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--------------
--Focus Grid--
--------------
function ZO_TributePatronSelection_Gamepad_FocusArea_Grid : HandleMovement ( horizontalResult , verticalResult )
--Pipe directional input through to the grid list
return true
end
end
local consumed = false
return consumed
end
local consumed = false
return consumed
end
------------------
--Focus Drafted --
------------------
local PATRON_DRAFT_ID_ORDER =
{
TRIBUTE_PATRON_DRAFT_ID_FIRST_PLAYER_FIRST_PICK ,
TRIBUTE_PATRON_DRAFT_ID_SECOND_PLAYER_FIRST_PICK ,
TRIBUTE_PATRON_DRAFT_ID_NEUTRAL ,
TRIBUTE_PATRON_DRAFT_ID_SECOND_PLAYER_SECOND_PICK ,
TRIBUTE_PATRON_DRAFT_ID_FIRST_PLAYER_SECOND_PICK ,
}
function ZO_TributePatronSelection_Gamepad_FocusArea_Drafted : HandleMovement ( horizontalResult , verticalResult )
local currentDraftIndex = ZO_IndexOfElementInNumericallyIndexedTable ( PATRON_DRAFT_ID_ORDER , self . currentDraftId )
if verticalResult == MOVEMENT_CONTROLLER_MOVE_NEXT then
--Find the first patron stall with data following the currently selected stall
for i = currentDraftIndex , # PATRON_DRAFT_ID_ORDER do
if i > currentDraftIndex then
local draftId = PATRON_DRAFT_ID_ORDER [ i ]
local stall = patronStalls [ draftId ]
newDraftId = draftId
break
end
end
end
elseif verticalResult == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
--Find the first patron stall with data before the currently selected stall
for i = currentDraftIndex , 1 , - 1 do
if i < currentDraftIndex then
local draftId = PATRON_DRAFT_ID_ORDER [ i ]
local stall = patronStalls [ draftId ]
newDraftId = draftId
break
end
end
end
end
local HIGHLIGHT_PATRON = true
return true
end
--If any stalls have data we can select this focus area
return true
end
end
return false
end
local consumed = false
return consumed
end
local consumed = false
return consumed
end
if doHighlight then
end
end
end
else
end
end
local PATRON_TILE_GRID_PADDING_X = 12
-- 5 is the number of card slots in a row and 4 is the number of padded spaces between those cards
ZO_TRIBUTE_PATRON_SELECTION_GAMEPAD_HEADER_WIDTH = ( ZO_TRIBUTE_PATRON_SELECTION_TILE_WIDTH_GAMEPAD * 5 ) + ( PATRON_TILE_GRID_PADDING_X * 4 )
ZO_TRIBUTE_PATRON_SELECTION_GAMEPAD_GRID_WIDTH = ZO_TRIBUTE_PATRON_SELECTION_GAMEPAD_HEADER_WIDTH + ZO_SCROLL_BAR_WIDTH
--TODO Tribute: Determine how much of this logic can be moved to shared
ZO_TributePatronSelection_Gamepad = ZO_Object . MultiSubclass ( ZO_GamepadMultiFocusArea_Manager , ZO_TributePatronSelection_Shared )
local TEMPLATE_DATA =
{
gridListClass = ZO_GridScrollList_Gamepad ,
patronEntryData =
{
entryTemplate = "ZO_TributePatronSelectionTile_Gamepad_Control" ,
width = ZO_TRIBUTE_PATRON_SELECTION_TILE_WIDTH_GAMEPAD ,
height = ZO_TRIBUTE_PATRON_SELECTION_TILE_HEIGHT_GAMEPAD ,
gridPaddingX = PATRON_TILE_GRID_PADDING_X ,
gridPaddingY = 10 ,
} ,
}
TRIBUTE_PATRON_SELECTION_GAMEPAD_FRAGMENT : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWN then
--TODO Tribute: Switch this to neutral once neutral patrons become a thing
local DONT_HIGHLIGHT = false
--Always start off with the grid focused
--If there is a dialog showing, don't activate the focus yet
end
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
end
end
--Directional input is managed in this class instead of in the grid list
local FOREGO_DIRECTIONAL_INPUT = true
end
end
self . gridArea = ZO_TributePatronSelection_Gamepad_FocusArea_Grid : New ( self , GridActivateCallback , GridDeactivateCallback )
end
--We need to manually hide the tooltip, as waiting for the state change event to come back will cause a race condition with the grid list tooltip
end
self . draftArea = ZO_TributePatronSelection_Gamepad_FocusArea_Drafted : New ( self , DraftedActivateCallback , DraftedDeactivateCallback )
end
-- Deselect previous tile
if oldSelectedData and oldSelectedData . dataEntry then
end
oldSelectedData . isSelected = false
end
-- Select newly selected tile.
if selectedData and selectedData . dataEntry then
end
selectedData . isSelected = true
else
end
end
----------------------------------
-- Functions Overridden From Base
----------------------------------
end
end
{
{
end ,
end ,
end ,
} ,
{
else
end
end ,
else
end
end ,
end ,
} ,
{
local NO_EVENT = nil
local NOT_INTERCEPTING_CLOSE_ACTION = false
end ,
} ,
}
{
{
end ,
} ,
}
end
end
local RESET_TO_TOP = true
local DONT_RESELECT_DATA = false
local ANIMATE_INSTANTLY = true
end
end
-------------------------
-- Global XML Functions
-------------------------
end |