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ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y = 35
ZO_GAMEPAD_FLOATING_SCROLL_SAFE_TOOLTIP_TOP_OFFSET = ZO_GAMEPAD_SAFE_ZONE_INSET_Y + ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y
ZO_ScrollTooltip_Gamepad = { } -- A scrolling wrapper for ZO_Tooltip
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
end
end
end
local SHOW_UNBOUND = true
local DEFAULT_GAMEPAD_ACTION_NAME = nil
ZO_Keybindings_RegisterLabelForBindingUpdate ( control . scrollKeyUp , "UI_SHORTCUT_RIGHT_STICK_UP" , SHOW_UNBOUND , DEFAULT_GAMEPAD_ACTION_NAME , OnInputChanged )
-- We only need to register one of the above with OnInputChanged because one call of that function does everything we need
end
end
end
end
else
end
end
end
end
function ZO_ScrollTooltip_Gamepad : OnScrollExtentsChanged ( scroll , horizontalExtents , verticalExtents )
-- If our height is > 0, and our scroll child is bigger than self (which means it would have to scroll to fit)...
self . canScroll = verticalExtents > 0 and self : GetHeight ( ) < self . scrollChild : GetHeight ( ) and not zo_floatsAreEqual ( self : GetHeight ( ) , self . scrollChild : GetHeight ( ) )
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
end
ZO_ScrollRelative ( self , - scrollInput * self . magnitude * self . baseMagnitude * GetFrameDeltaTimeMilliseconds ( ) )
end
end
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
if resetScroll ~= false then -- Default to true, but allow overriding.
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
end
end
end
end
end
do
local ANCHORS_TO_BACKGROUND = true
if not zo_floatsAreEqual ( contentHeight , control . lastContentHeight ) or control . forceResizeUpdate then
local totalHeight = contentHeight + ZO_GAMEPAD_FLOATING_SCROLL_TOOLTIP_TOP_ICON_PADDING_Y * 2
end
end
end
function ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( control , tooltipStyles , screenResizeHandler , scrollIndicatorSide , scrollIndicatorOffsetX )
control . scrollTooltip . scrollChild : SetHandler ( "OnRectHeightChanged" , function ( ) UpdateHeight ( control ) end )
end )
end
if scrollIndicatorSide then
ZO_Scroll_Gamepad_SetScrollIndicatorSide ( control . scrollTooltip . scrollIndicator , control , scrollIndicatorSide , scrollIndicatorOffsetX , nil , ANCHORS_TO_BACKGROUND )
end
end
end |