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-- Miscellaneous data
local ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID =
{
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_DAGGERFALL ,
} ,
}
local ARTIFACT_EVENT_DESCRIPTIONS =
{
[ OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
if keepId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_TAKEN , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_PICKED_UP , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
end
else
if keepId ~= 0 then
else
end
end
end ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
local soundId = ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_CAPTURED ] [ alliance ]
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) ) , soundId
else
return zo_strformat ( SI_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) ) , soundId
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED_BY_TIMER , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_DROPPED , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
else
end
end ,
}
function GetAvAArtifactEventDescription ( artifactName , keepId , playerName , playerAlliance , event , campaignId )
return eventHandler ( artifactName , keepId , playerName , playerAlliance , GetColoredAllianceName ( playerAlliance ) , campaignId )
end
end
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) )
end
end
if open then
else
end
end
local CORONATION_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_CORONATED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_CORONATED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_CORONATED_DAGGERFALL ,
}
local DEPOSED_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_DEPOSED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_DEPOSED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_DEPOSED_DAGGERFALL ,
}
function GetCoronateEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
local userFacingName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( playerDisplayName ) or playerCharacterName
return zo_strformat ( SI_CAMPAIGN_CORONATE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , CORONATION_SOUND [ playerAlliance ]
end
function GetDeposeEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
local userFacingName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( playerDisplayName ) or playerCharacterName
if abdication then
return zo_strformat ( SI_CAMPAIGN_ABDICATE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , SOUNDS . EMPEROR_ABDICATED
else
return zo_strformat ( SI_CAMPAIGN_DEPOSE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , DEPOSED_SOUND [ playerAlliance ]
end
end
return zo_strformat ( SI_CAMPAIGN_CLAIM_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_CLAIMED
end
return zo_strformat ( SI_CAMPAIGN_RELEASE_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_RELEASED
end
return zo_strformat ( SI_CAMPAIGN_LOST_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName ) , SOUNDS . GUILD_KEEP_LOST
end
-- Return format is
-- Category - The alert category to send the alert to
-- SoundId - An optional sound id to play along with the message
-- Message - The message to alert (either a string or a function that returns a string that will be called every frame)
-- (Optional) Message2 - For combined text, the secondary text to display (either a string or a function that returns a string that will be called every frame)
-- (Optional) icon - An icon to be displayed with the announcement
-- (Optional) expiringCallback - A callback to be called when the announcement has begun fading out
-- (optional) bar params
-- (optional) lifespan of the message to be on the screen in milliseconds
--
-- NOTE: If a later optional return is used, the previous optional returns must be used as well (even if they return nil)
-- If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything.
local CENTER_SCREEN_EVENT_HANDLERS = { }
-- TODO: Remove progress bar validation logic
-- We're trying to track down info for ESO-558876
local INVALID_VALUE = - 1
internalassert ( false , string . format ( "CSAH Bad Bar Params; barType: %d. Triggering Event: %d." , barType or INVALID_VALUE , barParams : GetTriggeringEvent ( ) or INVALID_VALUE ) )
end
end
local function GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , triggeringEvent )
local championXpToNextPoint
end
if ( championXpToNextPoint ~= nil and currentExperience > previousExperience ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , previousExperience , currentExperience )
return barParams
else
if ( levelSize ~= nil and currentExperience > previousExperience ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_XP , level , previousExperience , currentExperience )
return barParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_QUEST_ADDED ] = function ( journalIndex , questName , objectiveName )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . QUEST_ACCEPTED )
if iconTexture then
messageParams : SetText ( zo_strformat ( SI_NOTIFYTEXT_QUEST_ACCEPT_WITH_ICON , zo_iconFormat ( iconTexture , "75%" , "75%" ) , questName ) )
else
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_QUEST_COMPLETE ] = function ( questName , level , previousExperience , currentExperience , championPoints , questType , zoneDisplayType )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . QUEST_COMPLETED )
if iconTexture then
messageParams : SetText ( zo_strformat ( SI_NOTIFYTEXT_QUEST_COMPLETE_WITH_ICON , zo_iconFormat ( iconTexture , "75%" , "75%" ) , questName ) )
else
end
messageParams : SetBarParams ( GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_QUEST_COMPLETE ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_OBJECTIVE_COMPLETED ] = function ( zoneIndex , poiIndex , level , previousExperience , currentExperience , championPoints )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OBJECTIVE_COMPLETED )
messageParams : SetBarParams ( GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_OBJECTIVE_COMPLETED ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_QUEST_CONDITION_COUNTER_CHANGED ] = function ( journalIndex , questName , conditionText , conditionType , currConditionVal , newConditionVal , conditionMax , isFailCondition , stepOverrideText , isPushed , isComplete , isConditionComplete , isStepHidden , isConditionCompleteChanged )
if isStepHidden or ( isPushed and isComplete ) or ( currConditionVal >= newConditionVal ) then
return
end
if newConditionVal ~= currConditionVal and not isFailCondition then
messageParams : SetSound ( isConditionComplete and SOUNDS . QUEST_OBJECTIVE_COMPLETE or SOUNDS . QUEST_OBJECTIVE_INCREMENT )
end
if isConditionComplete and conditionType == QUEST_CONDITION_TYPE_GIVE_ITEM then
elseif stepOverrideText == "" then
if isFailCondition then
if conditionMax > 1 then
messageParams : SetText ( zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL , conditionText , newConditionVal , conditionMax ) )
else
end
else
if conditionMax > 1 and newConditionVal < conditionMax then
messageParams : SetText ( zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE , conditionText , newConditionVal , conditionMax ) )
else
end
end
else
if isFailCondition then
else
end
end
if isConditionComplete then
else
end
return messageParams
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . QUEST_OBJECTIVE_COMPLETE )
return messageParams
end
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ACHIEVEMENT_AWARDED )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_BROADCAST ] = function ( message )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . MESSAGE_BROADCAST )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_FIXED_BROADCAST ] = function ( broadcastType , arg1 )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . MESSAGE_BROADCAST )
messageParams : SetText ( string . format ( "|cffff00%s|r" , zo_strformat ( GetString ( "SI_BROADCASTTYPE" , broadcastType ) , arg1 ) ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DISCOVERY_EXPERIENCE ] = function ( subzoneName , level , previousExperience , currentExperience , championPoints )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OBJECTIVE_DISCOVERED )
if currentExperience > previousExperience then
messageParams : SetBarParams ( GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_DISCOVERY_EXPERIENCE ) )
end
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_POI_DISCOVERED ] = function ( zoneIndex , poiIndex )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OBJECTIVE_ACCEPTED )
return messageParams
end
local XP_GAIN_SHOW_REASONS =
{
[ PROGRESS_REASON_PVP_EMPEROR ] = true ,
[ PROGRESS_REASON_DUNGEON_CHALLENGE ] = true ,
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = true ,
[ PROGRESS_REASON_SCRIPTED_EVENT ] = true ,
[ PROGRESS_REASON_LOCK_PICK ] = true ,
[ PROGRESS_REASON_LFG_REWARD ] = true ,
}
local XP_GAIN_SHOW_SOUNDS =
{
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = SOUNDS . OVERLAND_BOSS_KILL ,
[ PROGRESS_REASON_LOCK_PICK ] = SOUNDS . LOCKPICKING_SUCCESS_CELEBRATION ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_EXPERIENCE_GAIN ] = function ( reason , level , previousExperience , currentExperience , championPoints )
if XP_GAIN_SHOW_REASONS [ reason ] then
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_EXPERIENCE_GAIN )
if barParams then
return messageParams
end
end
if levelSize ~= nil and currentExperience >= levelSize then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . LEVEL_UP )
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_XP , level + 1 , currentExperience - levelSize , currentExperience - levelSize )
return messageParams
end
end
local COMPANION_NAME_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_UNIT_REACTION_COLOR , UNIT_REACTION_COLOR_COMPANION ) )
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_COMPANION_EXPERIENCE_GAIN ] = function ( companionId , previousLevel , previousExperience , currentExperience )
if currentLevel > previousLevel then
local secondaryTextLines = { }
table . insert ( secondaryTextLines , zo_strformat ( SI_COMPANION_LEVEL_UP_NAME_CSA , zo_iconFormat ( collectibleIcon , "100%" , "100%" ) , COMPANION_NAME_COLOR : Colorize ( GetCompanionName ( companionId ) ) ) )
if currentNumSlots > previousNumSlots then
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . LEVEL_UP )
messageParams : SetText ( GetString ( SI_COMPANION_LEVEL_UP_NOTIFICATION ) , table . concat ( secondaryTextLines , "\n" ) )
return messageParams
end
end
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , currentChampionXP , currentChampionXP )
return barParams
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ENLIGHTENED_STATE_GAINED )
messageParams : SetText ( zo_strformat ( SI_ENLIGHTENED_STATE_GAINED_HEADER ) , zo_strformat ( SI_ENLIGHTENED_STATE_GAINED_DESCRIPTION ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ENLIGHTENED_STATE_GAINED ] = function ( )
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ENLIGHTENED_STATE_LOST ] = function ( )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ENLIGHTENED_STATE_LOST )
return messageParams
end
end
local firstActivation = true
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_PLAYER_ACTIVATED ] = function ( )
if firstActivation then
firstActivation = false
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_SKILL_RANK_UPDATE ] = function ( skillType , skillLineIndex , rank )
-- crafting skill updates get deferred if they're increased while crafting animations are in progress
-- ZO_Skills_TieSkillInfoHeaderToCraftingSkill handles triggering the deferred center screen announce in that case
if skillType ~= SKILL_TYPE_RACIAL and ( skillType ~= SKILL_TYPE_TRADESKILL or not ZO_CraftingUtils_IsPerformingCraftProcess ( ) ) then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . SKILL_LINE_LEVELED_UP )
return messageParams
end
end
end
local GUILD_SKILL_SHOW_REASONS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = true ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = true ,
[ PROGRESS_REASON_BOSS_KILL ] = true ,
}
local GUILD_SKILL_SHOW_SOUNDS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = SOUNDS . SKILL_XP_DARK_ANCHOR_CLOSED ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = SOUNDS . SKILL_XP_DARK_FISSURE_CLOSED ,
[ PROGRESS_REASON_BOSS_KILL ] = SOUNDS . SKILL_XP_BOSS_KILLED ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_SKILL_XP_UPDATE ] = function ( skillType , skillLineIndex , reason , rank , previousXP , currentXP )
if ( skillType == SKILL_TYPE_GUILD and GUILD_SKILL_SHOW_REASONS [ reason ] ) or reason == PROGRESS_REASON_JUSTICE_SKILL_EVENT then
if rankStartXP ~= nil then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
else
internalassert ( false , string . format ( "No Rank Start XP %d %d %d %d %d %d" , skillType , skillLineIndex , reason , rank , previousXP , currentXP ) )
end
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ABILITY_PROGRESSION_RANK_UPDATE ] = function ( progressionIndex , rank , maxRank , morph )
if atMorph then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ABILITY_MORPH_AVAILABLE )
return messageParams
else
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . ABILITY_RANK_UP )
return messageParams
end
end
local SUPPRESS_SKILL_POINT_CSA_REASONS =
{
[ SKILL_POINT_CHANGE_REASON_IGNORE ] = true ,
[ SKILL_POINT_CHANGE_REASON_SKILL_RESPEC ] = true ,
[ SKILL_POINT_CHANGE_REASON_SKILL_RESET ] = true ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_SKILL_POINTS_CHANGED ] = function ( oldPoints , newPoints , oldPartialPoints , newPartialPoints , changeReason )
local numSkillPointsGained = newPoints - oldPoints
-- check if the skill point change was due to skyshards
if oldPartialPoints ~= newPartialPoints or changeReason == SKILL_POINT_CHANGE_REASON_SKYSHARD_INSTANT_UNLOCK then
if numSkillPointsGained < 0 then
return
end
local numSkyshardsGained = ( newPoints * NUM_PARTIAL_SKILL_POINTS_FOR_FULL + newPartialPoints ) - ( oldPoints * NUM_PARTIAL_SKILL_POINTS_FOR_FULL + oldPartialPoints )
-- if only the partial points changed, message out the new count of skyshard pieces
if newPoints == oldPoints then
messageParams : SetText ( largeText , zo_strformat ( SI_SKYSHARD_GAINED_POINTS , newPartialPoints , NUM_PARTIAL_SKILL_POINTS_FOR_FULL ) )
else
-- if there are no leftover skyshard pieces, don't include them in the message
if newPartialPoints == 0 then
else
messageText = zo_strformat ( SI_SKILL_POINT_AND_SKYSHARD_PIECES_GAINED , numSkillPointsGained , newPartialPoints , NUM_PARTIAL_SKILL_POINTS_FOR_FULL )
end
end
return messageParams
elseif numSkillPointsGained > 0 then
if not SUPPRESS_SKILL_POINT_CSA_REASONS [ changeReason ] then
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_LORE_BOOK_LEARNED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , skillType , skillLineIndex , rank , previousXP , currentXP )
if guildReputationIndex > 0 then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . BOOK_ACQUIRED )
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_LORE_COLLECTION_COMPLETED ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , isMaxRank )
if guildReputationIndex == 0 or isMaxRank then
-- Only fire this message if we're not part of the guild or at max level within the guild.
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if not hidden then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . BOOK_COLLECTION_COMPLETED )
messageParams : SetText ( GetString ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE ) , zo_strformat ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL , collectionName ) )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_LORE_COLLECTION_COMPLETED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , guildReputationIndex , skillType , skillLineIndex , rank , previousXP , currentXP )
if guildReputationIndex > 0 then
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if not hidden then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . BOOK_COLLECTION_COMPLETED )
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
messageParams : SetText ( GetString ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE ) , zo_strformat ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL , collectionName ) )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_PLEDGE_OF_MARA_RESULT ] = function ( result , characterName , displayName )
if result == PLEDGE_OF_MARA_RESULT_PLEDGED then
messageParams : SetText ( GetString ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_LARGE ) , zo_strformat ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_SMALL , ZO_FormatUserFacingDisplayName ( displayName ) , characterName ) )
return messageParams
end
end
if lifespan then
end
return messageParams
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ARTIFACT_CONTROL_STATE ] = function ( artifactName , keepId , characterName , playerAlliance , controlEvent , controlState , campaignId , displayName )
local nameToShow = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( displayName ) or characterName
local description , soundId = GetAvAArtifactEventDescription ( artifactName , keepId , nameToShow , playerAlliance , controlEvent , campaignId )
return CreateAvAMessageParams ( soundId , description , CENTER_SCREEN_ANNOUNCE_TYPE_ARTIFACT_CONTROL_STATE )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DAEDRIC_ARTIFACT_OBJECTIVE_SPAWNED_BUT_NOT_REVEALED ] = function ( daedricArtifactId )
return CreateAvAMessageParams ( SOUNDS . DAEDRIC_ARTIFACT_SPAWNED , description , CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED ] = function ( objectiveKeepId , objectiveObjectiveId , battlegroundContext , objectiveControlEvent , objectiveControlState , holderAlliance , lastHolderAlliance , pinType , daedricArtifactId , lastObjectiveControlState )
if lastObjectiveControlState == OBJECTIVE_CONTROL_STATE_UNKNOWN and objectiveControlState ~= OBJECTIVE_CONTROL_STATE_UNKNOWN then
-- Revealed (UNKNOWN -> !UNKNOWN)
return CreateAvAMessageParams ( SOUNDS . DAEDRIC_ARTIFACT_REVEALED , description , CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
elseif lastObjectiveControlState ~= OBJECTIVE_CONTROL_STATE_UNKNOWN and objectiveControlState == OBJECTIVE_CONTROL_STATE_UNKNOWN then
-- Despawned (!UNKNOWN -> UNKNOWN)
return CreateAvAMessageParams ( SOUNDS . DAEDRIC_ARTIFACT_DESPAWNED , description , CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_KEEP_GATE_STATE_CHANGED ] = function ( keepId , open )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CORONATE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
local description , soundId = GetCoronateEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
return CreateAvAMessageParams ( soundId , description , CENTER_SCREEN_ANNOUNCE_TYPE_CORONATE_EMPEROR , 5000 )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DEPOSE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
local description , soundId = GetDeposeEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
return CreateAvAMessageParams ( soundId , description , CENTER_SCREEN_ANNOUNCE_TYPE_DEPOSE_EMPEROR , 5000 )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_REVENGE_KILL ] = function ( killedCharacterName , killedDisplayName )
local killedName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( killedDisplayName ) or killedCharacterName
local soundId = nil
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_AVENGE_KILL ] = function ( avengedCharacterName , killedCharacterName , avengedDisplayName , killedDisplayName )
local avengedName = avengedCharacterName
local killedName = killedCharacterName
end
local soundId = nil
end
end
-- Begin Battleground Event Handlers --
local function ShouldShowBattlegroundObjectiveCSA ( objectiveKeepId , objectiveId , battlegroundContext )
return IsBattlegroundObjective ( objectiveKeepId , objectiveId , battlegroundContext ) and GetCurrentBattlegroundState ( ) == BATTLEGROUND_STATE_RUNNING
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CAPTURE_AREA_STATE_CHANGED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , objectiveName , objectiveControlEvent , objectiveControlState , owningAlliance , pinType )
if objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_CAPTURED then
--150% because the icon textures contain a good bit of empty space
text = zo_strformat ( SI_BATTLEGROUND_CAPTURE_AREA_CAPTURED , GetColoredBattlegroundYourTeamText ( owningAlliance ) , captureAreaIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_CAPTURED_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_CAPTURE_AREA_CAPTURED , GetColoredBattlegroundEnemyTeamText ( owningAlliance ) , captureAreaIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_CAPTURED_OTHER_TEAM
end
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CAPTURE_AREA_SPAWNED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , pinType , hasMoved )
--150% because the icon textures contain a good bit of empty space
if hasMoved then
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_MOVED
else
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_SPAWNED
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CAPTURE_FLAG_STATE_CHANGED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , objectiveName , objectiveControlEvent , objectiveControlState , originalOwnerAlliance , holderAlliance , lastHolderAlliance , pinType )
--150% because the icon textures contain a good bit of empty space
if objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN then
text = zo_strformat ( SI_BATTLEGROUND_FLAG_PICKED_UP , GetColoredBattlegroundYourTeamText ( holderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_TAKEN_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_FLAG_PICKED_UP , GetColoredBattlegroundEnemyTeamText ( holderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_TAKEN_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED then
text = zo_strformat ( SI_BATTLEGROUND_FLAG_DROPPED , GetColoredBattlegroundYourTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_DROPPED_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_FLAG_DROPPED , GetColoredBattlegroundEnemyTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_DROPPED_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED or objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_CAPTURE_FLAG_RETURNED , zo_strformat ( SI_BATTLEGROUND_FLAG_RETURNED , flagIcon ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_CAPTURED then
text = zo_strformat ( SI_BATTLEGROUND_FLAG_CAPTURED , GetColoredBattlegroundYourTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_CAPTURED_BY_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_FLAG_CAPTURED , GetColoredBattlegroundEnemyTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_CAPTURED_BY_OTHER_TEAM
end
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_MURDERBALL_STATE_CHANGED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , objectiveName , objectiveControlEvent , objectiveControlState , holderAlliance , lastHolderAlliance , holderRawCharacterName , holderDisplayName , lastHolderRawCharacterName , lastHolderDisplayName , pinType )
--150% because the icon textures contain a good bit of empty space
if objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN then
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_PICKED_UP , GetColoredBattlegroundYourTeamText ( holderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_TAKEN_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_PICKED_UP , GetColoredBattlegroundEnemyTeamText ( holderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_TAKEN_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED then
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_DROPPED , GetColoredBattlegroundYourTeamText ( lastHolderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_DROPPED_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_DROPPED , GetColoredBattlegroundEnemyTeamText ( lastHolderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_DROPPED_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED or objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_MURDERBALL_RETURNED , zo_strformat ( SI_BATTLEGROUND_FLAG_RETURNED , murderballIcon ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_BATTLEGROUND_KILL ] = function ( killedPlayerCharacterName , killedPlayerDisplayName , killedPlayerBattlegroundAlliance , killingPlayerCharacterName , killingPlayerDisplayName , killingPlayerBattlegroundAlliance , battlegroundKillType )
if gameType == BATTLEGROUND_GAME_TYPE_DEATHMATCH then
local killedPlayerName = ZO_GetPrimaryPlayerName ( killedPlayerDisplayName , killedPlayerCharacterName )
local coloredKilledPlayerName = GetBattlegroundTeamColor ( killedPlayerBattlegroundAlliance ) : Colorize ( killedPlayerName )
if battlegroundKillType == BATTLEGROUND_KILL_TYPE_KILLING_BLOW or battlegroundKillType == BATTLEGROUND_KILL_TYPE_ASSIST then
local you = GetBattlegroundTeamColor ( killingPlayerBattlegroundAlliance ) : Colorize ( GetString ( SI_BATTLEGROUND_YOU ) )
if battlegroundKillType == BATTLEGROUND_KILL_TYPE_KILLING_BLOW then
else
end
return CreatePvPMessageParams ( sound , zo_strformat ( format , you , coloredKilledPlayerName ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
elseif battlegroundKillType == BATTLEGROUND_KILL_TYPE_KILLED_BY_MY_TEAM then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_KILL_KILLED_BY_MY_TEAM , zo_strformat ( format , GetColoredBattlegroundYourTeamText ( killingPlayerBattlegroundAlliance ) , coloredKilledPlayerName ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
elseif battlegroundKillType == BATTLEGROUND_KILL_TYPE_STOLEN_BY_ENEMY_TEAM then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_KILL_STOLEN_BY_ENEMY_TEAM , zo_strformat ( format , GetColoredBattlegroundEnemyTeamText ( killingPlayerBattlegroundAlliance ) , coloredKilledPlayerName ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
end
end
end
-- End Battleground Event Handlers --
local g_previousEndlessDungeonProgression = { 0 , 0 , 0 } -- Stage, Cycle, Arc
if stage == 1 and cycle == 1 and arc == 1 then
-- Force the initial CSA to roll over from all 0s to all 1s.
previousStage , previousCycle , previousArc = 0 , 0 , 0
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_ROLLING_METER_PROGRESS_TEXT )
local stageNarration , cycleNarration , arcNarration = ZO_EndlessDungeonManager . GetProgressionNarrationDescriptions ( stage , cycle , arc )
local progressData =
{
{
iconTexture = arcIcon ,
narrationDescription = arcNarration ,
initialValue = previousArc ,
finalValue = arc ,
} ,
{
iconTexture = cycleIcon ,
narrationDescription = cycleNarration ,
initialValue = previousCycle ,
finalValue = cycle ,
} ,
{
iconTexture = stageIcon ,
narrationDescription = stageNarration ,
initialValue = previousStage ,
finalValue = stage ,
} ,
}
-- Update the previous progression values.
g_previousEndlessDungeonProgression [ 1 ] = stage
g_previousEndlessDungeonProgression [ 2 ] = cycle
g_previousEndlessDungeonProgression [ 3 ] = arc
return messageParams
end
g_previousEndlessDungeonProgression [ 1 ] = stage
g_previousEndlessDungeonProgression [ 2 ] = cycle
g_previousEndlessDungeonProgression [ 3 ] = arc
end
if ENDLESS_DUNGEON_BUFF_TRACKER_KEYBOARD then
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DISPLAY_ANNOUNCEMENT ] = function ( primaryText , secondaryText , icon , soundId , lifespanMS , category )
soundId = soundId == "" and SOUNDS . DISPLAY_ANNOUNCEMENT or soundId
local messageParams
if category == CSA_CATEGORY_ENDLESS_DUNGEON_STAGE_STARTED_TEXT then
-- Endless Dungeon Progression CSA special case
if not messageParams then
-- The progression did not change; this should never happen.
return
end
else
-- Standard Display Announcement
end
if soundId then
end
end
if lifespanMS > 0 then
end
-- Sanitize text.
if primaryText == "" then
primaryText = nil
end
if secondaryText == "" then
secondaryText = nil
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_STARTED ] = function ( raidName , isWeekly )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . RAID_TRIAL_STARTED )
return messageParams
end
do
local TRIAL_COMPLETE_LIFESPAN_MS = 10000
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_COMPLETE ] = function ( raidName , score , totalTime )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_RAID_COMPLETE_TEXT , SOUNDS . RAID_TRIAL_COMPLETED )
local formattedTime = ZO_FormatTimeMilliseconds ( totalTime , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_SECONDS )
messageParams : SetEndOfRaidData ( { score , formattedTime , wasUnderTargetTime , vitalityBonus , zo_strformat ( SI_REVIVE_COUNTER_REVIVES_USED , currentCount , maxCount ) } )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_FAILED ] = function ( raidName , score )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . RAID_TRIAL_FAILED )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_NEW_BEST_SCORE ] = function ( raidName , score , isWeekly )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . RAID_TRIAL_NEW_BEST )
messageParams : SetText ( zo_strformat ( isWeekly and SI_TRIAL_NEW_BEST_SCORE_WEEKLY or SI_TRIAL_NEW_BEST_SCORE_LIFETIME , raidName ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_REVIVE_COUNTER_UPDATE ] = function ( currentCount , countDelta )
-- TODO: revisit this once there is a way to properly handle this in client/server code
return
end
if countDelta < 0 then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . RAID_TRIAL_COUNTER_UPDATE )
messageParams : SetText ( zo_strformat ( SI_REVIVE_COUNTER_UPDATED_LARGE , "EsoUI/Art/Trials/VitalityDepletion.dds" ) )
return messageParams
end
end
do
local TRIAL_SCORE_REASON_TO_ASSETS =
{
[ RAID_POINT_REASON_KILL_MINIBOSS ] = { icon = "EsoUI/Art/Trials/trialPoints_normal.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_NORMAL } ,
[ RAID_POINT_REASON_KILL_BOSS ] = { icon = "EsoUI/Art/Trials/trialPoints_veryHigh.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_HIGH } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_LOW ] = { icon = "EsoUI/Art/Trials/trialPoints_veryLow.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_LOW } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM ] = { icon = "EsoUI/Art/Trials/trialPoints_low.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_LOW } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_HIGH ] = { icon = "EsoUI/Art/Trials/trialPoints_high.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_HIGH } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_ONE ] = { icon = "EsoUI/Art/Trials/trialPoints_veryLow.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_LOW } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_TWO ] = { icon = "EsoUI/Art/Trials/trialPoints_low.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_LOW } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_THREE ] = { icon = "EsoUI/Art/Trials/trialPoints_normal.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_NORMAL } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_FOUR ] = { icon = "EsoUI/Art/Trials/trialPoints_high.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_HIGH } ,
[ RAID_POINT_REASON_SOLO_ARENA_COMPLETE ] = { icon = "EsoUI/Art/Trials/trialPoints_veryHigh.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_HIGH } ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_SCORE_UPDATE ] = function ( scoreUpdateReason , scoreAmount , totalScore )
local reasonAssets = TRIAL_SCORE_REASON_TO_ASSETS [ scoreUpdateReason ]
if reasonAssets then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , reasonAssets . soundId )
return messageParams
end
end
end
do
local CHAMPION_UNLOCKED_LIFESPAN_MS = 12000
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CHAMPION_LEVEL_ACHIEVED ] = function ( wasChampionSystemUnlocked )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . CHAMPION_POINT_GAINED )
if wasChampionSystemUnlocked then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , currentChampionXP , currentChampionXP )
else
local championXPGained = 0 ;
for i = 0 , ( totalChampionPoints - 1 ) do
end
end
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CHAMPION_POINT_GAINED ] = function ( pointDelta )
-- adding one so that we are starting from the first gained point instead of the starting champion points
local startingPoints = endingPoints - pointDelta + 1
local championPointsByType =
{
[ CHAMPION_DISCIPLINE_TYPE_WORLD ] = 0 ,
[ CHAMPION_DISCIPLINE_TYPE_COMBAT ] = 0 ,
[ CHAMPION_DISCIPLINE_TYPE_CONDITIONING ] = 0 ,
}
while startingPoints <= endingPoints do
championPointsByType [ pointType ] = championPointsByType [ pointType ] + 1
startingPoints = startingPoints + 1
end
local pointsLines = { }
if amount > 0 then
end
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . CHAMPION_POINT_GAINED )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_INVENTORY_BAG_CAPACITY_CHANGED ] = function ( previousCapacity , currentCapacity , previousUpgrade , currentUpgrade )
if previousCapacity > 0 and previousCapacity ~= currentCapacity and previousUpgrade ~= currentUpgrade then
messageParams : SetText ( GetString ( SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_TITLE ) , zo_strformat ( SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_DESCRIPTION , previousCapacity , currentCapacity ) )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_INVENTORY_BANK_CAPACITY_CHANGED ] = function ( previousCapacity , currentCapacity , previousUpgrade , currentUpgrade )
if previousCapacity > 0 and previousCapacity ~= currentCapacity and previousUpgrade ~= currentUpgrade then
messageParams : SetText ( GetString ( SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_TITLE ) , zo_strformat ( SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_DESCRIPTION , previousCapacity , currentCapacity ) )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_FORCE_RESPEC ] = function ( respecType )
messageParams : SetText ( GetString ( "SI_RESPECTYPE_POINTSRESETTITLE" , respecType ) , GetString ( "SI_RESPECTYPE" , respecType ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CRAFTED_ABILITY_RESET ] = function ( craftedAbilityId , totalNumReset , isLastReset )
local RESET_GROUPING_THRESHOLD = 5
if totalNumReset < RESET_GROUPING_THRESHOLD then
messageParams : SetText ( GetString ( SI_CRAFTED_ABILITY_RESET_ANNOUNCE_TITLE ) , craftedAbilityData : GetFormattedNameWithSkillLine ( ) )
-- Treat these the same way we treat force respec
return messageParams
elseif isLastReset then
messageParams : SetText ( GetString ( SI_CRAFTED_ABILITIES_RESET_ANNOUNCE_TITLE ) , zo_strformat ( SI_CRAFTED_ABILITIES_RESET_ANNOUNCE_BODY , totalNumReset ) )
-- Treat these the same way we treat force respec
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ACTIVITY_FINDER_ACTIVITY_COMPLETE ] = function ( )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . LFG_COMPLETE_ANNOUNCEMENT )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_TRIBUTE_CLUB_RANK_CHANGED ] = function ( newClubRank )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . TRIBUTE_RANK_CHANGE )
messageParams : SetText ( GetString ( SI_TRIBUTE_CLUB_RANK_CHANGE_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_TRIBUTE_CLUB_RANK_CHANGE_ANNOUNCEMENT_CONTENT , newClubRank + 1 ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DUEL_COUNTDOWN ] = function ( startTimeMS )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_COUNTDOWN_TEXT , SOUNDS . DUEL_START )
return messageParams
end
do
local DUEL_BOUNDARY_WARNING_LIFESPAN_MS = 2000
local DUEL_BOUNDARY_WARNING_UPDATE_TIME_MS = 2100
local lastEventTime = 0
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . DUEL_BOUNDARY_WARNING )
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DUEL_NEAR_BOUNDARY ] = function ( isInWarningArea )
if isInWarningArea then
EVENT_MANAGER : RegisterForUpdate ( "EVENT_DUEL_NEAR_BOUNDARY" , DUEL_BOUNDARY_WARNING_UPDATE_TIME_MS , CheckBoundary )
if nowEventTime > lastEventTime + DUEL_BOUNDARY_WARNING_UPDATE_TIME_MS then
lastEventTime = nowEventTime
end
else
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DUEL_FINISHED ] = function ( result , wasLocalPlayersResult , opponentCharacterName , opponentDisplayName )
local userFacingName
if wasLocalPlayersResult then
else
end
local localPlayerWonDuel = ( result == DUEL_RESULT_WON and wasLocalPlayersResult ) or
( result == DUEL_RESULT_FORFEIT and not wasLocalPlayersResult )
local localPlayerForfeitDuel = ( result == DUEL_RESULT_FORFEIT and wasLocalPlayersResult )
local resultSound = nil
if localPlayerWonDuel then
resultSound = SOUNDS . DUEL_WON
elseif localPlayerForfeitDuel then
resultSound = SOUNDS . DUEL_FORFEIT
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , resultSound )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RIDING_SKILL_IMPROVEMENT ] = function ( ridingSkill , previous , current , source )
messageParams : SetText ( GetString ( SI_RIDING_SKILL_ANNOUCEMENT_BANNER ) , zo_strformat ( SI_RIDING_SKILL_ANNOUCEMENT_SKILL_INCREASE , GetString ( "SI_RIDINGTRAINTYPE" , ridingSkill ) , previous , current ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ESO_PLUS_FREE_TRIAL_STATUS_CHANGED ] = function ( hasFreeTrial )
local soundId
if hasFreeTrial then
soundId = SOUNDS . ESO_PLUS_TRIAL_STARTED
else
soundId = SOUNDS . ESO_PLUS_TRIAL_ENDED
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_OUTFIT_CHANGE_RESPONSE ] = function ( result , actorCategory , outfitIndex )
if result == APPLY_OUTFIT_CHANGES_RESULT_SUCCESS then
if outfitManipulator then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OUTFIT_CHANGES_APPLIED )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DAILY_LOGIN_REWARDS_CLAIMED ] = function ( )
local rewardId , quantity = GetDailyLoginRewardInfoForCurrentMonth ( GetDailyLoginNumRewardsClaimedInMonth ( ) )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . DAILY_LOGIN_REWARDS_CLAIM_ANNOUNCEMENT )
local secondaryText = claimedDailyLoginReward : GetQuantity ( ) > 1 and claimedDailyLoginReward : GetFormattedNameWithStack ( ) or claimedDailyLoginReward : GetFormattedName ( )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_LEAD_ACQUIRED ] = function ( antiquityId )
local secondaryText = zo_strformat ( SI_ANTIQUITY_LEAD_ACQUIRED_TEXT , antiquityData : GetColorizedName ( ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_DIGGING_READY_TO_PLAY ] = function ( )
messageParams : SetText ( GetString ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TITLE ) , GetString ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TEXT ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_DIGGING_ANTIQUITY_UNEARTHED ] = function ( )
--If the game is over then the end of game summary will handle showing this info
if antiquityData then
local title = zo_strformat ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TITLE , antiquityData : GetColorizedName ( ) )
messageParams : SetText ( title , GetString ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TEXT ) )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_DIGGING_BONUS_LOOT_UNEARTHED ] = function ( )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_SCRYING_RESULT ] = function ( result )
--The map handles the case where you improved and unlocked more goals than before
if result == ANTIQUITY_SCRYING_RESULT_NO_PROGRESS or result == ANTIQUITY_SCRYING_RESULT_NO_ADDITIONAL_PROGRESS then
if antiquityData then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SCRYING_PROGRESS_TEXT )
messageParams : SetScryingProgressData ( numGoalsAchieved , numGoalsAchieved , antiquityData : GetTotalNumGoals ( ) )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_TIMED_ACTIVITY_PROGRESS_UPDATED ] = function ( timedActivityIndex , previousProgress , currentProgress , complete )
if complete then
if activityData then
if activityName ~= "" then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ENDEAVOR_COMPLETED )
return messageParams
end
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_TIMED_ACTIVITY_TYPE_PROGRESS_UPDATED ] = function ( activityType , previousNumComplete , currentNumComplete , complete )
if complete then
local messageTitle = zo_strformat ( SI_TIMED_ACTIVITY_TYPE_COMPLETED_CSA , currentNumComplete , maxNumActivities , activityTypeName )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ACHIEVEMENTS_COMPLETED_ON_UPGRADE_TO_ACCOUNT_WIDE ] = function ( numCompletedAchievement )
return messageParams
end
local TRIBUTE_GAME_FLOW_STATE_CHANGE_MESSAGE_LIFESPAN_MS = 3000
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_TRIBUTE_GAME_FLOW_STATE_CHANGE ] = function ( gameFlowState )
if gameFlowState == TRIBUTE_GAME_FLOW_STATE_PATRON_DRAFT then
firstPick = playerType ~= TRIBUTE_PLAYER_TYPE_NPC and ZO_FormatUserFacingDisplayName ( firstPick ) or firstPick
messageParams : SetText ( GetString ( SI_TRIBUTE_DRAFTING_PHASE_ANNOUNCEMENT_TITLE ) , ZO_NORMAL_TEXT : Colorize ( zo_strformat ( SI_TRIBUTE_DRAFTING_PHASE_ANNOUNCEMENT_BODY , firstPick ) ) )
return messageParams
end
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_PLAYING then
firstPlay = playerType ~= TRIBUTE_PLAYER_TYPE_NPC and ZO_FormatUserFacingDisplayName ( firstPlay ) or firstPlay
messageParams : SetText ( GetString ( SI_TRIBUTE_PLAYING_PHASE_ANNOUNCEMENT_TITLE ) , ZO_NORMAL_TEXT : Colorize ( zo_strformat ( SI_TRIBUTE_PLAYING_PHASE_ANNOUNCEMENT_BODY , firstPlay ) ) )
return messageParams
end
end
local TRIBUTE_OPPONENT_PRESTIGE_MESSAGE_LIFESPAN_MS = 2000
local TRIBUTE_TURN_STARTED_MESSAGE_LIFESPAN_MS = 1600
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_TRIBUTE_PLAYER_TURN_STARTED ] = function ( isLocalPlayer )
if isLocalPlayer then
local showBeginTurn = true
local opponentPrestige = GetTributePlayerPerspectiveResource ( TRIBUTE_PLAYER_PERSPECTIVE_OPPONENT , TRIBUTE_RESOURCE_PRESTIGE )
--If the opponent has at least the amount of prestige required to win then they are close to a prestige victory
local prestigeMessageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . TRIBUTE_TURN_START_OPPONENT_PRESTIGE_VICTORY_NEAR )
opponentName = playerType ~= TRIBUTE_PLAYER_TYPE_NPC and ZO_FormatUserFacingDisplayName ( opponentName ) or opponentName
local messageTitle = zo_strformat ( SI_TRIBUTE_OPPONENT_PRESTIGE_ANNOUNCEMENT_TITLE , opponentName , opponentPrestige )
prestigeMessageParams : SetText ( messageTitle , ZO_NORMAL_TEXT : Colorize ( GetString ( SI_TRIBUTE_OPPONENT_PRESTIGE_ANNOUNCEMENT_BODY ) ) )
showBeginTurn = false
end
local messageSubheading = nil
local opponentFavorCount = GetNumPatronsFavoringPlayerPerspective ( TRIBUTE_PLAYER_PERSPECTIVE_OPPONENT )
-- Is the opponent 1 favor away from victory (ignoring neutral Patron)?
if opponentFavorCount == ( TRIBUTE_PATRON_DRAFT_ID_MAX_VALUE - 1 ) then
local localPlayerFavorCount = GetNumPatronsFavoringPlayerPerspective ( TRIBUTE_PLAYER_PERSPECTIVE_SELF )
-- If the local player doesn't have favor with the last Patron, the opponent is 1 action away from victory
if localPlayerFavorCount == 0 then
opponentName = playerType ~= TRIBUTE_PLAYER_TYPE_NPC and ZO_FormatUserFacingDisplayName ( opponentName ) or opponentName
messageSubheading = ZO_NORMAL_TEXT : Colorize ( zo_strformat ( SI_TRIBUTE_OPPONENT_FAVOR_ANNOUNCEMENT_BODY , opponentName ) )
--When the opponent is close to both a prestige and patron victory, we want to show both CSAs, so set this back to true
showBeginTurn = true
end
end
--If we are showing the prestige CSA, only show the begin turn CSA if we also need to display the patron victory message
if showBeginTurn then
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CONSOLIDATED_STATION_SETS_UPDATED ] = function ( craftingStationFurnitureId )
end
local unlockedSetIds = { }
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . CONSOLIDATED_SMITHING_SET_ADDED )
local numUnlockedSetIds = # unlockedSetIds
if numUnlockedSetIds == 1 then
local messageSubheading = zo_strformat ( SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_SINGLE_SET_MESSAGE , setName )
return messageParams
elseif numUnlockedSetIds > 1 then
local messageSubheading = zo_strformat ( SI_SMITHING_CONSOLIDATED_STATION_SETS_UPDATED_MULTI_SET_MESSAGE , numUnlockedSetIds )
return messageParams
end
end
end
return CENTER_SCREEN_EVENT_HANDLERS
end
return CENTER_SCREEN_EVENT_HANDLERS [ eventId ]
end
-- Lower-priority events
ZO_CenterScreenAnnounce_SetPriority ( CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
ZO_CenterScreenAnnounce_SetPriority ( CENTER_SCREEN_ANNOUNCE_TYPE_LORE_COLLECTION_COMPLETED_SKILL_EXPERIENCE )
ZO_CenterScreenAnnounce_SetPriority ( CENTER_SCREEN_ANNOUNCE_TYPE_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_CHANGED )
-- Higher-priority events
-- Miscellaneous event handlers
if not isCompleted then
end
end
-- Quest Advancement displays all the "appropriate" conditions that the player needs to do to advance the current step
local function OnQuestAdvanced ( eventId , questIndex , questName , isPushed , isComplete , mainStepChanged , doesConditionHideAnnouncements )
if not mainStepChanged or doesConditionHideAnnouncements then
return
end
local announceObject = CENTER_SCREEN_ANNOUNCE
local _ , visibility , stepType , stepOverrideText , conditionCount = GetJournalQuestStepInfo ( questIndex , stepIndex )
if visibility == nil or visibility == QUEST_STEP_VISIBILITY_OPTIONAL then
if stepOverrideText ~= "" then
else
for conditionIndex = 1 , conditionCount do
local conditionText , curCount , maxCount , isFailCondition , isConditionComplete , _ , isVisible = GetJournalQuestConditionInfo ( questIndex , stepIndex , conditionIndex )
end
end
end
end
end
end
end
end
-- Center Screen Queueable Handlers
-- Usage: Whenever there is an event type that occurs multiple times within a short timeframe
-- add another table entry with data to help facilitate the combining of the multiple events into a single call
-- updateTimeDelaySeconds: The time delay from when an event that is marked as queueable is received to when the event enters into the regular event queue.
-- The system will restart the time after each new event is received
-- updateParameters: A table of parameter positions that should be overwritten with the latest data from the newest event received.
-- The position is derived from the parameters in the event callback function defined in the CENTER_SCREEN_EVENT_HANDLERS table for the same event.
-- conditionParameters: A table of parameter positions that should be unique amoung any given number of eventIds. For example, if you kill a monster that gives
-- exp and guild rep, they will both come down as skill xp update events, but their skilltype and skillindex values are different, so they should be added the to system independently
-- and not added together for updating
local CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS = { }
do
local PARAMETER_RIDING_SKILL_TYPE = 1
local PARAMETER_CURRENT_RIDING_SKILL = 3
local PARAMETER_RIDING_SKILL_SOURCE = 4
local PARAMETER_SKILL_TYPE = 1
local PARAMETER_SKILL_INDEX = 2
local PARAMETER_CURRENT_XP = 6
local PARAMETER_CURRENT_CAPACITY = 2
local PARAMETER_CURRENT_UPGRADE = 4
local MEDIUM_UPDATE_INTERVAL_SECONDS = 2
local LONG_UPDATE_INTERVAL_SECONDS = 2.5
local EXTRA_LONG_UPDATE_INTERVAL_SECONDS = 3.1
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_SKILL_XP_UPDATE ] =
{
updateTimeDelaySeconds = LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_XP } ,
conditionParameters = { PARAMETER_SKILL_TYPE , PARAMETER_SKILL_INDEX }
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_RAID_REVIVE_COUNTER_UPDATE ] =
{
updateTimeDelaySeconds = LONG_UPDATE_INTERVAL_SECONDS ,
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_INVENTORY_BAG_CAPACITY_CHANGED ] =
{
updateTimeDelaySeconds = EXTRA_LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_CAPACITY , PARAMETER_CURRENT_UPGRADE }
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_INVENTORY_BANK_CAPACITY_CHANGED ] =
{
updateTimeDelaySeconds = EXTRA_LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_CAPACITY , PARAMETER_CURRENT_UPGRADE }
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_RIDING_SKILL_IMPROVEMENT ] =
{
updateTimeDelaySeconds = MEDIUM_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_RIDING_SKILL } ,
conditionParameters = { PARAMETER_RIDING_SKILL_TYPE , PARAMETER_RIDING_SKILL_SOURCE }
}
end
return CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS
end
return CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ eventId ]
end
-- Center Screen Callback Handlers
-- Usage: When we want to register with a callback object instead of an event
local COLLECTIBLE_EMERGENCY_BACKGROUND = "EsoUI/Art/Guild/guildRanks_iconFrame_selected.dds"
local MAX_INDIVIDUAL_CSAS = 4
local CENTER_SCREEN_CALLBACK_HANDLERS =
{
{
callbackManager = ZO_COLLECTIBLE_DATA_MANAGER ,
callbackRegistration = "OnCollectionUpdated" ,
if collectionUpdateType == ZO_COLLECTION_UPDATE_TYPE . UNLOCK_STATE_CHANGED then
local nowOwnedCollectibles = collectiblesByUnlockState [ COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED ]
if nowOwnedCollectibles then
-- The player has just created a new character; suppress these updates.
return
end
if # nowOwnedCollectibles > MAX_INDIVIDUAL_COLLECTIBLE_UPDATES then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_COLLECTIBLES_UPDATED_ANNOUNCEMENT_BODY , # nowOwnedCollectibles ) )
return messageParams
else
local messageParamsObjects = { }
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY , collectibleName , categoryName ) )
end
end
end
end
end ,
} ,
{
callbackManager = SKILLS_DATA_MANAGER ,
callbackRegistration = "SkillLineAdded" ,
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . SKILL_LINE_ADDED )
return messageParams
end
end ,
} ,
{
callbackManager = COMPANION_SKILLS_DATA_MANAGER ,
callbackRegistration = "SkillLineAdded" ,
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . SKILL_LINE_ADDED )
messageParams : SetText ( zo_strformat ( SI_COMPANION_SKILL_LINE_ADDED , announceIcon , skillLineData : GetName ( ) ) )
return messageParams
end
end ,
} ,
{
callbackManager = COMPANION_SKILLS_DATA_MANAGER ,
callbackRegistration = "CompanionSkillUpdateStatusChanged" ,
if companionSkillData : HasUpdatedStatus ( ) and companionSkillData : IsPurchased ( ) and companionSkillData : IsActive ( ) then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COMPANION_ACTIVE_SKILL_UNLOCKED )
messageParams : SetText ( GetString ( SI_COMPANION_ACTIVE_SKILL_UNLOCKED_CSA ) , progressionData : GetFormattedName ( ) )
return messageParams
end
end ,
} ,
{
callbackManager = ANTIQUITY_DATA_MANAGER ,
callbackRegistration = "SingleAntiquityDigSitesUpdated" ,
-- Only trigger for forward progress
if numGoalsAchieved > 0 and numGoalsAchieved > lastNumGoalsAchieved then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SCRYING_PROGRESS_TEXT , SOUNDS . SCRYING_PROGRESS_ADDED )
messageParams : SetText ( GetString ( SI_ANTIQUITIES_SCRYING_PROGRESS_UPDATED_HEADER ) , antiquityData : GetColorizedFormattedName ( ) )
messageParams : SetScryingProgressData ( lastNumGoalsAchieved , numGoalsAchieved , antiquityData : GetTotalNumGoals ( ) )
return messageParams
end
end ,
} ,
{
callbackManager = ITEM_SET_COLLECTIONS_DATA_MANAGER ,
callbackRegistration = "SlotsJustUnlocked" ,
if # slotsJustUnlocked > MAX_INDIVIDUAL_CSAS then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY , # slotsJustUnlocked ) )
return messageParams
else
local messageParamsObjects = { }
local itemSetCollectionData = ITEM_SET_COLLECTIONS_DATA_MANAGER : GetItemSetCollectionData ( slotJustUnlocked . itemSetId )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_ITEM_SET_COLLECTION_UPDATED_ANNOUNCEMENT_BODY , pieceName ) )
end
end
end ,
} ,
{
callbackManager = TRIBUTE_DATA_MANAGER ,
callbackRegistration = "ProgressionUpgradeStatusChanged" ,
if refreshReason == ZO_TRIBUTE_PATRON_PROGRESSION_REFRESH_REASON . DATA_CHANGED then
local messageParamsObjects = { }
messageParams : SetText ( zo_strformat ( GetString ( SI_TRIBUTE_CARD_UPGRADED_ANNOUNCEMENT_TITLE ) , patronName ) , zo_strformat ( SI_TRIBUTE_CARD_UPGRADED_ANNOUNCEMENT_BODY , baseCardData : GetColorizedName ( ) , upgradeCardData : GetColorizedName ( ) ) )
end
end
if # messageParamsObjects > 0 then
end
end
end ,
} ,
{
callbackManager = ENDLESS_DUNGEON_MANAGER ,
callbackRegistration = "AttemptsRemainingChanged" ,
if attemptsRemaining <= 0 or previousAttemptsRemaining <= 0 or attemptsRemaining == previousAttemptsRemaining then
-- Suppress the CSA when no attempts remain (as it is no longer relevant)
-- or when there were no attempts remaining previously (initialization).
return nil
end
if attemptsRemaining > previousAttemptsRemaining then
else
messageParams : SetSound ( SOUNDS . ENDLESS_DUNGEON_ATTEMPTS_REMAINING_DECREMENT ) -- Audio specifically for losing an attempt.
end
local subtitleText = zo_strformat ( GetString ( SI_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_CHANGED_ANNOUNCEMENT_SUBTITLE ) , attemptsRemaining )
return messageParams
end ,
} ,
{
callbackManager = ENDLESS_DUNGEON_MANAGER ,
callbackRegistration = "BuffStackCountChanged" ,
if suppressCSA or stackCount == 0 or previousStackCount > stackCount then
-- Suppress the CSA when buff stacks drop off.
return nil
end
local titleText = ZO_CachedStrFormat ( SI_ENDLESS_DUNGEON_BUFF_ADDED_ANNOUNCEMENT_TITLE_FORMATTER , buffTypeString )
messageParams : SetCustomAnimationTimeline ( CENTER_SCREEN_ANNOUNCE : GetEndlessDungeonBuffAddedAnimationTimeline ( ) , function ( csaControl )
local startBeneathControl = csaControl
local endCenteredOnControl = not ZO_EndDunHUDTrackerContainerShowBuffTracker : IsHidden ( ) and ZO_EndDunHUDTrackerContainerShowBuffTracker or nil
-- Play the audio cue associated with this type of Endless Dungeon buff.
if abilityBuffType == ENDLESS_DUNGEON_BUFF_TYPE_VERSE then
elseif abilityBuffType == ENDLESS_DUNGEON_BUFF_TYPE_VISION then
if isAvatarVision then
else
end
end
end )
return messageParams
end ,
} ,
{
callbackManager = SCRIBING_DATA_MANAGER ,
callbackRegistration = "CraftedAbilityLockStateChanged" ,
if isUnlocked and not isFromInit then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . CRAFTED_ABILITY_UNLOCKED )
-- Treat these the same way we treat collectibles
messageParams : SetText ( GetString ( SI_CRAFTED_ABILITY_UNLOCKED_ANNOUNCE_TITLE ) , craftedAbilityData : GetFormattedNameWithSkillLine ( ) )
return messageParams
end
end ,
} ,
{
callbackManager = SCRIBING_DATA_MANAGER ,
callbackRegistration = "CraftedAbilityScriptLockStateChanged" ,
if isUnlocked then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . CRAFTED_ABILITY_SCRIPT_UNLOCKED )
-- Treat these the same way we treat collectibles
messageParams : SetText ( GetString ( SI_CRAFTED_ABILITY_SCRIPT_UNLOCKED_ANNOUNCE_TITLE ) , craftedAbilityScriptData : GetFormattedNameWithSlot ( ) )
return messageParams
end
end ,
} ,
{
callbackManager = ZO_DYEING_MANAGER ,
callbackRegistration = "UpdateDyeData" ,
if # newUnlockedDyes > MAX_INDIVIDUAL_CSAS then
--Handles mutiple unlocked dyes
-- Treat these the same way we treat achievement
return messageParams
else
local messageParamsObjects = { }
-- Treat these the same way we treat achievement
local NUM_UNLOCKED_DYES = 1
messageParams : SetText ( zo_strformat ( SI_DYE_UNLOCKED_ANNOUNCE_TITLE , NUM_UNLOCKED_DYES ) , newUnlockedDye . dyeName )
local iconColor =
{
r = newUnlockedDye . r ,
g = newUnlockedDye . g ,
b = newUnlockedDye . b ,
a = 1 ,
}
local NO_ICON_BG = nil
messageParams : SetIconData ( "EsoUI/Art/Miscellaneous/centerscreen_floating_center.dds" , NO_ICON_BG , iconColor )
end
end
end
} ,
{
callbackManager = TITLE_MANAGER ,
callbackRegistration = "UpdateTitlesData" ,
if newUnlockedTitles then
if # newUnlockedTitles > MAX_INDIVIDUAL_CSAS then
-- Handles mutiple unlocked titles
-- Treat these the same way we treat achievement
return messageParams
else
local messageParamsObjects = { }
-- Treat these the same way we treat achievement
local NUM_UNLOCKED_TITLES = 1
messageParams : SetText ( zo_strformat ( SI_TITLE_UNLOCKED_ANNOUNCE_TITLE , NUM_UNLOCKED_TITLES ) , newUnlockedTitle . name )
end
end
end
end
} ,
{
callbackManager = PROMOTIONAL_EVENT_MANAGER ,
callbackRegistration = "RewardsClaimed" ,
if # rewards > MAX_INDIVIDUAL_CSAS then
-- Handles mutiple claimed rewards
return messageParams
else
local messageParamsObjects = { }
local secondaryText = claimedReward : GetQuantity ( ) > 1 and claimedReward : GetFormattedNameWithStack ( ) or claimedReward : GetFormattedName ( )
end
end
end
} ,
}
return CENTER_SCREEN_CALLBACK_HANDLERS
end |