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if achievementId > 0 then
end
end
local categoryName , numSubCategories , numAchievements , earnedPoints , totalPoints = GetAchievementCategoryInfo ( categoryIndex )
local percentage = ( earnedPoints / totalPoints ) * 100
end
end
end
-- Title
end
local achievementName , description , points , icon , completed , date , time = GetAchievementInfo ( achievementId )
local isCharacterPersistent = persistenceLevel == ACHIEVEMENT_PERSISTENCE_CHARACTER
-- Title
local titleStyle = { }
if isCharacterPersistent then
end
-- Achievement display names use gender switching
if completed then
elseif achievementStatus == ZO_ACHIEVEMENTS_COMPLETION_STATUS . IN_PROGRESS then
elseif achievementStatus == ZO_ACHIEVEMENTS_COMPLETION_STATUS . INCOMPLETE then
end
if isCharacterPersistent then
local titleIcon = zo_iconFormatInheritColor ( "EsoUI/Art/Miscellaneous/Gamepad/gp_charNameIcon.dds" , "75%" , "75%" )
local titleText = zo_strformat ( SI_ACHIEVEMENT_TITLE_CHARACTER_LEVEL , titleIcon , GetString ( SI_GAMEPAD_ACHIEVEMENTS_CHARACTER_PERSISTENT ) )
end
if points ~= ACHIEVEMENT_POINT_LEGENDARY_DEED then
statValuePair : SetStat ( GetString ( SI_GAMEPAD_ACHIEVEMENTS_POINTS_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
end
-- Body
if completed and not isCharacterPersistent then
if completeByCharId then
if characterName ~= "" then
completedSection : AddLine ( zo_strformat ( SI_ACHIEVEMENT_EARNED_FORMATTER , characterName ) , self : GetStyle ( "flavorText" ) )
end
end
end
end
if numCriteria == 1 then
if numRequired == 1 then
-- Do not show a single checkbox.
return
end
end
for i = 1 , numCriteria do
local isComplete = ( numCompleted == numRequired )
if numRequired == 1 then -- Checkbox
criteriaSection : AddSection ( self : GetCheckboxSection ( zo_strformat ( SI_ACHIEVEMENT_CRITERION_FORMAT , description ) , isComplete ) )
else -- Progress bar.
entrySection : AddLine ( zo_strformat ( SI_JOURNAL_PROGRESS_BAR_PROGRESS , numCompleted , numRequired ) , self : GetStyle ( "statValuePairValueSmall" ) )
end
end
end
local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local UNCHECKED_ICON = nil
local checkStyle = isComplete and "achievementCriteriaCheckComplete" or "achievementCriteriaCheckIncomplete"
local textStyle = isComplete and "achievementDescriptionComplete" or "achievementDescriptionIncomplete"
return entrySection
end
local hasRewardItem , itemName , iconTextureName , displayQuality = GetAchievementRewardItem ( achievementId )
local hasRewardTributeCardUpgrade , tributePatronId , tributeCardIndex = GetAchievementRewardTributeCardUpgradeInfo ( achievementId )
local hasReward = hasRewardItem or hasRewardTitle or hasRewardDye or hasRewardCollectible or hasRewardTributeCardUpgrade
if not hasReward then
return
end
-- Item
if hasRewardItem then
itemSection : AddLine ( zo_strformat ( SI_GAMEPAD_ACHIEVEMENTS_ITEM_ICON_AND_DESCRIPTION , iconTexture , itemName ) , ZO_TooltipStyles_GetItemQualityStyle ( displayQuality ) , self : GetStyle ( "statValuePairValueSmall" ) )
end
-- Title
if hasRewardTitle then
end
-- Dye
if hasRewardDye then
end
--Collectible
if hasRewardCollectible then
rewardsEntrySection : AddLine ( collectibleData : GetFormattedName ( ) , self : GetStyle ( "statValuePairValueSmall" ) )
rewardsEntrySection : AddLine ( ZO_CachedStrFormat ( SI_COLLECTIBLE_NAME_FORMATTER , collectibleData : GetCategoryTypeDisplayName ( ) ) )
end
--Tribute Card Upgrade
if hasRewardTributeCardUpgrade then
rewardsEntrySection : AddLine ( upgradeCardData : GetColorizedFormattedName ( ) , self : GetStyle ( "statValuePairValueSmall" ) )
end
end |