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end
GAMEPAD_SPINNER_DIRECTION_VERTICAL = 1
GAMEPAD_SPINNER_DIRECTION_HORIZONTAL = 2
if direction == GAMEPAD_SPINNER_DIRECTION_VERTICAL then
end
end
function ZO_Spinner_Gamepad : Initialize ( control , min , max , stickDirection , spinnerMode , accelerationTime , magnitudeQueryFunction )
local IS_GAMEPAD = true
self . stickDirection = stickDirection or GAMEPAD_SPINNER_DIRECTION_HORIZONTAL
end
if self . active ~= active then
self . active = active
if self . active then
else
if ( self . lastInput ~= nil ) then
self . lastInput = nil
end
end
end
end
end
end
local DIRECTION_INCREMENT = 1
local DIRECTION_DECREMENT = - 1
local MAGNITUDE_THRESHOLD = 0.1
local input = nil
if ( magnitude > MAGNITUDE_THRESHOLD ) then
input = DIRECTION_INCREMENT
elseif ( magnitude < - MAGNITUDE_THRESHOLD ) then
input = DIRECTION_DECREMENT
end
if ( input ~= self . lastInput ) then
if ( self . lastInput ~= nil ) then
end
if ( input ~= nil ) then
end
self . lastInput = input
end
end |