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--[[
This file and its accompanying XML file exist for when we decide to rename/refactor
a system and want ensure backward compatibility for addons. Just alias the old functions
and inherit any controls you change in a newly commented section.
--]]
-- Adds aliases to source object for the specified methods of target object.
internalassert ( sourceObject [ methodName ] == nil , string . format ( "Method '%s' of sourceObject already exists." , methodName ) )
internalassert ( type ( targetObject [ methodName ] ) == "function" , string . format ( "Method '%s' of targetObject does not exist." , methodName ) )
sourceObject [ methodName ] = function ( originalSelf , ... )
return targetObject [ methodName ] ( targetObject , ... )
end
end
end
--ZO_MoneyInput Changes to ZO_CurrencyInput
MONEY_INPUT = CURRENCY_INPUT
ZO_DefaultMoneyInputField_SetUsePlayerGoldAsMax = ZO_DefaultCurrencyInputField_SetUsePlayerCurrencyAsMax
--TopLevel CurrencyInput control
ZO_MoneyInput = ZO_CurrencyInput
EVENT_RESURRECT_FAILURE = EVENT_RESURRECT_RESULT
RESURRECT_FAILURE_REASON_DECLINED = RESURRECT_RESULT_DECLINED
RESURRECT_FAILURE_REASON_ALREADY_CONSIDERING = RESURRECT_RESULT_ALREADY_CONSIDERING
RESURRECT_FAILURE_REASON_SOUL_GEM_IN_USE = RESURRECT_RESULT_SOUL_GEM_IN_USE
RESURRECT_FAILURE_REASON_NO_SOUL_GEM = RESURRECT_RESULT_NO_SOUL_GEM
-- Cadwell progression is now separate from player difficulty
EVENT_DIFFICULTY_LEVEL_CHANGED = EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED
PLAYER_DIFFICULTY_LEVEL_FIRST_ALLIANCE = CADWELL_PROGRESSION_LEVEL_BRONZE
PLAYER_DIFFICULTY_LEVEL_SECOND_ALLIANCE = CADWELL_PROGRESSION_LEVEL_SILVER
PLAYER_DIFFICULTY_LEVEL_THIRD_ALLIANCE = CADWELL_PROGRESSION_LEVEL_GOLD
-- Player Inventory List Control
ZO_PlayerInventoryBackpack = ZO_PlayerInventoryList
ZO_PlayerInventorySearch = ZO_PlayerInventorySearchFiltersTextSearch
ZO_PlayerBankSearch = ZO_PlayerBankSearchFiltersTextSearch
ZO_HouseBankSearch = ZO_HouseBankSearchFiltersTextSearch
ZO_GuildBankSearch = ZO_GuildBankSearchFiltersTextSearch
ZO_CraftBagSearch = ZO_CraftBagSearchFiltersTextSearch
ZO_PlayerInventorySearchBox = ZO_PlayerInventorySearchFiltersTextSearchBox
ZO_PlayerBankSearchBox = ZO_PlayerBankSearchFiltersTextSearchBox
ZO_HouseBankSearchBox = ZO_HouseBankSearchFiltersTextSearchBox
ZO_GuildBankSearchBox = ZO_GuildBankSearchFiltersTextSearchBox
ZO_CraftBagSearchBox = ZO_CraftBagSearchFiltersTextSearchBox
--Raid function rename
--ItemStoleType is now OwnershipStatus
ITEM_STOLEN_TYPE_ANY = OWNERSHIP_STATUS_ANY
ITEM_STOLEN_TYPE_NOT_STOLEN = OWNERSHIP_STATUS_NOT_STOLEN
ITEM_STOLEN_TYPE_STOLEN = OWNERSHIP_STATUS_STOLEN
RESURRECT_FAILURE_REASON_ALREADY_CONSIDERING = RESURRECT_RESULT_ALREADY_CONSIDERING
RESURRECT_FAILURE_REASON_DECLINED = RESURRECT_RESULT_DECLINED
EVENT_GUILD_MEMBER_CHARACTER_VETERAN_RANK_CHANGED = EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED
EVENT_FRIEND_CHARACTER_VETERAN_RANK_CHANGED = EVENT_FRIEND_CHARACTER_CHAMPION_POINTS_CHANGED
local maxLevel = nil
local maxChampPoints = nil
return minLevel , maxLevel , minChampPoints , maxChampPoints
end
--Renamed some NameplateDisplayChoice settings
NAMEPLATE_CHOICE_OFF = NAMEPLATE_CHOICE_NEVER
NAMEPLATE_CHOICE_ON = NAMEPLATE_CHOICE_ALWAYS
NAMEPLATE_CHOICE_HURT = NAMEPLATE_CHOICE_INJURED_OR_TARGETED
--Stat Change
STAT_WEAPON_POWER = STAT_WEAPON_AND_SPELL_DAMAGE
--CombatMechanicType to CombatMechanicFlags
POWERTYPE_INVALID = COMBAT_MECHANIC_FLAGS_INVALID
POWERTYPE_MAGICKA = COMBAT_MECHANIC_FLAGS_MAGICKA
POWERTYPE_HEALTH_BONUS = COMBAT_MECHANIC_FLAGS_HEALTH
POWERTYPE_WEREWOLF = COMBAT_MECHANIC_FLAGS_WEREWOLF
POWERTYPE_STAMINA = COMBAT_MECHANIC_FLAGS_STAMINA
POWERTYPE_ULTIMATE = COMBAT_MECHANIC_FLAGS_ULTIMATE
POWERTYPE_MOUNT_STAMINA = COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA
POWERTYPE_HEALTH = COMBAT_MECHANIC_FLAGS_HEALTH
POWERTYPE_DAEDRIC = COMBAT_MECHANIC_FLAGS_DAEDRIC
NUM_POWER_POOLS = COMBAT_MECHANIC_FLAGS_MAX_INDEX
-- VR Removal
VETERAN_POINTS_GAIN = EVENT_EXPERIENCE_GAIN
VETERAN_POINTS_UPDATE = CHAMPION_POINT_UPDATE
EVENT_FRIEND_CHARACTER_VETERAN_RANK_CHANGED = EVENT_FRIEND_CHARACTER_CHAMPION_POINTS_CHANGED
EVENT_GUILD_MEMBER_CHARACTER_VETERAN_RANK_CHANGED = EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED
--Traits Changed
ITEM_TRAIT_TYPE_ARMOR_EXPLORATION = ITEM_TRAIT_TYPE_ARMOR_PROSPEROUS
ITEM_TRAIT_TYPE_WEAPON_WEIGHTED = ITEM_TRAIT_TYPE_WEAPON_DECISIVE
--Dyeing Changed
SetPendingSlotDyes ( RESTYLE_MODE_EQUIPMENT , ZO_RESTYLE_DEFAULT_SET_INDEX , equipSlot , primary , secondary , accent )
end
end
-- Removed 'by-zone' scaling for OneTamriel. Zone is no longer relevant to quest rewards.
end
--Merged these two events in to one event that also includes success
EVENT_COLLECTIBLE_ON_COOLDOWN = EVENT_COLLECTIBLE_USE_RESULT
EVENT_COLLECTIBLE_USE_BLOCKED = EVENT_COLLECTIBLE_USE_RESULT
-- Renamed quest zone display type function to match the others
-- Renamed InstanceDisplayType to ZoneDisplayType
INSTANCE_DISPLAY_TYPE_NONE = ZONE_DISPLAY_TYPE_NONE
INSTANCE_DISPLAY_TYPE_SOLO = ZONE_DISPLAY_TYPE_SOLO
INSTANCE_DISPLAY_TYPE_DUNGEON = ZONE_DISPLAY_TYPE_DUNGEON
INSTANCE_DISPLAY_TYPE_RAID = ZONE_DISPLAY_TYPE_RAID
INSTANCE_DISPLAY_TYPE_GROUP_DELVE = ZONE_DISPLAY_TYPE_GROUP_DELVE
INSTANCE_DISPLAY_TYPE_GROUP_AREA = ZONE_DISPLAY_TYPE_GROUP_AREA
INSTANCE_DISPLAY_TYPE_PUBLIC_DUNGEON = ZONE_DISPLAY_TYPE_PUBLIC_DUNGEON
INSTANCE_DISPLAY_TYPE_DELVE = ZONE_DISPLAY_TYPE_DELVE
INSTANCE_DISPLAY_TYPE_HOUSING = ZONE_DISPLAY_TYPE_HOUSING
INSTANCE_DISPLAY_TYPE_BATTLEGROUND = ZONE_DISPLAY_TYPE_BATTLEGROUND
INSTANCE_DISPLAY_TYPE_ZONE_STORY = ZONE_DISPLAY_TYPE_ZONE_STORY
INSTANCE_DISPLAY_TYPE_COMPANION = ZONE_DISPLAY_TYPE_COMPANION
ZO_ANY_INSTANCE_DISPLAY_TYPE = ZO_ANY_ZONE_DISPLAY_TYPE
-- Renamed lfg cooldown for BGs to allow for MMR cooldown
LFG_COOLDOWN_BATTLEGROUND_DESERTED = LFG_COOLDOWN_BATTLEGROUND_DESERTED_QUEUE
--Recipes can now have multiple tradeskill requirements
if tradeskill == CRAFTING_TYPE_PROVISIONING then
return levelRequirement
end
end
return 0
end
--renamed this type
COLLECTIBLE_CATEGORY_TYPE_TROPHY = COLLECTIBLE_CATEGORY_TYPE_MEMENTO
--Condensed these into one function
end
end
end
-- Added category to item tags
end
--Switched Activity Finder API from activityType and index based to Id based
if activityId > 0 then
end
end
do
end
GetLFGOptionKeyboardDescriptionTextures = function ( ... ) return BasicTypeIndexToIdTemplate ( GetActivityKeyboardDescriptionTextures , ... ) end
GetLFGOptionGamepadDescriptionTexture = function ( ... ) return BasicTypeIndexToIdTemplate ( GetActivityGamepadDescriptionTexture , ... ) end
GetLFGOptionGroupType = function ( ... ) return BasicTypeIndexToIdTemplate ( GetActivityGroupType , ... ) end
DoesPlayerMeetLFGLevelRequirements = function ( ... ) return BasicTypeIndexToIdTemplate ( DoesPlayerMeetActivityLevelRequirements , ... ) end
DoesGroupMeetLFGLevelRequirements = function ( ... ) return BasicTypeIndexToIdTemplate ( DoesGroupMeetActivityLevelRequirements , ... ) end
GetRequiredLFGCollectibleId = function ( ... ) return BasicTypeIndexToIdTemplate ( GetRequiredActivityCollectibleId , ... ) end
end
if index then
end
end
end
if activityId then
end
end
end
-- Queueing by activity type is no longer supported, replaced by LFGSets
-- Do nothing
end
return false
end
local REWARD_UI_DATA_ID = 0
local XP_REWARD = 0
return REWARD_UI_DATA_ID , XP_REWARD
end
--Used to be dungeon only. Now there's also battlegrounds. Should use GetLFGCooldownTimeRemainingSeconds now.
end
--Renamed the objective functions to indicate that they aren't specific to AvA anymore
--Exposed the quest item id instead of duplicating the tooltip function for each system
end
end
end
return GUILD_PERMISSION_MAX_VALUE
end
-- Removal of ItemStyle Enum
end
end
return name , icon , sellPrice , meetsUsageRequirement , itemStyleId , displayQuality , alwaysHideIfLocked
end
ITEMSTYLE_NONE = 0
ITEMSTYLE_RACIAL_BRETON = 1
ITEMSTYLE_RACIAL_REDGUARD = 2
ITEMSTYLE_RACIAL_ORC = 3
ITEMSTYLE_RACIAL_DARK_ELF = 4
ITEMSTYLE_RACIAL_NORD = 5
ITEMSTYLE_RACIAL_ARGONIAN = 6
ITEMSTYLE_RACIAL_HIGH_ELF = 7
ITEMSTYLE_RACIAL_WOOD_ELF = 8
ITEMSTYLE_RACIAL_KHAJIIT = 9
ITEMSTYLE_UNIQUE = 10
ITEMSTYLE_ORG_THIEVES_GUILD = 11
ITEMSTYLE_ORG_DARK_BROTHERHOOD = 12
ITEMSTYLE_DEITY_MALACATH = 13
ITEMSTYLE_AREA_DWEMER = 14
ITEMSTYLE_AREA_ANCIENT_ELF = 15
ITEMSTYLE_DEITY_AKATOSH = 16
ITEMSTYLE_AREA_REACH = 17
ITEMSTYLE_ENEMY_BANDIT = 18
ITEMSTYLE_ENEMY_PRIMITIVE = 19
ITEMSTYLE_ENEMY_DAEDRIC = 20
ITEMSTYLE_DEITY_TRINIMAC = 21
ITEMSTYLE_AREA_ANCIENT_ORC = 22
ITEMSTYLE_ALLIANCE_DAGGERFALL = 23
ITEMSTYLE_ALLIANCE_EBONHEART = 24
ITEMSTYLE_ALLIANCE_ALDMERI = 25
ITEMSTYLE_UNDAUNTED = 26
ITEMSTYLE_RAIDS_CRAGLORN = 27
ITEMSTYLE_GLASS = 28
ITEMSTYLE_AREA_XIVKYN = 29
ITEMSTYLE_AREA_SOUL_SHRIVEN = 30
ITEMSTYLE_ENEMY_DRAUGR = 31
ITEMSTYLE_ENEMY_MAORMER = 32
ITEMSTYLE_AREA_AKAVIRI = 33
ITEMSTYLE_RACIAL_IMPERIAL = 34
ITEMSTYLE_AREA_YOKUDAN = 35
ITEMSTYLE_UNIVERSAL = 36
ITEMSTYLE_AREA_REACH_WINTER = 37
ITEMSTYLE_AREA_TSAESCI = 38
ITEMSTYLE_ENEMY_MINOTAUR = 39
ITEMSTYLE_EBONY = 40
ITEMSTYLE_ORG_ABAHS_WATCH = 41
ITEMSTYLE_HOLIDAY_SKINCHANGER = 42
ITEMSTYLE_ORG_MORAG_TONG = 43
ITEMSTYLE_AREA_RA_GADA = 44
ITEMSTYLE_ENEMY_DROMOTHRA = 45
ITEMSTYLE_ORG_ASSASSINS = 46
ITEMSTYLE_ORG_OUTLAW = 47
ITEMSTYLE_ORG_REDORAN = 48
ITEMSTYLE_ORG_HLAALU = 49
ITEMSTYLE_ORG_ORDINATOR = 50
ITEMSTYLE_ORG_TELVANNI = 51
ITEMSTYLE_ORG_BUOYANT_ARMIGER = 52
ITEMSTYLE_HOLIDAY_FROSTCASTER = 53
ITEMSTYLE_AREA_ASHLANDER = 54
ITEMSTYLE_ORG_WORM_CULT = 55
ITEMSTYLE_ENEMY_SILKEN_RING = 56
ITEMSTYLE_ENEMY_MAZZATUN = 57
ITEMSTYLE_HOLIDAY_GRIM_HARLEQUIN = 58
ITEMSTYLE_HOLIDAY_HOLLOWJACK = 59
ITEMSTYLE_MIN_VALUE = 1
--Currency Generalization
end
end
end
end
end
end
end
end
end
end
return GetMaxCurrencyTransfer ( currencyType , CURRENCY_LOCATION_GUILD_BANK , CURRENCY_LOCATION_CHARACTER )
end
return GetMaxCurrencyTransfer ( currencyType , CURRENCY_LOCATION_CHARACTER , CURRENCY_LOCATION_GUILD_BANK )
end
end
end
end
end
end
end
end
end
end
end
end
end
end
MAX_PLAYER_MONEY = MAX_PLAYER_CURRENCY
end
-- The concept of "abilities earned at a level" went away when we added Skill Lines, so we finally removed API for it
else
return 0
end
end
-- The concept of "abilities earned at a level" went away when we added Skill Lines, so we finally removed API for it
else
return "" , "" , 0 , 0
end
end
--
-- Map related aliases
--
-- Battleground pin enum fixup
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_STORM_LORDS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_STORM_LORDS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_STORM_LORDS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_STORM_LORDS
-- World Event Unit pin enum fixup
MAP_PIN_TYPE_DRAGON_COMBAT_HEALTHY = MAP_PIN_TYPE_UNIT_COMBAT_HEALTHY
MAP_PIN_TYPE_DRAGON_COMBAT_WEAK = MAP_PIN_TYPE_UNIT_COMBAT_WEAK
MAP_PIN_TYPE_DRAGON_IDLE_HEALTHY = MAP_PIN_TYPE_UNIT_IDLE_HEALTHY
MAP_PIN_TYPE_DRAGON_IDLE_WEAK = MAP_PIN_TYPE_UNIT_IDLE_WEAK
ZO_MapPin . PulseAninmation = ZO_MapPin . PulseAnimation
--Added Tracking Level Map Pin Function
SetMapQuestPinsTrackingLevel ( questIndex , assisted and TRACKING_LEVEL_ASSISTED or TRACKING_LEVEL_UNTRACKED )
end
end
end
end
end
end
end
end
-- The initial function GetMapInfo treated a luaIndex like an Id. As a result the index was off by one
-- To keep this backward compatible function consistent with the previous behavior we have to offset it by one
end
--
-- End map related aliases
--
VISUAL_LAYER_HEADWEAR = VISUAL_LAYER_HAT
-- Unifying smithing filters
ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS = SMITHING_FILTER_TYPE_RAW_MATERIALS
ZO_SMITHING_CREATION_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_CREATION_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_SMITHING_CREATION_FILTER_TYPE_SET_WEAPONS = SMITHING_FILTER_TYPE_SET_WEAPONS
ZO_SMITHING_CREATION_FILTER_TYPE_SET_ARMOR = SMITHING_FILTER_TYPE_SET_ARMOR
ZO_SMITHING_RESEARCH_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_RESEARCH_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_RETRAIT_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_RETRAIT_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
SMITHING_MODE_REFINMENT = SMITHING_MODE_REFINEMENT
-- Rewards Refactor
EVENT_CLAIM_LEVEL_UP_REWARD_RESULT = EVENT_CLAIM_REWARD_RESULT
-- Collectible entitlement restrictions are now handled on the acquisition end only
return false
end
-- Crafting animation bugfix. Please also consider ZO_CraftingUtils_IsPerformingCraftProcess()
--Collectible hide mode rework
end
else
end
end
-- LFG now only supports single role selection
do
local isDPS = false
local isHealer = false
local isTank = false
if role == LFG_ROLE_DPS then
isDPS = true
elseif role == LFG_ROLE_HEAL then
isHealer = true
elseif role == LFG_ROLE_TANK then
isTank = true
end
return isDPS , isHealer , isTank
end
end
end
end
return true
end
if selected then
end
end
-- Renamed to specify being transformed into werewolf form rather than having the skill line
--Skills refactor
if skillTypeData then
end
end
function ZO_Skills_GenerateAbilityName ( stringIndex , name , currentUpgradeLevel , maxUpgradeLevel , progressionIndex )
if currentUpgradeLevel and maxUpgradeLevel then
elseif progressionIndex then
if rank > 0 then
end
end
end
if skillData then
end
end
if skillData then
end
end
local skillType , skillLineIndex , skillIndex = GetSkillAbilityIndicesFromProgressionIndex ( progressionIndex )
if skillData then
end
end
end
end
EVENT_SKILL_ABILITY_PROGRESSIONS_UPDATED = EVENT_SKILLS_FULL_UPDATE
if skillLineData then
return skillLineData : GetName ( ) , skillLineData : GetCurrentRank ( ) , skillLineData : IsAvailable ( ) , skillLineData : GetId ( ) , skillLineData : IsAdvised ( ) , skillLineData : GetUnlockText ( ) , skillLineData : IsActive ( ) , skillLineData : IsDiscovered ( )
end
return "" , 1 , false , 0 , false , "" , false , false
end
-- Campaign Bonus Ability Refactor
end
end
end
-- Action slots refactor
EVENT_ACTION_SLOTS_FULL_UPDATE = EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED
EVENT_ACTION_BAR_SLOTTING_ALLOWED_STATE_CHANGED = EVENT_ACTION_BAR_IS_RESPECCABLE_BAR_STATE_CHANGED
end
end
-- You can now weapon swap to unarmed, so this function no longer means anything to the UI
return true
end
-- rename rankIndex -> rank: ranks are from 1-4, and not array indices
GetUpgradeSkillHighestRankIndexAvailableAtSkillLineRank = GetUpgradeSkillHighestRankAvailableAtSkillLineRank
-- removed placeholder collectibles
return false
end
-- Renamed to better reflect behavior: the output isn't localized, it's delimited.
-- Removed alliance war guest campaigns. You can now join any campaign, so no need to guest anywhere.
return 0
end
return 0
end
-- do nothing
end
-- GetCraftingSkillLineIndices removed
if skillLineData then
end
return 0 , 0
end
-- Deconstruction now supports multiple items per deconstruct
end
end
end
end
return CanItemBeRefined ( bagId , slotIndex , craftingType ) or CanItemBeDeconstructed ( bagId , slotIndex , craftingType )
end
-- The only information you need to determine if a trait is known is the pattern
function IsSmithingTraitKnownForResult ( patternIndex , materialIndex , materialQuantity , styleId , traitIndex )
local traitType = traitIndex - 1 -- traitIndex is just the trait type offset by one so it behaves like a lua index, let's just manually convert
end
-- CHAT_SYSTEM refactor
-- Many of the internals/method calls have changed in chat system to support multiple chat systems at once.
-- This will preserve compatibility with addons that add messages to chat using CHAT_SYSTEM:AddMessage(), but more complex chat addons may need rewrites.
CHAT_SYSTEM = KEYBOARD_CHAT_SYSTEM
end
end
end
end
-- State machine refactor
end
end
-- Object Pools
end
end
-- Create a separate item display quality distinct from an item's functional quality support
TOOLTIP_GAME_DATA_STOLEN = TOOLTIP_GAME_DATA_MYTHIC_OR_STOLEN
ITEM_QUALITY_TRASH = ITEM_FUNCTIONAL_QUALITY_TRASH
ITEM_QUALITY_NORMAL = ITEM_FUNCTIONAL_QUALITY_NORMAL
ITEM_QUALITY_MAGIC = ITEM_FUNCTIONAL_QUALITY_MAGIC
ITEM_QUALITY_ARCANE = ITEM_FUNCTIONAL_QUALITY_ARCANE
ITEM_QUALITY_ARTIFACT = ITEM_FUNCTIONAL_QUALITY_ARTIFACT
ITEM_QUALITY_LEGENDARY = ITEM_FUNCTIONAL_QUALITY_LEGENDARY
ITEM_QUALITY_MIN_VALUE = ITEM_FUNCTIONAL_QUALITY_MIN_VALUE
ITEM_QUALITY_MAX_VALUE = ITEM_FUNCTIONAL_QUALITY_MAX_VALUE
ITEM_QUALITY_ITERATION_BEGIN = ITEM_FUNCTIONAL_QUALITY_ITERATION_BEGIN
ITEM_QUALITY_ITERATION_END = ITEM_FUNCTIONAL_QUALITY_ITERATION_END
-- Interact Window
function ZO_InteractionManager : OnEndInteraction ( ... ) --This name was always an action, not a reaction
end
end
end
-- ZO_HelpManager was really specifically keyboard help, naming to meet standards because we need an actual manager now
ZO_HelpManager = ZO_Help_Keyboard
-- Renamed event to be more consistent with our naming conventions
EVENT_HELP_SHOW_SPECIFIC_PAGE = EVENT_SHOW_SPECIFIC_HELP_PAGE
end
-- ZO_RetraitStation_Base refactor.
do
local ALIAS_METHODS =
{
"IsItemAlreadySlottedToCraft" ,
"CanItemBeAddedToCraft" ,
"AddItemToCraft" ,
"RemoveItemFromCraft" ,
"OnRetraitResult" ,
"HandleDirtyEvent" ,
}
end
ZO_COMBOBOX_SUPRESS_UPDATE = ZO_COMBOBOX_SUPPRESS_UPDATE
-- No longer let the leaderboardObject do the adding and removing directly itself, in case the leaderboard object is no longer around when we need to remove it (ESO-596810)
end
end
end
end
ZO_RETRAIT_STATION_KEYBOARD . retraitPanel = ZO_RETRAIT_KEYBOARD
end
end
-- Preview Refactor
GetInventoryItemAsFurniturePreviewVariationDisplayName = GetInventoryItemPreviewVariationDisplayName
GetNumTradingHouseSearchResultItemAsFurniturePreviewVariations = GetNumTradingHouseSearchResultItemPreviewVariations
GetTradingHouseSearchResultItemAsFurniturePreviewVariationDisplayName = GetTradingHouseSearchResultItemPreviewVariationDisplayName
-- Outfits Naming Update
ZO_Restyle_Station_Gamepad = ZO_RestyleStation_Gamepad
ZO_Restyle_Station_Gamepad_CleanupAnimationOnControl = ZO_RestyleStation_Gamepad_CleanupAnimationOnControl
ZO_Restyle_Station_Gamepad_TopLevel = ZO_RestyleStation_Gamepad_TopLevel
-- skills companion refactor
return function ( skillType , skillLineIndex , ... )
end
end
ZO_SLOTTABLE_ACTION_TYPE_SKILL = ZO_SLOTTABLE_ACTION_TYPE_PLAYER_SKILL
ZO_SlottableSkill = ZO_SlottablePlayerSkill
end
end
end
-- Item Comparison --
if equipSlot1 == EQUIP_SLOT_NONE then
equipSlot1 = nil
end
if equipSlot2 == EQUIP_SLOT_NONE then
equipSlot2 = nil
end
return equipSlot1 , equipSlot2
end
if equipSlot1 == EQUIP_SLOT_NONE then
equipSlot1 = nil
end
if equipSlot2 == EQUIP_SLOT_NONE then
equipSlot2 = nil
end
return equipSlot1 , equipSlot2
end
-- Layout Improvements
-- ZO_Tree
end
-- ScrollTemplates
--ZO_RadialMenu
--Hotbar refactor
-- Leaderboard refactor
BATTLEGROUND_LEADERBOARD_SYSTEM_NAME = ZO_BATTLEGROUND_LEADERBOARD_SYSTEM_NAME
CAMPAIGN_LEADERBOARD_SYSTEM_NAME = ZO_CAMPAIGN_LEADERBOARD_SYSTEM_NAME
HOUSING_LEADERBOARD_SYSTEM_NAME = ZO_HOUSING_LEADERBOARD_SYSTEM_NAME
RAID_LEADERBOARD_SYSTEM_NAME = ZO_RAID_LEADERBOARD_SYSTEM_NAME
RAID_LEADERBOARD_SELECT_OPTION_DEFAULT = ZO_RAID_LEADERBOARD_SELECT_OPTION_DEFAULT
RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY = ZO_RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY
RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY = ZO_RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY
--Renamed to be more specific
--Mouse Input refactor
--if you happen to have XML code that uses <MouseButton button="4" />, that should be changed to <MouseButton button="BUTTON_4" />
MOUSE_BUTTON_INDEX_4 = MOUSE_BUTTON_INDEX_BUTTON_4
MOUSE_BUTTON_INDEX_5 = MOUSE_BUTTON_INDEX_BUTTON_5
-- Loot sound
-- PlayLootWindowSound is not a direct equivalent to PlayMonsterLootSound, as it adds functionality for non-monster loot. We've deemed this acceptable due to low likelihood of negative impact.
-- EditBox default text has moved to the C++ control
end
end
--Lore Library Gamepad Refactor
ZO_Gamepad_BookSet = ZO_LoreLibraryBookSetTopLevel_Gamepad
BOOK_SET_GAMEPAD = LORE_LIBRARY_BOOK_SET_GAMEPAD
BOOKSET_SCENE_GAMEPAD = LORE_LIBRARY_BOOK_SET_SCENE_GAMEPAD
--Armory refactor
ARMORY_OPERATION_COOLDOWN_DURATION_MS = DEFAULT_ARMORY_OPERATION_COOLDOWN_DURATION_MS
--Renaming functions in ZO_ChampionRankUtils.lua to fit standards
--Spelling correction for ZO_Dyeing_GetAchievementText
-- Refactoring WorldMap.lua
ZO_WorldMapPins = ZO_WorldMapPins_Manager
ZO_MapLocations = ZO_MapLocationPins_Manager
end
end
end
end
end
end
end
function ZO_WorldMap_AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
ZO_WorldMap_GetPinManager ( ) : AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
end
end
end
end
end
end
end
--Renaming functions in SharedTexture.lua to fit standards
-- Enum update for RespecPaymentType
SKILLS_RESPEC_PAYMENT_TYPE_GOLD = RESPEC_PAYMENT_TYPE_GOLD
SKILLS_RESPEC_PAYMENT_TYPE_RESPEC_SCROLL = RESPEC_PAYMENT_TYPE_RESPEC_SCROLL
-- ZO_SharedFurnitureManager method alias
end
--Error Frame Refactor
ZO_ERROR_FRAME . dismissControl = ZO_ERROR_FRAME . dismissKeybind
end
end
end
-- ZO_SetDefaultCollectibleData rename
ZO_SetDefaultCollectibleData = ZO_SetToDefaultCollectibleData
ZO_CollectibleDataManager . GetSetDefaultCollectibleData = ZO_CollectibleDataManager . GetSetToDefaultCollectibleData
ZO_CompanionCollectionBook_Gamepad . BuildCollectibleCategorySetDefaultData = ZO_CompanionCollectionBook_Gamepad . BuildCollectibleCategorySetToDefaultData
--LoreReader.lua scene rename
LORE_READER_INTERACTION_SCENE = LORE_READER_DEFAULT_SCENE
GAMEPAD_LORE_READER_INTERACTION_SCENE = GAMEPAD_LORE_READER_DEFAULT_SCENE
-- Group Size Constants
SMALL_GROUP_SIZE_THRESHOLD = STANDARD_GROUP_SIZE_THRESHOLD
RAID_GROUP_SIZE_THRESHOLD = LARGE_GROUP_SIZE_THRESHOLD
GROUP_SIZE_MAX = MAX_GROUP_SIZE_THRESHOLD
-- Rewrite GetSynergyInfo to not rely on optionals
if hasSynergy then
return synergyName , iconFilename , priority , prompt
end
return nil , nil , nil , nil
end
SCENE_GROUP_SHOWING = SCENE_SHOWING
SCENE_GROUP_SHOWN = SCENE_SHOWN
SCENE_GROUP_HIDING = SCENE_HIDING
SCENE_GROUP_HIDDEN = SCENE_HIDDEN
GAMEPAD_GUILD_HOME_SCENE_NAME = "gamepad_guild_home"
-- Collectible combination update
end
return firstCollectibleId or 0
end
-- Combo box refactor
ZO_SCROLLABLE_ENTRY_TEMPLATE_HEIGHT = ZO_COMBO_BOX_ENTRY_TEMPLATE_HEIGHT
ZO_ScrollableComboBox = ZO_ComboBox
-- rename of the toplevel for HousingFurnitureSettings_Keyboard
ZO_HousingFurnitureSettingsPanel_KeyboardTopLevel = ZO_HousingFurnitureSettingsPanel_Keyboard_TL
-- Renaming 'Timed event' to 'Leaderboard event'
COLLECTIBLE_USAGE_BLOCK_REASON_BLOCKED_BY_TIMED_EVENT = COLLECTIBLE_USAGE_BLOCK_REASON_BLOCKED_BY_LEADERBOARD_EVENT
-- Enum update renaming Endless Dungeon Currency to Archival Fortunes
CURT_ENDLESS_DUNGEON = CURT_ARCHIVAL_FORTUNES
STORE_FAILURE_NOT_ENOUGH_ENDLESS_DUNGEON_CURRENCY = STORE_FAILURE_NOT_ENOUGH_ARCHIVAL_FORTUNES
LOOT_TYPE_ENDLESS_DUNGEON_CURRENCY = LOOT_TYPE_ARCHIVAL_FORTUNES
TUTORIAL_TRIGGER_CURRENCY_GAINED_ENDLESS_DUNGEON = TUTORIAL_TRIGGER_CURRENCY_GAINED_ARCHIVAL_FORTUNES
--
-- Renaming battleground related enum prefixes and values
BATTLEGROUND_ALLIANCE_NONE = BATTLEGROUND_TEAM_INVALID
BATTLEGROUND_ALLIANCE_FIRE_DRAKES = BATTLEGROUND_TEAM_FIRE_DRAKES
BATTLEGROUND_ALLIANCE_STORM_LORDS = BATTLEGROUND_TEAM_STORM_LORDS
BATTLEGROUND_ALLIANCE_PIT_DAEMONS = BATTLEGROUND_TEAM_PIT_DAEMONS
BATTLEGROUND_ALLIANCE_ITERATION_BEGIN = BATTLEGROUND_TEAM_ITERATION_BEGIN
BATTLEGROUND_ALLIANCE_ITERATION_END = BATTLEGROUND_TEAM_ITERATION_END
BATTLEGROUND_ALLIANCE_MIN_VALUE = BATTLEGROUND_TEAM_MIN_VALUE
BATTLEGROUND_ALLIANCE_MAX_VALUE = BATTLEGROUND_TEAM_MAX_VALUE
INTERFACE_COLOR_TYPE_BATTLEGROUND_ALLIANCE = INTERFACE_COLOR_TYPE_BATTLEGROUND_TEAM
-- Renaming battleground related functions
Battleground_Scoreboard_Alliance_Panel = ZO_Battleground_Scoreboard_Team_Panel_Object
Battleground_Scoreboard_Player_Row = ZO_Battleground_Scoreboard_Player_Row_Object
ZO_Battleground_Scoreboard_Team_Panel_Object . GetBattlegroundAlliance = ZO_Battleground_Scoreboard_Team_Panel_Object . GetBattlegroundTeam
-- Battleground API changes for rounds
-- Tribute Campaign Id -> Campaign Key refactor
--[[
multiselect combo box ui widget for keyboard screens.
Uses a custom control definition with the box border, selected item label, and a dropdown button.
The actual combobox menu is implemented using a ZO_ContextMenu. The anchoring of the menu is managed
by the combo box, allows for multiple entries to be selected at the same time.
--]]
-- Set text to default values. Order matters; self.m_selectedItemData must exist before we call these.
end
do
--Padding is handled using SetSpacing
local NO_PADDING_Y = 0
-- Overridden function
end
local normalColor
local highlightColor
else
end
AddMenuItem ( item . name , OnMenuItemSelected , MENU_ADD_OPTION_LABEL , self . m_font , normalColor , highlightColor , NO_PADDING_Y , self . horizontalAlignment , needsHighlight , item . onEnter , item . onExit , item . enabled )
end
end
end
end
-- Just stealing the menu from anything else that's using it. That should be correct.
local OFFSET_Y = 0
end
end
end
end
end
self . multiSelectionTextFormatter = textFormatter or SI_COMBO_BOX_DEFAULT_MULTISELECTION_TEXT_FORMATTER
end
if numSelectedEntries > 0 then
else
end
end
end
return MENU_TYPE_MULTISELECT_COMBO_BOX
end
-- Overridden function
end
-- Overridden function
return
end
if newSelectionStatus then
else
end
end
end
end
if itemData == item then
return
end
end
end
if itemData == item then
return true
end
end
return false
end
end
end
-- Renaming 'SetPendingInteractionConfirmed' to 'ReplyToPendingInteraction'
-- Gamepad Mail Rename
ZO_MailManager_Gamepad = ZO_Mail_Gamepad_TopLevel
GAMEPAD_MAIL_MANAGER_FRAGMENT = GAMEPAD_MAIL_FRAGMENT
MAIL_MANAGER_GAMEPAD = MAIL_GAMEPAD
MAIL_MANAGER_GAMEPAD_SCENE = MAIL_GAMEPAD_SCENE
INBOX_TAB_INDEX = ZO_MAIL_TAB_INDEX . INBOX
SEND_TAB_INDEX = ZO_MAIL_TAB_INDEX . SEND
-- Gamepad OnUpdatedSearchResults Rename for text search
ZO_Gamepad_ParametricList_BagsSearch_Screen . IsSlotInSearchTextResults = ZO_Gamepad_ParametricList_BagsSearch_Screen . IsDataInSearchTextResults
return cost , frequencyMS
end
-- System Mail Improvements
MAX_LOCAL_MAILS = MAX_MAILS_PER_CATEGORY
-- Removed MAX_BOSSES in favor of BOSS_RANK_ITERATION_END
MAX_BOSSES = BOSS_RANK_ITERATION_END
-- Using in more places now, not just pending data.
PENDING_LEADERBOARD_DATA_TYPE = LEADERBOARD_DATA_TYPE
-- Fixed typo
-- Pending loop refactor (not perfectly one to one, but close as we can get)
ZO_Pending_Outfit_LoopAnimation_Pool = ZO_Pending_LoopAnimation_Pool
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