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-----------------
-- Raid Leaderboards
-----------------
RAID_LEADERBOARD_SELECT_OPTION_DEFAULT = 0
RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY = 1
RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY = 2
RAID_LEADERBOARD_SYSTEM_NAME = "raidLeaderboards"
local HEADER_ICONS =
{
[ RAID_CATEGORY_TRIAL ] =
{
up = "EsoUI/Art/Journal/leaderboard_indexIcon_raids_up.dds" ,
down = "EsoUI/Art/Journal/leaderboard_indexIcon_raids_down.dds" ,
over = "EsoUI/Art/Journal/leaderboard_indexIcon_raids_over.dds" ,
} ,
[ RAID_CATEGORY_CHALLENGE ] =
{
up = "EsoUI/Art/Journal/leaderboard_indexIcon_challenge_up.dds" ,
down = "EsoUI/Art/Journal/leaderboard_indexIcon_challenge_down.dds" ,
over = "EsoUI/Art/Journal/leaderboard_indexIcon_challenge_over.dds" ,
} ,
}
local LEADERBOARD_RANK_MAP =
{
[ RAID_CATEGORY_TRIAL ] = LEADERBOARD_TYPE_OVERALL ,
[ RAID_CATEGORY_CHALLENGE ] = LEADERBOARD_TYPE_CLASS ,
}
end
end
if currentRaidId > 0 then
end
end
control : RegisterForEvent ( EVENT_RAID_LEADERBOARD_PLAYER_DATA_CHANGED , function ( ) self : UpdatePlayerInfo ( ) end )
control : RegisterForEvent ( EVENT_RAID_PARTICIPATION_UPDATE , function ( ) SelectCurrentRaid ( ) ; self : UpdatePlayerParticipationStatus ( ) end )
control : RegisterForEvent ( EVENT_RAID_TIMER_STATE_UPDATE , function ( ) self : UpdatePlayerParticipationStatus ( ) end )
end
do
local classId = 0
local classIndex = entryIndex
local previousGate
classId = gate . classId
if previousGate then
end
break
end
previousGate = gate
end
return classId , classIndex
end
if categoryData . raidCategory == RAID_CATEGORY_TRIAL then
if categoryData . isWeekly then
else
end
elseif categoryData . raidCategory == RAID_CATEGORY_CHALLENGE then
--We keep track of these gates for the info function that'll be called later
if categoryData . isWeekly then
else
end
end
return nil
end
if categoryData . isWeekly then
return zo_strformat ( SI_RAID_LEADERBOARDS_WEEKLY_RAID , GetRaidOfTheWeekLeaderboardInfo ( categoryData . raidCategory ) )
else
return zo_strformat ( SI_RAID_LEADERBOARDS_RAID_NAME , GetRaidLeaderboardInfo ( categoryData . raidCategory , categoryData . raidIndex ) )
end
end
if categoryData . raidCategory == RAID_CATEGORY_TRIAL then
if categoryData . isWeekly then
return ZO_ID_REQUEST_TYPE_TRIAL_OF_THE_WEEK_LEADERBOARD , entryIndex
else
return ZO_ID_REQUEST_TYPE_TRIAL_LEADERBOARD , categoryData . raidIndex , entryIndex
end
elseif categoryData . raidCategory == RAID_CATEGORY_CHALLENGE then
if categoryData . isWeekly then
return ZO_ID_REQUEST_TYPE_CHALLENGE_OF_THE_WEEK_LEADERBOARD , classId , classIndex
else
return ZO_ID_REQUEST_TYPE_CHALLENGE_LEADERBOARD , categoryData . raidIndex , classId , classIndex
end
end
return nil
end
if categoryData . raidCategory == RAID_CATEGORY_TRIAL then
if categoryData . isWeekly then
else
end
elseif categoryData . raidCategory == RAID_CATEGORY_CHALLENGE then
--We keep track of these gates for the info function that'll be called later
if categoryData . classGates then
else
categoryData . classGates = { }
end
if categoryData . isWeekly then
else
end
end
end
return 0
end
local node = self . leaderboardSystem : AddEntry ( self , name , GetRaidLeaderboardTitleName , parent , categoryData , GetNumEntries , nil , GetSingleRaidEntryInfo , nil , GetString ( SI_LEADERBOARDS_HEADER_SCORE ) , GetRaidLeaderboardEntryConsoleIdRequestParams , "EsoUI/Art/Leaderboards/gamepad/gp_leaderBoards_menuIcon_trial.dds" , leaderboardRankType )
if node then
nodeData . raidId = categoryData . raidId
nodeData . isWeekly = categoryData . isWeekly
nodeData . raidCategory = categoryData . raidCategory
nodeData . raidIndex = categoryData . raidIndex
end
return node
end
--Go through every category
for raidCategory = RAID_CATEGORY_TRIAL , RAID_CATEGORY_CHALLENGE do
local leaderboardRankType = LEADERBOARD_RANK_MAP [ raidCategory ]
--Create the category header
if hasWeekly or ( numRaids > 0 ) then
self . headers [ raidCategory ] = self . leaderboardSystem : AddCategory ( GetString ( "SI_RAIDCATEGORY" , raidCategory ) , HEADER_ICONS [ raidCategory ] . up , HEADER_ICONS [ raidCategory ] . down , HEADER_ICONS [ raidCategory ] . over )
end
end
--Set up the weekly first
if hasWeekly then
local categoryData =
{
raidId = raidId ,
isWeekly = true ,
raidCategory = raidCategory ,
}
end
--Set up every other regular raid for this category
if numRaids > 0 then
for raidIndex = 1 , numRaids do
local categoryData =
{
raidId = raidId ,
isWeekly = false ,
raidCategory = raidCategory ,
raidIndex = raidIndex ,
}
end
end
end
end
end
selectOption = selectOption or RAID_LEADERBOARD_SELECT_OPTION_DEFAULT
local selectedNode
if nodeData . raidId == raidId then
if selectOption == RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY then
if not nodeData . isWeekly then
selectedNode = node
break
end
elseif selectOption == RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY then
selectedNode = node
if nodeData . isWeekly then
break
end
else
selectedNode = node
break
end
end
end
if selectedNode then
if openLeaderboards then
end
end
end
do
local timerLabelLastUpdateSecs = 0
local UPDATE_INTERVAL_SECS = 1
if currentTime - timerLabelLastUpdateSecs >= UPDATE_INTERVAL_SECS then
if secsUntilEnd > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilEnd , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
elseif secsUntilNextStart > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilNextStart , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
timerLabelLastUpdateSecs = currentTime
end
end
return
end
local rank , bestScore
if isWeekly then
else
rank , bestScore = GetRaidLeaderboardLocalPlayerInfo ( self . selectedSubType . raidCategory , self . selectedSubType . raidIndex )
end
if isWeekly then
self . control : SetHandler ( "OnUpdate" , function ( _ , currentTime ) self : TimerLabelOnUpdate ( currentTime ) end )
else
timerLabelLastUpdateSecs = 0
end
end
end
return
end
self . participating , self . credited = GetPlayerRaidOfTheWeekParticipationInfo ( self . selectedSubType . raidCategory )
else
self . participating , self . credited = GetPlayerRaidParticipationInfo ( self . selectedSubType . raidCategory , self . selectedSubType . raidIndex )
end
end
return
end
local raidInProgress , raidComplete
raidInProgress , raidComplete = GetPlayerRaidOfTheWeekProgressInfo ( self . selectedSubType . raidCategory )
else
raidInProgress , raidComplete = GetPlayerRaidProgressInfo ( self . selectedSubType . raidCategory , self . selectedSubType . raidIndex )
end
if raidInProgress or raidComplete then
else
end
end
end
end |