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ZO_TRIBUTE_TARGET_VIEWER_MANAGER : RegisterCallback ( "ActivationStateChanged" , function ( ... ) self : OnActivationStateChanged ( ... ) end )
ZO_TRIBUTE_TARGET_VIEWER_MANAGER : RegisterCallback ( "CardStateFlagsChanged" , function ( ... ) self : OnCardStateFlagsChanged ( ... ) end )
ZO_TRIBUTE_TARGET_VIEWER_MANAGER : RegisterCallback ( "ViewingBoardChanged" , function ( ... ) self : OnViewingBoardChanged ( ... ) end )
end
return left . cardInstanceId == right . cardInstanceId
end
local HIDE_CALLBACK = nil
self . gridList : AddEntryTemplate ( cardEntryData . entryTemplate , cardEntryData . width , cardEntryData . height , ZO_DefaultGridTileEntrySetup , HIDE_CALLBACK , ZO_DefaultGridTileEntryReset , cardEntryData . gridPaddingX , cardEntryData . gridPaddingY )
self . gridList : SetEntryTemplateEqualityFunction ( cardEntryData . entryTemplate , CardEntryEqualityFunction )
end
{
{
end ,
if canConfirm then
return true
else
if resultString ~= "" then
return false , resultString
else
return false
end
end
end ,
end ,
} ,
}
end
end
end
if reselectData then
end
end
end
if hasTargets then
local RESET_TO_TOP = true
end
else
--If we get here, that means we no longer want to be showing the target viewer
end
end
end
local ALL_ENTRIES = nil
if cardObject then
--If there is no associated board object for this card, we need to handle playing the sound effects ourselves
--Otherwise the board object will handle playing the sound for us
if isTargeted then
else
end
end
end
end
end
end
end
end
end
if isViewingBoard then
end
end
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