- ingame/inventory/backpacklayouts.lua:59 --
ZO_BackpackLayoutFragment:New()
- ingame/inventory/backpacklayouts.lua:61 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
})
- ingame/inventory/backpacklayouts.lua:67 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen)
end,
hideBankInfo = false,
})
- ingame/inventory/backpacklayouts.lua:81 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return not (slot.stolen or slot.isPlayerLocked or slot.isBoPTradeable or IsItemBound(slot.bagId, slot.slotIndex))
end,
hideBankInfo = false,
})
- ingame/inventory/backpacklayouts.lua:92 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
backpackOffsetY = 140,
sortByOffsetY = 110,
emptyLabelOffsetY = 140,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true, [ITEM_TYPE_DISPLAY_CATEGORY_JUNK] = true },
additionalFilter = function(slot)
return IsItemSellableOnTradingHouse(slot.bagId, slot.slotIndex)
end,
})
- ingame/inventory/backpacklayouts.lua:105 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return (not IsItemBound(slot.bagId, slot.slotIndex)) and (not slot.stolen) and (not slot.isPlayerLocked) and (not IsItemBoPAndTradeable(slot.bagId, slot.slotIndex))
end,
})
- ingame/inventory/backpacklayouts.lua:116 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return TRADE_WINDOW:CanTradeItem(slot)
end,
waitUntilInventoryOpensToClearNewStatus = true,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:129 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen) and (not slot.isPlayerLocked)
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:141 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen and slot.stackSellPrice > 0
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:153 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen
end,
alwaysReapplyLayout = true,
})