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end
ZO_GamepadStoreListComponent . Initialize ( self , scene , ZO_MODE_STORE_BUY_BACK , GetString ( SI_STORE_MODE_BUY_BACK ) )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end )
self : CreateModeData ( SI_STORE_MODE_BUY_BACK , ZO_MODE_STORE_BUY_BACK , "EsoUI/Art/Vendor/vendor_tabIcon_buyBack_up.dds" , fragment , self . keybindStripDescriptor )
end
end
TEXT_SEARCH_MANAGER : MarkDirtyByFilterTargetAndPrimaryKey ( BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT , BAG_BUYBACK )
self . isCurrentSelectionDirty = true
end
end
end
-- Buy-Back screen keybind
self . keybindStripDescriptor =
{
}
GAME_NAVIGATION_TYPE_BUTTON ,
)
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
end
end
end
if selectedData then
return false , disabledAlertText
end
if selectedData . entryType ~= STORE_ENTRY_TYPE_COLLECTIBLE then
return false , disabledAlertText
end
end
return true
else
return false
end
end
function ZO_GamepadStoreBuyback : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
self : SetupStoreItem ( control , data , selected , selectedDuringRebuild , enabled , activated , data . sellPrice , not ZO_STORE_FORCE_VALID_PRICE , ZO_MODE_STORE_BUY_BACK )
end
if buyBackData then
end
end |