Back to Home

ESO Lua File v101041

publicallingames/tile/gamepad/dailyrewardstile_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
----
-- ZO_DailyRewardsTile_Gamepad
----
local HEADER_TEXT_COLORS = {
    SELECTED_TEXT_COLOR = ZO_NORMAL_TEXT,
    UNSELECTED_TEXT_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_GAMEPAD_CATEGORY_HEADER))
}
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_DailyRewardsTile_Gamepad = ZO_Object.MultiSubclass(ZO_ClaimTile_Gamepad, ZO_DailyRewardsTile)
function ZO_DailyRewardsTile_Gamepad:New(...)
    return ZO_DailyRewardsTile.New(self, ...)
end
function ZO_DailyRewardsTile_Gamepad:SetSelected(isSelected)
    ZO_ActionTile_Gamepad.SetSelected(self, isSelected)
    if isSelected then
        self:SetHeaderColor(HEADER_TEXT_COLORS.SELECTED_TEXT_COLOR)
        self:SetTitleColor(ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR)
        self:SetBackgroundColor(ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR)
    else
        self:SetHeaderColor(HEADER_TEXT_COLORS.UNSELECTED_TEXT_COLOR)
        self:SetTitleColor(ZO_MARKET_DIMMED_COLOR)
        self:SetBackgroundColor(ZO_MARKET_DIMMED_COLOR)
    end
end
function ZO_DailyRewardsTile_Gamepad:ShouldUseSelectedHeaderColor()
    return self:IsSelected()
end
-----
-- Global XML Functions
-----
    ZO_DailyRewardsTile_Gamepad:New(control)
end