Back to Home

ESO Lua File v101044

ingame/trialaccount/trialaccount.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
--Splash Dialog
---------------
local TrialAccountSplashDialog = ZO_InitializingObject:Subclass()
function TrialAccountSplashDialog:Initialize(control)
    self.control = control
    self.dialogPane = control:GetNamedChild("Pane")
    self.dialogScrollChild = self.dialogPane:GetNamedChild("ScrollChild")
    self.dialogDescription = self.dialogPane:GetNamedChild("Description")
    local function CloseDialog()
        self:RemoveSplash()
    end
    self.dialogInfo =
    {
        customControl = control,
        title = {},
        noChoiceCallback = CloseDialog,
        buttons =
        {
            {
                control = control:GetNamedChild("Cancel"),
                text = SI_DIALOG_EXIT,
                keybind = "DIALOG_NEGATIVE",
                clickSound = SOUNDS.DIALOG_ACCEPT,
                callback =  CloseDialog,
            },
        }
    }
    ZO_Dialogs_RegisterCustomDialog("TRIAL_ACCOUNT_SPLASH_KEYBOARD", self.dialogInfo)
    ZO_Dialogs_RegisterCustomDialog("TRIAL_ACCOUNT_SPLASH_GAMEPAD", 
        {
            setup = function(dialog)
                dialog:setupFunc()
            end,
            gamepadInfo =
            {
                dialogType = GAMEPAD_DIALOGS.CENTERED,
            },
            canQueue = true,
            title =
            {
                text = function()
                    return self.title
                end,
            },
            mainText =
            {
                text = function()
                    return self.description
                end,
            },
            buttons =
            {
                {
                    -- Even though this is an ethereal keybind, the name will still be shown as the centered dialogs interact keybind and read during screen narration
                    name = GetString(SI_TUTORIAL_CONTINUE),
                    ethereal = true,
                    narrateEthereal = true,
                    keybind = "DIALOG_PRIMARY",
                    clickSound = SOUNDS.DIALOG_ACCEPT,
                    callback =  CloseDialog,
                },
                {
                    --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
                    name = "Free Trial Close Dialog 2",
                    ethereal = true,
                    keybind = "DIALOG_NEGATIVE",
                    clickSound = SOUNDS.DIALOG_ACCEPT,
                    callback =  CloseDialog,
                },
            },
            noChoiceCallback = CloseDialog,
            finishedCallback = CloseDialog,
            removedFromQueueCallback = CloseDialog,
        }
    )
    local function OnAddOnLoaded()
        self.accountTypeId, self.title, self.description, self.version, self.seenVersion = ZO_TrialAccount_GetInfo()
        self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
    end
    control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
end
function TrialAccountSplashDialog:HasPlayerSeenCurrentVersion()
    return self.seenVersion >= self.version
end
function TrialAccountSplashDialog:ShouldShowSplash()
    return not self:HasPlayerSeenCurrentVersion()
end
function TrialAccountSplashDialog:ShowSplash()
    if IsInGamepadPreferredMode() then
        ZO_Dialogs_ShowGamepadDialog("TRIAL_ACCOUNT_SPLASH_GAMEPAD")
    else
        self.dialogInfo.title.text = self.title
        self.dialogDescription:SetText(self.description)
        local descriptionHeight = self.dialogDescription:GetTextHeight()
        local contentHeight = descriptionHeight + 6
        self.dialogPane:SetHeight(contentHeight)
        ZO_Dialogs_ShowDialog("TRIAL_ACCOUNT_SPLASH_KEYBOARD")
    end
end
function TrialAccountSplashDialog:RemoveSplash()
    self.seenVersion = self.version
    ZO_TrialAccount_SetSeenVersion(self.accountTypeId, self.seenVersion)
end
----
-- Global functions
----
do
    local SETTING_FORMAT = "TrialAccountType%iSeenVersion"
    function ZO_TrialAccount_GetInfo()
        local accountTypeId, title, description, currentVersion = GetTrialInfo()
        local seenVersion = 0
        if accountTypeId > 0 then
            local settingName = string.format(SETTING_FORMAT, accountTypeId)
            seenVersion = GetCVar(settingName)
            --If the setting has not been created in GameSettings.xml, we must add it if we want to be able to see the pop-up
            --Otherwise we just pretend like we've seen it
            if seenVersion == "" then
                seenVersion = currentVersion
            else
                seenVersion = tonumber(seenVersion)
            end
        end
        return accountTypeId, title, description, currentVersion, seenVersion
    end
    function ZO_TrialAccount_SetSeenVersion(accountTypeId, seenVersion)
        local settingName = string.format(SETTING_FORMAT, accountTypeId)
        SetCVar(settingName, seenVersion)
    end
end
    TRIAL_ACCOUNT_SPLASH_DIALOG = TrialAccountSplashDialog:New(control)
end