Back to Home

ESO Lua File v101043

libraries/zo_templates/labeltemplates_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
ZO_LABEL_TEMPLATE_DUMMY_LABEL = CreateControl("ZO_LabelTemplates_DummyLabel", GuiRoot, CT_LABEL)
ZO_LABEL_TEMPLATE_DUMMY_LABEL:SetHidden(true)
-------------------
--SelectableLabel--
-------------------
do
    local function SetSelected(self, selected)
        self.selected = selected
        self:RefreshTextColor()
    end
    local function IsSelected(self)
        return self.selected
    end
    local function SetEnabled(self, enabled)
        self.enabled = enabled
        self:RefreshTextColor()
    end
    local function RefreshTextColor(self)
        self:SetColor(self:GetTextColor())
    end
    local function GetTextColor(self)
        if not self.enabled then
            return GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)
        elseif self.selected then
            return GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)
        elseif self.mouseover then
            return GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT)
        else
            return self.normalColor:UnpackRGBA()
        end
    end
    function ZO_SelectableLabel_OnInitialized(label, colorFunction)
        label.selected = false
        label.enabled = true
        label.mouseoverEnabled = true
        label.normalColor = ZO_NORMAL_TEXT
        label.SetSelected = SetSelected
        label.IsSelected = IsSelected
        label.GetTextColor = colorFunction or GetTextColor
        label.RefreshTextColor = RefreshTextColor
        label.SetEnabled = SetEnabled
    end
    function ZO_SelectableLabel_OnMouseEnter(label)
        if label.mouseoverEnabled then
            label.mouseover = true
        end
        label:RefreshTextColor()
    end
    function ZO_SelectableLabel_OnMouseExit(label)
        if label.mouseoverEnabled then
            label.mouseover = false
        end
        label:RefreshTextColor()
    end
    function ZO_SelectableLabel_SetNormalColor(label, color)
        if color ~= label.normalColor and not label.normalColor:IsEqual(color) then
            label.normalColor = color
            label:RefreshTextColor()
        end
    end
        label.mouseoverEnabled = enabled
    end
end
------------------
--KeyMarkupLabel--
------------------
do
    local g_largeKeyEdgefilePool
    local g_smallKeyEdgefilePool
    local function GetOrCreateKeyEdgefile(largeSize)
        if largeSize then
            if not g_largeKeyEdgefilePool then
                g_largeKeyEdgefilePool = ZO_ControlPool:New("ZO_LargeKeyBackdrop")
                g_largeKeyEdgefilePool:SetCustomResetBehavior(   function(control)
                                                                control:SetParent(nil)
                                                            end)
            end
            return g_largeKeyEdgefilePool:AcquireObject()
        else
            if not g_smallKeyEdgefilePool then
                g_smallKeyEdgefilePool = ZO_ControlPool:New("ZO_SmallKeyBackdrop")
                g_smallKeyEdgefilePool:SetCustomResetBehavior(   function(control)
                                                                control:SetParent(nil)
                                                            end)
            end
            return g_smallKeyEdgefilePool:AcquireObject()
        end
    end
    local function UpdateEdgeFileColor(self, keyEdgeFile)
        if self.edgeFileColor then
            keyEdgeFile:SetCenterColor(self.edgeFileColor:UnpackRGBA())
            keyEdgeFile:SetEdgeColor(self.edgeFileColor:UnpackRGBA())
        else
            keyEdgeFile:SetCenterColor(1, 1, 1, 1)
            keyEdgeFile:SetEdgeColor(1, 1, 1, 1)
        end
    end
    function ZO_KeyMarkupLabel_OnNewUserAreaCreated(self, areaData, areaText, left, right, top, bottom, largeSize)
        if zo_strlower(areaData) == "key" then
            if not self.keyBackdrops then
                self.keyBackdrops = {}
            end
            local keyEdgeFile, key = GetOrCreateKeyEdgefile(largeSize)
            keyEdgeFile.key = key
            keyEdgeFile:SetParent(self)
            keyEdgeFile:SetAnchor(TOPLEFT, self, TOPLEFT, left, top)
            keyEdgeFile:SetAnchor(BOTTOMRIGHT, self, TOPLEFT, right, bottom)
            UpdateEdgeFileColor(self, keyEdgeFile)
            keyEdgeFile:SetHidden(false)
            self.keyBackdrops[#self.keyBackdrops + 1] = keyEdgeFile
        end
    end
    function ZO_SmallKeyMarkupLabel_OnNewUserAreaCreated(self, areaData, areaText, left, right, top, bottom)
        local leftOffset = left + (self.leftOffset or 2)
        local rightOffset = right + (self.rightOffset or -2)
        local topOffset = top + (self.topOffset or -2)
        local bottomOffset = bottom + (self.bottomOffset or 3)
        ZO_KeyMarkupLabel_OnNewUserAreaCreated(self, areaData, areaText, leftOffset, rightOffset, topOffset, bottomOffset, false)
    end
    function ZO_LargeKeyMarkupLabel_OnNewUserAreaCreated(self, areaData, areaText, left, right, top, bottom)
        local leftOffset = left + (self.leftOffset or 2)
        local rightOffset = right + (self.rightOffset or -2)
        local topOffset = top + (self.topOffset or -1)
        local bottomOffset = bottom + (self.bottomOffset or 1)
        ZO_KeyMarkupLabel_OnNewUserAreaCreated(self, areaData, areaText, leftOffset, rightOffset, topOffset, bottomOffset, true)
    end
        self.edgeFileColor = color
        if self.keyBackdrops then
            for i, keyEdgeFile in ipairs(self.keyBackdrops) do
                UpdateEdgeFileColor(self, keyEdgeFile)
            end
        end
    end
    function ZO_KeyMarkupLabel_SetCustomOffsets(self, left, right, top, bottom)
        self.leftOffset = left
        self.rightOffset = right
        self.topOffset = top
        self.bottomOffset = bottom
    end
    function ZO_KeyMarkupLabel_OnTextChanged(self, largeSize)
        local pool
        if largeSize then
            pool = g_largeKeyEdgefilePool
        else
            pool = g_smallKeyEdgefilePool
        end
        if self.keyBackdrops then
            for i = #self.keyBackdrops, 1, -1 do
                pool:ReleaseObject(self.keyBackdrops[i].key)
                self.keyBackdrops[i] = nil
            end
        end
    end
        ZO_KeyMarkupLabel_OnTextChanged(self, false)
    end
        ZO_KeyMarkupLabel_OnTextChanged(self, true)
    end
end
--------------------------
--FontAdjustingWrapLabel--
--------------------------
do
    local function RefreshStyle(label)
        local fonts = label.fonts
        local numFonts = #fonts
        local lastFont = fonts[numFonts]
        local maxLines = lastFont.lineLimit or numFonts
        label.maxLines = maxLines
        label.dontUseMaxLinesForAdjusting = lastFont.dontUseForAdjusting
        label:SetMaxLineCount(maxLines)
    end
    local function GetFonts(label)
        return label.fonts
    end
    local function GetFontsFromFunction(label)
        label.fonts = label.fontsFunction()
        RefreshStyle(label)
        return label.fonts
    end
    -- dontUseMaxLinesForAdjusting is used when multiple fonts have fontData.lineLimit == label.maxLines
    -- With MaxLineCount non-zero the text will be truncated on the larger font so the smaller font will not be tested
    -- To see the true number of lines with the given font, we SetMaxLineCount(0) before adjusting and then set it back to label.maxLines
    local function AdjustWrappingLabelFont(label)
        local fonts = label:GetFonts()
        if label.dontUseMaxLinesForAdjusting then
            label:SetMaxLineCount(0)
        end
        for i, fontData in ipairs(fonts) do
            local fontLineLimit = fontData.lineLimit or i
            label:SetFont(fontData.font)
            local lines = label:GetNumLines()
            if lines <= fontLineLimit and not label:WasTruncated() then
                break
            end
        end
        if label.dontUseMaxLinesForAdjusting then
            label:SetMaxLineCount(label.maxLines)
        end
    end
    local function FontAdjustingWrapLabel_Update(label)
        local width = label:GetWidth()
        if label.forceUpdate or label.width ~= width then
            label.width = width
            label.forceUpdate = false
            AdjustWrappingLabelFont(label)
            if label.onUpdatedFunction then
                label.onUpdatedFunction()
            end
        end
    end
    local function MarkDirty(label)
        label.forceUpdate = true
        FontAdjustingWrapLabel_Update(label)
    end
    local function ApplyStyle(label, fonts)
        if type(fonts) == "function" then
            label.fontsFunction = fonts
            label.GetFonts = GetFontsFromFunction
        else
            label.fonts = fonts
            label.GetFonts = GetFonts
        end
        label:GetFonts()
        label.forceUpdate = true
        label.MarkDirty = MarkDirty
    end
    local function SetTextOverride(label, text)
        ZO_LABEL_TEMPLATE_DUMMY_LABEL.SetText(label, text)
        label:MarkDirty()
    end
    local function FontAdjustingWrapLabel_Initialize(label, wrapMode, onUpdatedFunction)
        label.SetText = SetTextOverride
        label.onUpdatedFunction = onUpdatedFunction
        label:SetWrapMode(wrapMode)
        label:SetHandler("OnUpdate", FontAdjustingWrapLabel_Update)
    end
    function ZO_FontAdjustingWrapLabel_OnInitialized(label, fonts, wrapMode, onUpdatedFunction)
        FontAdjustingWrapLabel_Initialize(label, wrapMode, onUpdatedFunction)
        ApplyStyle(label, fonts)
    end
    function ZO_PlatformStyleFontAdjustingWrapLabel_OnInitialized(label, keyboardFonts, gamepadFonts, wrapMode)
        FontAdjustingWrapLabel_Initialize(label, wrapMode)
        ZO_PlatformStyle:New(function(...) ApplyStyle(label, ...) end, keyboardFonts, gamepadFonts)
    end
end
    if self:WasTruncated() then
        InitializeTooltip(InformationTooltip)
        ZO_Tooltips_SetupDynamicTooltipAnchors(InformationTooltip, self)
        SetTooltipText(InformationTooltip, self:GetText())
    end
end
    if self:WasTruncated() then
        ClearTooltip(InformationTooltip)
    end
end
--------------------------------
--PrefixAllianceIconLabel--
--------------------------------
do
    local function GetTexture(allianceId, forceGamepad)
        if allianceId <= ALLIANCE_MAX_VALUE then
            if forceGamepad then
                return ZO_GetLargeAllianceSymbolIcon(allianceId)
            else
                return ZO_GetPlatformAllianceSymbolIcon(allianceId)
            end
        end
    end
    function ZO_AllianceIconNameFormatter(allianceId, name, forceGamepad)
        return zo_iconTextFormatNoSpace(GetTexture(allianceId, forceGamepad), "100%", "100%", name)
    end
end
---------------------
--RollingMeterLabel--
---------------------
--[[
Sample Usage
-- Create a top-level window.
local rollingMeterWindow = WINDOW_MANAGER:CreateTopLevelWindow()
-- Create a rolling meter label control.
local rollingMeterLabel = WINDOW_MANAGER:CreateControlFromVirtual(nil, rollingMeterWindow, "ZO_RollingMeterLabel")
rollingMeterLabel:SetAnchor(CENTER, GuiRoot, CENTER)
rollingMeterLabel:SetHorizontalAlignment(TEXT_ALIGN_RIGHT)
rollingMeterLabel:SetResizeToFitLabels(true)
local KEYBOARD_STYLE =
{
color = ZO_NORMAL_TEXT,
font = "ZoFontCenterScreenAnnounceLarge",
}
local GAMEPAD_STYLE =
{
color = ZO_NORMAL_TEXT,
font = "ZoFontGamepad42",
}
rollingMeterLabel:SetPlatformStyles(KEYBOARD_STYLE, GAMEPAD_STYLE)
-- Roll a starting value into the rolling meter label.
rollingMeterLabel:SetValue(10)
-- Roll a new value into the rolling meter label.
-- NOTE: This will animate 10 => 20 and SKIP the interstitial values (11-19).
rollingMeterLabel:SetValue(20)
-- Create a transition manager for the rolling meter label.
-- NOTE: The transition manager automatically animates the rolling meter label
-- in order to create smooth transitions from one value to another including
-- some, if not all, of the interstitial values.
local rollingMeterTransition = rollingMeterLabel:GetOrCreateTransitionManager()
-- Initialize the rolling meter label to a starting value via the transition manager.
rollingMeterTransition:SetValueImmediately(10)
-- Transition from the current value to a new value.
rollingMeterTransition:SetValue(20)
-- OPTIONAL:
-- Roll upward when incrementing rather than the default downward direction.
rollingMeterLabel:SetAnimationIncrementDirection(ZO_ROLLING_METER_LABEL_DIRECTION.UP)
-- Increase roll over animation acceleration by 50%.
rollingMeterLabel:SetTransitionAccelerationFactor(1.5)
-- Increase roll over animation speed by 100%.
rollingMeterLabel:SetTransitionSpeedFactor(2)
-- Limit transitions to, at most, 20 roll over animations regardless
-- of the difference between the current value and the new value.
rollingMeterLabel:SetTransitionMaxSteps(20)
-- OPTIONAL:
-- Register a TransitionComplete callback to be notified whenever the
-- current transition has completed.
local function OnTransitionComplete(transitionManager, finalValue)
local queueTransition = function()
local newValue = zo_random(1, 20)
transitionManager:SetValue(newValue)
end
-- Queue another random transition, creating any endlessly rolling meter.
zo_callLater(queueTransition, 2000)
end
rollingMeterTransition:SetTransitionCompleteCallback(OnTransitionComplete)
]]
ZO_ROLLING_METER_LABEL_DIRECTION =
{
    DOWN = 1,
    UP = 2,
}
local RollingMeterLabel = {}
function RollingMeterLabel:Initialize()
    self.animationIncrementDirection = ZO_ROLLING_METER_LABEL_DIRECTION.DOWN
    self.animationIntervalMs = 250
    self.inLabelOffsetY = 0
    self.outLabelOffsetY = 0
    -- Order matters:
    self.inLabel = self:GetNamedChild("InLabel")
    self.outLabel = self:GetNamedChild("OutLabel")
    self:SetHorizontalAlignment(TEXT_ALIGN_RIGHT)
    self:SetResizeToFitLabels(true)
    self:SetLayoutDirty(true)
end
do
    local function ApplyStyle(self, style)
        if style.color then
            self:SetColor(style.color:UnpackRGB())
        end
        if style.font then
            self:SetFont(style.font)
        end
    end
    function RollingMeterLabel:SetPlatformStyles(keyboardStyle, gamepadStyle)
        assert(not self.platformStyle, "PlatformStyles already set.")
        self.keyboardStyle = keyboardStyle
        self.gamepadStyle = gamepadStyle
        self.platformStyle = ZO_PlatformStyle:New(function(style) ApplyStyle(self, style) end, self.keyboardStyle, self.gamepadStyle)
    end
end
function RollingMeterLabel:GetAnimationIncrementDirection()
    return self.animationIncrementDirection
end
function RollingMeterLabel:SetAnimationIncrementDirection(direction)
    self.animationIncrementDirection = direction
end
function RollingMeterLabel:GetAnimationInterval()
    return self.animationIntervalMs
end
function RollingMeterLabel:SetAnimationInterval(intervalMs)
    if self.animationStartTimeMs then
        -- An animation is in progress; adjust the end time using the amortized remainder of the new interval.
        local frameTimeMs = GetFrameTimeMilliseconds()
        local animationProgress = (frameTimeMs - self.animationStartTimeMs) / self.animationIntervalMs
        local remainingIntervalTimeMs = zo_max((1 - animationProgress) * intervalMs, 0)
        self.animationEndTimeMs = self.animationStartTimeMs + remainingIntervalTimeMs
    end
    -- Update the animation interval.
    self.animationIntervalMs = zo_max(intervalMs, 1)
end
function RollingMeterLabel:GetAnimationProgress(frameTimeMs)
    local startTimeMs = self.animationStartTimeMs
    if not startTimeMs then
        -- No animation is in progress; the nil return value
        -- indicates this to the caller.
        return nil
    end
    -- Interval is calculated dynamically because it can be
    -- updated while an animation is already in progress.
    local intervalTimeMs = self.animationEndTimeMs - startTimeMs
    if intervalTimeMs > 0 then
        if not frameTimeMs then
            frameTimeMs = GetFrameTimeMilliseconds()
        end
        return zo_clamp((frameTimeMs - startTimeMs) / intervalTimeMs, 0, 1)
    end
    return 1 -- Animation is complete.
end
function RollingMeterLabel:GetAnimationSoundIds()
    return self.animationRollingDownSoundId, self.animationRollingUpSoundId
end
function RollingMeterLabel:SetAnimationSoundIds(rollingDownSoundId, rollingUpSoundId)
    self.animationRollingDownSoundId = rollingDownSoundId
    self.animationRollingUpSoundId = rollingUpSoundId
end
function RollingMeterLabel:GetIncomingValue()
    return self.incomingValue
end
function RollingMeterLabel:GetOutgoingValue()
    return self.outgoingValue
end
function RollingMeterLabel:SetHorizontalAlignment(horizontalAlignment)
    if horizontalAlignment == self.horizontalAlignment then
        return
    end
    self.horizontalAlignment = horizontalAlignment
    self:SetLayoutDirty(true)
end
function RollingMeterLabel:SetResizeToFitLabels(resizeToFitLabels)
    if resizeToFitLabels == self.resizeToFitLabels then
        return
    end
    self.resizeToFitLabels = resizeToFitLabels
    self:SetLayoutDirty(true)
end
function RollingMeterLabel:UpdateLayout()
    if self.isUpdatingLayout then
        -- Suppress recursion.
        return
    end
    self.isUpdatingLayout = true
    local inLabel = self.inLabel
    local outLabel = self.outLabel
    -- Apply the maximum height of either label to the container.
    local height = zo_max(inLabel:GetHeight(), outLabel:GetHeight())
    self:SetHeight(height)
    local widthConstraint
    if self.resizeToFitLabels then
        -- Constrain the container width to match the largest label width.
        widthConstraint = zo_max(inLabel:GetWidth(), outLabel:GetWidth())
    else
        -- Reset the width constraints of the container to return it to its
        -- derived or explicitly set width.
        widthConstraint = 0
    end
    self:SetDimensionConstraints(widthConstraint, 0, widthConstraint, 0)
    -- Apply the horizontal alignment to the labels.
    local horizontalAlignment = self.horizontalAlignment
    inLabel:SetHorizontalAlignment(horizontalAlignment)
    outLabel:SetHorizontalAlignment(horizontalAlignment)
    self.isUpdatingLayout = nil
    self:SetLayoutDirty(false)
end
function RollingMeterLabel:UpdateLabelAnchors()
    if self.isUpdatingLabelAnchors then
        -- Suppress recursion.
        return
    end
    self.isUpdatingLabelAnchors = true
    -- Reset the labels' anchors.
    self.inLabel:ClearAnchors()
    self.outLabel:ClearAnchors()
    self.isUpdatingLabelAnchors = nil
end
function RollingMeterLabel:UpdateLabelAnchorOffsets()
    if self.resizeToFitLabels then
        -- Anchor the labels to the single point on the container that
        -- is associated with the specified horizontal alignment.
        local horizontalAlignment = self.horizontalAlignment or TEXT_ALIGN_RIGHT
        local anchorPoint
        if horizontalAlignment == TEXT_ALIGN_LEFT then
            anchorPoint = TOPLEFT
        elseif horizontalAlignment == TEXT_ALIGN_CENTER then
            anchorPoint = TOP
        else
            anchorPoint = TOPRIGHT
        end
        self.inLabel:SetAnchor(anchorPoint, nil, anchorPoint, 0, self.inLabelOffsetY)
        self.outLabel:SetAnchor(anchorPoint, nil, anchorPoint, 0, self.outLabelOffsetY)
    else
        -- Anchor the labels to the top corners of the container.
        self.inLabel:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, self.inLabelOffsetY)
        self.inLabel:SetAnchor(TOPRIGHT, nil, TOPRIGHT, 0, self.inLabelOffsetY)
        self.outLabel:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, self.outLabelOffsetY)
        self.outLabel:SetAnchor(TOPRIGHT, nil, TOPRIGHT, 0, self.outLabelOffsetY)
    end
end
function RollingMeterLabel:GetTargetValue()
    return self.targetValue
end
function RollingMeterLabel:GetOrCreateTransitionManager()
    if not self.transitionManager then
        self.transitionManager = ZO_RollingMeterLabelTransition:New(self)
    end
    return self.transitionManager
end
function RollingMeterLabel:IsLayoutDirty()
    return self.isLayoutDirty
end
function RollingMeterLabel:SetLayoutDirty(dirty)
    self.isLayoutDirty = dirty ~= false
end
function RollingMeterLabel:OnLabelRectChanged(labelControl, newSize, oldSize)
    self:SetLayoutDirty(true)
end
function RollingMeterLabel:OnUpdate(frameTimeS)
    if self.transitionManager then
        self.transitionManager:Update()
    end
    if self:IsLayoutDirty() then
        self:UpdateLayout()
    end
    local animationProgress = self:GetAnimationProgress()
    if animationProgress == nil then
        -- No animation is in progress.
        return
    end
    if animationProgress < 1 then
        if self.animationOverrideEasingFunction then
            -- Apply the optional, one-time animation override easing function if any.
            animationProgress = zo_max(self.animationOverrideEasingFunction(animationProgress), 0)
        elseif self.animationEasingFunction then
            -- Apply the standard animation override easing function if any.
            animationProgress = zo_max(self.animationEasingFunction(animationProgress), 0)
        end
        -- Animate the incoming and outgoing labels.
        local inLabelOffsetCoefficient = 0
        local outLabelOffsetCoefficient = 0
        if self.animationDirection == ZO_ROLLING_METER_LABEL_DIRECTION.DOWN then
            inLabelOffsetCoefficient = animationProgress - 1
            outLabelOffsetCoefficient = animationProgress
        else
            inLabelOffsetCoefficient = -animationProgress + 1
            outLabelOffsetCoefficient = -animationProgress
        end
        local controlHeight = self:GetHeight()
        self.inLabelOffsetY = inLabelOffsetCoefficient * controlHeight
        self.outLabelOffsetY = outLabelOffsetCoefficient * controlHeight
        self:UpdateLabelAnchorOffsets()
    else
        self:UpdateValue()
    end
end
function RollingMeterLabel:UpdateValue()
    if self.targetAnimationNormalizedIntervalOffset then
        -- Promote the queued, one-time animation interval offset.
        self.animationNormalizedIntervalOffset = self.targetAnimationNormalizedIntervalOffset
        self.targetAnimationNormalizedIntervalOffset = nil
    end
    if self.targetAnimationOverrideEasingFunction then
        -- Promote the queued, one-time animation override easing function.
        self.animationOverrideEasingFunction = self.targetAnimationOverrideEasingFunction
        self.targetAnimationOverrideEasingFunction = nil
    end
    local frameTimeMs = GetFrameTimeMilliseconds()
    local intervalOffset = self.animationNormalizedIntervalOffset
    local isFinalAnimation = self.incomingValue == self.targetValue
    if isFinalAnimation then
        -- There is no pending animation; clean up the animation state.
        self.animationEndTimeMs = nil
        self.animationStartTimeMs = nil
        self.inLabelOffsetY = 0
        self.outLabelOffsetY = 0
        self.outLabel:SetHidden(true)
        self:UpdateLabelAnchorOffsets()
    else
        -- An animation is pending; initialize the animation state.
        self.outgoingValue = self.incomingValue
        self.incomingValue = self.targetValue
        if intervalOffset then
            -- Optional animation timing offset provided via SetValue.
            local animationOffsetMs = self.animationIntervalMs * intervalOffset
            self.animationStartTimeMs = frameTimeMs - animationOffsetMs
            self.animationEndTimeMs = frameTimeMs + self.animationIntervalMs - animationOffsetMs
        else
            -- Standard animation timing.
            self.animationStartTimeMs = frameTimeMs
            self.animationEndTimeMs = frameTimeMs + self.animationIntervalMs
        end
        -- Determine the animation direction based on the configured direction and
        -- the incoming and outgoing values, if numeric, relative to one another.
        local outgoingNumericValue = tonumber(self.outgoingValue)
        local incomingNumericValue = tonumber(self.incomingValue)
        local invertDirection = outgoingNumericValue and incomingNumericValue and outgoingNumericValue > incomingNumericValue
        if invertDirection then
            self.animationDirection = self.animationIncrementDirection == ZO_ROLLING_METER_LABEL_DIRECTION.DOWN and ZO_ROLLING_METER_LABEL_DIRECTION.UP or ZO_ROLLING_METER_LABEL_DIRECTION.DOWN
        else
            self.animationDirection = self.animationIncrementDirection
        end
        -- Update the animation visuals.
        self.inLabel:SetText(self.incomingValue)
        self.outLabel:SetText(self.outgoingValue)
        self:OnUpdate()
        self.outLabel:SetHidden(false)
        if not self:IsHidden() then
            -- Play the associated sound if any.
            local soundId = nil
            if self.animationDirection == ZO_ROLLING_METER_LABEL_DIRECTION.DOWN then
                soundId = self.animationRollingDownSoundId
            else
                soundId = self.animationRollingUpSoundId
            end
            if soundId then
                PlaySound(soundId)
            end
        end
    end
    -- Reset the one-time use animation offset if any was provided.
    self.animationNormalizedIntervalOffset = nil
    if self.valueUpdatedCallback then
        self.valueUpdatedCallback(self, self.outgoingValue, self.incomingValue, self.targetValue)
    end
    return not isFinalAnimation
end
function RollingMeterLabel:SetValue(text, animationNormalizedIntervalOffset, animationOverrideEasingFunction)
    self.targetValue = text
    if animationNormalizedIntervalOffset and animationNormalizedIntervalOffset >= 1 then
        -- Skip animation and display the target value immediately;
        -- this is used for initializing the control to a starting value.
        self.animationEndTimeMs = nil
        self.animationStartTimeMs = nil
        self.incomingValue = self.targetValue
        self.outgoingValue = self.targetValue
        self.targetAnimationNormalizedIntervalOffset = nil
        self.targetAnimationOverrideEasingFunction = nil
        self.inLabel:SetText(self.targetValue)
        self.inLabelOffsetY = 0
        self.outLabel:SetHidden(true)
        self.outLabel:SetText(self.targetValue)
        self.outLabelOffsetY = 0
        self:UpdateLabelAnchorOffsets()
        return
    end
    if self.animationStartTimeMs then
        -- Queue the optional parameters if an animation is already in progress.
        self.targetAnimationNormalizedIntervalOffset = animationNormalizedIntervalOffset
        self.targetAnimationOverrideEasingFunction = animationOverrideEasingFunction
        return
    end
    -- Begin the animation if one is not already in progress.
    self.animationNormalizedIntervalOffset = animationNormalizedIntervalOffset
    self:UpdateValue()
end
function RollingMeterLabel:SetValueUpdatedCallback(callbackFunction)
end
function ZO_RollingMeterLabel_OnInitialized(containerControl)
    zo_mixin(containerControl, RollingMeterLabel)
    containerControl:Initialize()
end
-------------------------------
--RollingMeterLabelTransition--
-------------------------------
local BASE_TRANSITION_INTERVAL_MAX_MS = 500       -- Slowest roll over animation interval
local BASE_TRANSITION_INTERVAL_MIN_MS = 100       -- Fastest roll over animation interval
local BASE_TRANSITION_RECOIL_INTERVAL_MS = 1000   -- Final "recoil" roll over animation interval
local TRANSITION_RECOIL_EASING_FUNCTION = ZO_GenerateCubicBezierEase(0.97, 0, 0.5, 1.67)
ZO_RollingMeterLabelTransition = ZO_InitializingObject:Subclass()
function ZO_RollingMeterLabelTransition:Initialize(control)
    self.control = control
    self:Reset()
end
function ZO_RollingMeterLabelTransition:Reset()
    self.currentTransitionStep = nil
    self.currentValue = 0
    self.initialValue = 0
    self.maxIntervalMs = nil
    self.maxTransitionSteps = 20
    self.minIntervalMs = nil
    self.minTransitionIntervalMs = nil
    self.numTransitionSteps = nil
    self.recoilIntervalMs = nil
    self.targetValue = 0
end
function ZO_RollingMeterLabelTransition:GetTransitionAccelerationFactor()
    return self.transitionAccelerationFactor
end
function ZO_RollingMeterLabelTransition:SetTransitionAccelerationFactor(factor)
    self.transitionAccelerationFactor = zo_max(factor, 0.1)
end
function ZO_RollingMeterLabelTransition:GetTransitionAnimationStartedCallback()
end
function ZO_RollingMeterLabelTransition:SetTransitionAnimationStartedCallback(callbackFunction)
end
function ZO_RollingMeterLabelTransition:GetMaxTransitionSteps()
    return self.maxTransitionSteps
end
function ZO_RollingMeterLabelTransition:SetMaxTransitionSteps(maxTransitionSteps)
    self.maxTransitionSteps = zo_max(maxTransitionSteps, 1)
end
function ZO_RollingMeterLabelTransition:GetTransitionCompleteCallback()
end
function ZO_RollingMeterLabelTransition:SetTransitionCompleteCallback(callbackFunction)
end
function ZO_RollingMeterLabelTransition:GetTransitionEasingFunction()
end
function ZO_RollingMeterLabelTransition:SetTransitionEasingFunction(easingFunction)
end
function ZO_RollingMeterLabelTransition:GetTransitionSpeedFactor()
    return self.transitionSpeedFactor
end
function ZO_RollingMeterLabelTransition:SetTransitionSpeedFactor(factor)
    self.transitionSpeedFactor = zo_max(factor, 0.001)
    local ratio = 1 / self.transitionSpeedFactor
    self.minIntervalMs = zo_max(BASE_TRANSITION_INTERVAL_MIN_MS * ratio, 1)
    self.maxIntervalMs = zo_max(BASE_TRANSITION_INTERVAL_MAX_MS * ratio, self.minIntervalMs)
    self.recoilIntervalMs = zo_max(BASE_TRANSITION_RECOIL_INTERVAL_MS * ratio, 1)
end
function ZO_RollingMeterLabelTransition:GetValue()
    return self.currentValue or 0
end
function ZO_RollingMeterLabelTransition:SetValue(value, optionalInitialValue)
    -- Initialize transition state.
    self.targetValue = value
    if optionalInitialValue then
        self.currentValue = optionalInitialValue
        self.initialValue = optionalInitialValue
    else
        self.currentValue = self.currentValue or 0
        self.initialValue = self.currentValue
    end
    if self.initialValue == self.targetValue then
        -- Skip the animation and show the target value immediately.
        self.currentTransitionStep = nil
        self.numTransitionSteps = nil
        local ANIMATION_NORMALIZED_INTERVAL_OFFSET = 1
        self.control:SetValue(self.targetValue, ANIMATION_NORMALIZED_INTERVAL_OFFSET)
        return
    end
    -- Calculate the number of transition steps required for the given range.
    local integralDifference = zo_ceil(zo_abs(self.targetValue - self.currentValue))
    local transitionSteps = zo_clamp(integralDifference, 1, self.maxTransitionSteps)
    self.numTransitionSteps = transitionSteps
    self.currentTransitionStep = 0
    -- Calculate transition easing.
    local transitionEasingCoefficient = zo_max(integralDifference / transitionSteps, 1)
    self.transitionEasingFunction = ZO_CreateExponentialEaseInOutFunction(transitionEasingCoefficient)
    -- Calculate animation easing and maximum animation speed.
    local animationEasingExponent = self.transitionAccelerationFactor * zo_max(math.log(transitionSteps), 1)
    local BASE_ANIMATION_MAX_SPEED_MULTIPLIER = 2
    local animationMaxSpeedCoefficient = transitionSteps / self.maxTransitionSteps
    local animationMaxSpeedInterpolant = zo_clamp(self.transitionAccelerationFactor * animationMaxSpeedCoefficient * BASE_ANIMATION_MAX_SPEED_MULTIPLIER, 0, 1)
    self.minTransitionIntervalMs = zo_lerp(self.maxIntervalMs, self.minIntervalMs, animationMaxSpeedInterpolant)
end
function ZO_RollingMeterLabelTransition:SetValueImmediately(value)
    -- Bypasses the animation and immediately updates the meter to show the specified value.
    local CURRENT_VALUE = value
    local INITIAL_VALUE = value
    self:SetValue(CURRENT_VALUE, INITIAL_VALUE)
end
function ZO_RollingMeterLabelTransition:Update()
    local currentStep = self.currentTransitionStep
    if not currentStep then
        -- No transition is in progress.
        return
    end
    if self.control:GetAnimationProgress() then
        -- Wait for current animation to complete.
        return
    end
    -- Increment transition step.
    currentStep = currentStep + 1
    self.currentTransitionStep = currentStep
    local numSteps = self.numTransitionSteps
    if currentStep > numSteps then
        -- The transition is complete.
        self.currentTransitionStep = nil
        self.numTransitionSteps = nil
        -- Notify the registered TransitionComplete callback if any.
        if self.transitionCompleteCallback then
            self.transitionCompleteCallback(self, self.currentValue)
        end
        return
    end
    -- Calculate the current value.
    local progress = currentStep / numSteps
    local easedProgress = self.transitionEasingFunction(progress)
    if currentStep < numSteps then
        self.currentValue = zo_lerp(self.initialValue, self.targetValue, easedProgress)
    else
        self.currentValue = self.targetValue
    end
    self.currentValue = (self.initialValue < self.targetValue) and zo_floor(self.currentValue) or zo_ceil(self.currentValue)
    -- Determine if the final step or target value has been reached.
    local isFinalStep = currentStep >= numSteps or zo_abs(self.targetValue - self.currentValue) <= 0.5
    if isFinalStep then
        -- End the transition if the target value has been reached or
        -- if we interpolated within less than one step from the target
        -- value.
        self.currentValue = self.targetValue
        currentStep = numSteps + 1
        self.currentTransitionStep = currentStep
    end
    -- Determine animation easing, offset and speed (interval).
    local animationIntervalMs = nil
    local animationNormalizedIntervalOffset = nil
    local animationOverrideEasingFunction = nil
    if isFinalStep then
        -- Apply recoil animation easing to the final step.
        animationIntervalMs = self.recoilIntervalMs
        animationOverrideEasingFunction = TRANSITION_RECOIL_EASING_FUNCTION
    else
        local animationProgress = 0
        if numSteps > 2 then
            -- Produce a clean [0..1..0] interpolant by deducting the final step
            -- from the interval allowing for a smooth ramp up and down followed
            -- by the recoil animation easing during the final step.
            animationProgress = (currentStep - 1) / numSteps
        end
        local easedProgress = self.animationEasingFunction(animationProgress)
        local animationIntervalProgress = ZO_LinearEaseZeroToOneToZero(easedProgress)
        animationIntervalMs = zo_lerp(self.maxIntervalMs, self.minTransitionIntervalMs, animationIntervalProgress)
        if animationIntervalMs <= self.minTransitionIntervalMs then
            -- Offset the animation by a random percentage to simulate "over-clocked"
            -- transitions for animations that use the maximum animation speed.
            local MIN_NORMALIZED_INTERVAL_OFFSET = 0.25
            local MAX_NORMALIZED_INTERVAL_OFFSET = 0.75
            animationNormalizedIntervalOffset = zo_lerp(MIN_NORMALIZED_INTERVAL_OFFSET, MAX_NORMALIZED_INTERVAL_OFFSET, zo_random())
        end
    end
    self.control:SetAnimationInterval(animationIntervalMs)
    -- Start the animation for this step.
    self.control:SetValue(self.currentValue, animationNormalizedIntervalOffset, animationOverrideEasingFunction)
        self.transitionAnimationStartedCallback(self, self.currentTransitionStep, self.numTransitionSteps, self.currentValue, self.targetValue)
    end
end