- ingame/armory/gamepad/armorybuildoverview_gamepad.lua:72 --
self:AddStatValuePair(self.scrollChild, GetString(SI_GAMEPAD_ARMORY_SKILLS_CATEGORY), totalSkillPoints, 50, 0)
- ingame/armory/gamepad/armorybuildoverview_gamepad.lua:81 --
self:AddStatValuePair(self.skillBarRow2.control, GetString(SI_GAMEPAD_ARMORY_CHAMPION_CATEGORY), totalChampionPoints, 50, 20)
- ingame/armory/gamepad/armorybuildoverview_gamepad.lua:189 --
self:AddStatValuePair(previousControl, GetString(SI_GAMEPAD_ARMORY_MUNDUS_HEADER), mundusName, 0, 20)
- ingame/armory/gamepad/armorybuildoverview_gamepad.lua:193 --
self:AddStatValuePair(previousControl, GetString(SI_GAMEPAD_ARMORY_CURSE_HEADER), GetString("SI_CURSETYPE", self.armoryBuildData:GetCurseType()), 0, 20)
- ingame/armory/gamepad/armorybuildoverview_gamepad.lua:196 --
self:AddStatValuePair(previousControl, GetString(SI_OUTFIT_SELECTOR_TITLE), self.armoryBuildData:GetEquippedOutfitName(), 0, 20)
- ingame/tooltip/activityfindertooltips.lua:10 --
self:AddStatValuePair(statValuePair)
- ingame/tooltip/activityfindertooltips.lua:90 --
self:AddStatValuePair(playerCount)
- ingame/tooltip/gifttooltips.lua:10 --
self:AddStatValuePair(statValuePair)
- publicallingames/tooltip/achievementtooltips.lua:74 --
self:AddStatValuePair(statValuePair)
- publicallingames/tooltip/markettooltips.lua:171 --
self:AddStatValuePair(statValuePair)