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local SCROLL_LIST_ITEM_TEMPLATE_NAME = "ZO_TradingHouse_ItemListRow_Gamepad"
end
end
local PRICE_VALID = false
ZO_CurrencyControl_SetSimpleCurrency ( control . price , CURT_MONEY , data . purchasePrice , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , PRICE_VALID )
end
list : AddDataTemplate ( SCROLL_LIST_ITEM_TEMPLATE_NAME , SetupListing , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
end )
end )
end
end
end
if selectedData then
GAMEPAD_TOOLTIPS : LayoutItemWithStackCountSimple ( GAMEPAD_LEFT_TOOLTIP , selectedData . itemLink , selectedData . stackCount )
else
end
end
return function ( ... )
end
end
end
TRADING_HOUSE_SEARCH : RegisterCallback ( "OnSelectedGuildChanged" , FilterForGamepadEvents ( function ( ) self : UpdateForGuildChange ( ) end ) )
if result == TRADING_HOUSE_RESULT_SUCCESS then
if responseType == TRADING_HOUSE_RESULT_LISTINGS_PENDING then
elseif responseType == TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING then
end
end
end
end
TRADING_HOUSE_SEARCH : RegisterCallback ( "OnResponseReceived" , FilterForGamepadEvents ( OnResponseReceived ) )
if newState == SCENE_GROUP_SHOWING then
end
end
TRADING_HOUSE_GAMEPAD_SCENE : GetSceneGroup ( ) : RegisterCallback ( "StateChange" , OnSceneGroupStateChanged )
end
if itemData then
itemData . price = itemData . purchasePrice
local narrations = { }
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntryDefaultNarrationText ( entryData , entryControl ) )
return narrations
end
local timeRemainingString = zo_strformat ( SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME , ZO_FormatTime ( itemData . timeRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING ) )
end
end
else
end
end
end
ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog ( selectedData , "TRADING_HOUSE_CONFIRM_REMOVE_LISTING" , selectedData . purchasePrice , selectedData . icon )
end
-- Overridden functions
{
{
end ,
return postedItem ~= nil
end ,
} ,
{
return postedItem ~= nil
end ,
end ,
} ,
{
local sortIconPath = self . currentSortOrder == ZO_SORT_ORDER_UP and ZO_ICON_SORT_ARROW_UP or ZO_ICON_SORT_ARROW_DOWN
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
else
end
end
-- Apply sort
local DONT_RESELECT = true
--Re-narrate when the sort type changes
end
do
local SORT_TYPE_TO_SORT_PRIMARY_KEY = {
[ TRADING_HOUSE_LISTING_SORT_TYPE_TIME ] = "time" ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_PRICE ] = "price" ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_NAME ] = "name" ,
}
local SORT_TYPE_TO_SORT_OPTIONS = {
[ TRADING_HOUSE_LISTING_SORT_TYPE_TIME ] =
{
price = { } ,
} ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_PRICE ] =
{
price = { tiebreaker = "name" } ,
} ,
[ TRADING_HOUSE_LISTING_SORT_TYPE_NAME ] =
{
price = { } ,
} ,
}
return sortKey , sortOptions , sortOrder
end
end
local RESELECT = false
else
-- only queue the request if we are not currently waiting for a listings response
end
end
else
end
end
return ZO_TRADING_HOUSE_MODE_LISTINGS
end
--Wait until the screen is fully shown before updating, since self.control will still be hidden before this
end
end
end
-- Global functions
end |