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local TEMPLATE_DATA =
{
gridListClass = ZO_GridScrollList_Gamepad ,
cardEntryData =
{
entryTemplate = "ZO_TributePileViewerCardTile_Gamepad_Control" ,
width = ZO_TRIBUTE_TILE_WIDTH_GAMEPAD ,
height = ZO_TRIBUTE_TILE_HEIGHT_GAMEPAD ,
gridPaddingX = 5 ,
gridPaddingY = 10 ,
} ,
}
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end
end )
end
-- Deselect previous tile
if oldSelectedData and oldSelectedData . dataEntry then
end
oldSelectedData . isSelected = false
end
-- Select newly selected tile.
if selectedData and selectedData . dataEntry then
end
selectedData . isSelected = true
else
end
end
local tabBarEntries = { }
local selectedIndex = 1
local tabData =
{
end ,
--We need to override the normal tab template to make the control wider than it is by default
template = "ZO_TributePileViewerTabBar_Gamepad_Template" ,
}
selectedIndex = index
end
end
local headerData =
{
tabBarEntries = tabBarEntries ,
}
end
--------------------------------------
-- Functions Overridden From Base
--------------------------------------
ZO_GamepadGenericHeader_AddTabBarTemplate ( self . header , "ZO_TributePileViewerTabBar_Gamepad_Template" )
end
{
{
end ,
end ,
} ,
{
end ,
} ,
}
end
end
local ANIMATE_INSTANTLY = true
local SCROLL_INTO_VIEW = true
local DONT_RESET_TO_TOP = false
local RESELECT_DATA = true
end
end
end
end
-------------------------
-- Global XML Functions
-------------------------
end |