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return object
end
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end )
end
end )
end
local MENU_BAR_DATA =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_MenuBarTooltipButton" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = - 15 ,
animationDuration = 180 ,
}
local function CreateButtonData ( normal , pressed , highlight , disabled , enabledFunction , alwaysShowTooltip , customTooltipFunction , callback )
return
{
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
alwaysShowTooltip = alwaysShowTooltip ,
}
end
local ALWAYS_SHOW_EQUIP_TOOLTIP = true
local DEFAULT_ENABLED_FUNCTION = nil
SetTooltipText ( informationTooltip , zo_strformat ( SI_MENU_BAR_TOOLTIP , GetString ( SI_CRAFT_ADVISOR_TOOLTIP_EQUIP_TAB ) ) )
end
"EsoUI/Art/WritAdvisor/advisor_tabIcon_equip_down.dds" ,
"EsoUI/Art/WritAdvisor/advisor_tabIcon_equip_over.dds" ,
"EsoUI/Art/WritAdvisor/advisor_tabIcon_equip_disabled.dds" ,
DEFAULT_ENABLED_FUNCTION ,
ALWAYS_SHOW_EQUIP_TOOLTIP ,
function ( )
end )
local ALWAYS_SHOW_CRAFT_TOOLTIP = true
SetTooltipText ( informationTooltip , zo_strformat ( SI_MENU_BAR_TOOLTIP , GetString ( SI_CRAFT_ADVISOR_TOOLTIP_WRIT_TAB ) ) )
else
SetTooltipText ( informationTooltip , zo_strformat ( SI_MENU_BAR_TOOLTIP , GetString ( SI_CRAFT_ADVISOR_TOOLTIP_WRIT_TAB ) ) )
end
end
"EsoUI/Art/WritAdvisor/advisor_tabIcon_quests_down.dds" ,
"EsoUI/Art/WritAdvisor/advisor_tabIcon_quests_over.dds" ,
"EsoUI/Art/WritAdvisor/advisor_tabIcon_quests_disabled.dds" ,
ALWAYS_SHOW_CRAFT_TOOLTIP ,
function ( )
end )
end
--If the writ tab is enabled, we want to default to it, otherwise, default to the equip tab
else
end
end
else
end
end
--If this is the first time showing the craft advisor, we need to do a bit of extra setup
self . tabs : Add ( SI_CRAFT_ADVISOR_WRITS_TITLE , { WRIT_ADVISOR_FRAGMENT , MEDIUM_LEFT_PANEL_BG_FRAGMENT } , self . writData )
self . tabs : Add ( SI_CHARACTER_EQUIP_TITLE , { READ_ONLY_CHARACTER_WINDOW_FRAGMENT , THIN_LEFT_PANEL_BG_FRAGMENT } , self . equipmentData )
end
end
end
end |