- ingame/centerscreenannounce/centerscreenannouncehandlers.lua:851 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("StateChanged", RefreshEndlessDungeonProgressionState)
- ingame/death/death.lua:534 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("StateChanged", function(newState, oldState)
if self.currentType then
self:UpdateDisplay()
end
end)
- ingame/endlessdungeon/endlessdungeonbufftracker_shared.lua:109 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("BuffStackCountChanged", ZO_GetCallbackForwardingFunction(self, self.OnBuffStackCountChanged))
- ingame/endlessdungeon/endlessdungeonbufftracker_shared.lua:110 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("StateChanged", ZO_GetCallbackForwardingFunction(self, self.OnDungeonStateChanged))
- ingame/endlessdungeon/endlessdungeonbufftracker_shared.lua:111 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("DungeonInitialized", self.UpdateProgress, self)
- ingame/endlessdungeon/endlessdungeonhud.lua:49 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("AttemptsRemainingChanged", ZO_GetCallbackForwardingFunction(self, self.OnDungeonLivesRemainingUpdated))
- ingame/endlessdungeon/endlessdungeonhud.lua:50 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("ScoreChanged", ZO_GetCallbackForwardingFunction(self, self.OnDungeonScoreUpdated))
- ingame/endlessdungeon/endlessdungeonhud.lua:51 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("StateChanged", ZO_GetCallbackForwardingFunction(self, self.OnDungeonStateChanged))
- ingame/endlessdungeon/endlessdungeonhudtracker.lua:130 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("StateChanged", self.OnDungeonStateChanged, self)
- ingame/endlessdungeon/endlessdungeonhudtracker.lua:131 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("DungeonInitialized", self.UpdateProgress, self)
- ingame/endlessdungeon/endlessdungeonsummary.lua:13 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback("StateChanged", ZO_GetCallbackForwardingFunction(self, self.OnEndlessDungeonStateChanged))
- ingame/leaderboards/endlessdungeonleaderboards_shared.lua:49 --
ENDLESS_DUNGEON_MANAGER:RegisterCallback(EVENT_ENDLESS_DUNGEON_STARTED, function()
SelectCurrentEndlessDungeon()
self:UpdatePlayerParticipationStatus()
end)