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ESO Lua File v101041

pregame/gamecredits/keyboard/gamecredits_keyboard.lua

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local CreditsScreen_Keyboard = CreditsScreen_Base:Subclass()
function CreditsScreen_Keyboard:Initialize(control)
    -- NOTE: Templates must be unique due to how the object pools name controls as they're created.
    local POOL_TEMPLATES =
    {
        [GAME_CREDITS_ENTRY_TYPE_DEPARTMENT_HEADER] = "ZO_GameCreditsDepartment",
        [GAME_CREDITS_ENTRY_TYPE_SECTION_HEADER] = "ZO_GameCreditsSection",
        [GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT] = "ZO_GameCreditsNames",
        [GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT_BLOCK] = "ZO_GameCreditsTextBlock",
        [GAME_CREDITS_ENTRY_TYPE_COMPANY_LOGO] = "ZO_GameCreditsLogo",
        [GAME_CREDITS_ENTRY_TYPE_BACKGROUND_SWITCH] = "ZO_GameCreditsBGSwitch",
        [GAME_CREDITS_ENTRY_TYPE_PADDING_SECTION] = "ZO_GameCreditsPadding",
    }
    CreditsScreen_Base.Initialize(self, control, POOL_TEMPLATES)
end
function CreditsScreen_Keyboard:SetOnExitCallback(onExitCallback)
end
function CreditsScreen_Keyboard:Exit()
    if self.onExitCallback then
        self.onExitCallback()
    end
end
function CreditsScreen_Keyboard:IsPreferredScreen()
    return not IsInGamepadPreferredMode()
end
    GAME_CREDITS_KEYBOARD = CreditsScreen_Keyboard:New(control)
end
    GAME_CREDITS_KEYBOARD:Exit()
end
    if upInside then
        GAME_CREDITS_KEYBOARD:Exit()
    end
end