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local GAME_MENU_CHARACTERCREATE
local gameEntries = { }
-- Preview
end
end
end
end
end
end
if characterMode == CHARACTER_MODE_CREATION then
local startingGearOption = { name = GetString ( "SI_CHARACTERCREATEDRESSINGOPTION" , DRESSING_OPTION_STARTING_GEAR ) , categoryName = GetString ( SI_GAME_MENU_PREVIEW ) , callback = SelectStartingGear , }
elseif characterMode == CHARACTER_MODE_EDIT then
-- match the first appearance here to the default apperance set in PregameCharacterManager to avoid reloading the character
local currentGearAndCollectiblesOption = { name = GetString ( "SI_CHARACTERCREATEDRESSINGOPTION" , DRESSING_OPTION_YOUR_GEAR_AND_COLLECTIBLES ) , categoryName = GetString ( SI_GAME_MENU_PREVIEW ) , callback = SelectCurrentGearAndCollectibles , }
local currentGearOption = { name = GetString ( "SI_CHARACTERCREATEDRESSINGOPTION" , DRESSING_OPTION_YOUR_GEAR ) , categoryName = GetString ( SI_GAME_MENU_PREVIEW ) , callback = SelectCurrentGear , }
end
local championGearOption = { name = GetString ( "SI_CHARACTERCREATEDRESSINGOPTION" , DRESSING_OPTION_WARDROBE_1 ) , categoryName = GetString ( SI_GAME_MENU_PREVIEW ) , callback = SelectChampionGear , }
local nudeOption = { name = GetString ( "SI_CHARACTERCREATEDRESSINGOPTION" , DRESSING_OPTION_NUDE ) , categoryName = GetString ( SI_GAME_MENU_PREVIEW ) , callback = SelectNoGear , }
end
-- Settings
local settingsHeaderData = { name = GetString ( SI_GAME_MENU_SETTINGS ) , selectedCallback = HideCharacterCreate , }
end
-- Back
else
end
end
local backString
else
end
end
-- Setup
gameEntries = { }
end
end
end
end )
end |