1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 |
--------------------------------------------
-- CampaignEmperor Gamepad
--------------------------------------------
local CampaignEmperor_Gamepad = ZO_Object . MultiSubclass ( CampaignEmperor_Shared , ZO_SortFilterList_Gamepad )
end
-- Add to this function if there is something to be done on selection when scrolling through a leaderboard.
-- At the moment this function exists to enable scrolling through a leaderboard.
end
return manager
end
local SCROLL_AS_BLOCK = true
ZO_Scroll_Gamepad_SetScrollIndicatorSide ( self . scrollIndicator , ZO_SharedGamepadNavQuadrant_2_3_Background , RIGHT )
self . imperialKeepPool = ZO_ControlPool : New ( "ZO_CampaignImperialKeep_Gamepad" , self . imperialKeeps , "ImperialKeep" )
end
local LIST_ENTRY_HEIGHT = 64
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA , "ZO_CampaignEmperorLeaderboardsNonPlayerRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardNonPlayerEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_PLAYER_DATA , "ZO_CampaignEmperorLeaderboardsPlayerRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_ALLIANCE_DATA , "ZO_CampaignEmperorLeaderboardsAllianceRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardAllianceEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_EMPTY_DATA , "ZO_CampaignEmperorLeaderboardsEmptyRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardEmptyEntry ( control , data ) end )
local ALWAYS_ANIMATE = true
CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_CampaignEmperor_Gamepad , ALWAYS_ANIMATE )
if ( newState == SCENE_FRAGMENT_SHOWN ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
end
local leaderboardSortKeys =
{
isCurrent = { tiebreaker = "allianceName" , reverseTiebreakerSortOrder = true } ,
allianceName = { } ,
}
end
end
end
local allianceList = { ALLIANCE_ALDMERI_DOMINION , ALLIANCE_DAGGERFALL_COVENANT , ALLIANCE_EBONHEART_PACT }
local allianceInfo = {
alliance = alliance ,
}
end
end
end
local foundPlayer = false
isAlliance = true ,
alliance = allianceInfo . alliance ,
}
if numEntries > 0 then
foundPlayer = foundPlayer or playerInAllianceLeaderboard
end
local emptyData = {
isEmpty = true ,
}
end
end
end
end
function CampaignEmperor_Gamepad : CreateImperialKeepControl ( rulesetId , playerAlliance , index , _ , prevKeep )
if ( prevKeep ) then
else
local xOffset = index == 1 and 0 or 360
end
return keep
end
if keep . nameControl then
end
end
-- CampaignEmperor_Shared Overrides
local numOwned = 0
for i = 1 , numRequired do
if ( keepAlliance ~= ALLIANCE_NONE ) then
if keep . nameControl then
end
if ( keepAlliance == playerAlliance ) then
numOwned = numOwned + 1
end
else
end
end
self . imperialKeepsRequiredData : SetText ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT , numOwned , numRequired ) )
else
self . imperialKeepsRequired : SetText ( zo_strformat ( SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED , numOwned , numRequired ) )
end
end
-- XML Calls
end |