Back to Home

ESO Lua File v101044

ingame/collections/keyboard/collectionsbook.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
local COLLECTIBLE_TILE_GRID_PADDING = 10
local VISIBLE_ICON = "EsoUI/Art/Inventory/inventory_icon_visible.dds"
local function RefreshMainMenu()
    MAIN_MENU_KEYBOARD:RefreshCategoryBar()
    MAIN_MENU_KEYBOARD:UpdateSceneGroupButtons("collectionsSceneGroup")
end
--[[ Collection ]]--
--------------------
--[[ Initialization ]]--
------------------------
ZO_CollectionsBook = ZO_DeferredInitializingObject:Subclass()
function ZO_CollectionsBook:Initialize(control)
    self.control = control
    COLLECTIONS_BOOK_SCENE = ZO_Scene:New("collectionsBook", SCENE_MANAGER)
    ZO_DeferredInitializingObject.Initialize(self, COLLECTIONS_BOOK_SCENE)
    SYSTEMS:RegisterKeyboardObject(ZO_COLLECTIONS_SYSTEM_NAME, self)
    RefreshMainMenu()
end
function ZO_CollectionsBook:OnDeferredInitialize()
    self.categoryNodeLookupData = {}
    self.wasPreviewing = IsCurrentlyPreviewing()
    self.control:SetHandler("OnUpdate", function() 
        self.refreshGroups:UpdateRefreshGroups()
        local isPreviewing = IsCurrentlyPreviewing()
        if(isPreviewing ~= self.wasPreviewing) then
            self:UpdateKeybinds()
            self.wasPreviewing = isPreviewing
        end
    end)
end
function ZO_CollectionsBook:InitializeControls()
    self.categoryFilterComboBox = self.control:GetNamedChild("Filter")
    self.contentSearchEditBox = self.control:GetNamedChild("SearchBox")
    self.noMatches = self.control:GetNamedChild("NoMatchMessage")
end
function ZO_CollectionsBook:InitializeWheel()
    self.wheelContainer = self.control:GetNamedChild("WheelContainer")
    self.wheelControl = self.wheelContainer:GetNamedChild("UtilityWheel")
    local wheelData =
    {
        hotbarCategories = { HOTBAR_CATEGORY_QUICKSLOT_WHEEL },
        numSlots = ACTION_BAR_UTILITY_BAR_SIZE,
        includeHiddenState = true,
        showCategoryLabel = true,
        --Display the accessibility keybinds on the wheel if the setting is enabled
    }
    self.wheel = ZO_AssignableUtilityWheel_Keyboard:New(self.wheelControl, wheelData)
end
function ZO_CollectionsBook:InitializeEvents()
    local function OnUpdateSearchResults()
        if self.scene:IsShowing() then
            self:UpdateCollection()
        end
    end
    self.control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, function() self:UpdateCollectionVisualLayer() end)
    COLLECTIONS_BOOK_SINGLETON:RegisterCallback("UpdateSearchResults", OnUpdateSearchResults)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleUpdated", function(...) self:OnCollectibleUpdated(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectionUpdated", function(...) self:OnCollectionUpdated(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleNewStatusCleared", function(...) self:OnCollectibleNewStatusCleared(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleUserFlagsUpdated", function(...) self:OnCollectibleUserFlagsUpdated(...) end)
    self.onRefreshActionsCallback = function()
        local categoryData = self.categoryTree:GetSelectedData()
        if categoryData then
            self:UpdateUtilityWheel(categoryData)
        end
        self:UpdateKeybinds()
    end
    self.refreshGroups = ZO_Refresh:New()
    self.refreshGroups:AddRefreshGroup("FullUpdate",
    {
        RefreshAll = function()
            self:UpdateCollection()
        end,
    })
    self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
    {
        RefreshSingle = function(collectibleId)
            self:UpdateCollectible(collectibleId)
        end,
    })
end
do
    local FILTER_DATA =
    {
        SI_COLLECTIONS_BOOK_FILTER_SHOW_ALL,
        SI_COLLECTIONS_BOOK_FILTER_SHOW_NEW,
        SI_COLLECTIONS_BOOK_FILTER_SHOW_LOCKED,
        SI_COLLECTIONS_BOOK_FILTER_SHOW_USABLE,
        SI_COLLECTIONS_BOOK_FILTER_SHOW_UNLOCKED,
    }
    function ZO_CollectionsBook:InitializeFilters()
        local comboBox = ZO_ComboBox_ObjectFromContainer(self.categoryFilterComboBox)
        comboBox:SetSortsItems(false)
        comboBox:SetFont("ZoFontWinT1")
        comboBox:SetSpacing(4)
    
        local function OnFilterChanged(_, _, entry)
            self.categoryFilterComboBox.filterType = entry.filterType
            local categoryData = self.categoryTree:GetSelectedData()
            if categoryData then
                self:BuildContentList(categoryData)
            end
        end
        for _, stringId in ipairs(FILTER_DATA) do
            local entry = comboBox:CreateItemEntry(GetString(stringId), OnFilterChanged)
            entry.filterType = stringId
            comboBox:AddItem(entry)
        end
        comboBox:SelectFirstItem()
    end
end
do
    local CHILD_INDENT = 76
    local CHILD_SPACING = 0
    function ZO_CollectionsBook:InitializeCategories()
        self.categories = self.control:GetNamedChild("Categories")
        self.categoryTree = ZO_Tree:New(self.categories:GetNamedChild("ScrollChild"), 60, -10, 300)
        local function BaseTreeHeaderIconSetup(control, categoryData, open)
            local normalIcon, pressedIcon, mouseoverIcon = categoryData:GetKeyboardIcons()
            control.icon:SetTexture(open and pressedIcon or normalIcon)
            control.iconHighlight:SetTexture(mouseoverIcon)
            ZO_IconHeader_Setup(control, open)
        end
        local function BaseTreeHeaderSetup(node, control, categoryData, open)
            control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
            control.text:SetText(categoryData:GetFormattedName())
            BaseTreeHeaderIconSetup(control, categoryData, open)
        end
        local function TreeHeaderSetup_Child(node, control, categoryData, open, userRequested)
            BaseTreeHeaderSetup(node, control, categoryData, open)
            if open and userRequested then
                self.categoryTree:SelectFirstChild(node)
            end
        end
        local function TreeHeaderSetup_Childless(node, control, categoryData, open)
            BaseTreeHeaderSetup(node, control, categoryData, open)
        end
        local function TreeEntryOnSelected(control, categoryData, selected, reselectingDuringRebuild)
            ITEM_PREVIEW_KEYBOARD:EndCurrentPreview()
            control:SetSelected(selected)
            if selected then
                self:UpdateUtilityWheel(categoryData)
                self:BuildContentList(categoryData)
            end
            self:UpdateKeybinds()
        end
        local function TreeEntryOnSelected_Childless(control, categoryData, selected, reselectingDuringRebuild)
            TreeEntryOnSelected(control, categoryData, selected, reselectingDuringRebuild)
            BaseTreeHeaderIconSetup(control, categoryData, selected)
        end
        local function TreeEntrySetup(node, control, categoryData, open)
            control:SetSelected(false)
            control:SetText(categoryData:GetFormattedName())
        end
        self.categoryTree:AddTemplate("ZO_CollectionsBook_StatusIconHeader", TreeHeaderSetup_Child, nil, nil, CHILD_INDENT, CHILD_SPACING)
        self.categoryTree:AddTemplate("ZO_CollectionsBook_StatusIconChildlessHeader", TreeHeaderSetup_Childless, TreeEntryOnSelected_Childless)
        self.categoryTree:AddTemplate("ZO_CollectionsBook_SubCategory", TreeEntrySetup, TreeEntryOnSelected)
        self.categoryTree:SetExclusive(true)
        self.categoryTree:SetOpenAnimation("ZO_TreeOpenAnimation")
    end
end
function ZO_CollectionsBook:InitializeGridListPanel()
    self.entryDataObjectPool = ZO_EntryDataPool:New(ZO_GridSquareEntryData_Shared)
    local gridListPanel = self.control:GetNamedChild("List")
    self.gridListPanelControl = gridListPanel
    self.gridListPanelList = ZO_GridScrollList_Keyboard:New(gridListPanel, ZO_GRID_SCROLL_LIST_AUTOFILL)
    local HIDE_CALLBACK = nil
    local CENTER_ENTRIES = true --TODO: Remove this when it's the default
    local HEADER_HEIGHT = 30
    self.gridListPanelList:AddEntryTemplate("ZO_CollectibleTile_Keyboard_Control", ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_X, ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_Y, ZO_DefaultGridTileEntrySetup, HIDE_CALLBACK, ZO_DefaultGridTileEntryReset, COLLECTIBLE_TILE_GRID_PADDING, COLLECTIBLE_TILE_GRID_PADDING, CENTER_ENTRIES)
    self.gridListPanelList:AddEntryTemplate("ZO_CollectibleImitationTile_Keyboard_Control", ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_X, ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_Y, ZO_DefaultGridTileEntrySetup, HIDE_CALLBACK, ZO_DefaultGridTileEntryReset, COLLECTIBLE_TILE_GRID_PADDING, COLLECTIBLE_TILE_GRID_PADDING, CENTER_ENTRIES)
    self.gridListPanelList:SetAutoFillEntryTemplate("ZO_CollectibleTile_Keyboard_Control")
    self.gridListPanelList:AddHeaderTemplate(ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_KEYBOARD, HEADER_HEIGHT, ZO_DefaultGridHeaderSetup)
    self.gridListPanelList:SetHeaderPrePadding(COLLECTIBLE_TILE_GRID_PADDING * 3)
end
function ZO_CollectionsBook:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Cancel Any Previews
        {
            name = GetString(SI_COLLECTIBLE_ACTION_END_PREVIEW),
            keybind = "UI_SHORTCUT_NEGATIVE",
            visible = function()
                return IsCurrentlyPreviewing()
            end,
            callback = function()
                ITEM_PREVIEW_KEYBOARD:EndCurrentPreview()
                local categoryData = self.categoryTree:GetSelectedData()
                if categoryData then
                    self:UpdateUtilityWheel(categoryData)
                end
                self:UpdateKeybinds()
            end,
        },
    }
end
function ZO_CollectionsBook:AddKeybinds()
    if self.keybindStripDescriptor then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_CollectionsBook:RemoveKeybinds()
    if self.keybindStripDescriptor then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_CollectionsBook:UpdateKeybinds()
    if self.keybindStripDescriptor and self.scene:IsShowing() then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end
function ZO_CollectionsBook:OnShowing()
    self.refreshGroups:UpdateRefreshGroups() --In case we need to rebuild the categories
    ITEM_PREVIEW_KEYBOARD:RegisterCallback("RefreshActions", self.onRefreshActionsCallback)
    if self.hotbarCategory and not IsCurrentlyPreviewing() then
        self.wheelContainer:SetHidden(false)
        self.wheel:Activate()
    else
        self.wheelContainer:SetHidden(true)
    end
    COLLECTIONS_BOOK_SINGLETON:SetSearchString(self.contentSearchEditBox:GetText())
    COLLECTIONS_BOOK_SINGLETON:SetSearchCategorySpecializationFilters(COLLECTIBLE_CATEGORY_SPECIALIZATION_NONE)
    COLLECTIONS_BOOK_SINGLETON:SetSearchChecksHidden(true)
    self:AddKeybinds()
end
function ZO_CollectionsBook:OnHiding()
    if IsCurrentlyPreviewing() then
        ITEM_PREVIEW_KEYBOARD:EndCurrentPreview()
    end
end
function ZO_CollectionsBook:OnHidden()
    ITEM_PREVIEW_KEYBOARD:UnregisterCallback("RefreshActions", self.onRefreshActionsCallback)
    self.gridListPanelList:ResetToTop()
    self.wheelContainer:SetHidden(true)
    if self.hotbarCategory then
        self.wheel:Deactivate()
    end
    self:RemoveKeybinds()
end
--[[ Refresh ]]--
-----------------
function ZO_CollectionsBook:BuildCategories()
    self.categoryTree:Reset()
    ZO_ClearTable(self.categoryNodeLookupData)
        
    local function AddCategoryByCategoryIndex(categoryIndex)
        local categoryData = ZO_COLLECTIBLE_DATA_MANAGER:GetCategoryDataByIndicies(categoryIndex)
        --Some categories are handled by specialized scenes.
        if categoryData:IsStandardCategory() then
            self:AddTopLevelCategory(categoryData)
        end
    end
    local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
    if searchResults then
        for categoryIndex, _ in pairs(searchResults) do
            AddCategoryByCategoryIndex(categoryIndex)
        end
    else
        for categoryIndex, _ in ZO_COLLECTIBLE_DATA_MANAGER:CategoryIterator({ ZO_CollectibleCategoryData.HasShownCollectiblesInCollection }) do
            AddCategoryByCategoryIndex(categoryIndex)
        end
    end
    self.categoryTree:Commit()
end
do
    function ZO_CollectionsBook:AddTopLevelCategory(categoryData)
        local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
        if not searchResults then
            local hasChildren = categoryData:GetNumSubcategories() > 0
            local nodeTemplate = hasChildren and "ZO_CollectionsBook_StatusIconHeader" or "ZO_CollectionsBook_StatusIconChildlessHeader"
            local parentNode = self:AddCategory(nodeTemplate, categoryData)
        
            for _, subcategoryData in categoryData:SubcategoryIterator({ZO_CollectibleCategoryData.HasShownCollectiblesInCollection}) do
                self:AddCategory("ZO_CollectionsBook_SubCategory", subcategoryData, parentNode)
            end
        else
            local categoryIndex = categoryData:GetCategoryIndicies()
            local hasChildren = NonContiguousCount(searchResults[categoryIndex]) > 1 or searchResults[categoryIndex][ZO_COLLECTIONS_SEARCH_ROOT] == nil
            local nodeTemplate = hasChildren and "ZO_CollectionsBook_StatusIconHeader" or "ZO_CollectionsBook_StatusIconChildlessHeader"
            local parentNode = self:AddCategory(nodeTemplate, categoryData)
        
            for subcategoryIndex, _ in pairs(searchResults[categoryIndex]) do
                if subcategoryIndex ~= ZO_COLLECTIONS_SEARCH_ROOT then
                    local subcategoryData = ZO_COLLECTIBLE_DATA_MANAGER:GetCategoryDataByIndicies(categoryIndex, subcategoryIndex)
                    self:AddCategory("ZO_CollectionsBook_SubCategory", subcategoryData, parentNode)
                end
            end
        end
    end
end
function ZO_CollectionsBook:AddCategory(nodeTemplate, categoryData, parentNode)
    local node = self.categoryTree:AddNode(nodeTemplate, categoryData, parentNode)
    self.categoryNodeLookupData[categoryData:GetId()] = node
    return node
end
function ZO_CollectionsBook:UpdateCategoryStatus(categoryNode)
    local categoryData = categoryNode.data
    
    if categoryData:IsSubcategory() then
        self:UpdateCategoryStatusIcon(categoryNode:GetParent())
    end
    self:UpdateCategoryStatusIcon(categoryNode)
end
function ZO_CollectionsBook:UpdateAllCategoryStatusIcons()
    for _, categoryNode in pairs(self.categoryNodeLookupData) do
        self:UpdateCategoryStatusIcon(categoryNode)
    end
end
local function GetCollectiblesDataFromCategory(categoryData, sorted)
    local collectiblesData = {}
    local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
    local searchResultsSubcategory = nil
    if searchResults then
        local categoryIndex, subcategoryIndex = categoryData:GetCategoryIndicies()
        local categoryResults = searchResults[categoryIndex]
        if categoryResults then
            local effectiveSubcategoryIndex = subcategoryIndex or ZO_COLLECTIONS_SEARCH_ROOT
            searchResultsSubcategory = categoryResults[effectiveSubcategoryIndex]
        end
    end
    local iterator = sorted and ZO_CollectibleCategoryData.SortedCollectibleIterator or ZO_CollectibleCategoryData.CollectibleIterator
    for _, collectibleData in iterator(categoryData, { ZO_CollectibleData.IsShownInCollection }) do
        if not searchResultsSubcategory or searchResultsSubcategory[collectibleData:GetIndex()] then
            table.insert(collectiblesData, collectibleData)
        end
    end
    return collectiblesData
end
function ZO_CollectionsBook:UpdateCategoryStatusIcon(categoryNode)
    local categoryData = categoryNode.data
    local categoryControl = categoryNode.control
    if not categoryControl.statusIcon then
        categoryControl.statusIcon = categoryControl:GetNamedChild("StatusIcon")
    end
    categoryControl.statusIcon:ClearIcons()
    if categoryData:HasAnyNewCollectibles() then
        categoryControl.statusIcon:AddIcon(ZO_KEYBOARD_NEW_ICON)
    end
    local collectiblesData = GetCollectiblesDataFromCategory(categoryData)
    for _, collectibleData in ipairs(collectiblesData) do
        if collectibleData:IsVisualLayerShowing(GAMEPLAY_ACTOR_CATEGORY_PLAYER) then
            categoryControl.statusIcon:AddIcon(VISIBLE_ICON)
            break
        end
    end
    categoryControl.statusIcon:Show()
end
function ZO_CollectionsBook:UpdateUtilityWheel(categoryData)
    if self.scene:IsShowing() then
        local hotbarCategory = GetHotbarForCollectibleCategoryId(categoryData.categoryId)
        if hotbarCategory then
            local hotbarCategories = {hotbarCategory, HOTBAR_CATEGORY_QUICKSLOT_WHEEL}
            if hotbarCategory ~= self.hotbarCategory then
                self.wheel:SetHotbarCategories(hotbarCategories)
            end
            --If the wheel is currently not showing, we need to show and activate it
            if IsCurrentlyPreviewing() then
                self.wheelContainer:SetHidden(true)
                self.wheel:Deactivate()
            else
                self.wheelContainer:SetHidden(false)
                self.wheel:Activate()
            end
        else
            self.wheelContainer:SetHidden(true)
            self.wheel:Deactivate()
        end
        self.hotbarCategory = hotbarCategory
    end
end
do
    local function ShouldAddCollectible(filterType, collectibleData)
        if filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_ALL then
            return true
        end
        if collectibleData:IsUnlocked() then
            if filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_UNLOCKED then
                return true
            elseif filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_USABLE then
                return collectibleData:IsValidForPlayer()
            elseif filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_NEW then
                return collectibleData:IsNew()
            else
                return false
            end
        else
            return filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_LOCKED
        end
    end
    function ZO_CollectionsBook:BuildContentList(categoryData)
        local gridListPanelList = self.gridListPanelList
        gridListPanelList:ClearGridList()
        self.entryDataObjectPool:ReleaseAllObjects()
        if categoryData then
            local SORTED = true
            local collectiblesData = GetCollectiblesDataFromCategory(categoryData, SORTED)
            local randomSelectionTilesProcessed = false
            for _, collectibleData in ipairs(collectiblesData) do
                if ShouldAddCollectible(self.categoryFilterComboBox.filterType, collectibleData) then
                    if not randomSelectionTilesProcessed then
                        local collectibleCategoryTypesInCategory = categoryData:GetCollectibleCategoryTypesInCategory()
                        if collectibleCategoryTypesInCategory[COLLECTIBLE_CATEGORY_TYPE_MOUNT] then
                            local randomMountEntryData = self.entryDataObjectPool:AcquireObject()
                            local setRandomFavoriteMountData = ZO_RandomMountCollectibleData:New(RANDOM_MOUNT_TYPE_FAVORITE)
                            randomMountEntryData:SetDataSource(setRandomFavoriteMountData)
                            randomMountEntryData.gridHeaderTemplate = ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_KEYBOARD
                            randomMountEntryData.gridHeaderName = ""
                            gridListPanelList:AddEntry(randomMountEntryData, "ZO_CollectibleImitationTile_Keyboard_Control")
                            randomMountEntryData = self.entryDataObjectPool:AcquireObject()
                            local setAnyRandomMountData = ZO_RandomMountCollectibleData:New(RANDOM_MOUNT_TYPE_ANY)
                            randomMountEntryData:SetDataSource(setAnyRandomMountData)
                            randomMountEntryData.gridHeaderTemplate = ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_KEYBOARD
                            randomMountEntryData.gridHeaderName = ""
                            gridListPanelList:AddEntry(randomMountEntryData, "ZO_CollectibleImitationTile_Keyboard_Control")
                        end
                        randomSelectionTilesProcessed = true
                    end
                    local entryData = self.entryDataObjectPool:AcquireObject()
                    entryData:SetDataSource(collectibleData)
                    entryData.gridHeaderTemplate = ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_KEYBOARD
                    if collectibleData:IsFavorite() then
                        entryData.gridHeaderName = GetString(SI_COLLECTIONS_FAVORITES_CATEGORY_HEADER)
                    else
                        local headerState = collectibleData:IsUnlocked() and COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED or COLLECTIBLE_UNLOCK_STATE_LOCKED
                        entryData.gridHeaderName = GetString("SI_COLLECTIBLEUNLOCKSTATE", headerState)
                    end
                    
                    if self.hotbarCategory then
                        entryData.utilityWheel = self.wheel
                    else
                        entryData.utilityWheel = nil
                    end
                    gridListPanelList:AddEntry(entryData, "ZO_CollectibleTile_Keyboard_Control")
                end
            end
        end
        gridListPanelList:CommitGridList()
    end
end
function ZO_CollectionsBook:OnCollectionUpdated()
end
function ZO_CollectionsBook:UpdateCollectionLater()
    self.refreshGroups:RefreshAll("FullUpdate")
    RefreshMainMenu()
end
function ZO_CollectionsBook:UpdateCollection()
    local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
    local foundNoMatches = searchResults and NonContiguousCount(searchResults) == 0
    self.categoryFilterComboBox:SetHidden(foundNoMatches)
    self.noMatches:SetHidden(not foundNoMatches)
    self.gridListPanelControl:SetHidden(foundNoMatches)
end
function ZO_CollectionsBook:OnCollectibleUpdated(collectibleId)
    self.refreshGroups:RefreshSingle("CollectibleUpdated", collectibleId)
    RefreshMainMenu()
end
function ZO_CollectionsBook:UpdateCollectible(collectibleId)
    local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
    if internalassert(collectibleData, "CollectionsBook UpdateCollectible called with invalid id") then
        local categoryData = collectibleData:GetCategoryData()
        local categoryNode = self.categoryNodeLookupData[categoryData:GetId()]
        if categoryNode then
            self:UpdateCategoryStatus(categoryNode)
            local selectedCategoryData = self.categoryTree:GetSelectedData()
            if categoryData == selectedCategoryData  then
                local gridEntry = self:GetEntryByCollectibleId(collectibleId)
                if gridEntry then
                    local tileControl = gridEntry.dataEntry.control
                    if tileControl then
                        local data =
                        {
                            collectibleId = collectibleId,
                        }
                        if self.hotbarCategory then
                            data.utilityWheel = self.wheel
                        end
                        tileControl.object:Layout(data)
                    end
                else
                    self:BuildContentList(categoryData)
                end
            end
        else
            self:UpdateCollectionLater()
        end
    end
end
function ZO_CollectionsBook:OnCollectibleStatusUpdated(collectibleId)
    self.refreshGroups:RefreshSingle("CollectibleUpdated", collectibleId)
    RefreshMainMenu()
end
function ZO_CollectionsBook:OnCollectibleNewStatusCleared(collectibleId)
    self:OnCollectibleStatusUpdated(collectibleId)
end
function ZO_CollectionsBook:OnCollectibleUserFlagsUpdated(collectibleId)
    -- Please update handling as further flags are added
    internalassert(COLLECTIBLE_USER_FLAG_MAX_VALUE == 1)
    
    local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
    if collectibleData then
        local categoryData = collectibleData:GetCategoryData()
        local selectedCategoryData = self.categoryTree:GetSelectedData()
        if categoryData == selectedCategoryData  then
            self:BuildContentList(categoryData)
        end
    end
end
function ZO_CollectionsBook:BrowseToCollectible(collectibleId)
    self.refreshGroups:UpdateRefreshGroups() --In case we need to rebuild the categories before we select a category
    local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
    if collectibleData then
        local categoryData = collectibleData:GetCategoryData()
        if categoryData then
            if categoryData:IsDLCCategory() then
                DLC_BOOK_KEYBOARD:BrowseToCollectible(collectibleId)
            elseif categoryData:IsHousingCategory() then
                HOUSING_BOOK_KEYBOARD:BrowseToCollectible(collectibleId)
            elseif categoryData:IsOutfitStylesCategory() then
                ZO_OUTFIT_STYLES_BOOK_KEYBOARD:NavigateToCollectibleData(collectibleData)
            elseif categoryData:IsTributePatronCategory() then
                TRIBUTE_PATRON_BOOK_KEYBOARD:NavigateToCollectibleData(collectibleData)
            else
                --Select the category or subcategory of the collectible
                local categoryNode = self.categoryNodeLookupData[categoryData:GetId()]
                if categoryNode then
                    self.categoryTree:SelectNode(categoryNode)
                end
                local entryData = self:GetEntryByCollectibleId(collectibleId)
                if entryData then
                    local NO_CALLBACK = nil
                    local ANIMATE_INSTANTLY = true
                    self.gridListPanelList:ScrollDataToCenter(entryData, NO_CALLBACK, ANIMATE_INSTANTLY)
                end
                MAIN_MENU_KEYBOARD:ToggleSceneGroup("collectionsSceneGroup", "collectionsBook")
            end
        end
    end
end
function ZO_CollectionsBook:GetEntryByCollectibleId(collectibleId)
    local entries = self.entryDataObjectPool:GetActiveObjects()
    for _, entry in pairs(entries) do
        if entry.GetId and entry:GetId() == collectibleId then
            return entry
        end
    end
    return nil
end
function ZO_CollectionsBook:UpdateCollectionVisualLayer()
    self.gridListPanelList:RefreshGridList()
end
function ZO_CollectionsBook.GetShowRenameDialogClosure(collectibleId)
    return function() ZO_CollectionsBook.ShowRenameDialog(collectibleId) end
end
function ZO_CollectionsBook.ShowRenameDialog(collectibleId, finishedCallback)
    if collectibleId ~= 0 then
        local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
        if collectibleData then
            local nickname = collectibleData:GetNickname()
            local defaultNickname = collectibleData:GetDefaultNickname()
            --Only pre-fill the edit text if it's different from the default nickname
            local initialEditText = ""
            if nickname ~= defaultNickname then
                initialEditText = nickname
            end
            ZO_Dialogs_ShowDialog("COLLECTIONS_INVENTORY_RENAME_COLLECTIBLE", { collectibleId = collectibleId, finishedCallback = finishedCallback }, { initialEditText = initialEditText, initialDefaultText = defaultNickname})
        end
    end
end
--[[Global functions]]--
------------------------
    COLLECTIONS_BOOK = ZO_CollectionsBook:New(control)
end
    COLLECTIONS_BOOK_SINGLETON:SetSearchString(editBox:GetText())
end
    ZO_Dialogs_RegisterCustomDialog("COLLECTIONS_INVENTORY_RENAME_COLLECTIBLE",
    {
        title =
        {
            text = SI_COLLECTIONS_INVENTORY_DIALOG_RENAME_COLLECTIBLE_TITLE,
        },
        mainText =
        {
            text = "",
        },
        setup = function(dialog, data, textParams)
            --Set up the rules for the edit box
            local editControl = dialog:GetNamedChild("ContentContainerEditBox")
            editControl:SetTextType(TEXT_TYPE_ALL)
            editControl:SetMaxInputChars(COLLECTIBLE_NAME_MAX_LENGTH)
            local defaultText = textParams.initialDefaultText or ""
            editControl:SetDefaultText(defaultText)
            if textParams.initialEditText then
                editControl:SetText(textParams.initialEditText)
            end
            editControl:SelectAll()
        end,
        customControl = control,
        buttons =
        {
            {
                noReleaseOnClick = true,
                control = control:GetNamedChild("KeybindsOk"),
                text = SI_OK,
                callback = function(dialog)
                    local editControl = dialog:GetNamedChild("ContentContainerEditBox")
                    local inputText = editControl:GetText()
                    if inputText then
                        local violations
                        if GetCollectibleCategoryType(dialog.data.collectibleId) == COLLECTIBLE_CATEGORY_TYPE_HOUSE then
                            violations = { IsValidHouseName(inputText) }
                        else
                            violations = { IsValidCollectibleName(inputText) }
                        end
                        if #violations == 0 then
                            local collectibleId = dialog.data.collectibleId
                            RenameCollectible(collectibleId, inputText)
                            ZO_Dialogs_ReleaseDialog("COLLECTIONS_INVENTORY_RENAME_COLLECTIBLE")
                        end
                    end
                end
            },
            {
                control = control:GetNamedChild("KeybindsCancel"),
                text = SI_DIALOG_CANCEL,
            },
            {
                control = control:GetNamedChild("KeybindsDefault"),
                text = SI_COLLECTIONS_INVENTORY_DIALOG_DEFAULT_NAME,
                keybind = "DIALOG_SECONDARY",
                noReleaseOnClick = true,
                callback = function(dialog)
                    local editControl = dialog:GetNamedChild("ContentContainerEditBox")
                    if editControl then
                        editControl:SetText("")
                    end
                end
            }
        },
        finishedCallback = function(dialog)
            if dialog.data and dialog.data.finishedCallback then
                dialog.data.finishedCallback(dialog)
            end
        end,
    })
    control.editBox = control:GetNamedChild("ContentContainerEditBox")
    local VALIDATOR_RULES =
    {
        NAME_RULE_CANNOT_START_WITH_SPACE,
        NAME_RULE_INVALID_CHARACTERS,
    }
    local DEFAULT_TEMPLATE = nil
    control.nameInstructions = ZO_ValidNameInstructions:New(control:GetNamedChild("ContentContainerNameInstructions"), DEFAULT_TEMPLATE, VALIDATOR_RULES)
end
    local dialog = control:GetAncestor(3)
    if GetCollectibleCategoryType(dialog.data.collectibleId) == COLLECTIBLE_CATEGORY_TYPE_HOUSE then
        local violations = { IsValidHouseName(control:GetText()) }
        local noViolations = #violations == 0
        dialog.nameInstructions:SetPreferredAnchor(TOPRIGHT, dialog, TOPLEFT, -15, 0)
        dialog.nameInstructions:Show(dialog, violations)
    end
end
    local dialog = control:GetAncestor(3)
    if GetCollectibleCategoryType(dialog.data.collectibleId) == COLLECTIBLE_CATEGORY_TYPE_HOUSE then
        dialog.nameInstructions:Hide()
    end
end