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local pregameStates =
{
[ "AccountLoginEntryPoint" ] =
{
return true
end ,
-- do nothing
end ,
-- do nothing
end ,
return "ShowEULA"
else
return "ServerSelectIntro"
end
end ,
} ,
[ "CharacterSelect" ] =
{
end
end ,
end
} ,
[ "ShowEULA" ] =
{
end ,
end ,
end ,
return "AccountLogin"
end ,
} ,
[ "AccountLogin" ] =
{
-- re-enabled when the character list is loaded
end
if ZO_PREGAME_HAD_GLOBAL_ERROR then
end
ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = false
ZO_PREGAME_CHARACTER_LIST_RECEIVED = false
ZO_PREGAME_CHARACTER_COUNT = 0
end
end ,
end
} ,
[ "WorldSelect_Requested" ] =
{
end ,
end
} ,
[ "WorldSelect_ShowList" ] =
{
end ,
end
} ,
[ "ServerSelectIntro" ] =
{
end ,
end } )
end ,
end ,
return "ShowEULA"
end
} ,
}
--[[
Various PC-only functions.
]] --
end
end
end
local errorCodeToStateChange =
{
[ GLOBAL_ERROR_CODE_LOBBY_WORLD_PERMISSIONS ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_CHARACTER_LOCKED ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_CHARACTER_RENAME_NEEDED ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_TRANSFER_FAILED ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_DBW_TRANSFER_FAILED_0 ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_DBW_TRANSFER_FAILED_1 ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_DBW_TRANSFER_FAILED_2 ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_DBW_TRANSFER_FAILED_3 ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_DBW_TRANSFER_FAILED_4 ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_DBW_TRANSFER_FAILED_5 ] = "CharacterSelect_FromIngame" ,
[ GLOBAL_ERROR_CODE_LOBBY_CHAR_STILL_IN_GAME ] = "CharacterSelect_FromIngame" ,
}
-- TODO: we should harmonize this implementation of global errors, and the gamepad implementation in CreateLinkLoadingScreen_Gamepad
return
end
ZO_PREGAME_HAD_GLOBAL_ERROR = true
local errorString , errorStringFormat
if errorCode ~= nil then
if errorStringFormat ~= "" then
else
errorString = errorStringFormat
end
end
end
if not errorString or errorString == "" then
end
if errorCodeToStateChange [ errorCode ] then
else
end
local force = true
if helpLinkURL then
ZO_Dialogs_ShowDialog ( "HANDLE_ERROR_WITH_HELP" , { url = helpLinkURL } , { mainTextParams = { errorString } } )
else
end
end
local LOGIN_REQUEST_TIME_MAX = 60
end
--[[
Initialization and Event Registration
]] --
EVENT_MANAGER : RegisterForEvent ( "PregameStateManager" , EVENT_WORLD_LIST_RECEIVED , OnWorldListReceived )
if addOnName == "ZO_Pregame" then
end
end
end
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