ingame/gamemenu_ingame/gamemenu_ingame.lua:129 -- gameMenuIngameFragment:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
KEYBIND_STRIP:RemoveDefaultExit()
PushActionLayerByName("GameMenu")
elseif(newState == SCENE_FRAGMENT_HIDING) then
RemoveActionLayerByName("GameMenu")
KEYBIND_STRIP:RestoreDefaultExit()
end
end)