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ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_X = 175
ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_Y = 125
ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS = 52
ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider = ZO_ReversibleAnimationProvider : New ( "ZO_CollectibleTile_Keyboard_MouseOverIconAnimation" )
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_CollectibleTile_Keyboard = ZO_Object . MultiSubclass ( ZO_ContextualActionsTile_Keyboard , ZO_ContextualActionsTile )
end
-- Begin ZO_ContextualActionsTile_Keyboard Overrides --
end
if self : CanPreview ( ) and not ITEM_PREVIEW_KEYBOARD : IsCurrentlyPreviewing ( ZO_ITEM_PREVIEW_COLLECTIBLE , collectibleId ) then
end
end
end
-- keybindStripDescriptor and canFocus need to be set after initialize, because ZO_ContextualActionsTile
-- won't have finished initializing those until after InitializePlatform is called
{
if collectibleData then
if collectibleData : IsUsable ( self : GetActorCategory ( ) ) and self : GetPrimaryInteractionStringId ( ) ~= nil then
end
end
end ,
if collectibleData then
if collectibleData : IsUsable ( self : GetActorCategory ( ) ) and self : GetPrimaryInteractionStringId ( ) ~= nil then
end
end
end
end ,
if collectibleData then
if collectibleData : IsUsable ( self : GetActorCategory ( ) ) and self : GetPrimaryInteractionStringId ( ) ~= nil then
return true
return true
end
end
return false
end ,
} )
{
end ,
end ,
} )
{
if emoteInfo then
end
end ,
return self . collectibleData and self . collectibleData : IsUnlocked ( ) and self . collectibleData : IsCategoryType ( COLLECTIBLE_CATEGORY_TYPE_EMOTE )
end ,
} )
{
end ,
return IsCharacterPreviewingAvailable ( ) and self : CanPreview ( ) and not ITEM_PREVIEW_KEYBOARD : IsCurrentlyPreviewing ( ZO_ITEM_PREVIEW_COLLECTIBLE , self . collectibleData : GetId ( ) )
end ,
} )
end
-- End ZO_ContextualActionsTile_Keyboard Overrides --
end
end
end
if isUnlocked then
else
end
end
end
-- Tooltip
local SHOW_NICKNAME = true
local SHOW_PURCHASABLE_HINT = true
local SHOW_BLOCK_REASON = true
ItemTooltip : SetCollectible ( self . collectibleData : GetId ( ) , SHOW_NICKNAME , SHOW_PURCHASABLE_HINT , SHOW_BLOCK_REASON , self : GetActorCategory ( ) )
-- Tags
end
else
end
end
if self . isCooldownActive ~= true and not self . collectibleData : IsBlocked ( self : GetActorCategory ( ) ) then
end
return nil
end
if collectibleData then
end
end
--Use
if stringId then
end
end
end
end
--Place Furniture
AddMenuItem ( GetString ( SI_ITEM_ACTION_PLACE_FURNITURE ) , function ( ) COLLECTIONS_BOOK_SINGLETON . TryPlaceCollectibleFurniture ( collectibleData ) end )
end
--Link in chat
AddMenuItem ( GetString ( SI_ITEM_ACTION_LINK_TO_CHAT ) , function ( ) ZO_LinkHandler_InsertLink ( GetCollectibleLink ( collectibleId , LINK_STYLE_BRACKETS ) ) end )
end
-- Achievement
if linkedAchievement > 0 then
end )
end
-- Go to Skill
end )
end
end
--Rename
AddMenuItem ( GetString ( SI_COLLECTIBLE_ACTION_RENAME ) , ZO_CollectionsBook . GetShowRenameDialogClosure ( collectibleId ) )
end
-- Preview
AddMenuItem ( GetString ( SI_COLLECTIBLE_ACTION_END_PREVIEW ) , function ( ) ITEM_PREVIEW_KEYBOARD : EndCurrentPreview ( ) end )
AddMenuItem ( GetString ( SI_COLLECTIBLE_ACTION_PREVIEW ) , function ( ) self : StartPreview ( collectibleId ) end )
end
--Assign and Remove
local matchingSlots = { }
--First find any slots matching this collectible
end
end
--If the collectible is slotted in at least one slot, show the Remove option
if # matchingSlots > 0 then
end
end )
else
--If the collectible is not slotted and there is a valid slot available, show the Assign option
local validSlot = GetFirstFreeValidSlotForSimpleAction ( ACTION_TYPE_COLLECTIBLE , collectibleId , hotbarCategory )
if validSlot then
end )
end
end
end
if self : GetActorCategory ( ) == GAMEPLAY_ACTOR_CATEGORY_PLAYER and collectibleData : IsFavoritable ( ) then
end )
else
end )
end
end
end
end
end
end
end
end
local textureCoord = 1 - ( height / ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS )
local secondsRemaining = cooldown / 1000
else
end
end
else
end
return
end
end
end
end
-- Begin ZO_Tile Overrides --
-- Currently this only happens with cooldowns
end
local INSTANT = true
end
-- End ZO_Tile Overrides --
-- Begin ZO_ContextualActionsTile Overrides --
end
if collectibleData then
if not isFocused then
end
end
end
end
end
ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider : PlayBackward ( self : GetIconTexture ( ) , instant )
else
ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider : PlayForward ( self : GetIconTexture ( ) , instant )
end
end
-- End ZO_ContextualActionsTile Overrides --
-- Begin ZO_ContextualActionsTile_Keyboard Overrides --
-- Title
-- Icon/Highlight
local desaturation = ( collectibleData : IsLocked ( ) or collectibleData : IsBlocked ( self : GetActorCategory ( ) ) ) and 1 or 0
-- Status
if collectibleData : IsActive ( actorCategory ) and not collectibleData : ShouldSuppressActiveState ( actorCategory ) then
end
end
end
end
-- Mouseover
--Cooldowns
end
-- TODO: Temporarily disable mementos until time can be scheduled to audit mementos that don't preview correctly
return false
-- TODO: Temporarily disable previewing on companion collectibles until time can be taken to get the previewing to work properly
return false
end
end
return false
end
end
if upInside then
end
end
end
if collectibleData and collectibleData : IsUsable ( self : GetActorCategory ( ) ) and not self . collectibleData : IsSkillStyle ( ) then
end
end
end
end
if self . collectibleData and self . collectibleData : IsUnlocked ( ) and self . utilityWheel and self . utilityWheel : IsActionTypeSupported ( ACTION_TYPE_COLLECTIBLE ) and GetCursorContentType ( ) == MOUSE_CONTENT_EMPTY then
end
end
end
end
-- End ZO_ContextualActionsTile_Keyboard Overrides --
-- Begin Global XML Functions --
end
-- End Global XML Functions -- |