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local GROUP_LISTING_ENTRY = 1
local GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES =
{
NONE = 1 ,
SINGLE_SELECT = 2 ,
MULTI_SELECT = 3 ,
}
---------------------------
-- Search Results Filter --
---------------------------
return true
end
return false
end
SetGroupFinderFilterSecondaryOptionByIndex ( item . value , self . multiSelectDropdown : IsItemSelected ( item ) )
return true
end
return false
end
end
end
end
end
end
end
end
end
end
else
return false
end
end
do
internalassert ( GROUP_FINDER_CATEGORY_MAX_VALUE == 6 , "A Group Finder category has been added. Please add it to the PRIMARY_FILTER_TYPE_BY_CATEGORY and SECONDARY_FILTER_TYPE_BY_CATEGORY tables" )
local PRIMARY_FILTER_TYPE_BY_CATEGORY =
{
[ GROUP_FINDER_CATEGORY_DUNGEON ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . SINGLE_SELECT ,
[ GROUP_FINDER_CATEGORY_ARENA ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . SINGLE_SELECT ,
[ GROUP_FINDER_CATEGORY_TRIAL ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . SINGLE_SELECT ,
[ GROUP_FINDER_CATEGORY_ENDLESS_DUNGEON ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . NONE ,
[ GROUP_FINDER_CATEGORY_PVP ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . SINGLE_SELECT ,
[ GROUP_FINDER_CATEGORY_ZONE ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . MULTI_SELECT ,
[ GROUP_FINDER_CATEGORY_CUSTOM ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . NONE ,
}
local SECONDARY_FILTER_TYPE_BY_CATEGORY =
{
[ GROUP_FINDER_CATEGORY_DUNGEON ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . MULTI_SELECT ,
[ GROUP_FINDER_CATEGORY_ARENA ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . MULTI_SELECT ,
[ GROUP_FINDER_CATEGORY_TRIAL ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . MULTI_SELECT ,
[ GROUP_FINDER_CATEGORY_ENDLESS_DUNGEON ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . NONE ,
[ GROUP_FINDER_CATEGORY_PVP ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . MULTI_SELECT ,
[ GROUP_FINDER_CATEGORY_ZONE ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . MULTI_SELECT ,
[ GROUP_FINDER_CATEGORY_CUSTOM ] = GROUP_FINDER_SEARCH_RESULTS_DROPDOWN_TYPES . NONE ,
}
self . dropdownType = self . isPrimary and PRIMARY_FILTER_TYPE_BY_CATEGORY [ self . category ] or SECONDARY_FILTER_TYPE_BY_CATEGORY [ self . category ]
end
end
local defaultText = ""
end
end
ZO_GroupFinder_PopulateOptionsDropdown ( self . singleSelectDropdown , GetNumPrimaryOptions , GetGroupFinderFilterPrimaryOptionByIndex , OnPrimarySelection , defaultText )
end
else
SetGroupFinderFilterSecondaryOptionByIndex ( selectedData . value , dropdown : IsItemSelected ( selectedData ) )
if isSet then
end
end
end
end
else
end
end
end
end
end
------------------------------------------
-- Search Results List Panel Focus Area --
------------------------------------------
function ZO_GroupFinder_SearchResultsList_Gamepad_FocusArea_Panel : HandleMovement ( horizontalResult , verticalResult )
if verticalResult == MOVEMENT_CONTROLLER_MOVE_NEXT then
return true
elseif verticalResult == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
return true
end
return false
end
local consumed = false
end
return consumed
end
end
-----------------------------------
-- Applied To Listing Focus Area --
-----------------------------------
ZO_GroupFinder_SearchResultsList_Gamepad_FocusArea_AppliedToListing = ZO_GamepadMultiFocusArea_Base : Subclass ( )
end
------------------------
-- Filters Focus Area --
------------------------
ZO_GroupFinder_SearchResultsList_Gamepad_FocusArea_Filters = ZO_GamepadMultiFocusArea_Base : Subclass ( )
end
--------------------------------------------------------------
-- ZO_GroupFinder_SearchResultsList_Gamepad
--------------------------------------------------------------
local NO_HIDE_CALLBACK = nil
local NO_SELECT_SOUND = nil
ZO_ScrollList_AddDataType ( listControl , GROUP_LISTING_ENTRY , "ZO_GroupFinder_GroupListing_Gamepad" , ZO_GROUP_LISTING_GAMEPAD_HEIGHT , function ( ... ) self : SetupRow ( ... ) end , NO_HIDE_CALLBACK , NO_SELECT_SOUND , function ( ... ) self : ResetRow ( ... ) end )
end
self . appliedToListingControl = self . container : GetNamedChild ( "AppliedToListingContainerAppliedToListing" )
self . appliedToListingRoleControlPool = ZO_ControlPool : New ( "ZO_GroupFinder_RoleIconTemplate_Gamepad" , self . appliedToListingControl , "Role" )
--Create the data object
self . appliedToListingData = ZO_GroupListingUserTypeData : New ( GROUP_FINDER_GROUP_LISTING_USER_TYPE_APPLIED_TO_GROUP_LISTING )
--Use MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL instead of vertical so it doesn't interfere with the directional input for the screen as a whole
self . appliedToListingFocus = ZO_GamepadFocus : New ( self . appliedToListingControl , ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL ) )
local appliedToListingFocusEntry =
{
end ,
end ,
--TODO GroupFinder: Include any status icons in the narration
end ,
end ,
end ,
}
end
{
blockDialogReleaseOnPress = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
allowRightStickPassThrough = true ,
} ,
title =
{
return dialog . data : DoesGroupAutoAcceptRequests ( ) and SI_GROUP_FINDER_JOIN_DIALOG_TITLE or SI_GROUP_FINDER_APPLY_DIALOG_TITLE
end ,
} ,
{
local descriptionFormatter = autoAccept and SI_GROUP_FINDER_JOIN_DIALOG_DESCRIPTION_FORMATTER or SI_GROUP_FINDER_APPLY_DIALOG_DESCRIPTION_FORMATTER
local descriptionText = zo_strformat ( descriptionFormatter , ZO_SELECTED_TEXT : Colorize ( dialog . data : GetTitle ( ) ) )
return descriptionText
end ,
} ,
warning =
{
local currentGroupText = autoAccept and GetString ( SI_GROUP_FINDER_JOIN_DIALOG_CURRENT_GROUP_TEXT ) or GetString ( SI_GROUP_FINDER_APPLY_DIALOG_CURRENT_GROUP_TEXT )
return currentGroupText
elseif HasGroupListingForUserType ( GROUP_FINDER_GROUP_LISTING_USER_TYPE_APPLIED_TO_GROUP_LISTING ) then
else
return ""
end
end
} ,
--Reset the invite code and optional message when opening the dialog
end ,
parametricList =
{
{
template = "ZO_GroupFinder_InviteCode_EditBox_Gamepad" ,
templateData =
{
end ,
end ,
if listingData then
end
return false
end ,
if listingData then
return listingData : DoesGroupAutoAcceptRequests ( ) and GetString ( SI_GROUP_FINDER_JOIN_DIALOG_INVITE_CODE_DESCRIPTION_TEXT ) or GetString ( SI_GROUP_FINDER_APPLY_DIALOG_INVITE_CODE_DESCRIPTION_TEXT )
end
end ,
end ,
end ,
narrationTooltip = GAMEPAD_LEFT_DIALOG_TOOLTIP ,
} ,
} ,
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline" ,
templateData =
{
end ,
control . editBoxControl : SetDefaultText ( GetString ( SI_GROUP_FINDER_APPLY_DIALOG_OPTIONAL_MESSAGE_DEFAULT_TEXT ) )
end ,
if listingData then
end
return false
end ,
end ,
} ,
} ,
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData =
{
finishedSelector = true ,
end
end ,
--If the listing requires an invite code, make sure the field has been filled out
end
return true
end ,
return ZO_ERROR_COLOR : Colorize ( GetString ( SI_GAMEPAD_GROUP_FINDER_APPLY_JOIN_DIALOG_INVITE_CODE_REQUIRED_TOOLTIP ) )
end
end ,
local result
result = RequestApplyToGroupListing ( listingIndex , self . optionalMessage , tonumber ( self . inviteCodeText ) )
else
end
--If we failed to send the request, fire an alert
if result ~= GROUP_FINDER_ACTION_RESULT_SUCCESS then
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , SOUNDS . GENERAL_ALERT_ERROR , GetString ( "SI_GROUPFINDERACTIONRESULT" , result ) )
end
--If the invite code was wrong, leave the dialog open, otherwise close it
if result ~= GROUP_FINDER_ACTION_RESULT_FAILED_INCORRECT_INVITE_CODE then
end
end ,
narrationTooltip = GAMEPAD_LEFT_DIALOG_TOOLTIP ,
} ,
} ,
} ,
end
else
end
end ,
buttons =
{
{
end ,
if selectedData . finishedSelector then
end
end
end ,
} ,
{
return self . showInviteCode and GetString ( SI_EDIT_BOX_HIDE_PASSWORD ) or GetString ( SI_EDIT_BOX_SHOW_PASSWORD )
end ,
--Re-narrate since keybind will have changed
end ,
return true
end
return false
end ,
} ,
{
end ,
} ,
}
} )
end
--Overridden from base
--Setup the focus area for the dropdown filters
end
end
self . filtersFocalArea = ZO_GroupFinder_SearchResultsList_Gamepad_FocusArea_Filters : New ( self , FiltersActivateCallback , FiltersDeactivateCallback )
end
--Overridden from base
--Setup the focus area for the results list
local ANIMATE_INSTANTLY = true
end
end
self . panelFocalArea = ZO_GroupFinder_SearchResultsList_Gamepad_FocusArea_Panel : New ( self , PanelActivateCallback , PanelDeactivateCallback )
end
--Overridden from base
--Order matters. These are called in the order we want them to be navigated in
end
--Overridden from base
local contentHeaderData =
{
titleTextAlignment = TEXT_ALIGN_CENTER ,
return zo_strformat ( SI_GAMEPAD_GROUP_FINDER_LISTINGS_TITLE , GetString ( "SI_GROUPFINDERCATEGORY" , category ) )
end ,
}
end
else
end
end
else
end
end
{
}
end
--Overridden from base
self . filterSwitcher = ZO_GamepadFocus : New ( self . contentHeader , ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL ) )
end
end
--Setup the focus for the left dropdown
local IS_PRIMARY = true
self . filterLeft = ZO_GroupFinder_Gamepad_SearchResultsList_Filter : New ( self . filterLeftControl , IS_PRIMARY )
local leftFilterData =
{
end ,
end ,
end ,
local narrations = { }
return narrations
end ,
end ,
end ,
}
--Setup the focus for the right dropdown
local IS_SECONDARY = false
self . filterRight = ZO_GroupFinder_Gamepad_SearchResultsList_Filter : New ( self . filterRightControl , IS_SECONDARY )
local rightFilterData =
{
end ,
end ,
end ,
local narrations = { }
return narrations
end ,
end ,
end ,
}
end
--Overridden from base
{
-- Apply to Listing
{
if selectedData then
return selectedData : DoesGroupAutoAcceptRequests ( ) and GetString ( SI_GROUP_FINDER_JOIN_KEYBIND ) or GetString ( SI_GROUP_FINDER_APPLY_KEYBIND )
end
return ""
end ,
end ,
if selectedData then
if joinabilityResult == GROUP_FINDER_ACTION_RESULT_FAILED_QUEUED then
end
return joinabilityResult == GROUP_FINDER_ACTION_RESULT_SUCCESS
end
return false
end ,
if selectedData then
--If the user is missing a required collectible, show a dialog for that instead
if selectedData : GetJoinabilityResult ( ) == GROUP_FINDER_ACTION_RESULT_FAILED_ENTITLEMENT_REQUIREMENT then
if collectibleId ~= 0 then
local message = zo_strformat ( SI_GROUP_FINDER_APPLY_JOIN_DIALOG_COLLECTIBLE_LOCKED_FAILURE , ZO_SELECTED_TEXT : Colorize ( selectedData : GetTitle ( ) ) )
local marketOperation = MARKET_OPEN_OPERATION_GROUP_FINDER
ZO_Dialogs_ShowCollectibleRequirementFailedPlatformDialog ( collectibleData , message , marketOperation )
end
else
end
end
end ,
} ,
-- Ignore
{
if selectedData then
end
return false
end ,
end ,
} ,
-- Report Listing
{
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , self : GetBackKeybindCallback ( ) )
local appliedToListingKeybindStripDescriptor =
{
-- Rescind
{
end ,
} ,
-- Ignore
{
end ,
end ,
} ,
-- Report Listing
{
ZO_HELP_GENERIC_TICKET_SUBMISSION_MANAGER : OpenReportGroupFinderListingTicketScene ( self . appliedToListingData )
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( appliedToListingKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , self : GetBackKeybindCallback ( ) )
--Order matters: We need to do this before we add the universal keybinds below, but after we have defined self.keybindStripDescriptor
--Add keybinds that are not focus area dependent
--Refresh Search
local refreshKeybind =
{
end ,
}
--Filters dialog
local filtersKeybind =
{
end ,
}
end
end
--Setup the focus area for the applied to listing
end
end
self . appliedToListingArea = ZO_GroupFinder_SearchResultsList_Gamepad_FocusArea_AppliedToListing : New ( self , AppliedToListingActivateCallback , AppliedToListingDeactivateCallback )
end
ZO_GroupFinder_Shared . SetUpGroupListingFromData ( self . appliedToListingControl , self . appliedToListingRoleControlPool , self . appliedToListingData , ZO_GROUP_LISTING_ROLE_CONTROL_PADDING_GAMEPAD )
if autoSelectApplication then
end
else
--If the applied to listing is currently focused, we need to change focus to something else when it hides
end
end
end
--Update the filter categories
--Refresh the header
--If the filters are currently focused we need to change focus to something else if our new category hides them
end
end
else
end
end
local selectedData
end
if selectedData then
end
end
ZO_GroupFinder_Shared . SetUpGroupListingFromData ( control , self . roleControlPool , data , ZO_GROUP_LISTING_ROLE_CONTROL_PADDING_GAMEPAD )
end
end
--Returns the highest priority focus area that can be selected.
--If the filters can be focused, return that
--If the applied to listing can be focused, return that
end
--If none of the higher priority focus areas were able to be focused, just default to the list
end
end
if currentSearchState == ZO_GROUP_FINDER_SEARCH_STATES . WAITING or currentSearchState == ZO_GROUP_FINDER_SEARCH_STATES . QUEUED then
else
end
end
--Overridden from base
end
--Overridden from base
return function ( )
end
end
--Overridden from base
--Re-narrate the current focus upon closing dialogs
local NARRATE_HEADER = true
--Determine if we need to narrate the filter switcher, applied to listing, or list entry
end
end
end
--Overridden from base
--Refresh the category, list, and applied to listing
end
end
--Overridden from base
--Activate the highest priority focus area
if not activeFocus then
else
--Determine what we need to narrate
local NARRATE_HEADER = true
end
end
end
--Overridden from base
--If any of the filters were active, deactivate them
local SUPPRESS_CALLBACK = true
end
local SUPPRESS_CALLBACK = true
end
end
--Overridden from base
end
--Overridden from base
--Filter out listings that you are currently applied to
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( GROUP_LISTING_ENTRY , ZO_EntryData : New ( data ) ) )
end
end
end
--Overridden from base
if # scrollData == 0 then
--If the cursor is in the list, but the list is empty because of a filter, attempt to select something else
else
local ANIMATE_INSTANTLY = true
if selectedData then
-- Make sure our selection is in view
local NO_CALLBACK = nil
ZO_ScrollList_ScrollDataIntoView ( self . list , ZO_ScrollList_GetSelectedDataIndex ( self . list ) , NO_CALLBACK , ANIMATE_INSTANTLY )
else
-- If we've lost our selection and the panelFocalArea is active, then we want to
-- AutoSelect the next appropriate entry
end
end
end
end
--Overridden from base
end
--Overridden from base
--TODO GroupFinder: Include disabled state + any status icons in the narration
end
--Overridden from base
--Intentionally use the ZO_SortFilterList_Gamepad's version instead of the ZO_GamepadInteractiveSortFilterList's version
end
--Overridden from base
end
end
---------------------------------
-- Search Results List Screen ---
---------------------------------
end
end
--If we got new search results, rebuild the list
end
end )
--If the current search results updated, refresh the visible entries and update the tooltip
end
end )
--If the search state changed, rebuild the list
end
end )
-- Cancel application if pending application was accepted and player is now grouped
end
end
end
local AUTO_SELECT_APPLICATION = true
end
EVENT_MANAGER : RegisterForEvent ( "GroupFinder_SearchResults_Gamepad" , EVENT_GROUP_FINDER_APPLY_TO_GROUP_LISTING_RESULT , OnRefreshNewApplication )
EVENT_MANAGER : RegisterForEvent ( "GroupFinder_SearchResults_Gamepad" , EVENT_GROUP_FINDER_RESOLVE_GROUP_LISTING_APPLICATION_RESULT , OnRefreshApplication )
EVENT_MANAGER : RegisterForEvent ( "GroupFinder_SearchResults_Gamepad" , EVENT_GROUP_FINDER_REMOVE_GROUP_LISTING_APPLICATION , OnRefreshApplication )
EVENT_MANAGER : RegisterForEvent ( "GroupFinder_SearchResults_Gamepad" , EVENT_GROUP_FINDER_REMOVE_GROUP_LISTING_APPLICATION , OnRefreshApplication )
end
end
end
end
end
GROUP_FINDER_SEARCH_RESULTS_LIST_SCREEN_GAMEPAD = ZO_GroupFinder_SearchResultsListScreen_Gamepad : New ( control )
end |