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---------------------------------
-- Trading House Create Listing
---------------------------------
local LISTING_PRICE_MODE = 1
local LISTING_FEE_MODE = 2
local LISTING_HOUSE_CUT_MODE = 3
local IS_PREVIEW = true
local LISTING_CURRENCY_ERROR_OPTIONS =
{
showTooltips = false ,
useShortFormat = true ,
font = "ZoFontGamepadHeaderDataValue" ,
iconSide = RIGHT ,
iconSize = 28 ,
isGamepad = true ,
}
return createListing
end
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE = ZO_InteractScene : New ( "gamepad_trading_house_create_listing" , SCENE_MANAGER , ZO_TRADING_HOUSE_INTERACTION )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : RegisterCallback ( "StateChange" , function ( ... ) self : OnStateChanged ( ... ) end )
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_PRIMARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end
} ,
{
keybind = "UI_SHORTCUT_SECONDARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
end ,
}
}
end
if guildName ~= "" then
else
return nil
end
end
if guildName ~= "" then
return guildName
else
return nil
end
end
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_MONEY , GetCarriedCurrencyAmount ( CURT_MONEY ) , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
return true
end
return zo_strformat ( SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT , GetNumBagUsedSlots ( BAG_BACKPACK ) , GetBagSize ( BAG_BACKPACK ) )
end
}
end
self . priceSelector = ZO_CurrencySelector_Gamepad : New ( self . priceSelectorControl : GetNamedChild ( "Selector" ) )
self . priceSelector : RegisterCallback ( "OnValueChanged" , function ( ) self : ValidatePriceSelectorValue ( self . priceSelector : GetValue ( ) ) end )
local CLAMP_VALUES = true
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end
end
end
end
end
end
end
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_MONEY , amount , hasError and LISTING_CURRENCY_ERROR_OPTIONS or ZO_GAMEPAD_CURRENCY_OPTIONS )
end
self . validPrice = ( GetCarriedCurrencyAmount ( CURT_MONEY ) >= listingFee ) and ( price > 0 ) and ( price <= MAX_PLAYER_MONEY )
if not isPreview then
end
end
end
ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog ( self . selectedData , "TRADING_HOUSE_CONFIRM_SELL_ITEM" , self . listingPrice )
end
--[[ Globals ]] --
end
function ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing ( selectedData , bag , index , listingPrice )
end |