Back to Home

ESO Lua File v101041

internalingame/market/gamepad/marketpreview_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME = "gamepad_market_preview"
ZO_MarketPreview_Gamepad = ZO_Object:Subclass()
function ZO_MarketPreview_Gamepad:New(...)
    local marketPreview = ZO_Object.New(self)
    marketPreview:Initialize(...)
    return marketPreview
end
function ZO_MarketPreview_Gamepad:Initialize()
    self.previewKeybindStripDesciptor =
    {
        -- ITEM_PREVIEW_LIST_HELPER_GAMEPAD will handle the prev/next keybinds
        KEYBIND_STRIP:GetDefaultGamepadBackButtonDescriptor()
    }
end
function ZO_MarketPreview_Gamepad:InitializePreviewScene()
    GAMEPAD_MARKET_PREVIEW_SCENE = ZO_RemoteScene:New(ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME, SCENE_MANAGER)
    local OnPreviewChangedFunction = function(...) self:OnPreviewChanged(...) end
    local OnRefreshActionsFunction = function(...) self:OnRefreshActions(...) end
    local OnCanChangePreviewChangedFunction = function(...) self:OnCanChangePreviewChanged(...) end
    local function OnPreviewSceneStateChange(oldState, newState)
        if newState == SCENE_SHOWING then
            KEYBIND_STRIP:AddKeybindButtonGroup(self.previewKeybindStripDesciptor)
            ITEM_PREVIEW_LIST_HELPER_GAMEPAD:RegisterCallback("OnPreviewChanged", OnPreviewChangedFunction)
            ITEM_PREVIEW_LIST_HELPER_GAMEPAD:RegisterCallback("RefreshActions", OnRefreshActionsFunction)
            ITEM_PREVIEW_LIST_HELPER_GAMEPAD:RegisterCallback("CanChangePreviewChanged", OnCanChangePreviewChangedFunction)
        elseif newState == SCENE_SHOWN then
            -- Preventing an out of order issue with the begin preview mode.
            local previewType = ZO_ITEM_PREVIEW_MARKET_PRODUCT
            if type(self.previewListEntries[1]) == "table" then
                -- Pass a previewType of nil to indicate that each list entry specifies its own previewType.
                previewType = nil
            end
            ITEM_PREVIEW_LIST_HELPER_GAMEPAD:PreviewList(previewType, self.previewListEntries, self.startingIndex)
        elseif newState == SCENE_HIDDEN then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.previewKeybindStripDesciptor)
            ITEM_PREVIEW_LIST_HELPER_GAMEPAD:UnregisterCallback("OnPreviewChanged", OnPreviewChangedFunction)
            ITEM_PREVIEW_LIST_HELPER_GAMEPAD:UnregisterCallback("RefreshActions", OnRefreshActionsFunction)
            ITEM_PREVIEW_LIST_HELPER_GAMEPAD:UnregisterCallback("CanChangePreviewChanged", OnCanChangePreviewChangedFunction)
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
        end
    end
    GAMEPAD_MARKET_PREVIEW_SCENE:RegisterCallback("StateChange", OnPreviewSceneStateChange)
end
function ZO_MarketPreview_Gamepad:InitializeNarrationInfo()
    local narrationInfo =
    {
        canNarrate = function()
            return GAMEPAD_MARKET_PREVIEW_SCENE:IsShowing()
        end,
        headerNarrationFunction = function()
            local previewType, previewObjectId = self:GetCurrentPreviewTypeAndData()
            if previewObjectId and ITEM_PREVIEW_LIST_HELPER_GAMEPAD:HasVariations() then
                local formattedName = nil
                if previewType == ZO_ITEM_PREVIEW_REWARD then
                    -- Reward preview
                    local QUANTITY = 1
                    local rewardInfo = REWARDS_MANAGER:GetInfoForReward(previewObjectId, QUANTITY)
                    if rewardInfo then
                        formattedName = rewardInfo:GetFormattedName()
                    end
                else
                    -- Market product preview
                    local name = GetMarketProductInfo(previewObjectId)
                    if name then
                        formattedName = zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, name)
                    end
                end
                return SCREEN_NARRATION_MANAGER:CreateNarratableObject(formattedName)
            end
        end,
        selectedNarrationFunction = function()
            return ITEM_PREVIEW_LIST_HELPER_GAMEPAD:GetPreviewNarrationText()
        end,
        additionalInputNarrationFunction = function()
            local narrationFunction = ITEM_PREVIEW_LIST_HELPER_GAMEPAD:GetAdditionalInputNarrationFunction()
            if narrationFunction then
                return narrationFunction()
            end
        end,
    }
    SCREEN_NARRATION_MANAGER:RegisterCustomObject("MarketPreviewGamepad", narrationInfo)
end
function ZO_MarketPreview_Gamepad:OnPreviewChanged(previewData)
    self:RefreshTooltip()
    if self.onPreviewChangedCallback then
        self.onPreviewChangedCallback(previewData)
    end
end
function ZO_MarketPreview_Gamepad:OnRefreshActions()
    SCREEN_NARRATION_MANAGER:QueueCustomEntry("MarketPreviewGamepad")
end
function ZO_MarketPreview_Gamepad:OnCanChangePreviewChanged(canChangePreview)
    if canChangePreview then
        local NARRATE_HEADER = true
        SCREEN_NARRATION_MANAGER:QueueCustomEntry("MarketPreviewGamepad", NARRATE_HEADER)
    end
end
function ZO_MarketPreview_Gamepad:RefreshTooltip()
    local previewType, previewObjectId = self:GetCurrentPreviewTypeAndData()
    if previewType == ZO_ITEM_PREVIEW_REWARD then
        local DEFAULT_QUANTITY = nil
        GAMEPAD_TOOLTIPS:LayoutReward(GAMEPAD_RIGHT_TOOLTIP, previewObjectId, DEFAULT_QUANTITY, REWARD_DISPLAY_FLAGS_FROM_CROWN_STORE_CONTAINER)
    elseif previewType == ZO_ITEM_PREVIEW_MARKET_PRODUCT then
        GAMEPAD_TOOLTIPS:LayoutMarketProduct(GAMEPAD_RIGHT_TOOLTIP, previewObjectId)
    end
end
function ZO_MarketPreview_Gamepad:GetCurrentPreviewData()
    return ITEM_PREVIEW_LIST_HELPER_GAMEPAD:GetCurrentPreviewData()
end
function ZO_MarketPreview_Gamepad:GetCurrentPreviewTypeAndData()
    return ITEM_PREVIEW_LIST_HELPER_GAMEPAD:GetCurrentPreviewTypeAndData()
end
function ZO_MarketPreview_Gamepad:BeginPreview(previewListEntries, startingIndex, onPreviewChangedCallback)
    self.previewListEntries = previewListEntries
    self.startingIndex = startingIndex
    SCENE_MANAGER:Push(ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME)
end
ZO_MARKET_PREVIEW_GAMEPAD = ZO_MarketPreview_Gamepad:New()