nil , -- nil is interpreted as "match any location"
[ HOUSING_FURNITURE_LOCATION_FILTER_COLLECTIBLES ] = nil ,
[ HOUSING_FURNITURE_LOCATION_FILTER_BACKPACK ] =
{
[ BAG_BACKPACK ] = true ,
} ,
[ HOUSING_FURNITURE_LOCATION_FILTER_BANK ] =
{
[ BAG_BANK ] = true ,
[ BAG_SUBSCRIBER_BANK ] = true ,
} ,
[ HOUSING_FURNITURE_LOCATION_FILTER_STORAGE ] =
{
[ BAG_HOUSE_BANK_ONE ] = true ,
[ BAG_HOUSE_BANK_TWO ] = true ,
[ BAG_HOUSE_BANK_THREE ] = true ,
[ BAG_HOUSE_BANK_FOUR ] = true ,
[ BAG_HOUSE_BANK_FIVE ] = true ,
[ BAG_HOUSE_BANK_SIX ] = true ,
[ BAG_HOUSE_BANK_SEVEN ] = true ,
[ BAG_HOUSE_BANK_EIGHT ] = true ,
[ BAG_HOUSE_BANK_NINE ] = true ,
[ BAG_HOUSE_BANK_TEN ] = true ,
} ,
}
-- Make sure no new bags have been added since the last time we updated ZO_PLACEABLE_FURNITURE_BAGS
-- If a new bag was added and it's possible to place furniture from it add it to the table
local FURNITURE_COMMAND_REMOVE = 1
local FURNITURE_COMMAND_REMOVE_PATH_NODE = 2
local FURNITURE_COMMAND_ADD_PATH_NODE = 3
local FURNITURE_COMMAND_REMOVE_PATH = 4
end
end
return itemData . isPlaceableFurniture
end
{
[ ZO_PLACEABLE_TYPE_COLLECTIBLE ] = { } ,
[ ZO_PLACEABLE_TYPE_ITEM ] = { } ,
}
self . housingMarketProductPool = ZO_ObjectPool : New ( ZO_HousingMarketProduct , ZO_ObjectPool_DefaultResetObject )
local placeableItemsFilterTargetDescriptor =
{
[ BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
BACKGROUND_LIST_FILTER_TYPE_ITEM_TAGS ,
BACKGROUND_LIST_FILTER_TYPE_FURNITURE_KEYWORDS ,
} ,
local placebleItems = { }
end
return placebleItems
end ,
} ,
[ BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
BACKGROUND_LIST_FILTER_TYPE_FURNITURE_KEYWORDS ,
} ,
local placebleCollectibles = { }
end
return placebleCollectibles
end ,
} ,
}
TEXT_SEARCH_MANAGER : SetupContextTextSearch ( "housePlaceableItemsTextSearch" , placeableItemsFilterTargetDescriptor )
local productsFilterTargetDescriptor =
{
[ BACKGROUND_LIST_FILTER_TARGET_MARKET_PRODUCT_ID ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
BACKGROUND_LIST_FILTER_TYPE_DESCRIPTION ,
BACKGROUND_LIST_FILTER_TYPE_SEARCH_KEYWORDS ,
BACKGROUND_LIST_FILTER_TYPE_FURNITURE_KEYWORDS ,
BACKGROUND_LIST_FILTER_TYPE_ITEM_TAGS ,
} ,
local productIdList = { }
end
return productIdList
end ,
} ,
}
TEXT_SEARCH_MANAGER : SetupContextTextSearch ( "houseProductsTextSearch" , productsFilterTargetDescriptor )
local furnitureFilterTargetDescriptor =
{
[ BACKGROUND_LIST_FILTER_TARGET_FURNITURE_ID ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
} ,
local furnitureIdList = { }
end
return furnitureIdList
end ,
} ,
}
TEXT_SEARCH_MANAGER : SetupContextTextSearch ( "houseFurnitureTextSearch" , furnitureFilterTargetDescriptor )
-- Order matters
end
SHARED_INVENTORY : RegisterCallback ( "FullInventoryUpdate" , function ( bagId ) self : OnFullInventoryUpdate ( bagId ) end )
SHARED_INVENTORY : RegisterCallback ( "SingleSlotInventoryUpdate" , function ( ... ) self : OnSingleSlotInventoryUpdate ( ... ) end )
ZO_COLLECTIBLE_DATA_MANAGER : RegisterCallback ( "OnCollectionUpdated" , function ( ... ) self : OnCollectionUpdated ( ... ) end )
if furnitureCommand . command == FURNITURE_COMMAND_REMOVE then
elseif furnitureCommand . command == FURNITURE_COMMAND_REMOVE_PATH_NODE then
self : RemovePathNodeFromCategory ( categoryTreeData , furnitureCommand . target , furnitureCommand . pathIndex )
elseif furnitureCommand . command == FURNITURE_COMMAND_REMOVE_PATH then
elseif furnitureCommand . command == FURNITURE_COMMAND_ADD_PATH_NODE then
end
end
{
self : BuildCategoryTreeData ( self . placeableFurnitureCategoryTreeData , bagEntries , self . placementFurnitureTheme )
end
self : BuildCategoryTreeData ( self . placeableFurnitureCategoryTreeData , collectibleFurnitureCache , self . placementFurnitureTheme )
end
self : BuildCategoryTreeData ( self . pathableFurnitureCategoryTreeData , collectibleFurnitureCache , FURNITURE_THEME_TYPE_ALL , IsFurniturePathable )
end ,
end ,
} )
{
self : BuildCategoryTreeData ( self . retrievableFurnitureCategoryTreeData , self : GetRetrievableFurnitureCache ( ) )
end ,
end ,
} )
{
self : BuildCategoryTreeData ( self . marketProductCategoryTreeData , self : GetMarketProductCache ( ) , self . purchaseFurnitureTheme )
end ,
} )
end
end
end
end
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_REMOVED , FurnitureRemoved )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_PATH_NODE_ADDED , PathNodeAdded )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_PATH_NODE_REMOVED , PathNodeRemoved )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_PATH_NODE_MOVED , PathNodeMoved )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_PATH_NODES_RESTORED , PathNodesRestored )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_PATH_STARTING_NODE_INDEX_CHANGED , PathStartingNodeIndexChanged )
end
-- make sure all furniture found in house banks are populated in this manager
for bagId = BAG_HOUSE_BANK_ONE , BAG_HOUSE_BANK_TEN do
end
else
end
end
if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_EDITOR then
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MARKET_STATE_UPDATED , function ( eventId , ... ) OnMarketStateUpdated ( ... ) end )
if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_EDITOR then
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MARKET_PRODUCT_AVAILABILITY_UPDATED , function ( eventId , ... ) OnMarketProductAvailabilityUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MARKET_PURCHASE_RESULT , function ( eventId , ... ) self : UpdateMarketProductCache ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MAP_PING , function ( eventId , ... ) self : OnMapPing ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_EDITOR_MODE_CHANGED , function ( eventId , ... ) self : OnHousingEditorModeChanged ( ... ) end )
end
self : SetPlacementFurnitureFilters ( HOUSING_FURNITURE_BOUND_FILTER_ALL , HOUSING_FURNITURE_LOCATION_FILTER_ALL , ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL )
self : SetRetrievableFurnitureFilters ( HOUSING_FURNITURE_BOUND_FILTER_ALL , ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL )
end
end
end
end
end
if pingTag == "waypoint" then
if pingEventType == PING_EVENT_ADDED then
end
elseif pingEventType == PING_EVENT_REMOVED then
--If the remove was triggered by our own add (there is only one player waypoint so setting it removes the old one) then we can ignore this.
--Otherwise something else removed the player waypoint so clear out our state info.
end
end
end
end
--If they picked up the furniture clear the player waypoint if it was showing the location of that furniture
local selectedInPlacement = newMode == HOUSING_EDITOR_MODE_PLACEMENT and AreId64sEqual ( selectedFurnitureId , self . waypointToFurnitureId ) and self . waypointToPathIndex == nil
local selectedInNodePlacement = newMode == HOUSING_EDITOR_MODE_NODE_PLACEMENT and selectedPathIndex == self . waypointToPathIndex and AreId64sEqual ( selectedFurnitureId , self . waypointToFurnitureId )
if selectedInPlacement or selectedInNodePlacement then
end
end
end
end
end
--setup just the placeable collections, SharedInventory will tell us when its ready to query placeable items
self . retrievableFurniture [ zo_getSafeId64Key ( furnitureId ) ] = self : CreatePlacedFurnitureData ( furnitureId )
end
end
end
if collectibleId ~= 0 then
local furnitureCollectible = cache [ collectibleId ]
if self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , furnitureCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = furnitureCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
cache [ collectibleId ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
--if an item just add to the recall list, SharedInventory will propagate the placeable list changes
end
if collectibleId ~= 0 then
self : GetPlaceableFurnitureCache ( ZO_PLACEABLE_TYPE_COLLECTIBLE ) [ collectibleId ] = ZO_PlaceableFurnitureCollectible : New ( collectibleId )
--If we removed a house bank, tell the player that they need to re-place it to get those items
if collectibleData and collectibleData : GetCategoryType ( ) == COLLECTIBLE_CATEGORY_TYPE_HOUSE_BANK then
local NO_SOUND = nil
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , NO_SOUND , zo_strformat ( SI_HOUSING_FURNITURE_PUT_AWAY_HOUSE_BANK_WARNING , collectibleData : GetName ( ) ) )
end
end
--if an item just remove, the inventory update will handle the placeable list changes
self . refreshGroups : RefreshSingle ( "UpdateRetrievableFurniture" , { target = self . retrievableFurniture [ furnitureIdKey ] , command = FURNITURE_COMMAND_REMOVE } )
self . refreshGroups : RefreshSingle ( "UpdateRetrievableFurniture" , { target = furnitureId , command = FURNITURE_COMMAND_REMOVE_PATH } )
--No need to run the text filter since this is just a remove. We can notify others immediately.
--If we removed this furniture and it had a waypoint then remove the waypoint
end
end
end
self . refreshGroups : RefreshSingle ( "UpdateRetrievableFurniture" , { pathIndex = pathIndex , target = furnitureId , command = FURNITURE_COMMAND_ADD_PATH_NODE } )
end
if numNodes == 0 then
else
end
--If we removed this path node and it had a waypoint then remove the waypoint
if AreId64sEqual ( furnitureId , self . waypointToFurnitureId ) and self . waypointToPathIndex == pathIndex then
end
end
self . refreshGroups : RefreshSingle ( "UpdateRetrievableFurniture" , { pathIndex = pathIndex , target = furnitureId , command = FURNITURE_COMMAND_REMOVE_PATH_NODE } )
end
self . refreshGroups : RefreshSingle ( "UpdateRetrievableFurniture" , { pathIndex = - 1 , target = furnitureId , command = FURNITURE_COMMAND_ADD_PATH_NODE } )
end
end
if ZO_PLACEABLE_FURNITURE_BAGS [ bagId ] then
end
end
if slotData and slotData . isPlaceableFurniture then
elseif not slotData and previousSlotData and previousSlotData . isPlaceableFurniture then
--the item was deleted
if bag then
local itemToRemove = bag [ slotIndex ]
if itemToRemove then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = itemToRemove , command = FURNITURE_COMMAND_REMOVE } )
end
bag [ slotIndex ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
end
end
end
end
function ZO_SharedFurnitureManager : OnCollectionUpdated ( collectionUpdateType , collectiblesByNewUnlockState )
if collectionUpdateType == ZO_COLLECTION_UPDATE_TYPE . REBUILD then
else
local requestApplyPlaceableTextFilterToData = false
local fireRetrievableFurnitureChanged = false
requestApplyPlaceableTextFilterToData = true
end
--Update retrievable furniture that is backed by a collectible
fireRetrievableFurnitureChanged = true
break
end
end
end
end
end
if requestApplyPlaceableTextFilterToData then
end
if fireRetrievableFurnitureChanged then
end
end
end
do
end
-- Returns the current furniture filter values associated with the specified category tree data reference.
local boundFilters = HOUSING_FURNITURE_BOUND_FILTER_ALL
local locationFilters = HOUSING_FURNITURE_LOCATION_FILTER_ALL
local limitFilters = ZO_HOUSING_FURNITURE_LIMIT_TYPE_FILTER_ALL
end
return boundFilters , locationFilters , limitFilters
end
function ZO_SharedFurnitureManager : BuildCategoryTreeData ( categoryTreeData , data , theme , filterFunction )
local furnitureTheme = theme or FURNITURE_THEME_TYPE_ALL
local boundFilters , locationFilters , limitFilters = self : GetFurnitureFiltersForCategoryTree ( categoryTreeData )
local passesOptionalFilter = true
end
if passesOptionalFilter and furniture : GetPassesTextFilter ( ) and furniture : PassesTheme ( furnitureTheme ) and furniture : GetPassesFurnitureFilters ( boundFilters , locationFilters , limitFilters ) then
end
end
end
end
if not furniture then
return
end
-- Non-pathable furniture could not have been added to the pathable category.
return
end
if categoryId and categoryId > 0 then
local couldntFindExpectedCategory = false
if categoryData then
if subcategoryId and subcategoryId > 0 then
if subcategoryData then
else
couldntFindExpectedCategory = true
end
else
end
else
couldntFindExpectedCategory = true
end
if couldntFindExpectedCategory then
-- some trees will have specific subsets of furniture and we expect them to not have furniture in them at times
if not isPathableFurnitureCategory then
local isFiltered = ( categoryTreeData == self . placeableFurnitureCategoryTreeData and self . isPlaceableFiltered )
-- Only assert if the category or subcategory genuinely does not exist or if there is no filter currently being applied to the relevant category tree.
if not isFiltered or not GetFurnitureCategoryInfo ( categoryId ) or not GetFurnitureCategoryInfo ( subcategoryId ) then
internalassert ( false , string . format ( "Removing non-existent furniture from %s." , categoryTreeData : GetRootCategoryName ( ) ) )
end
end
end
else
local categoryData = categoryTreeData : GetSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY )
if internalassert ( categoryData ~= nil , string . format ( "Uncategorized furniture has no 'needs categorization' category. Furniture is likely missing furniture data. Furniture name: %s" , furniture : GetRawName ( ) ) ) then
end
end
end
function ZO_SharedFurnitureManager : RemovePathNodeFromCategory ( categoryTreeData , furnitureId , pathIndex )
if not pathNodesCategory then
return
end
if not furniturePathCategory then
return
end
if numNodes == 0 or numNodes == nil then
else
if currentNumNodes ~= numNodes then
-- if we remove from the middle we would have to update a lot of datas, so just refresh all
for i = 1 , numNodes do
end
end
end
end
if not pathNodesCategory then
return
end
if not furniturePathCategory then
return
end
end
if numNodes == nil or numNodes == 0 then
return -- we probably removed the nodes we wanted to add, nothing to do here
end
local addedCategory = false
if not pathNodesCategory then
pathNodesCategory = ZO_FurnitureCategory : New ( categoryTreeData , ZO_FURNITURE_PATH_NODES_FAKE_CATEGORY )
addedCategory = true
end
if not furniturePathCategory then
addedCategory = true
end
if addedCategory then
end
-- if we insert in the middle we would have to update a lot of datas, so just refresh all
if currentNumNodes ~= numNodes then
for i = 1 , numNodes do
end
end
end
end
end
end
end
end
end
end
end
end
if bagId then
local bagCache = itemCache [ bagId ]
if bagCache then
end
end
end
end
end
end
end
local SORTED = true
local filteredDataTable = ZO_COLLECTIBLE_DATA_MANAGER : GetAllCollectibleDataObjects ( { ZO_CollectibleCategoryData . IsStandardCategory } , { ZO_CollectibleData . IsPlaceableFurniture , ZO_CollectibleData . IsUnlocked } , SORTED )
end
-- CreateOrUpdateCollectibleCache could be called from the RefreshAll for "UpdatePlacementFurniture"
-- so if we are in the middle of a RefreshAll, don't attempt to refresh again, it can cause data duplication
end
end
local NO_SUBCATEGORY = nil
local _ , numSubcategories , numMarketProducts = GetMarketProductCategoryInfo ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex )
for marketProductIndex = 1 , numMarketProducts do
local productId , presentationIndex = GetMarketProductPresentationIds ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , NO_SUBCATEGORY , marketProductIndex )
end
for subcategoryIndex = 1 , numSubcategories do
local _ , numSubCategoryMarketProducts = GetMarketProductSubCategoryInfo ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , subcategoryIndex )
for marketProductIndex = 1 , numSubCategoryMarketProducts do
local productId , presentationIndex = GetMarketProductPresentationIds ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , subcategoryIndex , marketProductIndex )
end
end
end
end
marketHousingProduct : RefreshInfo ( marketHousingProduct . marketProductId , marketHousingProduct . presentationIndex )
end
end
local bag = itemCache [ bagId ]
if not bag then
bag = { }
itemCache [ bagId ] = bag
end
local placeableItem = bag [ slotIndex ]
if placeableItem then
else
end
end
local existingCollectible = cache [ collectibleId ]
if existingCollectible then
else
cache [ collectibleId ] = newCollectible
end
return true
end
if existingCollectible then
if self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , existingCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = existingCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
cache [ collectibleId ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
return false
end
end
end
end
end
end
do
local DISTANCE_CHANGE_BEFORE_UPDATE = 10
--If this is the first update in the zone, we've moved far enough from our last position or if a
--furnishing has been moved then update the retrievable furniture's position information relative to the player.
local updateDistances = false
updateDistances = true
else
updateDistances = true
else
local distanceChange = zo_abs ( playerWorldX - self . lastPlayerWorldX ) + zo_abs ( playerWorldY - self . lastPlayerWorldY ) + zo_abs ( playerWorldZ - self . lastPlayerWorldZ )
if distanceChange > DISTANCE_CHANGE_BEFORE_UPDATE then
updateDistances = true
end
end
end
-- If distances require an update, capture the latest position of the player.
if updateDistances then
end
--If this is the first update or we are updating the distances (which also influences heading) or we have turned the camera far enough from
--our last heading then update the retrievable furniture direction to the player
local updateHeading = false
updateHeading = true
elseif zo_abs ( self . lastPlayerHeading - playerCameraHeading ) > HEADING_CHANGE_BEFORE_UPDATE_RADIANS then
updateHeading = true
end
-- If the camera heading has changed significantly, capture the latest heading.
if updateHeading then
end
--In both cases we update all the position data. This could be changed to only touch the heading for the heading case but
--it saves very little.
if updateDistances or updateHeading then
retrievableFurniture : RefreshPositionalData ( playerWorldX , playerWorldY , playerWorldZ , playerCameraHeading )
end
local pathNodesCategory = self . retrievableFurnitureCategoryTreeData : GetSubcategory ( ZO_FURNITURE_PATH_NODES_FAKE_CATEGORY )
if pathNodesCategory then
end
end
end
end
--Notify that the distances have changed
if updateDistances then
elseif updateHeading then
end
end
end
end
end
end
end
end
end
end
end
end
function ZO_SharedFurnitureManager : SetPlacementFurnitureFilters ( boundFilters , locationFilters , limitFilters )
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
if not furnitureData then
return
end
local canAddToRefresh = true
if categoryId and categoryId > 0 then
canAddToRefresh = categoryData ~= nil
if canAddToRefresh and subcategoryId and subcategoryId > 0 then
canAddToRefresh = subcategoryData ~= nil
end
end
return canAddToRefresh
end
return true
end
return true
end
return true
end
return true
end
return true
end
return true
end
return false
end
return
end
for i = 1 , numNodes do
end
end
end
local pathNodesCategory = self . retrievableFurnitureCategoryTreeData : GetSubcategory ( ZO_FURNITURE_PATH_NODES_FAKE_CATEGORY )
if not pathNodesCategory then
return false
end
end
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