1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 |
-------------------
--SelectableLabel--
-------------------
do
end
end
end
end
else
end
end
label . selected = false
label . mouseoverEnabled = true
label . normalColor = ZO_NORMAL_TEXT
end
if label . mouseoverEnabled then
label . mouseover = true
end
end
if label . mouseoverEnabled then
label . mouseover = false
end
end
end
end
end
end
------------------
--KeyMarkupLabel--
------------------
do
local g_largeKeyEdgefilePool
local g_smallKeyEdgefilePool
if largeSize then
if not g_largeKeyEdgefilePool then
end )
end
else
if not g_smallKeyEdgefilePool then
end )
end
end
end
else
end
end
function ZO_KeyMarkupLabel_OnNewUserAreaCreated ( self , areaData , areaText , left , right , top , bottom , largeSize )
end
keyEdgeFile . key = key
end
end
function ZO_SmallKeyMarkupLabel_OnNewUserAreaCreated ( self , areaData , areaText , left , right , top , bottom )
ZO_KeyMarkupLabel_OnNewUserAreaCreated ( self , areaData , areaText , leftOffset , rightOffset , topOffset , bottomOffset , false )
end
function ZO_LargeKeyMarkupLabel_OnNewUserAreaCreated ( self , areaData , areaText , left , right , top , bottom )
ZO_KeyMarkupLabel_OnNewUserAreaCreated ( self , areaData , areaText , leftOffset , rightOffset , topOffset , bottomOffset , true )
end
end
end
end
end
local pool
if largeSize then
pool = g_largeKeyEdgefilePool
else
pool = g_smallKeyEdgefilePool
end
end
end
end
end
end
end
--------------------------
--FontAdjustingWrapLabel--
--------------------------
do
local fonts = label . fonts
local numFonts = # fonts
local lastFont = fonts [ numFonts ]
local maxLines = lastFont . lineLimit or numFonts
label . maxLines = maxLines
label . dontUseMaxLinesForAdjusting = lastFont . dontUseForAdjusting
end
return label . fonts
end
return label . fonts
end
-- dontUseMaxLinesForAdjusting is used when multiple fonts have fontData.lineLimit == label.maxLines
-- With MaxLineCount non-zero the text will be truncated on the larger font so the smaller font will not be tested
-- To see the true number of lines with the given font, we SetMaxLineCount(0) before adjusting and then set it back to label.maxLines
if label . dontUseMaxLinesForAdjusting then
end
local fontLineLimit = fontData . lineLimit or i
break
end
end
if label . dontUseMaxLinesForAdjusting then
end
end
if label . forceUpdate or label . width ~= width then
label . width = width
label . forceUpdate = false
end
end
end
label . forceUpdate = true
end
else
label . fonts = fonts
end
label . forceUpdate = true
end
end
end
end
function ZO_PlatformStyleFontAdjustingWrapLabel_OnInitialized ( label , keyboardFonts , gamepadFonts , wrapMode )
end
end
end
end
end
end
--------------------------------
--PrefixAllianceIconLabel--
--------------------------------
do
if allianceId <= ALLIANCE_MAX_VALUE then
if forceGamepad then
else
end
end
end
end
end
---------------------
--RollingMeterLabel--
---------------------
--[[
Sample Usage
-- Create a top-level window.
local rollingMeterWindow = WINDOW_MANAGER:CreateTopLevelWindow()
-- Create a rolling meter label control.
local rollingMeterLabel = WINDOW_MANAGER:CreateControlFromVirtual(nil, rollingMeterWindow, "ZO_RollingMeterLabel")
rollingMeterLabel:SetAnchor(CENTER, GuiRoot, CENTER)
rollingMeterLabel:SetHorizontalAlignment(TEXT_ALIGN_RIGHT)
rollingMeterLabel:SetResizeToFitLabels(true)
local KEYBOARD_STYLE =
{
color = ZO_NORMAL_TEXT,
font = "ZoFontCenterScreenAnnounceLarge",
}
local GAMEPAD_STYLE =
{
color = ZO_NORMAL_TEXT,
font = "ZoFontGamepad42",
}
rollingMeterLabel:SetPlatformStyles(KEYBOARD_STYLE, GAMEPAD_STYLE)
-- Roll a starting value into the rolling meter label.
rollingMeterLabel:SetValue(10)
-- Roll a new value into the rolling meter label.
-- NOTE: This will animate 10 => 20 and SKIP the interstitial values (11-19).
rollingMeterLabel:SetValue(20)
-- Create a transition manager for the rolling meter label.
-- NOTE: The transition manager automatically animates the rolling meter label
-- in order to create smooth transitions from one value to another including
-- some, if not all, of the interstitial values.
local rollingMeterTransition = rollingMeterLabel:GetOrCreateTransitionManager()
-- Initialize the rolling meter label to a starting value via the transition manager.
rollingMeterTransition:SetValueImmediately(10)
-- Transition from the current value to a new value.
rollingMeterTransition:SetValue(20)
-- OPTIONAL:
-- Roll upward when incrementing rather than the default downward direction.
rollingMeterLabel:SetAnimationIncrementDirection(ZO_ROLLING_METER_LABEL_DIRECTION.UP)
-- Increase roll over animation acceleration by 50%.
rollingMeterLabel:SetTransitionAccelerationFactor(1.5)
-- Increase roll over animation speed by 100%.
rollingMeterLabel:SetTransitionSpeedFactor(2)
-- Limit transitions to, at most, 20 roll over animations regardless
-- of the difference between the current value and the new value.
rollingMeterLabel:SetTransitionMaxSteps(20)
-- OPTIONAL:
-- Register a TransitionComplete callback to be notified whenever the
-- current transition has completed.
local function OnTransitionComplete(transitionManager, finalValue)
local queueTransition = function()
local newValue = zo_random(1, 20)
transitionManager:SetValue(newValue)
end
-- Queue another random transition, creating any endlessly rolling meter.
zo_callLater(queueTransition, 2000)
end
rollingMeterTransition:SetTransitionCompleteCallback(OnTransitionComplete)
]]
ZO_ROLLING_METER_LABEL_DIRECTION =
{
DOWN = 1 ,
UP = 2 ,
}
local RollingMeterLabel = { }
-- Order matters:
end
do
end
if style . font then
end
end
self . platformStyle = ZO_PlatformStyle : New ( function ( style ) ApplyStyle ( self , style ) end , self . keyboardStyle , self . gamepadStyle )
end
end
end
end
end
-- An animation is in progress; adjust the end time using the amortized remainder of the new interval.
end
-- Update the animation interval.
end
if not startTimeMs then
-- No animation is in progress; the nil return value
-- indicates this to the caller.
return nil
end
-- Interval is calculated dynamically because it can be
-- updated while an animation is already in progress.
if intervalTimeMs > 0 then
if not frameTimeMs then
end
end
return 1 -- Animation is complete.
end
end
end
end
end
return
end
end
return
end
end
-- Suppress recursion.
return
end
-- Apply the maximum height of either label to the container.
local widthConstraint
-- Constrain the container width to match the largest label width.
else
-- Reset the width constraints of the container to return it to its
-- derived or explicitly set width.
widthConstraint = 0
end
-- Apply the horizontal alignment to the labels.
end
-- Suppress recursion.
return
end
-- Reset the labels' anchors.
end
-- Anchor the labels to the single point on the container that
-- is associated with the specified horizontal alignment.
local anchorPoint
if horizontalAlignment == TEXT_ALIGN_LEFT then
anchorPoint = TOPLEFT
elseif horizontalAlignment == TEXT_ALIGN_CENTER then
anchorPoint = TOP
else
anchorPoint = TOPRIGHT
end
else
-- Anchor the labels to the top corners of the container.
end
end
end
end
end
end
end
end
end
end
if animationProgress == nil then
-- No animation is in progress.
return
end
if animationProgress < 1 then
-- Apply the optional, one-time animation override easing function if any.
-- Apply the standard animation override easing function if any.
end
-- Animate the incoming and outgoing labels.
local inLabelOffsetCoefficient = 0
local outLabelOffsetCoefficient = 0
inLabelOffsetCoefficient = animationProgress - 1
outLabelOffsetCoefficient = animationProgress
else
inLabelOffsetCoefficient = - animationProgress + 1
outLabelOffsetCoefficient = - animationProgress
end
else
end
end
-- Promote the queued, one-time animation interval offset.
end
-- Promote the queued, one-time animation override easing function.
end
if isFinalAnimation then
-- There is no pending animation; clean up the animation state.
else
-- An animation is pending; initialize the animation state.
if intervalOffset then
-- Optional animation timing offset provided via SetValue.
else
-- Standard animation timing.
end
-- Determine the animation direction based on the configured direction and
-- the incoming and outgoing values, if numeric, relative to one another.
local invertDirection = outgoingNumericValue and incomingNumericValue and outgoingNumericValue > incomingNumericValue
if invertDirection then
self . animationDirection = self . animationIncrementDirection == ZO_ROLLING_METER_LABEL_DIRECTION . DOWN and ZO_ROLLING_METER_LABEL_DIRECTION . UP or ZO_ROLLING_METER_LABEL_DIRECTION . DOWN
else
end
-- Update the animation visuals.
-- Play the associated sound if any.
local soundId = nil
else
end
if soundId then
end
end
end
-- Reset the one-time use animation offset if any was provided.
end
return not isFinalAnimation
end
function RollingMeterLabel : SetValue ( text , animationNormalizedIntervalOffset , animationOverrideEasingFunction )
if animationNormalizedIntervalOffset and animationNormalizedIntervalOffset >= 1 then
-- Skip animation and display the target value immediately;
-- this is used for initializing the control to a starting value.
return
end
-- Queue the optional parameters if an animation is already in progress.
return
end
-- Begin the animation if one is not already in progress.
end
end
end
-------------------------------
--RollingMeterLabelTransition--
-------------------------------
local BASE_TRANSITION_INTERVAL_MAX_MS = 500 -- Slowest roll over animation interval
local BASE_TRANSITION_INTERVAL_MIN_MS = 100 -- Fastest roll over animation interval
local BASE_TRANSITION_RECOIL_INTERVAL_MS = 1000 -- Final "recoil" roll over animation interval
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
-- Initialize transition state.
if optionalInitialValue then
else
end
-- Skip the animation and show the target value immediately.
local ANIMATION_NORMALIZED_INTERVAL_OFFSET = 1
return
end
-- Calculate the number of transition steps required for the given range.
-- Calculate transition easing.
-- Calculate animation easing and maximum animation speed.
local animationEasingExponent = self . transitionAccelerationFactor * zo_max ( math . log ( transitionSteps ) , 1 )
local BASE_ANIMATION_MAX_SPEED_MULTIPLIER = 2
local animationMaxSpeedInterpolant = zo_clamp ( self . transitionAccelerationFactor * animationMaxSpeedCoefficient * BASE_ANIMATION_MAX_SPEED_MULTIPLIER , 0 , 1 )
self . minTransitionIntervalMs = zo_lerp ( self . maxIntervalMs , self . minIntervalMs , animationMaxSpeedInterpolant )
end
-- Bypasses the animation and immediately updates the meter to show the specified value.
end
if not currentStep then
-- No transition is in progress.
return
end
-- Wait for current animation to complete.
return
end
-- Increment transition step.
currentStep = currentStep + 1
if currentStep > numSteps then
-- The transition is complete.
-- Notify the registered TransitionComplete callback if any.
end
return
end
-- Calculate the current value.
local progress = currentStep / numSteps
if currentStep < numSteps then
else
end
self . currentValue = ( self . initialValue < self . targetValue ) and zo_floor ( self . currentValue ) or zo_ceil ( self . currentValue )
-- Determine if the final step or target value has been reached.
if isFinalStep then
-- End the transition if the target value has been reached or
-- if we interpolated within less than one step from the target
-- value.
currentStep = numSteps + 1
end
-- Determine animation easing, offset and speed (interval).
local animationIntervalMs = nil
local animationNormalizedIntervalOffset = nil
if isFinalStep then
-- Apply recoil animation easing to the final step.
else
local animationProgress = 0
if numSteps > 2 then
-- Produce a clean [0..1..0] interpolant by deducting the final step
-- from the interval allowing for a smooth ramp up and down followed
-- by the recoil animation easing during the final step.
animationProgress = ( currentStep - 1 ) / numSteps
end
animationIntervalMs = zo_lerp ( self . maxIntervalMs , self . minTransitionIntervalMs , animationIntervalProgress )
-- Offset the animation by a random percentage to simulate "over-clocked"
-- transitions for animations that use the maximum animation speed.
local MIN_NORMALIZED_INTERVAL_OFFSET = 0.25
local MAX_NORMALIZED_INTERVAL_OFFSET = 0.75
animationNormalizedIntervalOffset = zo_lerp ( MIN_NORMALIZED_INTERVAL_OFFSET , MAX_NORMALIZED_INTERVAL_OFFSET , zo_random ( ) )
end
end
-- Start the animation for this step.
self . control : SetValue ( self . currentValue , animationNormalizedIntervalOffset , animationOverrideEasingFunction )
self . transitionAnimationStartedCallback ( self , self . currentTransitionStep , self . numTransitionSteps , self . currentValue , self . targetValue )
end
end |