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return guildHistory
end
end
end )
end )
end
end )
else
end
end )
self . startIndex = 1
self . displayedItems = 0
self . guildId = 1
self . initialized = false
self . guildEvents = { }
self . selectFirstIndexOnPage = false
self . tooltipHeaderData = {
}
end )
if newState == SCENE_SHOWING then
--The category list is shared among all the guild screens so it needs to be built each time screen shows
elseif newState == SCENE_HIDING then
self . keybindStripDescriptor = nil
end
end )
end
if not self . initialized then
self . initialized = true
end
end
self . startIndex = 1
end
local categoryId = targetData . categoryId
return DoesGuildHistoryCategoryHaveOutstandingRequest ( self . guildId , categoryId ) or IsGuildHistoryCategoryRequestQueued ( self . guildId , categoryId )
end
return not ( self . startIndex <= 1 )
end
local categoryId = targetData . categoryId
local numEvents = # self . guildEvents
local nextStartIndex = self . startIndex + self . itemsPerPage
if numEvents >= nextStartIndex then
return true
else
return DoesGuildHistoryCategoryHaveMoreEvents ( self . guildId , categoryId ) and not self : IsTryingToGetMoreEvents ( )
end
end
return
end
self . startIndex = self . startIndex + self . itemsPerPage
local categoryId = targetData . categoryId
local numEvents = # self . guildEvents
local numEventsRequiredToFillPage = self . startIndex + self . itemsPerPage
--If we have enough events to fill the next page already or there are no more events to fetch then just show the next page, otherwise request more events.
if numEvents >= numEventsRequiredToFillPage or not DoesGuildHistoryCategoryHaveMoreEvents ( self . guildId , categoryId ) then
else
end
end
return
end
self . startIndex = self . startIndex - self . itemsPerPage
if self . startIndex < 1 then
self . startIndex = 1
end
local selectItemIndex = self . selectFirstIndexOnPage and 1 or # self . activityListItems
self . selectFirstIndexOnPage = false
end
local PADDING = 0
local newControl = CreateControlFromVirtual ( "$(parent)ActivityItem" , parent , "ZO_GuildHistory_Gamepad_ActivityItem" , index )
return newControl
end
else
end
end
end
self . activityListItems = { }
-- Add the hidden "previous page" item.
} )
-- Add the main items.
local itemIndex = 0
while ( previous : GetBottom ( ) + previous : GetHeight ( ) ) < containerBottom do -- We know all items have a uniform height, so add the height to the bottom to ensure we have enough room for another item.
itemIndex = itemIndex + 1
local itemIndexInternal = itemIndex -- Needs to be local to the loop for the capture just below.
} )
end
self . itemsPerPage = itemIndex
-- Add the hidden "next page" item.
} )
end
self . control : RegisterForEvent ( EVENT_GUILD_HISTORY_CATEGORY_UPDATED , function ( _ , guildId , category ) self : OnGuildHistoryCategoryUpdated ( guildId , category ) end )
self . control : RegisterForEvent ( EVENT_GUILD_HISTORY_RESPONSE_RECEIVED , function ( ) self : OnGuildHistoryResponseReceived ( ) end )
end
-- The keybind descriptor for when focus is on the category list.
self . categoryKeybindStripDescriptor = { }
GAME_NAVIGATION_TYPE_BUTTON ,
nil , -- default name
nil , -- always visible
function ( ) return # self . guildEvents > 0 end -- Potentially disabled
)
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . categoryKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( )
end )
-- The keybind descriptor for when focus is on the activity log list.
self . logKeybindStripDescriptor = {
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
-- The shown page shows the items in self.activityList.data starting from the 2nd to the 2nd to last index.
-- By selecting the first index a transition to the previous page will be initiated, this transition will ultimately call PreviousPage() when it calls the activate function on this entry
-- The member variable selectFirstIndexOnPage is set to jump to the first item in the list on the previous page, otherwise PreviousPage() will select the last be default
self . selectFirstIndexOnPage = true
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
-- The shown page shows the items in self.activityList.data starting from the 2nd to the 2nd to last index.
-- By selecting the last index a transition to the next page will be initiated, this transition will ultimately call NextPage() when it calls the activate function on this entry
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( self . logKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( ) self : SelectCategoryList ( ) end )
end
if self . keybindStripDescriptor then
end
end
if self . keybindStripDescriptor ~= self . logKeybindStripDescriptor then
-- We are not showing the log, the buttons are hidden.
else -- We are showing the log, buttons depend on page state.
end
end
if self . keybindStripDescriptor then
end
self . keybindStripDescriptor = self . categoryKeybindStripDescriptor
end
if self . keybindStripDescriptor then
end
self . keybindStripDescriptor = self . logKeybindStripDescriptor
end
if guildId ~= self . guildId then
self . guildId = guildId
end
end
end
local categoryId = targetData . categoryId
end
end
local categoryId = targetData . categoryId
if DoesGuildHistoryCategoryHaveMoreEvents ( self . guildId , categoryId ) or not HasGuildHistoryCategoryEverBeenRequested ( self . guildId , categoryId ) then
local QUEUE_REQUEST_IF_ON_COOLDOWN = true
end
end
end
end
end
end
if self . guildId == guildId then
if targetData . categoryId == category then
end
else
--Technically we only need to mark a specific category dirty, but that level of granularity only prevents rebuilding the general category first page on show which probably isn't worth the complexity.
end
end
end
end
local categoryId = targetData . categoryId
local subcategoryId = targetData . subcategoryId
-- Build and filter the event list.
local eventType , secsSinceEvent , param1 , param2 , param3 , param4 , param5 , param6 , eventId = GetGuildEventInfo ( self . guildId , categoryId , eventIndex )
if ( subcategoryId == nil ) or ( subcategoryId == eventSubcategoryID ) then
local eventData = {
eventId = eventId ,
eventType = eventType ,
secsSinceEvent = secsSinceEvent ,
param1 = param1 ,
param2 = param2 ,
param3 = param3 ,
param4 = param4 ,
param5 = param5 ,
param6 = param6 ,
}
end
end
end
for eventIndex = 1 , self . itemsPerPage do
end
--Update keybinds
-- Update the trigger buttons.
--If this page isn't full then we may not have gotten enough new events in this category to fill it...
--if we can request more then try that
else
--if we can't request more then we need to go back to the previous page since if this page is empty because there will be nothing to fill it
if self . displayedItems == 0 and self . startIndex ~= 1 then
end
end
end
for eventIndex = 1 , self . displayedItems do
local displayItem = self . activityListItems [ eventIndex ]
local eventData = self . guildEvents [ self . startIndex + eventIndex - 1 ]
local description = eventData . formatFunction ( eventData . eventType , eventData . param1 , eventData . param2 , eventData . param3 , eventData . param4 , eventData . param5 , eventData . param6 )
displayItem . description = description
end
-- Display a "no items" item if there are truly no items.
local displayItem = self . activityListItems [ 1 ]
displayItem . description = nil
end
end
local categoryData = GUILD_HISTORY_CATEGORIES [ categoryId ]
if categoryData then
local entryData = ZO_GamepadEntryData : New ( GetString ( SI_GAMEPAD_GUILD_HISTORY_SUBCATEGORY_ALL ) , "EsoUI/Art/Guild/gamepad/gp_guild_menuIcon_showAll.dds" )
entryData . categoryId = categoryId
if categoryData . subcategories then
local index = 1
local entryData = ZO_GamepadEntryData : New ( GetString ( categoryData . subcategoryEnumName , subcategoryId ) , data . gamepadIcon )
entryData . categoryId = categoryId
entryData . subcategoryId = subcategoryId
index = index + 1
end
end
end
end
end
local currPageNum
if self . currPageNum then
currPageNum = self . currPageNum
else
currPageNum = 1
end
end
end |