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if collectibleName ~= "" then
local formatterStringId
if collectibleCategory == COLLECTIBLE_CATEGORY_TYPE_CHAPTER then
formatterStringId = SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_UPGRADE
else
formatterStringId = SI_COLLECTIBLE_REQUIRED_TO_USE_SCRIBING_CROWN_STORE
end
return zo_strformat ( formatterStringId , collectibleName , GetCollectibleCategoryNameByCollectibleId ( collectibleData : GetId ( ) ) )
end
return ""
end
local craftedAbilityId , primaryScriptId , secondaryScriptId , tertiaryScriptId = GetCraftedAbilityIdsFromLink ( link )
self : LayoutCraftedAbilityByIds ( craftedAbilityId , primaryScriptId , secondaryScriptId , tertiaryScriptId )
end
function ZO_Tooltip : LayoutCraftedAbilityByIds ( craftedAbilityId , primaryScriptId , secondaryScriptId , tertiaryScriptId , options )
if craftedAbilityData then
self : LayoutCraftedAbility ( craftedAbilityData , primaryScriptData , secondaryScriptData , tertiaryScriptData , options )
end
end
function ZO_Tooltip : LayoutCraftedAbility ( craftedAbilityData , primaryScriptData , secondaryScriptData , tertiaryScriptData , options )
craftedAbilityData : SetScriptDataSelectionOverride ( primaryScriptData , secondaryScriptData , tertiaryScriptData )
if representativeAbilityId == 0 then
return
end
local displayFlags = options and options . displayFlags or SCRIBING_TOOLTIP_DISPLAY_FLAGS_NONE
-- Things added to the top section stack updward
if skillLineData and skillTypeData then
-- Header section will be added later
end
if isLocked then
-- Mutually exclusive with isAlreadyScribed
end
local selectedScripts =
{
[ SCRIBING_SLOT_PRIMARY ] = primaryScriptData ,
[ SCRIBING_SLOT_SECONDARY ] = secondaryScriptData ,
[ SCRIBING_SLOT_TERTIARY ] = tertiaryScriptData ,
}
local selectedScriptIds = { }
for slot = SCRIBING_SLOT_ITERATION_BEGIN , SCRIBING_SLOT_ITERATION_END do
local scriptData = selectedScripts [ slot ]
end
local isScribableCombination = craftedAbilityData : IsScribableScriptDataCombination ( primaryScriptData , secondaryScriptData , tertiaryScriptData )
if isScribableCombination then
if isAlreadyScribed then
-- Mutually exclusive with isLocked
else
end
end
-- Finish adding the header section before moving on to the actual ability
local SIMPLE_ABILITY_OPTIONS = { omitHeader = true }
-- Add errors after the actual ability
local errorsSection = nil
local lockedScriptSlotNames = { }
for slot = SCRIBING_SLOT_ITERATION_BEGIN , SCRIBING_SLOT_ITERATION_END do
-- Shouldn't be possible for scriptData to be nil here
local scriptData = selectedScripts [ slot ]
table . insert ( lockedScriptSlotNames , GetString ( "SI_SCRIBINGSLOT_SHORT" , scriptData : GetScribingSlot ( ) ) )
end
end
if # lockedScriptSlotNames > 0 then
local lockedScriptErrorText = zo_strformat ( SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_UNOWNED_SCRIPTS , lockScriptNamesText )
end
if isAlreadyScribed then
errorsSection : AddLine ( GetString ( SI_CRAFTED_ABILITY_TOOLTIP_FAILED_REQUIREMENT_ALREADY_SCRIBED ) , descriptionStyle , self : GetStyle ( "failed" ) )
end
if errorsSection then
end
end
return
else
-- Finish adding the header section before moving on to the body
end
if isLocked and ZO_FlagHelpers . MaskHasFlag ( displayFlags , SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ACQUIRE_HINT ) then
if acquireHint ~= "" then
end
end
if ZO_FlagHelpers . MaskHasFlag ( displayFlags , SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_SELECTED_SCRIPTS ) then
for slot = SCRIBING_SLOT_ITERATION_BEGIN , SCRIBING_SLOT_ITERATION_END do
local scriptData = selectedScripts [ slot ]
local compatible = scriptData and scriptData : IsCompatibleWithSelections ( craftedAbilityData , primaryScriptData , secondaryScriptData , tertiaryScriptData )
local displayFlags = compatible and displayFlags or ZO_FlagHelpers . SetMaskFlag ( displayFlags , SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_COMPATIBILITY_ERROR )
local scriptOptions = { displayFlags = displayFlags }
self : AppendCraftedAbilityScriptDescription ( craftedAbilityData , scriptData , scriptOptions , descriptionStyle )
end
end
end
do
local NO_SCRIPT_DENOTATION = "-"
function ZO_Tooltip : AppendCraftedAbilityScriptDescription ( craftedAbilityData , scriptData , options , ... )
if scriptData then
local displayFlags = options and options . displayFlags
local errorStyle = nil
if displayFlags then
displayFlags = ZO_FlagHelpers . SetMaskFlag ( displayFlags , SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_LOCKED_ERROR )
end
end
if ZO_FlagHelpers . MaskHasFlag ( displayFlags , SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_COMPATIBILITY_ERROR ) then
elseif ZO_FlagHelpers . MaskHasFlag ( displayFlags , SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_LOCKED_ERROR ) then
end
end
else
end
end
end
function ZO_Tooltip : LayoutCraftedAbilityScriptByIds ( craftedAbilityId , scriptId , primaryScriptId , secondaryScriptId , tertiaryScriptId , options )
if craftedAbilityData then
self : LayoutCraftedAbilityScript ( craftedAbilityData , scriptData , primaryScriptData , secondaryScriptData , tertiaryScriptData , options )
end
end
function ZO_Tooltip : LayoutCraftedAbilityScript ( craftedAbilityData , scriptData , primaryScriptData , secondaryScriptData , tertiaryScriptData , options )
if slot == SCRIBING_SLOT_PRIMARY then
primaryScriptData = scriptData
elseif slot == SCRIBING_SLOT_SECONDARY then
secondaryScriptData = scriptData
else
tertiaryScriptData = scriptData
end
craftedAbilityData : SetScriptDataSelectionOverride ( primaryScriptData , secondaryScriptData , tertiaryScriptData )
local displayFlags = options and options . displayFlags or SCRIBING_TOOLTIP_DISPLAY_FLAGS_NONE
end
local NO_OPTIONS = nil
self : AppendCraftedAbilityScriptDescription ( craftedAbilityData , scriptData , NO_OPTIONS , descriptionStyle )
if isLocked then
if acquireHint ~= "" then
end
end
displayFlags = ZO_FlagHelpers . SetMaskFlag ( displayFlags , SCRIBING_TOOLTIP_DISPLAY_FLAGS_SCRIPT_LOCKED_ERROR )
end
end
end
end
end |