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-------------------------------
-- Promotional Event Manager --
-------------------------------
if isInGameUI then
EVENT_MANAGER : RegisterForEvent ( "PromotionalEventManager" , EVENT_SHOW_PROMOTIONAL_EVENT_SCENE , function ( ) self : ShowPromotionalEventScene ( ) end )
EVENT_MANAGER : RegisterForEvent ( "PromotionalEventManager" , EVENT_PROMOTIONAL_EVENTS_REWARDS_CLAIMED , ZO_GetEventForwardingFunction ( self , self . OnRewardsClaimed ) )
end
local FORCE_CLEAN_SEEN = true
end
end
EVENT_MANAGER : RegisterForEvent ( "PromotionalEventManager" , EVENT_PROMOTIONAL_EVENTS_CAMPAIGNS_UPDATED , OnCampaignsUpdated )
local defaults =
{
seenCampaignKeys = { }
}
self . savedVars = ZO_SavedVars : NewAccountWide ( "ZO_Ingame_SavedVariables" , 1 , "PromotionalEvents" , defaults )
end
end
end
end
end
-- If there are no campaigns, we might not have received the info from the server yet
-- so we can't be sure we have accurate data yet. So only clean up if we know there are campaigns
-- Or we're receiving an event about the campaigns
end
end
local seenCampaignKeys = { }
seenCampaignKeys [ key ] = true
end
end
end
end
local systemObject
systemObject = PROMOTIONAL_EVENTS_GAMEPAD
else
systemObject = PROMOTIONAL_EVENTS_KEYBOARD
end
if scrollToFirstClaimableReward then
end
else
end
end
if campaignData then
local rewards = { }
for i = 1 , # rewardKeys , 2 do
local reward =
{
index = rewardKeys [ i + 1 ] ,
}
local rewardableEventData
rewardableEventData = campaignData
end
reward . rewardableEventData = rewardableEventData
end
end
end
end
-- TODO Promotional Events: Handle more than one campaign at once
end
return nil
end
if campaignKey ~= 0 then
return campaignData
end
end
end
return nil
end
end
return false
end
seen = seen ~= false -- nil => true
end
end
end
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