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end
end
end
EVENT_MANAGER : RegisterForEvent ( name .. "OnGamepadPreferredModeChanged" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , OnGamepadPreferredModeChanged )
end
end
end
end
end
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDDEN ) then
local endInteraction = true
if nextScene then
local nextSceneInteractTypes = nextSceneInteractionInfo . interactTypes
-- see if ALL of my scene's interact types will be satisfied by the next scene
local allTypesMatched = true
for i = 1 , # mySceneInteractTypes do
local typeMatch = false
for j = 1 , # nextSceneInteractTypes do
if mySceneInteractTypes [ i ] == nextSceneInteractTypes [ j ] then
typeMatch = true
break
end
end
if not typeMatch then
allTypesMatched = false
break
end
end
if allTypesMatched then
endInteraction = false
end
end
end
if endInteraction then
end
end
end |