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TUTORIAL_SYSTEM = nil
end
-- Events that have no TutorialTriggerHandler
end
control : RegisterForEvent ( EVENT_REMOVE_TUTORIAL , function ( eventCode , ... ) self : OnRemoveTutorial ( ... ) end )
control : RegisterForEvent ( EVENT_TUTORIAL_SYSTEM_ENABLED_STATE_CHANGED , function ( eventCode , enabled ) self : OnTutorialEnabledStateChanged ( enabled ) end )
do
local tutorialTypeToTrigger = triggerHandlers [ eventCode ] ( ... )
if tutorialTypeToTrigger then
end
end
-- Unfortunate events that overlap with tutorial triggers
local hasPlayerActivatedEvent = triggerHandlers [ EVENT_PLAYER_ACTIVATED ] ~= nil
if hasPlayerActivatedEvent then
end
-- Dequeue tutorial display events
end
end )
if event ~= EVENT_PLAYER_ACTIVATED then -- Handled above
end
end
end
end
end
if currentScene == nil then
-- Queue Tutorial
local optionalParameters = { ... }
table . insert ( self . tutorialQueue , function ( ) self : OnDisplayTutorial ( tutorialIndex , unpack ( optionalParameters ) ) end )
else
end
end
end
end
end
end
end
end
end
end
end
end
if tutorialIndex then
end
end
end
end
end
end
end
return true
end
end
return false
end
local triggerEventTag = "ZO_TutorialTrigger" .. triggerType
if completedTriggerType == triggerType then
end
end
EVENT_MANAGER : RegisterForEvent ( triggerEventTag , EVENT_TUTORIAL_TRIGGER_COMPLETED , OnTutorialTriggerCompleted )
end
end |