Back to Home

ESO Lua File v100024

ingame/gamemenu_ingame/gamemenu_ingame.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
local gameEntries = {}
-- Resume Game
local function HideGameMenu()
    SCENE_MANAGER:Hide("gameMenuInGame")
end
local function AddResumeEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_RESUME), callback = HideGameMenu}
    table.insert(entryTable, data)
end
-- Settings
local function AddSettingsEntries(entryTable)
    local settingsHeaderData = {name = GetString(SI_GAME_MENU_SETTINGS)}
    table.insert(entryTable, settingsHeaderData)
end
-- Controls
local function ShowKeybindings()
    SCENE_MANAGER:AddFragment(KEYBINDINGS_FRAGMENT)
end
local function HideKeybindings()
    SCENE_MANAGER:RemoveFragment(KEYBINDINGS_FRAGMENT)
end
local function AddControlsEntries(entryTable)
    local keybindingsData = {name = GetString(SI_GAME_MENU_KEYBINDINGS), categoryName = GetString(SI_GAME_MENU_CONTROLS), callback = ShowKeybindings, unselectedCallback = HideKeybindings}
    table.insert(entryTable, keybindingsData)
end
-- Addons
local function ShowAddons()
    SCENE_MANAGER:AddFragment(ADDONS_FRAGMENT)
end
local function HideAddons()
    SCENE_MANAGER:RemoveFragment(ADDONS_FRAGMENT)
end
local function AddAddonsEntry(entryTable)
    local function ShouldShowNewIcon()
        return not HasViewedEULA(EULA_TYPE_ADDON_EULA)
    end
    local data = {name = GetString(SI_GAME_MENU_ADDONS), callback = ShowAddons, unselectedCallback = HideAddons, showNewIconCallback = ShouldShowNewIcon, hasSelectedState = true}
    table.insert(entryTable, data)
end
-- Login Announcements
local function ShowLoginAnnouncements()
    SCENE_MANAGER:Show("marketAnnouncement")
end
local function AddLoginAnnouncementsEntry(entryTable)
    local data = {name = GetString(SI_MAIN_MENU_ANNOUNCEMENTS), callback = ShowLoginAnnouncements}
    table.insert(entryTable, data)
end
-- Logout
local function ShowLogoutDialog()
    if IsInGamepadPreferredMode() then
        ZO_Dialogs_ShowGamepadDialog("GAMEPAD_LOG_OUT")
    else
        ZO_Dialogs_ShowDialog("LOG_OUT")
    end
end
local function AddLogoutEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_LOGOUT), callback = ShowLogoutDialog}
    table.insert(entryTable, data)
end
-- Exit Game
local function ShowQuitDialog()
    ZO_Dialogs_ShowDialog("QUIT")
end
local function AddQuitEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_QUIT), callback = ShowQuitDialog}
    table.insert(entryTable, data)
end
-- Setup
local function RebuildTree(gameMenu)
    gameEntries = {}
    AddResumeEntry(gameEntries)
    AddSettingsEntries(gameEntries)
    AddControlsEntries(gameEntries)
    AddAddonsEntry(gameEntries)
    AddLoginAnnouncementsEntry(gameEntries)
    AddLogoutEntry(gameEntries)
    AddQuitEntry(gameEntries)
    gameMenu:SubmitLists(gameEntries)
end
local wasChatMaximized
local function OnShow(gameMenu)
    RebuildTree(gameMenu)
    wasChatMaximized = not CHAT_SYSTEM:IsMinimized()
    if wasChatMaximized then
        CHAT_SYSTEM:Minimize()
    end
end
local function OnHide(gameMenu)
    if wasChatMaximized and CHAT_SYSTEM:IsMinimized()then
        CHAT_SYSTEM:Maximize()
    end
    wasChatMaximized = nil
end
    local GAME_MENU_INGAME = ZO_GameMenu_Initialize(self, OnShow, OnHide)
    local gameMenuIngameFragment = ZO_FadeSceneFragment:New(self)
    gameMenuIngameFragment:RegisterCallback("StateChange",   function(oldState, newState)
                                            if(newState == SCENE_FRAGMENT_SHOWING) then
                                                KEYBIND_STRIP:RemoveDefaultExit()
                                                PushActionLayerByName("GameMenu")
                                            elseif(newState == SCENE_FRAGMENT_HIDING) then
                                                RemoveActionLayerByName("GameMenu")
                                                KEYBIND_STRIP:RestoreDefaultExit()
                                            end
                                        end)
    GAME_MENU_SCENE = ZO_Scene:New("gameMenuInGame", SCENE_MANAGER)
    GAME_MENU_SCENE:AddFragment(gameMenuIngameFragment)
    local function UpdateNewStates()
        GAME_MENU_INGAME:RefreshNewStates()
    end
    CALLBACK_MANAGER:RegisterCallback("AddOnEULAHidden", UpdateNewStates)
end