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--
-- ZO_MarketProductCarousel_Gamepad
--
end
self . leftArrow . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowScaleAnimation_Gamepad" , self . leftArrow )
self . rightArrow . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowScaleAnimation_Gamepad" , self . rightArrow )
self . leftArrow . downAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowDownScaleAnimation_Gamepad" , self . leftArrow )
self . rightArrow . downAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowDownScaleAnimation_Gamepad" , self . rightArrow )
{
local marketProductId = data . marketProduct and data . marketProduct . productData and data . marketProduct . productData . marketProductId
if marketProductId then
if openBehavior == OPEN_MARKET_BEHAVIOR_SHOW_CHAPTER_UPGRADE then
keybindStringId = SI_MARKET_ANNOUNCEMENT_VIEW_CHAPTER_UPGRADE
else
keybindStringId = SI_MARKET_ANNOUNCEMENT_VIEW_CROWN_STORE
end
end
end
end ,
return SOUNDS . DIALOG_ACCEPT
else
return SOUNDS . DIALOG_DECLINE
end
end ,
end ,
end
end
}
{
return SOUNDS . DIALOG_ACCEPT
else
return SOUNDS . DIALOG_DECLINE
end
end ,
end ,
local helpCategoryIndex , helpIndex = GetMarketAnnouncementHelpLinkIndices ( data . marketProduct : GetId ( ) )
end
end
}
end
end
end
end
{
end ,
end ,
local narrations = { }
if marketProduct then
end
end
return narrations
end ,
}
end
local hasHelpLink = helpCategoryIndex and helpIndex
end
local marketProduct = newData and newData . marketProduct
local shouldScroll = descriptionTextControl and descriptionTextControl : GetHeight ( ) > descriptionControl : GetHeight ( )
else
end
else
end
end
end
if marketProduct then
if descriptionControl then
end
end
end
end
end
end
end
end
function ZO_MarketProductCarousel_Gamepad : EntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , activated )
ZO_Carousel_Shared . EntrySetup ( self , control , data , self . active and selected , reselectingDuringRebuild , enabled , activated )
end
function ZO_MarketProductCarousel_Gamepad : SetAdditionalInputNarrationFunction ( additionalInputNarrationFunction )
end
end
do
if currentState == BSTATE_DISABLED or currentState == BSTATE_DISABLED_PRESSED then
end
end
end
-- Overriding ZO_HorizontalScrollList_Gamepad:UpdateArrows
end
-- Overriding ZO_HorizontalScrollList_Gamepad:UpdateAnchors
end
end |