Back to Home

ESO Lua File v101044

ingame/tradinghouse/gamepad/tradinghouse_browse_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
ZO_GAMEPAD_GUILD_STORE_BROWSE_SLIDER_OFFSET_Y = 15
---------------------------------
-- Gamepad Trading House Browse
---------------------------------
local ZO_GamepadTradingHouse_Browse = ZO_GamepadTradingHouse_ItemList:Subclass()
function ZO_GamepadTradingHouse_Browse:New(...)
    local browseStore = ZO_GamepadTradingHouse_ItemList.New(self, ...)
    return browseStore
end
function ZO_GamepadTradingHouse_Browse:Initialize(control)
    ZO_GamepadTradingHouse_ItemList.Initialize(self, control)
    GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS:AddFragmentsToSubscene(self:GetSubscene())
end
function ZO_GamepadTradingHouse_Browse:InitializeFeatures()
    -- Don't forget to add your new feature to ZO_GamepadTradingHouse_Browse:RefreshList
    self.features = 
    {
        nameSearchFeature = ZO_TradingHouse_CreateGamepadFeature("NameSearch"),
        searchCategoryFeature = ZO_TradingHouse_CreateGamepadFeature("SearchCategory"),
        priceRangeFeature = ZO_TradingHouse_CreateGamepadFeature("PriceRange"),
        qualityFeature = ZO_TradingHouse_CreateGamepadFeature("Quality"),
    }
    local function PriceRangeFocusLost()
        --Only re-activate the list if we are still showing
        if self:GetFragment():IsShowing() then
            self:Activate()
        end
    end
    self.features.priceRangeFeature:AttachToControl(self.control:GetNamedChild("PriceSelectorContainer"), PriceRangeFocusLost)
    self.features.nameSearchFeature:RegisterCallback("OnNameMatchComplete", function(...) self:OnNameMatchComplete(...) end)
    local function FilterForGamepadEvents(callback)
        return function(...)
            if IsInGamepadPreferredMode() then
                callback(...)
            end
        end
    end
    TRADING_HOUSE_SEARCH:RegisterCallback("OnSearchCriteriaChanged", FilterForGamepadEvents(function(...) self:OnSearchCriteriaChanged(...) end))
end
function ZO_GamepadTradingHouse_Browse:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor = 
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local targetData = self.itemList:GetTargetData()
                if targetData.dropDown then
                    self:FocusDropDown(targetData.dropDown)
                elseif targetData.priceSelector then
                    self:FocusPriceSelector(targetData)
                elseif targetData.editBoxControl then
                    local editBox = targetData.editBoxControl
                    if editBox:HasFocus() then
                        editBox:LoseFocus()
                    else
                        editBox:TakeFocus()
                    end
                elseif targetData.isSelectableEntry then
                    targetData.onSelectedCallback()
                end
            end,
            visible = function()
                local targetData = self.itemList:GetTargetData()
                if targetData then
                    return targetData.isDropDown or targetData.priceSelectorMode or targetData.editBoxControl or targetData.isSelectableEntry
                else
                    return false
                end
            end,
            enabled = function()
                local targetData = self.itemList:GetTargetData()
                if targetData and targetData.isEnabledCallback then
                    return targetData.isEnabledCallback()
                end
                return true
            end
        },
        {
            name = GetString(SI_GAMEPAD_TRADE_SUBMIT),
            keybind = "UI_SHORTCUT_SECONDARY",
            callback =  function()
                TRADING_HOUSE_GAMEPAD:EnterBrowseResults()
            end,
        },
        {
            name = GetString(SI_TRADING_HOUSE_RESET_SEARCH),
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            callback = function()
                self:ResetSearch()
            end
        },
        KEYBIND_STRIP:GetDefaultGamepadBackButtonDescriptor()
    }
    self:AddGuildChangeKeybindDescriptor(self.keybindStripDescriptor)
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self.itemList)
end
function ZO_GamepadTradingHouse_Browse:InitializeSearchTerms(search)
    self:ResetFilterValuesToDefaults() -- Initialize values needed for search
end
function ZO_GamepadTradingHouse_Browse:ShowAndThenEnterBrowseResults()
    if GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS:IsActive() then
        TRADING_HOUSE_GAMEPAD:EnterBrowseResults()
    else
        --Only enter browse results if the show completes within a second
        self.enterBrowseResultsWhenShowingCutoffMS = GetGameTimeMilliseconds() + 1000
        TRADING_HOUSE_GAMEPAD:SelectHeaderTab(ZO_TRADING_HOUSE_MODE_BROWSE)
    end
end
function ZO_GamepadTradingHouse_Browse:FocusDropDown(dropDown)
    if not self.dropDown then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
        dropDown:Activate()
        self.dropDown = dropDown
    end
end
function ZO_GamepadTradingHouse_Browse:UnfocusDropDown()
    if self.dropDown then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
        self.dropDown = nil
    end
end
function ZO_GamepadTradingHouse_Browse:FocusPriceSelector(priceSelectorData)
    self.features.priceRangeFeature:FocusPriceSelector(priceSelectorData)
    self:Deactivate()
end
function ZO_GamepadTradingHouse_Browse:UnfocusPriceSelector()
    self.features.priceRangeFeature:UnfocusPriceSelector()
end
function ZO_GamepadTradingHouse_Browse:OnTargetChanged(list, targetData, oldTargetData)
    local newSlider = targetData and targetData.slider
    if self.focusedSlider and self.focusedSlider ~= newSlider then
        self.focusedSlider:Deactivate()
        self.focusedSlider = nil
    end
    if newSlider then
        self.focusedSlider = newSlider
        if self.focusedSlider:GetEnabled() then
            self.focusedSlider:Activate()
        end
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GamepadTradingHouse_Browse:MarkListDirty()
    if not self.listDirty then
        self.listDirty = true
        EVENT_MANAGER:RegisterForUpdate("ZO_GamepadTradingHouse_Browse_ListDirty", 0, function()
            EVENT_MANAGER:UnregisterForUpdate("ZO_GamepadTradingHouse_Browse_ListDirty")
            if self.listDirty then
                self:RefreshList()
            end
        end)
    end
end
function ZO_GamepadTradingHouse_Browse:OnSearchCriteriaChanged(changedByFeature)
    if changedByFeature == self.features.searchCategoryFeature then
        -- Search categories can show/hide extra dropdowns and features depending on which category is selected, so we need to dirty the list to add/remove them
        self:MarkListDirty()
    else
        self:RefreshVisible()
    end
end
function ZO_GamepadTradingHouse_Browse:OnNameMatchComplete()
    self:RefreshVisible()
end
do
    local ENTER_SEARCH_HISTORY_ENTRY_DATA =
    {
        labelText = GetString(SI_TRADING_HOUSE_SEARCH_HISTORY_TITLE),
        isSelectableEntry = true,
        onSelectedCallback = function()
            TRADING_HOUSE_GAMEPAD:EnterSearchHistory()
        end,
        narrationText = function(entryData, entryControl)
            return SCREEN_NARRATION_MANAGER:CreateNarratableObject(entryData.labelText)
        end,
    }
    function ZO_GamepadTradingHouse_Browse:AddEnterSearchHistoryEntry(itemList)
        itemList:AddEntry("ZO_GamepadGuildStoreBrowseSelectableEntryTemplate", ENTER_SEARCH_HISTORY_ENTRY_DATA)
    end
end
function ZO_GamepadTradingHouse_Browse:RefreshList()
    self.listDirty = false
    self.itemList:Clear()
    self.features.nameSearchFeature:AddEntries(self.itemList)
    self.features.searchCategoryFeature:AddEntries(self.itemList)
    self.features.priceRangeFeature:AddEntries(self.itemList)
    self.features.qualityFeature:AddEntries(self.itemList)
    self.itemList:Commit()
end
function ZO_GamepadTradingHouse_Browse:RefreshVisible()
    self.itemList:RefreshVisible()
end
function ZO_GamepadTradingHouse_Browse:GetFeatures()
    return self.features
end
function ZO_GamepadTradingHouse_Browse:GetNameSearchFeature()
    return self.features.nameSearchFeature
end
-- Overriden functions
function ZO_GamepadTradingHouse_Browse:PerformDeferredInitialization()
    if self.isInitialized then return end
    self:RefreshList()
    self.isInitialized = true
end
function ZO_GamepadTradingHouse_Browse:GetTradingHouseMode()
    return ZO_TRADING_HOUSE_MODE_BROWSE
end
do
    local NO_EQUALITY_FUNCTION = nil
    local NO_HEADER_SETUP_FUNCTION = nil
    function ZO_GamepadTradingHouse_Browse:InitializeList()
        ZO_GamepadTradingHouse_ItemList.InitializeList(self)
        function OnTargetChanged(...)
            self:OnTargetChanged(...)
        end
        
        self.itemList:SetAlignToScreenCenter(true)
        local NAME_SEARCH_INDEX = 2 -- skip search history (index 1)
        self.itemList:SetDefaultSelectedIndex(NAME_SEARCH_INDEX)
        -- Dropdown Templates
        local function OnDropdownDeactivated()
            self:UnfocusDropDown()
            --Re-narrate when closing the dropdown
            SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.itemList)
        end
        local function SetupDropdownTemplate(control, data, selected, reselectingDuringRebuild, enabled, active)
            control:SetAlpha(ZO_GamepadMenuEntryTemplate_GetAlpha(selected, data.disabled))
            local dropDown = ZO_ComboBox_ObjectFromContainer(control:GetNamedChild("Dropdown"))
            dropDown:SetSortsItems(false)
            dropDown:SetDeactivatedCallback(OnDropdownDeactivated)
            data.setupCallback(dropDown)
            data.isDropDown = true
            data.dropDown = dropDown
        end
        -- Dropdown templates
        local dropdownTemplateName = "ZO_GamepadGuildStoreBrowseDropdownTemplate"
        local dropdownHeaderTemplateName = "ZO_GamepadGuildStoreBrowseHeaderTemplate"
        -- We're defining a ControlPoolPrefix to get around the limit on control name length. The header variant of this template is just a hair too big.
        local dropdownControlPrefix = "Dropdown"
        self.itemList:AddDataTemplateWithHeader(dropdownTemplateName, SetupDropdownTemplate, ZO_GamepadMenuEntryTemplateParametricListFunction, NO_EQUALITY_FUNCTION, dropdownHeaderTemplateName, NO_HEADER_SETUP_FUNCTION, dropdownControlPrefix)
        self.itemList:AddDataTemplate(dropdownTemplateName, SetupDropdownTemplate, ZO_GamepadMenuEntryTemplateParametricListFunction, NO_EQUALITY_FUNCTION, dropdownControlPrefix)
        -- Level Range Templates
        local function SetupSlider(control, data, selected, reselectingDuringRebuild, enabled, active)
            data.onValueChangedCallback = function()
                --Re-narrate when the slider value changes
                SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.itemList)
            end
            data.feature:SetupSlider(control, data, selected)
        end
        self.itemList:AddDataTemplate("ZO_GamepadGuildStoreBrowseSliderTemplate", SetupSlider)
        -- Price Selector Template
        local function SetupPriceSelector(control, data, selected, reselectingDuringRebuild, enabled, active)
            data.feature:SetupPriceSelector(control, data, selected, reselectingDuringRebuild, enabled, active)
        end
        self.itemList:AddDataTemplateWithHeader("ZO_GamepadPriceSelectorTemplate", SetupPriceSelector, ZO_GamepadMenuEntryTemplateParametricListFunction, NO_EQUALITY_FUNCTION, "ZO_GamepadGuildStoreBrowseHeaderTemplate")
        self.itemList:AddDataTemplate("ZO_GamepadPriceSelectorTemplate", SetupPriceSelector)
        -- Name Search Template
        local function SetupNameSearchField(control, data, selected, reselectingDuringRebuild, enabled, active)
            data.onFocusLostCallback = function()
                --Re-narrate when exiting the name search field
                SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.itemList)
            end
            data.feature:SetupNameSearchField(control, data, selected, reselectingDuringRebuild, enabled, active)
        end
        self.itemList:AddDataTemplateWithHeader("ZO_GamepadTextFieldItem", SetupNameSearchField, ZO_GamepadMenuEntryTemplateParametricListFunction, NO_EQUALITY_FUNCTION, "ZO_GamepadGuildStoreBrowseHeaderTemplate")
        -- Selectable Entry Template
        local function SetupSelectableEntry(control, data, selected, reselectingDuringRebuild, enabled, active)
            if data.isEnabledCallback then
                enabled = data.isEnabledCallback()
            end
            control.label:SetAlpha(ZO_GamepadMenuEntryTemplate_GetAlpha(selected))
            control.label:SetColor(ZO_GamepadMenuEntryTemplate_GetLabelColor(selected, not enabled):UnpackRGBA())
            if type(data.labelText) == 'function' then
                control.label:SetText(data.labelText())
            else
                control.label:SetText(data.labelText)
            end
        end
        self.itemList:AddDataTemplate("ZO_GamepadGuildStoreBrowseSelectableEntryTemplate", SetupSelectableEntry)
    end
end
function ZO_GamepadTradingHouse_Browse:ResetFilterValuesToDefaults()
    for _, feature in pairs(self.features) do
        feature:ResetSearch()
    end
end
function ZO_GamepadTradingHouse_Browse:OnHiding()
    if self.dropDown then
        self.dropDown:Deactivate()
    end
end
function ZO_GamepadTradingHouse_Browse:OnHidden()
    if self.focusedSlider then
        self.focusedSlider:Deactivate()
        self.focusedSlider = nil
    end
end
function ZO_GamepadTradingHouse_Browse:OnShowing()
    self:OnTargetChanged(self.itemList, self.itemList:GetTargetData())
    if self.enterBrowseResultsWhenShowingCutoffMS then
        if GetGameTimeMilliseconds() < self.enterBrowseResultsWhenShowingCutoffMS then
            TRADING_HOUSE_GAMEPAD:EnterBrowseResults()
        end
        self.enterBrowseResultsWhenShowingCutoffMS = nil
    end
end
function ZO_GamepadTradingHouse_Browse:ResetSearch()
    if self.isInitialized then
        self:RefreshList()
        local DONT_ANIMATE = false
        self.itemList:SetDefaultIndexSelected(DONT_ANIMATE)
    end
    TRADING_HOUSE_SEARCH:ResetAllSearchData()
    TRADING_HOUSE_SEARCH:CancelPendingSearch()
end
-- Globals
    GAMEPAD_TRADING_HOUSE_BROWSE = ZO_GamepadTradingHouse_Browse:New(control)
end